11:53pm
迷宫剑姬 Playtest - 934894869
1 修改了完美防御,触发期间会让敌人中断攻击
2 修改了若干BUG
Nothorian - dryam

Before watching the video: Prepare yourself

What you are about to see is not entertainment, nor a simple theory.

This documentary is an act of revelation.

A message that can shake you to the core, because it speaks of who you are beyond the body, beyond time.

This isn't meant to convince you, it's meant to remind you of what your soul already knows.

"Your Soul Is Eternal" isn't religious, but it speaks of Jesus.

It's not science, but it touches the Truth.

It's not philosophy, but it transforms the mind.

🧘‍♂️ How to prepare?

Watch this documentary in silence, without distractions, with openness.

If you can, use headphones and observe it as if the message were coming directly to you.

Allow yourself to feel, even if something inside you resists it.

If you're not ready, don't watch it out of obligation. This message reaches those who need to hear it.

🌍 Subtitles available:

Turn on English subtitles on YouTube if needed. Click the "CC" icon in the player.

⚠️ Important notice:

This content may uplift you, confront you, or make you cry.

Not everyone is ready.

But if it resonates with you… it's because your soul was already waiting for it.

https://www.youtube.com/watch?v=CU3k_DbyKK8

Black Hole Fishing - SDG Games
Welcome to Fishy Friday #3 - A Flood of Fancy Fish

Welcome back to Fishy Friday! Apologies for the delay, I had a conference and a family vacation (two exciting things that don't make for a very exciting announcement). I'm back now - and working hard on Black Hole Fishing.

Fish lab update!

If you haven't checked out the Fish Lab on Itch, now's a great time! I've updated it again, and there are now a total of 2.5 Septillion unique fish variants you can make!

Visit the Lab

Why the lab matters:

Of course, the Fish Lab isn't a part of Black Hole Fishing. It's a superset - meaning it contains all of the possible fish breeding operations for the game itself. I'm now in the fortunate position where all of my planned features technically exist, but need to be exposed in-game. Of course, the fish don't do much as long as they're stuck in the lab.

Good news: The fish have left the lab!

This new fish system is fully integrated in the base game, meaning you can see a much larger variety of fish in the game now. The demo is still (currently) limited to Cash Carp, but that will change soon.

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"The Big Update"

All of this - the Fish Lab and the backend game systems rework - is a foundation for the features I foreshadowed in the first Fishy Friday. Hopefully, the next update will contain at least a few of these features.

Of course, there are a lot of other exciting things happening behind the scenes, but I don't want to get too far ahead of myself. Games take time to develop, and I released the first demo very early. I'll share more news (and the next stages in my roadmap) once I have the first set of breeding systems in your hands. Thank you for being a part of this development journey!

Stay fishy! (No, that's terrible, I am not using that) Have... a good day.

Just Chess - Tohtori Nuppila
  • Fixed an issue where the promotion panel could get stuck underneath graveyards during a promotion selection.
  • The chess clock should now properly stop after a promotion move once a piece has been selected.
Fate/hollow ataraxia REMASTERED - SK

The sequel to Fate/stay night REMASTERED, titled Fate/hollow ataraxia REMASTERED, is officially set to release on August 7, 2025 (JST)!

The store page has been published today, so please don’t forget to add it to your Wishlist!

Fate/hollow ataraxia REMASTERED Store Page

https://store.steampowered.com/app/2396990

ABOUT THE GAME

Set half a year after the end of the Fifth Holy Grail War, the classic visual novel Fate/hollow ataraxia comes remastered to Steam®. Building on the 2014 release, this remaster features English and Simplified Chinese localizations for the first time, in addition to full HD visuals.

Choose your own adventure in colorful scenarios unfolding day and night in the city of Fuyuki as you delve into hidden truths behind the Holy Grail War. You will also unlock a collection of feature-packed minigames as you progress through the story.

Spend your days with familiar characters and explore the world of Fate, all while fighting to survive a new Holy Grail War.

Tales & Tactics - admin
Taunted characters now always fire their skill against the source of the taunt, even in skill cases that filter to specific units, such as Crosby’s “farthest target”. A taunted Crosby will now fire the skill at the taunt source.

Turbo nerfed - Starting mana reduced to 20 (was 50). Max Mana increased to 110 (was 90). Damage reduced to 60 per retaliatory hit (was 75).

The Forever Scythe nerfed - Now grants 10% more Lifesteal after 8 seconds (was 20%).

Soulburn Greaves nerfed - attacks now deal 1% HP damage to Ignited foes (was 2%).

Charlie nerfed - now has 40 Max Mana (was 35).

Fixed a bug where Bug was granting 30% Damage Reduction (now correctly grants the intended 20% Damage Reduction).

Defiler buffed - now executes at 20% max HP or below (was 15%).

Engineer buffed - Turret now starts at 40 damage (was 30), and gains +4 damage per Tier above 1 (was +3).

Ignite nerfed - healing reduction reduced to 50% (was 75%).

Porcino buffed - Skill damage increased to 175 (was 160). Starting Mana increased to 10 (was 0). Porcino also now gains +1 Attack Range for the rest of combat with each cast.

Fritz buffed - Skill damage increased to 180 (was 150). Shred duration increased to 6 seconds (from 5).

Tidus buffed - Main wave damage increased to 300 (was 200). Sub-wave damage increased to 120 (was 100).

Champigno buffed - Mush-Turrets now completely copy Champigno’s attack speed (previously copied 75% of Attack Speed)

Burdanna buffed - each time it pulses, the owner also heals 5% Max HP.

Deadhead nerfed - max Mana increased to 80 (from 60).

Shred nerfed - now increases damage by 20% (was 30%).

Gorbin nerfed - now Shreds for 3 seconds (was 5).

Prince Harming has a new passive: he now takes 25% less Spell damage.

Khepri changed: Starting mana reduced to 0 (was 45). Shield increased to 350 (was 300).

Fixed a bug that was causing Button to not reduce foes’ Max HP as much as the damage dealt from the Spores.

Button has gained a new passive: At the start of combat, Button gains 300 (scaling with Spell Power) empty Max HP.

Fixed a bug where Barq’s attacks took notably longer than other melee characters.

Baalor changed - Starting and Max Mana changed to 100/135 (was 125/150).

Ian buffed - Skill now takes 1 second to cast (from 2).

Monty slightly buffed - Spectral Snakes (from cast) now deal 240% of Monty’s Attack Damage (from 225%).

Elder Reto buffed - Meteor damage now 450 (was 300).

Harmony skill nerfed - now grants 8 base Spell Power and Attack Speed (from 10).

Magicannon buffed - now Stuns the Shocked target for 1 second when the effect activates in addition to the damage, and counts up on the wielder rather than the target (meaning it is easier to activate if the target switches or dies).

Vex tweaked. If Vex casts on a Stifle or Stun immune target, the rest of the skill’s effects still completely apply.

Glitter tweaked. If Glitter casts on a Crowd Control immune target, the skill instead immediately deals its damage. (Also, added some nice new visual effects for Glitter’s skill!) Glitter also now prioritizes the highest Attack Damage foe to ensheepify.

Renamed the Orb of Greatness to the Ruby Sphere to prevent confusion with two of the buildable items having the same first word in their name.

Changed the way Geogukk’s Tier is derived from your Dwellers’ Tiers - it’s now based on the total Tier (rather than average Tier), meaning adding a Tier 1 unit will improve your progress, rather than potentially reducing the average Tier among your Dwellers!

Fixed a bug that was causing the Cull blessing to not banish any Units.

Fixed a bug that caused Volcanus to become unable to cast if he was Crowd Control immune or Disarm immune.

Sir Sparkles buffed: now grants 10 Armor to himself and the unit being casted on.

Fixed an exploit that let you sell the Boss Marker on the table for Star Points.

Stormy Skies skill buffed - now deals 250 damage per thunderbolt thrown (was 150).

Jumpers trait changed - now This Means Warp, a powerful new perk which causes your units to Teleport instead of moving!

Arbiter (PVP Combat Modifier) nerfed - now grants 20% Attack Damage (was 30%) and 7 Mana Regen (was 8).

The Wanderer (PVP Combat Modifier) nerfed - now ONLY starts with the Rare unit. Added some clarifying text to Wanderer bundles.

Cactus Nymph (PVP Combat Modifier) buffed - now deals 15 damage back per item (was 10).
Dread Flats - 美诚月饼
Update announcement on August 2nd: Korean and Russian local languages have been updated and optimized, and some contents have been optimized.
MINI Rugby: World Tour - roryjclifford

MINI Rugby World Tour Releasing 7th August. Wishlist on Steam now. Play the demo North vs South on PC and mobile.

寂静绮谭:红叶与远山余烬 Silent Tales‌: Vermilion Embers - sasa
Adjustment:
· Now, the agility attribute also increases the attack hit rate. The specific hit rate value can be checked in the status.
· All cooking skills (including automatically preparing meals every day) can remove the unable-to-fight status.
· The current physical/magical armor value will slightly increase the probability of automatically removing negative physical/magical statuses each round.
· When the Withered Heart is used on allies, it will be changed to deliver mana.
· Now, the menu bar can display the remaining steps of the poisoned state.
· The maximum number of steps that the poisoned state can last on the map has been reduced to 120 steps.
· Increased the types of alcohol sold in various taverns.
· Explanation books for negative statuses are no longer exclusive to bookstores; they can also be picked up in the wilderness during the initial stage.
· Modified the appearance of the statue in the Nestling Grove Cave.
· The critical hit chance of the Cloud Gems has been increased to 22%.
· Added a prompt for the automatic meal serving function.
· Added multiple prompts for drinking well water.
· Added prompts for multiple side events.
· Overrode the default settings of some dialogue options.

Fix:
· Fixed an error in the skill enhancement value.
· Corrected several path errors on Aji Mountain Road.
· Fixed an issue where notes related to the Ameteur Woods Treasure Map may not be able to be deleted.
· Now, the challenge of the Warriors' Tent in Sumac Town will no longer trigger random effects such as surprise attack and pre-emptive attack.
· Other display errors of texts and illustrations.
11:26pm
MINI Rugby: World Tour - roryjclifford

Week 2 Result - Second test week was a draw. South keeps the lead 2-1 in the series. Week 3 is live now.

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