Tabletop Creator Pro - Juan (Tabletop Tech)
This update introduces in-app workflows for changing usernames and emails, it shows more account details in settings and it also fixes builtin fonts not being avaliable on first app load until first app restart.

🔎 Full changelog (2025.9.1)
📑 Full version history

🎲 Official webpage
📘 Documentation
💬 Discord server


https://store.steampowered.com/app/861590/Tabletop_Creator_Pro/
5:07am
Interfuse - Killers0992
Hello everyone!

🔌 Twitch Integration

➕ Added

  • Command prefix set to nothing will check if text sent by user contains command name to execute certain action.
  • Added stack time setting inside actions which allows you to extend time by duration of action if someone used it multiple times.
    ( example will be when someone uses headpat toggle and stack time is enabled it will extend current headpat action if its already running )
  • Added execute random action inside actions which will execute randomly action than everything at once.

Thank you all for your continued feedback and support 💙 – it helps us improve Interfuse and keep adding more features for your streams!

The Minister - nathanbao925
Dear players,

Thank you for your continued support! In this update, we have added and optimized the following:

Additions & Optimizations

Lobby characters now refresh

Added new NPCs to the Celebrity Hall and enabled refresh mechanics

Optimized the main quest “Visiting Baiyun Temple” to prevent errors in certain cases

The required trait for this quest has been changed from Shadowless to Agile

Fixed several text errors

We will keep listening to your feedback and improving the gameplay experience of The Corrupt Official.
💬 Join our community for feedback & discussion:

QQ :983443471

Discord:https://discord.gg/Vq2tdvQNVy

—— LALALA GAMES
That Racecar Game - Llamarino

New game coming soon

Bliss Valley - Amusement Studios

Hey everyone!

We're finally upon the half-year anniversary of Bliss Valley, and I just have to say that the fact we're still getting so much positive feedback from you guys is amazing. We're thrilled that you enjoyed the 1.2 update just as much as we had fun making it! Bliss Valley 1.2 was meant to be a final hurrah for the game while we worked on our next project... Or should I say projects.

The New Game

During our dev update on June, 25th of this year we talked about a new project in the works that we were excited for but ultimately was going to be 100% SFW. The project is still in full swing, but the scope of the project is getting bigger week by week. We wanna ensure a quality product, so we're taking our time with this one. What we have so far looks awesome, and we're super excited for you all to see it!

"Awe, so I have to wait a while for a new game?"

hehehehe... remember? I said project(s).

The Other Game

Yup! In addition to the big long term project we're toiling away at, we have another game in the works... And OH BOY! You're gonna like this one. We didn't wanna alienate those of you who fell in love with Bliss Valley with another project that was wildly different. So, we decided it would be best that we would begin work on a game that's familiar to what we established in Bliss Valley.

"Neato, so the same formula as Bliss Valley?"

Not quite! We don't wanna rest on a laurels and push out a game that's pretty much Bliss Valley 1 with a new cast. We wanna go bigger! This new game will feature a MUCH larger cast of characters to interact with and locations to explore. We're moving away from the traditional visual novel format and moving into something much more engaging. Dialogue trees, RPG elements, more characters, more locations, choices that matter, non-linearity, etc.

"Wait... Did you just say Bliss Valley 1?"

Oops.What's the new game?

Same town! New vibe!

You got to see one side of Bliss Valley last time, now it's time to see it's nightlife.

This new venture into the city of Bliss Valley will showcase a whole new, never-before seen side of the town. It'll follow a similar formula to the previous game, but MUCH more open!

Enjoy a fun night at the bar with a cute raver bunny girl or get involved in a (sexy?) turf war. The choice is yours!

"When can I expect to hear more about this game?"

Very very soon! There's a lot we've been working on and we can't wait to show you all! This game is 10 times more ambitious than the original Bliss Valley. Don't worry! We'll keep you posted.

It's gonna be AMAZING!

Thanks so much everyone for sticking with us everyone! Things are looking exciting for the future and we can't wait for you to see what we have in store!

Much love <3

- The Amusement Studios Team

5:05am
Beacon Patrol - Shapes and Dreams

With only one week until release we are working tirelessly to bring you the best Beacon Patrol launch experience possible!

As an additional benefit you can now play the improved Demo version until then 🧭

It comes with:

  • improved controller support

  • improved localiziation

  • menu animations

  • additional settings

  • and many many bugfixes

We hope you enjoy your time at sea ❤️

Blood Bear - AaronDScott

Hey everyone, here is a new update that finally adds respawning to the game! This has been a highly requested feature, and is sure to make the game a bit more welcoming! 

Each difficulty has a certain amount of respawns allowed.
• Easy - 3 respawns

• Normal - 3 respawns

• Challenging - 1 respawn

• Nightmare - 0 respawns

Thanks everyone! If you run into any issues please let me know so I can fix them!

Best regards,

Rabid Rodent Games 🐀

Sime Is Back 3D Old School - grandespallone

Sime Returns - What begins as a lighthearted island homecoming quickly spirals into a surreal odyssey filled with betrayal, Adriatic folklore, and a descent into the mysterious ruins of Atlantis.

Wishlist Sime Returns on Steam:

https://store.steampowered.com/app/4002670/Sime_Returns/

Thank you all for playing and supporting Sime over the years. Your feedback and encouragement made this next step possible!

5:01am
Expeditions - rhkdtjq0390
New Content Added
Dragon Battles Added
    []

    A sub-quest is unlocked in the final quest of Chapter 3, and completing this sub-quest unlocks Dragon Battles.

    [/][]

    Dragon Battles feature one dragon for each element (Fire, Ice, Lightning) and two wisps of each element.

    [/][]

    Dragons have high health and are divided into phases based on their health status, using more powerful skills.

    [/][]

    Dragons are immune to crowd control effects, but landing crowd control effects on them builds up a stagger gauge. When the stagger gauge is full, the dragon is stunned for a long duration and numerous debuffs are applied.

    [/][]

    After a dragon is defeated, it will not reappear immediately. The dragon will reappear when enough [Exploration Points] are accumulated, which can be obtained by clearing exploration zones or completing field events (designed to reappear after 2-5 explorations).

    [/][]

    On Easy and Normal difficulties, the drop rate for [Dragon's Breath Crystal] is significantly reduced.

    [/]
Dragon Hunter's Forge Added to the Blacksmith
    []

    It can only be developed after Dragon Battles are unlocked.

    [/][]

    You can craft [Affix Materials], which grant various effects to equipment when affixed, by combining [Dragon's Breath Crystal] obtained from Dragon Battles with your existing [Equipment Materials].

    [/][]

    Affixing a piece of equipment with an [Affix Material] adds stats to the equipment.

      []

      This is a system similar to Oblivion's Sigil Stones.

      [/]
    [/][]

    The stats of an [Affixed] item do not start at 100% effectiveness. You can enhance their power by using [Normal Materials] (Iron, Wood, Leather, Gems).

    [/][]

    The stats of [Affixed] equipment have options that are about 25-40% of the total stats obtainable from the equipment itself.

    [/]
Peddler Added to the Shop
    []

    The Peddler's visit cycle is fixed at 2-3 explorations, but the rarity of the items that appear increases significantly based on the [Exploration Points] mentioned in Dragon Battles.

    [/][]

    Items include lore knowledge, some material items, Dragon's Breath Crystals, elixirs, reconstruction scrolls, special skill books of Tier 3 and 4, equipment, and mushrooms.

    [/]
Feature Additions & Changes
    []

    A new rune, [Focus Rune], has been added, which allows a skill to be used only on a target with a specific status effect.

      []

      Slightly reduces cooldown.

      [/][]

      You can set it to activate on targets with Stun, Root, Silence, Taunt, Fear, Charm, Focus, Fire, Freeze, Electrocute Vulnerability, or Shield status. The skill will only be used on targets with that status.

      [/][]

      This rune is useful in Dragon Battles, for elemental classes, some equipment skills, and with runes that destroy shields.

      [/]
    [/][]

    Added a feature where pressing the Alt key while a tooltip or description (indicated by a yellow underline) for a certain status is displayed will show a detailed description.

    [/][]

    Items in the temporary inventory can now be used directly.

    [/][]

    When a boss is defeated in an exploration zone (dungeon), all areas and paths are revealed, and movement speed is significantly increased when moving to a completed area.

    [/][]

    The health of playable melee and assassin characters has been increased to encourage the use of diverse melee and assassin roles.

    [/][]

    Removed the additional materials returned when disassembling items at the Blacksmith.

    [/][]

    Some equipment related to certain elements and equipment with low utility have been reconfigured.

    [/][]

    The limit for Bleeding, Poison, and Healing status has been set to 400 (a balance adjustment for Dragon Battles).

    [/][]

    A notification is now displayed for newly acquired equipment recipes.

    [/][]

    Fixed various bugs that occurred when using hotkeys during exploration.

    [/][]

    Fixed an issue where shields on units would not be depleted when taking damage during exploration.

    [/][]

    Enhanced feedback for when the Focus status is interrupted.

    [/][]

    Increased the duration of Disarm, Wound, Mark, Reflect, and Burden statuses by 100%.

    [/][]

    Other bugs have been fixed.

    [/]
Future Update Direction

Hello, this is the developer.

The next 0.2.0 update is scheduled to be relatively quick, and we plan to rapidly update the items that would have been great to include in this 0.1.0 update but were omitted due to time constraints.

    []

    A system that allows you to change equipment options to a desired option or randomly.

      []

      Changing options randomly will be done by using an item, similar to the Scroll of Reconstruction.

      [/][]

      The system for changing to a desired option will be developed to allow you to collect equipment stats and change them within the collected stats.

      [/]
    [/][]

    Change the UI layout to show that equipment options, like character stats, also have grades.

    [/][]

    Change the stats of Tier 3 and 4 physical weapons and magical tools with skills to be able to appear as hybrid stats if they are considered usable as hybrids.

      []

      The number of stats that can appear on equipment items will increase, but we believe this won't be a major issue as a system to change equipment options will be added at the same time.

      [/]
    [/][]

    Rework the Druid into a specialized healer that can powerfully heal small areas, and buff or rework some melee characters.

    [/][]

    Enhance the function of the Ritual of Regression in the [Temple] building.

    [/][]

    Various recommended improvements.

    [/]

Furthermore, we plan to work on:

    []

    A [Faction] update that allows for various interactions in each race's residence.

    [/][]

    Enriching the field with field boss monsters and a bounty hunting system.

    [/][]

    Adding special races, Vampires and Werewolves, as playable characters.

      []

      You can gain Vampire or Werewolf traits through special traits or events.

      [/][]

      These traits will have unique skills like class skills and be powerful in battle, but they will be developed to have their own 'management system'.

      [/]
    [/][]

    If the 0.1.0 and 0.2.0 updates were about raising equipment stats, we aim to enhance skill books and equipment skills through a [School of Magic] update.

    [/][]

    Visual updates to exploration zones, similar to battlefields.

    [/]

I want to do a lot, but there are still many shortcomings, so I will continue to update steadily to create a game that many people will love.

Pax Dei - Iyas
Patch Notes

PvP Province - Lyonesse
  • The PvP Province has been redone and is now much larger.

  • Added unique landmark locations, such as ruined old cities, to hint at the history of the province.

  • Added new sites in the form of watchtowers, providing a convenient place for players to repair their gear and craft items.

  • Fast Travel is now enabled within Lyonesse between the ruined cities and province gateways. 


Crafting & resources
  • Added two new resources exclusive to the PvP province: Ambergrasp and Canonite.

  • Enchantment of gear: the new resources found in Lyonesse can be refined in the Alchemy and Jewelcrafting skill trees and combined into Sanctified Oil, which comes in four tiers, ranging from +50 to +125 points of Item Power boost. The oil can be applied to any item with Item Power to boost its stats permanently.

  • Added the ability to craft Founders' rewards in the Log Workbench, located near every Petra Dei. It complements the still available method of using the Founders Crafting Table to craft those recipes.

  • Fixed an issue where the same tier of potions with different durations would wildly and unexpectedly vary in value provided. Now it is standardized with slight variation based on tier.

  • You can now craft a total of 36 new RP wearables, with no stats. The selection includes capes, hats, dresses, tunics, pants, shoes, and new diadems.

  • Deer bucks now drop antlers as a guaranteed drop. 


Building
  • The building integrity values of the low foundation pieces were fixed to give more support.

  • The building integrity of some smaller foundation pieces was fixed.

  • Two Granite foundation pieces now cost 5 instead of 10 granite to better align with the piece size.

  • All Plots owned by characters in a specific Server Region are now shown to the Player.

  • Fixed snapping point on Balustrade, Limestone pieces.

  • Fixed snap-point selection for several small objects.

  • Reduced the amount of Granite needed to build low walls.

  • You can now set permissions to sell items at your market stall to Public.  


Revamped Lobby and Character Creator
  • Created a new lobby for the game to make it fit better into the style of the game.

  • The new lobby includes a short set of introduction screens to Pax Dei. The screens are intended for new players coming to the game, to give them a bit more context on what Pax Dei is about.

  • Added a range of new options to customize your avatar’s face.

  • Added a couple of tweaks to better match selected color values.

  • Adjusted character preset to match their rendered icons.

  • Profanity filters are now implemented for the character's name.

  • Renamed the body slider to more accurately reflect a range of body types.

  • "Always cover body" is now persistent in the Character Selection screen.  


Characters
  • Braids no longer behave erratically when approaching other Players.

  • Created an alpha mask and set the glove material to double-sided to prevent some unsightly shadows.

  • Fixed an issue where Petra Dei's inventory stopped looking correctly on the highest UI scale.

  • Fixed an issue where ears were clipping through some Head Equipment.


UI
  • Revamped the Tier and Quality symbols. Quality is now shown in a gradient of color in the top half of the icon and also in the segmented outer ring of the new symbol. The segmented inner ring of the symbol indicates the tier. Filled segments show the tier count.

    • Poor is dark grey

    • Common is light grey

    • Uncommon is green

    • Rare is blue

  • We have added a notification for when you unlock a recipe by levelling up a skill.

  • Fixed an issue where the "Find your friends on Discord" text did not fit the frame.

  • Fixed an issue with moving items where "Split one" would move the whole stack, instead of adding one item to an incomplete stack.

  • Fixed an issue where the cast bar was not displayed to the Player most of the time.

  • Fixed an issue where chat did not open after pressing "Enter" in some instances.

  • Fixed an issue with the Commanding Strike ability's description.

  • Fixed an issue where the Discord hyperlink did not work in the "Select your Region" menu.

  • Fixed an issue where, for some localisations, text would exceed window boundaries in the Premium tooltip by applying wrap.

  • Fixed an issue where the Honed Steel Chopping axe would have the same description as a pickaxe.

  • Fixed an issue where the Market Stall Location menu could not be closed using the \[ESC] key.

  • Fixed an issue where the Split Stack slider was too small, reducing UI precision.

  • Fixed an issue where the UI scale slider button did not align correctly with its 4 values and could be dragged across the entire slider surface.

  • Fixed missing apostrophes from Province Gate names.

  • Decreased the font size of the stack on the item icons.

  • Added a notification about XP gain whilst Mining, Skinning, and Woodcutting.

  • Removed black bars on the sides of the screen on ultrawide monitors


World
  • Fixed an issue where a gap in geometry appeared on some caves' ceilings.

  • Fixed an issue where grass was floating above the ground in Ancien – Lavedan.

  • Fixed an issue where invisible collision was present.

  • Fixed an issue where some decorative sacrificial assets were misaligned with the ground in The Oubliettes dungeon.

  • Fixed an issue with particular foliage LOD inside Lyonesse Wildlands.

  • Fixed an instance of floating decorative rocks in a cavern part of The Carcinoma dungeon.

  • Fixed minor collision issues with bridges.

  • Fixed the issue where setting the streaming distance to zero percent would cause multiple graphics issues.

  • Fixed two instances of floor z-fighting in The Molting Chambers dungeon.

  • Quicksilver drop rates have been increased.

  • Rain Lily Extract and Datura Seed Pod Extract will no longer be lootable since they weren't used in any recipes.

  • Removed T2 rare spawns from T1 Heartland camps.

  • The vase in the Reflection of Holastri dungeon is no longer clipping with the wall. 


World visuals
  • Improved night sky with more realistic star distribution and relative magnitudes.

  • Improved cloud rendering with less grainy appearance.

  • Minor image exposure and contrast adjustments.


Localization
  • Added localized names for all Gates between provinces.

  • Fixed an issue where the "Crafter Unlocks" text did not fit in its designated space in Polish localization.

  • Adjusted the "Discord Account Linking" text in Chat Settings for the Spanish Language to fit with the UI.

  • Localized "Home location updated" notification. 


Camera
  • Fixed an issue where the camera could clip into a tree.

  • Fixed an issue where previously selected Character preset's highlight did not disappear, unless hovered on.

  • Fixed an issue where the same tier of potions with different durations would wildly and unexpectedly vary in value provided. Now it is standardized with slight variation based on tier. 


Audio & VFX
  • Added new intro music - it's different depending on the local machine time of day.

  • Fixed an issue where water volume would not have SFX.

  • Hid some visible streaks that were causing texture issues with some spell VFX (Bloodfed Grove for example).

  • Targeting effects now apply similar visuals to the committed effect. 


Crashes
  • Fixed an issue where "Sign in with Discord" crashed the game after clicking on accept in the Discord pop-up.

  • Fixed an issue where rapidly opening and closing the miracle menu would cause the game to crash.


Known Issues
Combat
  • Combat state does not end when players who are in combat (against each other) leave a PvP zone and remain in proximity. , preventing equipment changes and affecting regeneration.

  • Blocking is not functioning when equipping a wieldable from the inventory. No issue when equipping it from the quick slots bar. This impacts all items that allow blocking: Greataxes, Greatmauls, Two-Handed Spears, and the Shields.

  • Shooting with a Bow is possible while using Emotes (no, it is not a feature).


Building
  • (Not New) Bottom snapping point functionality is missing for multiple foundation building pieces, making construction alignment more difficult.


World (Lyonesse)
  • Some resources and NPCs are on unreachable mountain peaks in Lyonesse.

  • A plank near some ‘empire ruins’ in Lyonesse is clipping through the wooden platform.

  • A road leading to one of the Inquisition locations is unnaturally shaped, creating impassable terrain.

  • A demonic tree is present on the road in Lyonesse, in the Karrek area.

  • The ‘PvP watchtower’ and ‘Fey Slumbering’ icons are missing from the Map Legend in Lyonesse.

  • Stretched road textures appear in several locations in Lyonesse, Corbin Zone.

  • The biome indicator graphic overlaps water in Lyonesse, Brecilien Zone, misrepresenting terrain on the map.

  • Some decorative pillars in Lyonesse, Avalon, appear misaligned with the terrain and are floating above ground in some locations.


UI & HUD
  • Level requirements for wearables and wieldables are no longer displayed in items’ tooltips.

  • Opening the Construction Hammer map briefly stacks all Zone names at the center of the minimap while it initializes.

  • On higher UI scale settings, the Equipment UI overlaps the HUD, obscuring health, stamina, and abilities. Character statistics can also be cut off.

  • The biome HUD tooltip background does not properly resize to fit text, with specific biome names overlapping or being too close to the frame.

  • Opening or closing multiple UIs in a row may trigger an Undefined Error due to failed API requests.

  • The “ESC X” button in Polish localization overlaps outside of the UI frame.

  • The internal ID of the enchantment category has not been localized and is displayed in Market Stall, Redeeming Queue, and Journal recipe overview for the items of this category.

  • Certain minerals (Lapis Lazuli, Quicksilver) and gemstones (Diamond, Ruby) lack Tier indicators, causing inconsistency and confusion.

  • Reopening inventory after enchanting shows an empty Enchanting window until the player reselects the item.


Character Creation & Customization
  • Character creation may fail and the game can crash if you create a character up to the zone selection step, then cancel each step to return to the character selection lobby, and afterward create and enter the game with a new character. A restart is required to avoid the issue.

  • The game occasionally freezes when exiting from the character selection lobby.

  • “Reset Sliders” in Character Creator resets values to the minimum instead of the middle, creating inconsistencies between indicators and appearance.

  • Rapidly switching character presets in Character Creator can distort the camera, causing it to center inside the character model.

  • Character heads appear blurry/pixelated on low graphics settings when viewed from the side or back in Character Creator.

  • “UpperCheeks Up/Down” text in Character Creator is missing a space.

  • Certain Face Details text entries do not fit in their UI space in Polish and Spanish localizations.


Wearables & Cosmetics
  • RP shoes and boots clip through most bottom wearables, with high boots showing the worst clipping.

  • Some RP clothes recipes are incorrectly unlocked by default.

  • RP dresses show a seam near the collarbone when graphics are set to Low quality.

  • Some RP wearables have inaccurate Polish translations (e.g., Traveler’s Mantle, Ivorylace Hose, RP Pants).

...

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