Dota Underlords - NathanKell
HERO CHANGES
Alchemist:
  • Acid Spray:
    • Damage changed from [10, 20, 30] to [10, 20, 35]
    • Radius changed from [2, 2, 3] to 2


Lifestealer:
  • Feast:
    • Percent of target HP per hit changed from [4.5, 6, 7.5] to [4.5, 6, 7]
  • 3 Star Effect:
    • Bonus Attack Speed changed from 50 to 30
    • Bonus Movement Speed Percent changed from 50 to 30


Shadow Shaman:
  • 3 Star Effect:
    • Hex duration changed from 5 to 7


Slardar:
  • Attack Damage Minimum changed from [50, 100, 200] to [60, 120, 240]
  • Attack Damage Maximum changed from [80, 160, 320] to [85, 170, 340]


Spectre:
  • Spectral Dagger:
    • Damage changed from [300, 500, 700] to [300, 450, 600]
    • Cooldown changed from [15, 13, 11] to [15, 13, 12]
    • Bonus Attack Speed changed from 200 to 175


Spirit Breaker:
  • Charge of Darkness:
    • Fixed a bug where Spirit Breaker would not damage the target of the Charge.
    • Damage per bash changed from [100, 175, 250] to [100, 150, 200]


Tusk:
  • Maximum Health changed from [1050, 2100, 4200] to [1150, 2300, 4600]


Viper:
  • Maximum Health changed from [900, 1800, 3600] to [1100, 2200, 4400]



ALLIANCE CHANGES
Brute:
  • Damage Reduction changed from [30, 60] to [30, 50]
  • Damage on apply changed from [80, 150] to [80, 120]


Rogue:
  • Evasion Percent changed from [20, 30] to [20, 40]


Scaled:
  • Magic Resistance Percent changed from [20, 50] to [30, 55]


Troll:
  • Attack Speed Bonus for Trolls changed from [35, 65] to [40, 70]
  • Attack Speed Bonus for other allies changed from [15, 30] to [20, 40]
Dota Underlords - NathanKell
UNDERLORD CHANGES
Anessix:
  • Demon Archer no longer scales up damage as Anessix gets closer to casting her ultimate.
  • Rejuvenating Ritual:
    • Description fixed to comport with how the ability actually works.


Enno:
  • Dr. Enno's Soothing Balm:
    • Description fixed to comport with how the ability actually works.


Hobgen:
  • Let's Go Crazy:
    • Now affects Hobgen himself too.


Jull:
  • Happy Hour:
    • Now affects Jull himself too.



HERO CHANGES
Axe:
  • Culling Blade:
    • No longer blocked by Aphotic Shield.


Meepo:
  • Poof:
    • Meepo will shift target cells as needed while channeling, instead of interrupting the channel and starting again whenever his original target cell becomes invalid.


Pangolier:
  • Shield Crash:
    • Fixed taunt not working.


Puck:
  • Illusory Orb:
    • Puck no longer casts Illusory Orb at out of range targets.


Wraith King:
  • Raise Dead:
    • When a dying hero is in range of both friendly and enemy Wraith Kings, the zombie created will be of the same team as the dying hero.



ITEM CHANGES
Horn of the Alpha:
  • No longer does player damage at the end of the round.



ALLIANCE CHANGES
Shaman:
  • Fixed a bug where Alliance summons could do damage at the end of the round.
  • Regularized which Shaman unit summons the creature. The units are sorted by star level, then by draft tier, then by position (preferring backline heroes), and finally if there is a tie the hero bought (or combined if 2 or 3star) first wins.
Dota Underlords - NathanKell
GENERAL
  • Fixed a crash in Battle Pass UI on Android.
  • Fixed the spotlights shining brightly and blue-ly on Phantom Assassin and Alchemist.
  • Fixed Alchemist's pants being a bit too shiny and slightly invisible.
  • Fixed a bug where Legion Commander could gain mana from performing a Delta Slam.
  • Fixed Faceless Void appearing to be frozen inside Chronocube (this was a purely visual bug).



HERO CHANGES
Bristleback:
  • Quill Spray:
    • Cooldown changed from [3, 3, 1] to [3, 3, 1.5]


Medusa:
  • Split Shot:
    • Damage reduction for extra shots changed from -20 to [0, -20, -30]
    • Extra shots changed from 2 to [1, 2, 3]


Puck:
  • Illusory Orb:
    • Damage changed from [200, 250, 300] to [200, 225, 250]
    • Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5]


Queen of Pain:
  • Maximum Mana changed from 100 to 60
  • Scream Of Pain:
    • Mana Cost changed from 100 to 60


Slark:
  • Essence Shift:
    • Stolen Damage changed from [2, 3, 4] to [3, 4, 5]
    • Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0]


Spectre:
  • Spectral Dagger:
    • Duration of the buff changed from 5.0 to 4.0


Spirit Breaker:
  • Charge of Darkness:
    • Charge now damages the target enemy just like enemies along the way.


Sven:
  • Maximum Mana changed from 100 to 80
  • God's Strength:
    • Mana Cost changed from 100 to 80


Troll Warlord:
  • Fervor:
    • Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20]
    • Maximum stacks changed from [12, 19, 24] to [8, 12, 16]


Wraith King:
  • Raise Dead:
    • Wraith King will no longer raise a zombie from a Fallen hero that is in the process of reviving.


Zombie:
  • Maximum Health changed from [450, 750, 1050] to [400, 700, 950]



ITEM CHANGES
Kaden's Blade:
  • Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman and Fallen buffs and like Medusa's Split Shot damage decrease).



ALLIANCE CHANGES
Fallen:
  • Item cooldowns are no longer refreshed on revive.
  • HP Percent for reviving units changed from 50 to 40


Heartless:
  • Armor debuff changed from [4, 10, 15] to [4, 9, 15]


Spirit:
  • The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
  • Base damage changed from 200 to 130
  • Base effect duration changed from 3.0 to 1.5
  • 2 star multiplier is 1.5x (damage 195, duration 2.25)
  • 3 star multiplier is 2x (damage 260, duration 3.0)


Warrior:
  • Bonus armor changed from [10, 20] to [10, 25]
Dota Underlords - NathanKell
FIXES
  • Alchemist is now properly magic immune during all of Chemical Rage.
  • Fixed Necronomicon Brill Bruiser increasing Demon damage.
  • Fixed Shaman alliance creatures not spawning near the highest-star-level Shaman.
  • Fixed Shaman alliance creatures not being targeted by some abilities.
  • Fixed an issue where the Early Bird challenge that now involves Shamans wasn't tracking progress.
  • Fixed an issue where Tomato and Potato didn't get enough bonus damage.

Lords of White Spire, you should now have your reward! If you don't get a popup, check out the Wanted Poster Titles screen in Loadout to see the new title.
Dota Underlords - NathanKell


Introducing a big shakeup on the streets of White Spire as new heroes and old friends/enemies/frenemies join the fray. We've got a lot in store for you this update, everything from a big roster shakeup to new alliances, items, and even a new way to play Standard matches. We've also compressed ranks downward, it's time to show off what you can do with the new lineup! And don't worry Lords, though you may be (temporarily?) Dethroned, we've given you a little keepsake (it will unlock soon after the rank reset).

Note that this is a compatibility-breaking update, so until you download the new client on your mobile device you'll only be matched with other users running the old version too.

RANK RESET
Ranks above Grifter are being compressed downwards by one major level and Grifter and all lowered ranks will be reset to the first minor level. For example, if you're a Big Boss I-V, you'll be a Boss I. If you're a Grifter V you're only reset to Grifter I. Lords of White Spire will be reset to Big Boss I.

CLASSIC MODE
We've added a Classic Mode option to Standard Casual. Missed those Creep waves and don't want Anessix or Jull to interrupt the nostalgia? Check it out! You can play Classic by turning on the Classic checkbox in the Standard Casual tab on the Play screen or by playing a Private Match in Standard.


NEW HEROES
Vengeful Spirit: Tier 1 Heartless Fallen
  • Ability: Wave of Terror: Vengeful Spirit lets loose a wicked cry in a straight path, damaging enemy units along the way and reducing their armor.
  • 3 Star Effect: When Vengeful Spirit dies, she damages all enemies nearby.

Meepo:
  • Tier 2 Rogue Summoner
  • Ability: Poof: Meepo teleports to a random enemy, dealing damage to all adjacent enemy units.
  • Ability: Divided We Stand: Passive. Whenever Meepo casts an ability, he creates a copy of himself with the same health he currently has. If Meepo or any clone dies, all Meepos die.
  • 3 Star Effect: Clones copy Meepo's item as well.

Spirit Breaker:
  • Tier 2 Savage Brute
  • Ability: Charge of Darkness: Spirit Breaker charges towards a distant enemy, Bashing it and enemies along the way.
  • 3 Star Effect: Spirit Breaker's attacks have a chance of Bashing his target.

Spectre:
  • Tier 3 Void Demon
  • Ability: Spectral Dagger: Spectre flings a dagger at an enemy hero, dealing damage and drawing a Shadow Path. Enemies on the path lose Movement and Attack Speed. Spectre runs to attack the target unit and gains massively increased Movement and Attack Speed. While on the path Spectre also gains phasing movement.
  • 3 Star Effect: While Spectre is alive, whenever a Demon casts a spell all Allied Demons erupt in flames and wreathe their targets in fire, dealing damage in a wide swathe and setting units hit on fire.

Death Prophet:
  • Tier 4 Heartless Fallen
  • Ability: Exorcism: Death Prophet sends out evil spirits to roam the battlefield, dealing damage to all enemies they pass through. At the end of the duration, the spirits return to Death Prophet, healing her for a percentage of the damage dealt.

Pangolier:
  • Tier 4 Savage Swordsman
  • Ability: Shield Crash: Pangolier jumps in the air and slams back into the ground, doing damage to enemies nearby and gaining a reduction to incoming damage based on the number of nearby enemies. After the jump all enemies in attack range focus on Pangolier.

Rubick:
  • Tier 4 Mage Magus
  • Ability: Fade Bolt: Rubick creates a powerful stream of arcane energy that jumps between targets, dealing damage and reducing their attack damage.
  • Ability: Spell Steal: Passive. Whenever a nearby enemy casts a spell, Rubick will cast a copy of that spell at his current star level.

Wraith King:
  • Tier 5 Fallen Swordsman
  • Ability: Wraithfire Blast: Wraith King sears an enemy with spectral fire, stunning and damaging them over the duration of the spell.
  • Ability: Raise Dead: Passive. Heroes spawn zombies when they die near Wraith King.


RETURNING HEROES
  • Anti-Mage: Tier 1 Rogue Hunter. 3 Star Effect: Anti-Mage deals bonus damage during Mana Break if he lowers his target's Mana to 0.
  • Bounty Hunter: Tier 1 Rogue Assassin. 3 Star Effect: Bounty Hunter gives the player 1 Gold during combat for each hero he kills.
  • Enchantress: Tier 1 Shaman Healer. 3 Star Effect: Enchantress gains Untouchable. When attacked, Enchantress has a chance to greatly slow her attacker's Attack Speed.
  • Phantom Assassin: Tier 1 Assassin Swordsman. 3 Star Effect: Phantom Assassin gains the benefit of your current Rogue Alliance, if any.
  • Kunkka: Tier 2 Human Warrior Swordsman. 3 Star Effect: Kunkka gains Tidebringer. Every few attacks, Kunkka takes a mighty swing, dealing bonus damage to his target and cleaving nearby enemies.
  • Alchemist: Tier 3 Brute Rogue Poisoner. 3 Star Effect: Alchemist gains Chemical Rage at the start of battle, gaining Attack Speed and becoming Magic Immune for a few seconds.
  • Puck: Tier 3 Dragon Mage. 3 Star Effect: Illusory Orb's cooldown is greatly reduced.
  • Lina: Tier 4 Human Mage.


NEW ALLIANCES
  • Fallen: Units required: 3/6. When each Fallen unit first dies, allies within 2 cells are healed for 250HP and gain +10% bonus damage to attacks and spells. A Fallen unit can revive [0/1] times per combat, resurrecting with 50% health.
  • Shaman: Units required: 2/4/6. When combat starts, a [Wolf/Wildwing/Black Dragon] is summoned to help. The creature gains bonus effects based on the Shaman units summoning it and their star levels.
  • Swordsman: Units required: 3/6. Each Swordsman unit gains +[10/25]% bonus damage for each enemy unit adjacent to it.
  • Rogue: Units required: 2/4. Allied Rogue units gain [20/30]% evasion. Whenever a Rogue unit evades an attack, it gains +[10/20] Attack Damage.
  • Poisoner: Units required: 3. Attacks from Poisoners apply stacks of Poison. Enemies lose 7 Attack Speed per stack of Poison.
  • Magus: Units required: 1. Once per battle, when a Magus unit's health drops below 50%, the unit becomes invulnerable and unable to attack for 3 seconds.


NEW ITEMS
  • Craggy Coat: Tier 3. Equipped hero gains +15 Armor but at the cost of -30 Attack Speed.
  • Heaven's Halberd: Tier 2. +25% Evasion. When equipped hero attacks, disarm the target for 3 seconds. (10 second cooldown)
  • Monkey King Bar: Tier 4. Equipped hero gains +90 Attack Damage and their attacks cannot miss.
  • Necronomicon: Tier 3. Whenever equipped hero casts a spell, summon a Brill Bruiser. (Max 2 units alive at once)
  • Paladin Sword: Tier 2. +25 Attack Damage. Allied healing is increased by 20%.
  • Pirate Hat: Tier 3. Equipped hero is a Swordsman.
  • Witless Shako: Tier 3. Equipped hero gains +1000 HP but at the cost of gaining 50% less Mana.


HERO CHANGES
  • Dazzle: Tier changed from 2 to 1. Now also a Poisoner.
  • Lich: Tier changed from 5 to 1. Ability: Frost Shield. Lich applies a shield of ice to a random ally, reducing damage from attacks. While the shield is active, enemy units nearby take damage and lose Movement Speed and Attack Speed. Chain Frost is now unlocked by Lich's 3 Star Effect as a second ability.
  • Magnus: Alliances changed from Savage Druid to Savage Shaman.
  • Slardar: Tier changed from 2 to 1.
  • Venomancer: Now also a Poisoner. Venomancer's attacks now no longer poison if the Poisoner alliance is not active. Plague Ward attacks do still poison however.
  • Juggernaut: Changed from Tier 3 Brawny Warrior to Tier 2 Brawny Swordsman. 3 Star Effect: While Juggernaut is alive, all allied heroes gain 15% of Juggernaut's Max HP.
  • Legion Commander: 3 Star Effect: At the start of a Duel, any units targeting Legion Commander (other than her Duel partner) will pick other targets.
  • Nature's Prophet: Alliances changed from Druid Summoner to Shaman Summoner.
  • Queen of Pain: Now also a Poisoner.
  • Abaddon: Alliances changed from Heartless Knight to Fallen Knight.
  • Beastmaster: Tier changed from 2 to 3. Now also a Shaman.
  • Ember Spirit: Now also a Swordsman.
  • Slark: Tier changed from 4 to 3. 3 Star Effect: Slark gains Dark Pact. After a short delay, Slark sacrifices some of his life blood, purging negative effects and damaging enemies nearby. Slark himself takes some of the damage too.
  • Terrorblade: Now also a Fallen.
  • Treant Protector: Alliances changed from Brute Druid to Shaman Healer.
  • Lone Druid: Alliances changed from Savage Druid Summoner to Savage Summoner Shaman.
  • Sven: Alliances changed from Human Scaled Knight to Rogue Knight Swordsman.
  • Viper: Tier changed from 3 to 4. Alliances changed from Dragon Assassin to Dragon Poisoner.
  • Keeper of the Light: Tier changed from 4 to 5.
  • And various hero balance tweaks.


ALLIANCE CHANGES
  • Brawny: Multiplier to Brawny Bonus HP changed from 4x for a 3 Star hero to 3x. ( [1, 2, 4] changed to [1, 2, 3].)
  • Heartless: Armor debuff to enemies changed from [4, 8, 15] to [4, 10, 15].
  • Knight: Base Physical and Magical damage reduction changed from [15, 19, 23] to [15, 20, 25]. Bonus Physical and Magical damage reduction changed from [15, 19, 23] to [15, 20, 25].
  • Savage: Bonus Attack Damage per attack changed from [5, 8, 10] to [5, 8, 13].
  • Troll: Bonus Attack Speed to non-Troll allies changed from [10, 30] to [15, 30].
  • Warrior: Bonus Armor changed from [9, 19] to [10, 20].


ITEM CHANGES
  • Barricade: Gives two placeable barriers to block enemies and reduce ranged attack damage by 50%. Invulnerable and immune to magic.
  • Battle Fury: Cleave Damage changed from 35 to 50%.
  • Blade Mail: Tier changed from 3 to 2. Damage Reflection percentage changed from 30 to 20.
  • Dragon Lance: Attack Damage changed from 20 to 35.
  • Eul's Scepter: Mana per second changed from from 5 to 10.
  • Headdress: The equipped hero, and allied units within 1 cell left or right of them at the start of combat, gain +20 health per second.
  • Hood of Defiance: The equipped hero, and allied units within 1 cell left or right of them at the start of combat, gain +30% Magic Resistance.
  • Kaden's Blade: Damage change from 7% to 9% of target's Max Health.
  • Maelstrom: Tier changed from 3 to 4. 25% chance on attack to cast chain lightning for 125 damage to 4 targets. Does 50% more damage to summoned units.
  • Pipe of Insight: Shield HP changed from 225 to 250. Radius changed from 1 to 2 cells.
  • Vitality Booster: The equipped hero, and allied units within 1 cell left or right of them at the start of combat, gain +250 Health.
  • Vladmir's Offering: Tier changed from 4 to 5.
  • Void Stone: Mana per second changed from 10 to 7.


ROTATED OUT
  • Heroes: Arc Warden, Bloodseeker, Broodmother, Disruptor, Enigma, Io, Morphling, Necrophos, Nyx Assassin, Ogre Magi, Razor, Sand King, Shadow Fiend, Tiny, Warlock, Weaver, Witch Doctor.
  • Alliances: Blood-bound, Deadeye, Druid, Insect, Primordial, Warlock.
  • Items: Aegis, Crystalis, Force Staff, Hand of Midas, Mantle of the Flayed Twins, Ogre Cap, Orb of Venom, Tombstone.


FIXES
  • Heroes with passive abilities but active 3 Star Effect abilities can now be given Mana-related items (Refresher Orb, Void Stone, etc.) when they are 3 star.
  • All items, abilities, and alliances that vary based on game mode show the correct stat in that game mode. This includes Duel Bonus Damage and items and alliances that have kill-count-based effects like Brawny.
  • Fixed a bug with Drow Ranger's 3 Star Effect Frost Arrows missing FX.
  • Fixed a bug where Tusk would not pay mana or put Punch on cooldown if he lost mana in between starting his attack and landing the Punch.
  • Fixed a bug with the segments on the Shop XP radial display where segment markers would not be properly hidden.
  • Fixed a bug with Jull's Barrels FX where they could disappear too early.
  • Clarified Snapfire's Ol' Scatterblast ability description so it is clear the duration applies at all star levels.
  • Clarified Vanguard description.
  • Other odds and ends.
Dota Underlords - NathanKell
GENERAL
  • As we put the finishing touches on the coming large update, we've enabled back issues for the Early Bird. You can now go back to earlier weeks and claim any rewards you may have missed by being a Late Bird.
  • Fixed an issue accessing prior weeks of the Early Bird. Note that this update may take a few days to roll out on iOS but should be available now on PC and Android.
  • And don't worry--you may have guessed the new heroes, but we still have some surprises up our sleeves. Along with a few knives, this is White Spire after all!
Dota Underlords - NathanKell


Hey everyone,

As you may have noticed, Underlords updates have been coming slower as of late. There are a bunch of reasons for this. Some of them are internal (many of us have been helping other recent Valve projects ship), some of them are external (2020 everybody).

So what will you be seeing soon? In the next few weeks you can expect a hero rotation bringing with it 8 new heroes, old friends, new alliances, and new items as well as a rank reset. See below for a sneak peek!

See you in White Spire!





Dota Underlords - NathanKell
HERO CHANGES
Legion Commander:
  • 3 Star Effect: Allies within attack range of Legion Commander's Duel target will attack that target along with her during the Duel.


Lifestealer:
  • 3 Star Effect: Lifestealer gains Rage. On cast Lifestealer becomes Magic Immune and gains +50% Move Speed and +50 Attack Speed. The effects last for 5 seconds.
  • Maximum Mana changed from 0 to 75


Snapfire:
  • 3 Star Effect: Ol' Scatterblast also reduces enemy armor by 5 for the duration of the debuff.
  • Ol' Scatterblast:
    • Debuff duration changed from [1.0, 2.0, 3.0] to [1.0, 2.0, 4.0]
    • Debuff Attack Speed loss changed from [15, 20, 25] to [10, 15, 20]


Storm Spirit:
  • 3 Star Effect: Storm gains Overload. Casting a spell creates an electrical charge which is released in a burst on Storm's next attack, dealing 150 magical damage and slowing the target's Attack Speed by 50 for 1.5 seconds. A Triangular Attack by Storm counts as an attack, in which case all units Storm hits in the Attack take the damage and are slowed.
Dota Underlords - NathanKell
GENERAL
  • Added 3 Star Effect ability icons/descriptions for all heroes that currently have a 3 Star Effect.


HERO CHANGES
Lycan:
  • Shapeshift:
    • Wolves summoned changed from [2, 2, 3] to [2, 2, 4]

Magnus:
  • Reverse Polarity:
    • Duration changed from 2 seconds to 1 second
Dota Underlords - NathanKell
HERO CHANGES
Windranger:
  • 3 Star Effect: At the start of charging her bow for her Powershot, Windranger gains 100% evasion and becomes magic immune. This lasts for 3 seconds.


Magnus:
  • Max Mana changed from 0 to 100
  • 3 Star Effect: Magnus gains Reverse Polarity. On cast, enemies within 2 cells take 100 damage and are stunned for 2 seconds. Mana Cost 100, Cooldown 40.


Shadow Fiend:
  • 3 Star Effect: Shadow Fiend gains Presence of the Dark Lord. Enemies within 2 cells suffer -8 armor due to Shadow Fiend's terrifying presence.
...

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