And Then There Was No Light - tdhr

In the latest version, you can reset your position to the starting point at the beginning of the game by holding down the “R” key for 5 seconds.

Please use this when you are stuck and unable to move.

Warhammer: Vermintide 2 - [Fatshark] Quickpaw

It's a time for quaffing and settling old grudges — The Feast of Grimnir approaches, Heroes.

https://youtu.be/iQtJlHxZ6Lg

Feline Realms - The Ancients' Legacy - LaPrune

Version 1.1 details:

-minor bug fixes

-removed in-game trailer video

-rebalanced difficulty

-Changed the soundtrack to be more inclusive

(I toned down the metal music severely to make the game more "normal" and less of a metal head enthusiast experience)

Marvel Contest of Champions - Kabam Pinwheel

Greetings Summoners!

As part of our continuing goal of bringing new and innovative experiences to The Contest, we aim to make The Battlerealm more dynamic, rewarding, and fun for Summoners of all levels. 

Today, we dive into a trio of updates coming to Marvel Contest of Champions in September 2025, and we can’t wait for you to jump into the new Adaptive Difficulty Event Quest, the revamped Alliance Weekly Super Event, and explore the Daily Quest Rework. These changes are designed to streamline gameplay, reward teamwork, and offer challenges tailored to your progression. Let’s break it all down.

Adaptive Difficulty Event Quest

We’re revitalizing the monthly Event Quest with the introduction of Adaptive Difficulty.
Starting in September, we’re moving away from the traditional six difficulty tiers (Contender, Proven, Conquerer, Cavalier, Uncollected, and Thronebreaker) to a single, dynamic difficulty that scales to your roster and progression level.

Here’s how it works -

Personalized Scaling: The Adaptive Difficulty Event Quest adjusts its challenge based on your account’s progression (Cavalier, Thronebreaker, Valiant, etc) and Top 30 Prestige.
Our aim is to ensure the quest feels appropriately challenging, whether you’re a new Summoner or a seasoned veteran. We believe that by consolidating the six difficulties into one, we’ll be providing a streamlined Event Quest experience that will appropriately scale as you progress your account through the Battlerealm. Rewards will also scale with the difficulty, ensuring higher-progression players earn rewards commensurate with their roster strength, while newer players still get meaningful progression items without feeling the need to do multiple difficulties.

This change allows us to craft richer, more focused Event Quests that deliver a cohesive narrative and gameplay experience tailored to YOU. We’ve heard your feedback over the years that our monthly content feels stale, and Adaptive Difficulty is our solution for more engaging and always up to date Event Quests.

Speaking of that, we also heard your feedback on our Valiant Event Quest Test Runs.
If you’re PARAGON & ABOVE, you’ll be able to toggle on the new ELDER Difficulty, unlocking a more challenging version of the Event Quest that closely mirrors the structure of the first iteration of our Valiant EQ test. Elder Difficulty is meant to make our monthly content feel impactful even to our most engaged players. The first iteration will likely look familiar to you, and we may experiment with other formats in the future.

Why the Change?

With Adaptive Difficulty, we’re able to allocate more resources to creating unique nodes, memorable boss fights, and exciting story beats. Instead of splitting our design efforts across six static difficulties, we’re pouring our energy into one quest that adapts to your skill and roster.  Get ready to face the latest threats of the Battlerealm in a way that feels personal and rewarding.

Prestige Going Forward

On the topic of Top 30 Prestige, starting in October, Alliance Quest and Alliance Raids will transition to a Top 30 Prestige System, moving away from the current Top 5 Champion and Relic Prestige model. Going forward, your Top 30 Champions and Top 30 Relics will combine to account for your Top 30 Prestige. This change aims to streamline Prestige across the Battlerealm, offering a broader and more inclusive approach to roster strength in these game modes. We’ll dive deeper into the details of this shift and what it means for your Alliance in its own dedicated post coming soon!

Alliance Weekly Super Event

The Alliance Weekly Super Event is here to replace the Summoner Advancement and Engagement events, which kicked off on August 11 and will run weekly going forward.

 

Key Features:

Similar to the Daily Super Event, the Alliance Weekly Super Event offers rewards earned through collective alliance activities like Alliance Quest, Alliance War, Battlegrounds, and Incursions. The higher your alliance’s milestone, the better the rewards, including T7B shards, Glory, and more.

The Alliance Weekly Super Event will be utilizing Peak Milestone rewards, meaning rewards are distributed based on the highest milestone your alliance achieves by the end of the week.

While units have been shifted to the upcoming Daily Quest Rework (more on that below), the Alliance Weekly Super Event includes valuable resources to fuel your journey in the Battlerealm.

We’ve seen some community concerns about the absence of certain rewards like energy refills, revives, and boosts in the initial Alliance Weekly Super Event rollout. We definitely understand those concerns in particular because the Daily Quest Rework was initially slated to launch alongside this update where you’d have seen the majority of these rewards allocated throughout. That being said, we’re actively listening to your feedback and working to ensure this event feels as rewarding as intended. 

Daily Quest Rework:

Starting in September, the Daily Quest Rework will transform your daily gameplay into a more rewarding experience. We’re replacing the current class-based Catalyst quests with a new structure focused on variety and accessibility. These are meant to be auto-playable content, and are a great way to kick off your Daily Super Event earnings.

What’s Changing?

Daily Quests will now have two always active quests, one geared toward resources (Gold, ISO-8, etc.) and the other on Catalysts of all tiers, including lower-level ones for newer (or nostalgic) players. We’ll also be introducing our Supply Run Daily Quests. These run Monday through Saturday, with each day offering different materials. Units previously earned through Alliance Events have been moved to the Daily Quests so you’ll need to use energy to access these rewards, but we’ve balanced the costs to keep them fair. Completing a Supply Run will earn you a Supply Intel that you can use to enter the Super Version of this Supply Run Quest on Sundays. It will take 4 Supply Intels to enter, and the Sunday Run is extra juicy - so make sure you’re playing these!

This rework aims to make Daily Quests a consistent source of progression resources while giving you more control over what you prioritize each day. Whether you’re hunting for 7 Star Sig Stones or stocking up on Gold, there’s something for every Summoner. With the addition of Supply Run Daily Quests and the Super Run on Sundays, every quest offers greater value than ever before, ensuring your time in the Battlerealm yields richer rewards to accelerate your roster’s growth.

Addressing Energy Refills in the Alliance Weekly Super Event:

We want to be transparent about a change to the Alliance Weekly Super Event that’s tied to the introduction of Adaptive Difficulty in Event Quests. Previously, the Alliance Events included energy refills to support tackling multiple Event Quest difficulties. With the shift to a single Adaptive Difficulty Event Quest, the total cost of energy across multiple tiers has been significantly reduced. As a result, we’ve scaled back the number of energy refills available in the Alliance Weekly Super Event to align with this streamlined experience.

As we move beyond 10 years of The Contest, it is important that we iterate, innovate, adapt and grow. That sometimes means the things we update and revamp may not always be on a 1:1 ratio or we allocate them in different areas as you’ll see with the Daily Quest Rework.

With that, we do understand energy is a hot topic - many of you have voiced concerns about energy costs and caps, and we hear you loud and clear. We hope that you’ll find value in this change and know that we’ll continue exploring ways to optimize energy usage across the game.  As always, we’ll continue to monitor your feedback to ensure the Alliance Weekly Super Event and Daily Quests feel rewarding and sustainable. And of course, if you have thoughts on how we can improve, please share them on the forums or other Community spaces.

Looking Ahead

These updates mark a bold step forward for Marvel Contest of Champions. We aim to keep the Battlerealm fresh with these changes, and we’re excited to see how you engage with the Adaptive Difficulty Event Quest, Alliance Weekly Super Event, and Daily Quest Rework. We’re committed to iterating on these systems based on your feedback, so keep those comments coming in the usual spaces.

Thank you for your passion and dedication to The Contest.

Huddle Genius - xNECROx
We’ve rolled out Version 1.01r with a mix of fixes and tweaks aimed at smoothing your drafting experience:

Fixed an issue where Hotswap was incorrectly flagged as valid.

Adjusted default bye week ratios – RB now at 40% and WR at 44%. (You can set these in your preferences – though we still recommend avoiding heavy bye-week overlap.)

Hotfix for Strategy Listings crashing in certain cases.

Improved round movement logic to reduce cases of skipping positional picks incorrectly.

Draft Manager can now better handle stressful draft changes without falling apart.

It’s not perfect yet, but we’re getting closer to a smoother, more reliable drafting tool.

Happy drafting! 🏈
Rescue Dash - Management Puzzle - Victoria S.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test!

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
Farming Fever - Pizza and Burger Cooking game - Victoria S.
Join the Delivery Dash and ensure all deliverers are swiftly served across various farms! Your goal is to maintain an efficient farm-to-city supply chain. Serve quickly, secure the city's fresh grocery deliveries, and keep urban tables laden with farm produce. Are you ready to drive the deliveries?
Coloring Pixels - ToastieLabs_Lee
It's Here!

After years of Coloring Pixels, and many months of development, the long-awaited, highly requested sequel is finally here!

Get your hands on Coloring Voxels right now for free and start coloring your way through seven uniquely themed worlds, each made up of sixteen levels.

https://store.steampowered.com/app/3634590?utm_source=nextfestannounce2

We know you'll enjoy playing Coloring Voxels as much as we've all enjoyed making it! Jump in and color from the ground up; you'll be creating pieces with all their innards and intricate details, and watch as they all fit together seamlessly in the final diorama.

With love, the ToastieLabs team <3

Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!

While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.

If you fail a level, your progress will be reset and you’ll have to start from the beginning!
You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.

When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!



If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!
Coloring Voxels - ToastieLabs_Lee
It's Here!

After years of Coloring Pixels, and many months of development, the long-awaited, highly requested sequel is finally here!

Get your hands on Coloring Voxels right now for free and start coloring your way through seven uniquely themed worlds, each made up of sixteen levels.

https://store.steampowered.com/app/3634590?utm_source=nextfestannounce2

We know you'll enjoy playing Coloring Voxels as much as we've all enjoyed making it! Jump in and color from the ground up; you'll be creating pieces with all their innards and intricate details, and watch as they all fit together seamlessly in the final diorama.

But Wait, There's More!

Seven worlds is a fantastic amount of coloring for you all to enjoy, but we know you'll be looking for more when you're done! That's why we are committed to twelve months of DLC worlds over the next twelve months!

The first DLC is "Computer" (as chosen by our amazing Patreons) and will be a scaled-up PC for you to colour and build, from all the intricate electronics and wiring to the flashy RGB lighting! This will be released in just two weeks on the 28th of August, so make sure you make a note on your calendars.

Following DLC will be released on the third Friday of every month, so there's always more content to look forward to! (With the exception of December, where the release date will likely change for the holiday season)

As well as DLC Worlds, make sure you check out the soundtrack here too! Available right now, the soundtrack includes all 50 relaxing, soothing music tracks from the game, a purchase to support the devs whilst getting access to the game music to play anytime and anywhere!

https://store.steampowered.com/app/3774920/Coloring_Voxels_Soundtrack/

Competition

And that's not even everything! We are hosting a Voxel art competition right now, where you can enter your very own Voxel art for the chance to get your level in the game as a free update for everyone to play!

Even if you've never considered making voxel art before, we encourage all of you to give it a try as it is as simple as playing with Lego or even Minecraft! With a deadline of the 10th of October you have plenty of time to create the perfect piece to submit!

Full details on the competition can be found here: https://store.steampowered.com/news/app/3634590/view/501706891564417240

A Message From the Devs

Even though it's been a rough year for the Games Industry, and our little Games Studio felt the impact too, we want to take a moment to say a huge thank you to all of you, from those who have played our Coloring Games from the beginning, to those of you who have only just discovered Coloring Voxels right now.

We wouldn't be able to develop games, something we all love doing here at ToastieLabs, without you and your love for our games.

We've had a great time developing Coloring Voxels, from the early days of envisioning and collaborating on concept ideas, to some long nights of programming and mornings of making Voxel art. Every step along the way has been a learning process for all three of us and an enormous amount of fun. Your overwhelming support and excitement for the game (We've hit our goal of 10,000 wishlists as of writing this, so thank you!) has just been the icing on top.

Thank you once again! We hope you enjoy the game just as much as we have enjoyed developing it. 💝

Your Opinion Matters!

This game is brand new today, and we know there are still some features we want to add to Coloring Voxels post-launch. We are looking to add most, if not all, of the settings you are familiar with in Coloring Pixels. Here are some of those features we are committed to adding, but there is always room for more!

Features and other changes:

  • Toggle button to hide levels on the main menu

  • Achievements are currently capped at 100 (due to Steam limitations), once this cap is removed, we'll be uploading the remaining achievements, majority of which are for the Underwater world

  • Font Choices

  • Dark mode

  • More ways to play, not sure what yet but we know vertical mode and challenge modes have been asked for.

  • Seasonal Effects

  • Contrast settings

  • Performance improvements

  • Better Localisation. If you spot any issues with our game localisation, then suggest an edit in our Discord and we will get it changed.

If there is something not on this list that you would love to see in the game, please let us know by getting in touch here on Steam, on Discord, or just about any way you know how to get in touch with us, as we're very open to all of your feedback and suggestions to make the game a better experience for everyone!

DLC

Just like Coloring Pixels, we are leaving the DLC World themes up to you! Let us know about any theme ideas you'd like to see in Coloring Voxels and we'll compile them all into a list over on our Discord Server where any member of the server can vote on the ideas they like.

Every month, the top 5 voted suggestions will be sent to our Patreon for our Patreon supporters to vote on.

This means your idea could very well be the next one in the game!

Game Review

Last, but certainly not least, we'd be amiss not to ask you to leave a game review on Steam! It may feel cheeky to ask, but your recommendations on Steam are what make or break a game, so if you enjoy Coloring Voxels, make sure you let people know by leaving a positive review!

That's enough chatter! Download Coloring Voxels now and get creative!

You are all amazing!

With love, the ToastieLabs team <3

...

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