14/fev./2019
Dragon Cliff - metainteraction
Star Adventurers
  • 1. Star Adventurers can be acquired after Difficult Mode is unlocked;
  • 2. Star Adventurers have a chance of spawn whenever an ancient Adventurer is generated:
    • a. Summon has 10% chance;
    • b. Adventurer pack has 20% chance;
    • c. Completing difficult dungeons has 30% chance;
    • d. Completing Mystic Dimension dungeons has 50% chance;
    • e. Inn routine refresh has 50% chance;
    • f. Town events have 60% chance.
  • 3. Star Adventurers have significantly higher growth potential, with maximum rating of 404;
  • 4. Each Star Adventurer has unique Star Effect.

Item Update
  • 1. 5 new scrolls and 2 new star effects are added, and star effects have a chance to be generated from items of level 8 and higher.

Asset Update
  • 1. We have updated all battle maps😊

Other changes
  • 1. Increased damage cap to 500 million;
  • 2. Increased output capacity cap to 50 million;
  • 3. Adjusted recipe display in armour and weapon shops: recipes of level 8 and above will have their version of least P level shown;
  • 4. Fixed possible deadlock bugs associated with revive effects;
  • 5. Fixed a bug preventing Missionary’s dispels not properly trigger Collection Devices;
  • 6. Other minor bug fixes;

Happy gaming everyone!
10/set./2018
Dragon Cliff - metainteraction
Mac Support has just been released :)

Enjoy!
5/set./2018
Dragon Cliff - metainteraction
New Equipment Type: Device

  • Devices are dropped from high level dungeons in Normal Mode, and all dungeon levels in Hard Mode;
  • Devices can automatically collect and release energies, provide significant battle advantages;
  • Devices can be re-forged and enchanted.

Furnace Enhanced: Gems Combine

  • Every 3 gems of the same type and level can be combined, to create a higher-level version gem of the same type.
  • Gem level cap is now 25.


Other Changes

  • All consumables are no longer counted as ‘item’: they will not occupy inventory space and cannot be sold;
  • Players can now sort items by effects in inventory filter;
  • Auto-tactic policy now unlocks at town title level 5;
  • Effect Immunity bug fix: effects that cannot be immuned are now properly honored;
  • Fixed a bug that caused auto-tactic does not process ‘free cast’ tactics while in Cooling Down state;
  • Added team number display in adventurer panel;
  • Optimized game save and backup process;
  • Other minor bug fixes.


Finally, we are currently working in full swing on a Dragon Cliff project and will be able to make more detailed announcements in coming months. Being the first game for two of us, Dragon Cliff has received tremendous supports from community. We cherish this opportunity and will make our best efforts to push this title further.
Happy gaming everyone!
15/jun./2018
Dragon Cliff - metainteraction
New Equipment: Amulet
  • Mystic Dimension bosses have a chance of dropping Amulets when defeated;
  • Amulets can grant set bonus for adventure team. Team bonus is activated when party members equip required set of pieces.
  • Amulets can be upgraded up to 100 levels: each level-up increases main attribute and has 50% chance of rolling an additional attribute. In addition, every 10 level-ups creates an additional special effect.

Adventure Energy Points
  • Adventure Energy Points replaces Adventure Time Restriction in previous version;
  • 1 Energy Point is consumed for every adventurer turn action, and 2 Energy Points are consumed for every tactic cast;
  • Healers can increase 15% total Energy Points per unit, and support units can increase 10% total Energy Points per unit;
  • When Energy Points reach 0, adventure fails.

High Level Mystic Dimension
  • Mystic Dimension levels are now endless;
  • Monsters in higher levels have higher battle stats.

Additional Changes
  • Completing Mystic Dimension levels can now refresh the Inn.
  • It is possible to define minimum Growth Potential for adventurers auto-hire.
  • Fixed description for Warrior’s Sunder: reduces target’s All Resistances by 25%
  • UI optimization and bug fixes.
24/mai./2018
Dragon Cliff - metainteraction
  • Scroll of Tactics: removed 100% rage cost. Now each tactic cast increases rage cost by 30%, up to 90%. This effect gets reset (back to 0%) at start of each battle.
  • Fixed a bug that caused rage cost value displayed incorrectly in Adventurer Panel.
  • Scroll of Bun: trigger condition has been adjusted to ‘whenever friendly unit kills an enemy unit’.
  • Scroll of Summoner: instead of resisting negative effects and having spirits consumed, now each spirit increases 10% Effect Resistance Rating.
  • Scroll of Arcane: in addition to existing effect, Drunk Reader’s damage dealt now ignores targets’ Resilience by 50%;
  • Scroll of Blade: trigger condition has been adjusted to ‘whenever Red Horn kills an enemy unit’.
  • Added new scroll: Scroll of Ghost (Young Warlock exclusive)
  • Added new Night Blade exclusive star effect: Demon of the Night, has a chance to be generated from level 8 and above melee armors and weapons.
  • Added new Chubby Lady exclusive star effect: Hold On!, has a chance to be generated from level 8 and above melee armors and weapons.
  • Added new consumable: Magic Bread.
  • Optimized shop UI;
  • Added tactic free cast indication;
  • Removed dungeon effect ‘Ghosting’ from Mystic Dimension;
  • Adjusted Knight contribution: now grants contribution for Practice Points boost and Chest boost. (Effective for newly generated Knight only)
  • Minor bug fixes.
6/abr./2018
Dragon Cliff - metainteraction
Talent Tier 3

1. Every adventurer has 5 additional tier 3 talents to choose from;
2. Players can spend up to 3 talent points on tier 3 talents;
3. Talent points are reset for all adventurers.


Scroll Changes

1. Added 6 new class-exclusive scrolls;
2. Now all scrolls have 1 All Color Socket;
3. Increased drop rate for Star scrolls.


Other Changes

1. Added 3 new star effects, possible on all lv.8+ equipment.
2. Added battle log for unit kills: it is possible to view damage logs on unit kills.
3. Added damage meter: it is possible to view adventurers total damage done during adventures.
4. Minor UI optimizations and bug fixes.
5. Fire Seed: now fire seed damage is restricted to 1500% of caster’s output capacity from equipment, changed from 1000% of caster’s output capacity.
6. Element Master effect in Mystic Dimension: now changed to ‘1 shield that immune to all elemental damages’, from ‘7 Shields each immune to 1 individual element’.
30/mar./2018
Dragon Cliff - metainteraction
Added Town Event System

1. Players can run town events, and each event grants exclusive benefits for the town.
2. Running events uses policy points and consumes money/practice points every day.
3. Running events increases residents’ happiness. When happiness reaches 100 the resident will contribute extra effects for the town.
4. Residents may lose interests for certain events if they have recently participated in them.
5. Added new consumables produced by town events.

Other Changes

1. Added Adventurer Rating, and it is easier to spot growth potential differences for adventurers of the same class and quality.
2. Optimized town stats display.
3. Added ancient adventurers auto-hire.
4. Added auto-exploration.
5. Optimized Adventurer Panel.
6. It is no longer possible to have gems with both intelligence and strength.
7. ‘Commandment of Spell’ effect enhanced: At the start of each battle, acquires 8% of friendly members' strength as wearer's agility. Increased from 3%.
8. Added new gem: Evil Heart
9. Increased Mystic Dimension maximum level to 500.
23/mar./2018
Dragon Cliff - metainteraction
Talent System

1. Talent system is added, and players can now spend talent points to further customize adventurers
2. There are 4 talent tiers, and tier 3 and tier 4 will be released in future versions.


Gem Adjustments

1. Gem attribute value generation is now more stabilized.
2. Gems with 3 and 4 attributes now have higher attribute values.
3. Adjusted attribute pool for gem generations, removed individual resistances and added all resistances.
4. Added new gem: Commandment of Spell, and it is droppable from Mystic Dimension and the last 30 levels of all maps in Hard Mode.


Itemization Adjustments

1. Removed individual resistances from all recipes;
2. Now attribute ‘All Resistance’ will replace all individual resistances for new items generated;
3. Star effect ‘Confident Healer’ now is restricted to staff and robe only.
4. ‘Suffer-less’ will now appear as star effect on items of lv.12 and higher;
5. Added new star effect ‘Sacrifice’ for lv.11+ items.


Other Changes

1. Reduced Negative Effect Reduction Rate on bosses and mini-bosses.
2. Now items of higher levels have a chance of producing multiple Fragment of Demon when dissembled.
3. Optimized crafting interface.
4. Adjusted accessory prices.
16/mar./2018
Dragon Cliff - metainteraction
Gem Adjustments
1. ‘Spirit of the Dead General’ set bonus (4) has been changed to: increase all resistances by 20% whenever kills an enemy, up to 100%. This effect cannot be dispelled and lasts per adventure.
2. ‘Bone of Rapture’ set bonus (4) has been changed to: increase 50% vitality.
3. ‘God’s Moral’ set bonus (4) has been changed to: If not attacked for 3 seconds, agility is increased by 80%.
4. ‘Flying Feather’ set bonus (4) has been changed to: reduces all damage taken by 60% when carrying Heal over Time effects.
5. Added new gems: Eye of Precision, and Stone of Exorcism (Drop from Mystic Dimension or the last 30 levels of all maps in Hard Mode).


Upgrade Card Adjustments
1. Removed Resistance Boost and Taunt Boost upgrade cards;
2. Added Vitality and Stun upgrade card;
3. Changed ‘Revenge’ to ‘Absorption’: this card no longer provides Damage Reflection boost as it conflicts with Damage Absorption Shield’s mechanic (shielded units cannot trigger reflection).
4. All changes won’t affect existing cards.


Mystic Dimension Added!
1. After obtaining ‘Salvation of Heaven’ title in Hard Mode, Mystic Dimension map is unlocked.
2. Purchasing Mystic Key to get access into Mystic Dimension, key will be consumed for each access.
3. Adventure in Mystic Dimension has a time limit and fail to complete it before time elapses results in failed adventure.
4. All monsters in Mystic Dimension have Hit Rage Adjustment and Dodge Rate Adjustment attributes.
5. Battle encounters in Mystic Dimension are either mini boss groups or boss groups regular minion groups are not spawned.
6. Mystic Dimension drops lv. 11+ equipment, and lv.10+ gems, and completing levels also unlock relevant recipe levels.
7. Mystic Dimension drops ‘Ash of Hope’, which can be used to purchase advanced materials/packs in shop.
8. Mystic Dimension currently have 300 total levels, and related achievements will be added soon.


Other Adjustments
1. Increased all maps' maximum levels, this means the highest town title can be obtained. In addition, easy mode maps can drop lv.8 gems and lv.9 equipment, and hard mode maps can drop lv.10 gems and lv.11 equipment in high map levels.
2. Killer’s tactic is enhanced: now dispels 1 positive effects from all targets prior dealing damages.
3. Soul Thief’s tactic is enhanced: in addition to confusing targets, if targets are already confused/stunned it will dispel 3 positive effects instead.
4. Passive skill Stamina is changed to: increase damage reduction rate.
5. Fixed a bug that causes star effect ‘direct heals grant heals over time’ not effective when targets are already at full health.
6. Reduced Poison Bait’s volumes and damages.
7. Now item effect ‘Taunt Recover’ is only possible to spawn on plates and swords.
8. Improved item system, and now should have significantly reduced performance overhead for batching operations.
9. Increased all currency limit to 500000000.
10. Lv.11 equipment has a chance of rolling Hit Rate Adjustment and Dodge Rate Adjustment attributes.
Dragon Cliff - metainteraction
1. Now inventory capacity is capped at 20000 items, including gems, equipment and gem patches.
2. When inventory is full, it is not possible to craft items, conduct explorations or adventures.
3. Enhanced inventory panel.
4. Optimized School and Furnace UI.
5. Warrior’s tactic Sunder adjustment: reduce all target’s resistances by 25% of caster’s output capacity.
6. Missionary’s tactic Spell of Holiness adjustment: remove 2/5/8 negative effects from target(s), and passive trigger chance is increased to 20/60/100%.
7. Snow Maiden’s tactic Seduction adjustment: in addition to stun enemy, now also removes all positive effects from target(s).
8. Fire Charger’s tactic Curse of Blood adjustment: in addition to buff effects, now also removes all negative effects from caster.
9. Soul Thief’s tactic Ghostly Smoke adjustment: reduces all enemy units’ agility by 20/30/40%, and there is 70% confusing target(s) for 2 seconds;
10. God Seeds can no longer be triggered when damages are immune;
11. Removed ‘Corrupted Horn’ effect from bosses’ effects pool;
12. Renamed ‘Speed’ attribute to ‘Agility’. Agility will be used in Hit and Miss mechanic calculation in upcoming updates.
13. Totems’ elemental shields now can be dispelled.
14. Battle effects bug fixes and optimizations.
...

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