2018年8月21日
Edge of Space - LordShaggy
Hey all, it took awhile to do the transcript and even then, I decided that even just the first half hour is pages of text.

That being said, I cut it of after what I believe is the important information that people want to see. We are not dead, but I also do not want to overuse announcements for you. There will be future announcements made here.

If you want a more daily talking, we are hanging out in our discord channel and will be doing lots of communication there in order to not spam you, here.

Without further stalling, here is the link to the first section of the transcript, I did my best to to make it word for word from the audio. I may consider providing audio for people in the future as well, but not at the moment.

https://docs.google.com/document/d/1_vx1I6x2m8zD845zr-9ZCqnA5ic_ua-mUfKSJ9JdxpU/edit

For those who have not seen, here is the discord chat:

https://discord.gg/y6aMuN2

If you want to see live day to day communications and pulse as to what is going on. Please join it! Though it won't be as <cough> "formal" as announcements can be.

2018年8月13日
Edge of Space - LordShaggy
This is just a reminder, that at 7pm EST time the one on one interview will be going on in our discord channel.


Which can be found here: https://discord.gg/y6aMuN2


It is advised that you come just a tad early, especially if you want to talk directly. People who wish to speak during the interview will need to set up in the que for it. We will keep somewhat an active que, but the best way to ensure you get your time to speak is to request early. When we get closer to the time we will start gathering that information.

Thank you, and I look forward to seeing everyone!
2018年8月8日
Edge of Space - LordShaggy
Hello Everyone,

So let’s be honest. We have been silent and gone for awhile, and the fact we have not updated you when we promised we would. Is not fair to you.

We know this, and there is a lot that has been going on behind the scenes.

So it has been decided it’s time to stop being silent.

We are going to be doing a One on One post mortem interview, we want to tell you what has been going on, give you the real story, and give you the opportunity to vent as well. It has been a frustrating thing. For you, and for us.

Edge Of Space, means more to us than anything and the series of events that lead to how it played out has been difficult. But we don't want to hurt you. The people who believed and loved this game.

The Discord Channel link is below. While we will be frequenting it to answer some questions, the main interview will take place on MONDAY, August 13th at 7pm EST time.

I apologize now for it taking so long to do this. You deserve answers for those out there who believed in us, for those who hate, and those who love Edge Of Space.

If you can not make it to the one on one post mortem, I will be posting a recap of the event here.

Discord Channel:

https://discord.gg/y6aMuN2

P.s.
If you want to come a register in early please do. I will be hanging out in there and will grant permissions and will be up to chat before the official interview as well.


Edge of Space - LordShaggy
Hey everyone. I know it's been quite a some time since we have posted or patched the game.

It's been a very complex ride after the release, and I will go more into it in another post.

What I wanted to get out there was that we are still alive and we have not just abandoned you, but there were logistical things that had to take priority.

In my next post I will ellaberate on that more directly, as I can not at the moment. But to say the least, please bare with us.

Edge of Space - LordShaggy
Hey everyone. I know it's been quite a some time since we have posted or patched the game.

It's been a very complex ride after the release, and I will go more into it in another post.

What I wanted to get out there was that we are still alive and we have not just abandoned you, but there were logistical things that had to take priority.

In my next post I will ellaberate on that more directly, as I can not at the moment. But to say the least, please bare with us.

2015年12月16日
Edge of Space - LadyAijou
Hey ArkCoNauts!

We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC system in a number of ways, but that update will be longer in coming as the holidays are approaching, and the team takes time off to spend with family and friends. After the new year we’ll be sitting down to plan things out, and update the community on what’s next. Happy Holidays from our family to yours!



  • Sound now updates while the game is paused (this prevents looping or repeating issues)
  • The ”Welcome to the edge” and “one of us” achievements work again
  • Carbon Fiber factory now works like the other factories. The required quantity has been reduced from 5 to 3.
  • Unused stats have been removed from the character stats tab. Exposure Rank has been added to the stats tab
  • Fixed an issue where inventory slots could be active past the bottom of the inventory window
  • You can now only drag and drop things from the crafting slots if the target slot is empty
  • Banner popups no longer block mouse input
  • Clarified reforge schematic tooltips in the knowledge window
  • Added a form of triple jump to the defense mech and removed falling damage from it as well
  • Improved vehicle related creature hate (aggro) for vehicles with weapons
  • Fixed the arm animation when aiming left and up
  • Fixed an issue where teleport menu would remain active after teleport and not update
  • Ammo requirements for weapons now appear on the right side of the crafting window
  • Boomerangs no longer knockback targets, which should correct a number of issues
  • Changed how anomalies (non-bunker crab nests and jelly nests, crab eggs, random mechs, etc) spawn near structure tiles and bunkers/nests. This should reduce the chance of anomalies spawning near player bases as long as the background tiles are not empty or naturally occurring resources (dirt, rock, mud, clay, ice, biomass, aluminum, titanium, uranium, radium, or promethium). The dirt structure, rock structure, et cetera tiles will prevent anomalies, just not the basic tiles
2015年12月16日
Edge of Space - LadyAijou
Hey ArkCoNauts!

We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC system in a number of ways, but that update will be longer in coming as the holidays are approaching, and the team takes time off to spend with family and friends. After the new year we’ll be sitting down to plan things out, and update the community on what’s next. Happy Holidays from our family to yours!



  • Sound now updates while the game is paused (this prevents looping or repeating issues)
  • The ”Welcome to the edge” and “one of us” achievements work again
  • Carbon Fiber factory now works like the other factories. The required quantity has been reduced from 5 to 3.
  • Unused stats have been removed from the character stats tab. Exposure Rank has been added to the stats tab
  • Fixed an issue where inventory slots could be active past the bottom of the inventory window
  • You can now only drag and drop things from the crafting slots if the target slot is empty
  • Banner popups no longer block mouse input
  • Clarified reforge schematic tooltips in the knowledge window
  • Added a form of triple jump to the defense mech and removed falling damage from it as well
  • Improved vehicle related creature hate (aggro) for vehicles with weapons
  • Fixed the arm animation when aiming left and up
  • Fixed an issue where teleport menu would remain active after teleport and not update
  • Ammo requirements for weapons now appear on the right side of the crafting window
  • Boomerangs no longer knockback targets, which should correct a number of issues
  • Changed how anomalies (non-bunker crab nests and jelly nests, crab eggs, random mechs, etc) spawn near structure tiles and bunkers/nests. This should reduce the chance of anomalies spawning near player bases as long as the background tiles are not empty or naturally occurring resources (dirt, rock, mud, clay, ice, biomass, aluminum, titanium, uranium, radium, or promethium). The dirt structure, rock structure, et cetera tiles will prevent anomalies, just not the basic tiles
2015年11月19日
Edge of Space - LadyAijou
Hey ArkCoNauts!

We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!


  • Added Holopet Jack-o-lantern
  • Master cryopod and chests no longer display removal icon when they cannot be picked up
  • You can now split stacks into another identical stack
  • Reduced Jack O Lantern beam length
  • Craft window text filter now clears when window closes
  • Mortar Penguin and Artillabear no longer damage tiles
  • Fixed an issue that prevented defense mech from damaging placeables
  • You can now right click to remove items from factories
  • Fixed the auto button for factories with less than 3 components
  • Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
  • The player info area no longer blocks input
  • Weapon firing now resumes after moving mouse off of UI areas
  • Some event nests can no longer be picked up
  • Fixed a number of potential memory leaks in the UI
  • Item banner text now has an approximate delay of 2 seconds after picking up an item
  • Picking up multiple items will now only display a single banner text
  • Command centers now have the number of PIOS outputs in their description
  • When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
  • Corrected unnecessary memory allocations in the mining system
  • Corrected unnecessary memory allocations in the vehicle mining system
  • Adjusted structure tile mining speed to help prevent accidental removal
2015年11月19日
Edge of Space - LadyAijou
Hey ArkCoNauts!

We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!


  • Added Holopet Jack-o-lantern
  • Master cryopod and chests no longer display removal icon when they cannot be picked up
  • You can now split stacks into another identical stack
  • Reduced Jack O Lantern beam length
  • Craft window text filter now clears when window closes
  • Mortar Penguin and Artillabear no longer damage tiles
  • Fixed an issue that prevented defense mech from damaging placeables
  • You can now right click to remove items from factories
  • Fixed the auto button for factories with less than 3 components
  • Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
  • The player info area no longer blocks input
  • Weapon firing now resumes after moving mouse off of UI areas
  • Some event nests can no longer be picked up
  • Fixed a number of potential memory leaks in the UI
  • Item banner text now has an approximate delay of 2 seconds after picking up an item
  • Picking up multiple items will now only display a single banner text
  • Command centers now have the number of PIOS outputs in their description
  • When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
  • Corrected unnecessary memory allocations in the mining system
  • Corrected unnecessary memory allocations in the vehicle mining system
  • Adjusted structure tile mining speed to help prevent accidental removal
2015年10月30日
Edge of Space - LadyAijou
Hey ArkCoNauts!

Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome!



  • Corrected an issue where players in multiplayer might not get rewards for completing halloween event
  • Corrected an issue where chests could remain open after clicking them twice
  • Corrected an issue where craft window search would only search current section (search now ignores filters)
  • Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has
  • Pressing enter in the split stack screen no longer focuses on chat UI
  • Corrected a duplication issue in display modes pulldown
  • Corrected an issue where DJ Dubstep dungeon would not function
...

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