Dota 2 - bananamancer
Patch 7.35c is out now. You can check out the patchnotes here.

Additionally, a few updates were made to the Ancient Dragon King cosmetic.

  • You can now High Five the Ancient Dragon King, featuring a custom high five effect.
  • Ancient Dragon King now performs a global celebratory roar every time your team makes a rampage.
  • Ancient Dragon King will now be usable permanently and not only during the Year of the Dragon.
Dota 2 - kyled


We're hard at work on an upcoming update we're calling "Crownfall", and we're excited to get it finished so you can see what we've been working on. We looked at a calendar and noticed it had been more than a few weeks since the Frostivus update, and we didn't want to make you wait until Crownfall before you got any new content. Luckily, the calendar gods came through with another holiday just in time: Happy Lunar New Year!

People who are born in the Year of the Dragon are known for their generosity, prosperity and good luck. Must be nice. For those of us who don't have a magical dragon granting us gift-giving super powers, we've introduced red enveloped-themed Dragon's Gift, available from now through March 7th. These work exactly how they’re named: treasures that can only be given, and opened by whoever you choose as the recipient.

And for those of you who would rather not wait around on the generosity of others, we've got traditional Dragon's Hoard treasures as well. Each treasure or gift contains one of 17 new Lunar New Year-themed cosmetic sets, and a bonus chance for a Dragon's Gift or new unusual effect.

Lastly, every treasure (and gift) has a chance to contain The Ancient Dragon King, the first ever cosmetic for your Ancient, with unique Dire and Radiant styles. Now you'll finally have a chance to adorn your ancient with a mythical dragon, just like, presumably, you've always wanted. Plus, if anyone in your match has one, everyone can see it.

In keeping with this "spirit of giving" theme, we have another gift for (almost) everyone: We've rolled out some new cheat detection code. Well, actually, we rolled it out a few weeks back, and we've spent the time since accumulating quite the set of cheaters. You'll probably notice fewer of them in your games as the automated ban waves roll out.

As is tradition, this update also includes a number of other fixes and improvements:

General Fixes:
  • Fixed a number of issues that would prevent guides from loading in-game (If you manually enabled Steam background downloads to try to work around this problem, you can safely disable it again)
  • Fixed another case where Roshan could go walkabout: Night Stalker casting Dark Ascension while Roshan was channeling a Twin Gate
  • Fixed an issue where already-captured Outposts could be channeled
  • Fixed an issue where the neutral item picker would hide on key release under some Quick Cast modes
  • Fixed Doubloon having only +2 instead of +2.5 mana regen
  • Fixed Eternal Shroud's magic resistance applying to illusions
  • Fixed Eternal Shroud's interactions with Medusa Mana Shield
  • Fixed Safety Bubble's tooltip not mentioning that the barrier bypasses self-inflicted damage
  • Fixed an issue with the effects on Shiva's Guard
  • Fixed Chen's Holy Persuasion not taking Turbo's creep bounty multiplier into account when giving gold on cast
  • Fixed Legion Commander's Aghanim's Shard still giving bonus armor and duration for Overwhelming Odds
  • Fixed Marci's Unleash proccing upon Bloodstone pickup and drop
  • Fixed Muerta's Gunslinger being purgeable
  • Fixed keybind not working to upgrade Ogre Magi's Multicast
  • Fixed a bug that allowed inactive Phantom Lancer's illusions to block Neutral Camps
  • Fixed a rare server crash with Primal Beast's Uproar
  • Fixed column shop layout not displaying Khanda and Harpoon
  • Added magic resistance from Intelligence and increased damage for Universal heroes to expanded tooltips
  • In Turbo, show the "[Hero] was chosen by both teams!" message to everyone, not just the player who tried to pick the already-picked hero
  • Added spell icons for Windranger's Gale Force when using Compass of the Rising Gale
  • Increased performance when displaying many chat messages from global channels
  • Fixed various tooltip issues
  • Updated tips shown during pause for the 7.35b Gameplay Patch

Ability Draft Fixes:
  • A number of previously unavailable Scepter/Shard abilities are now granted, some abilities are accessed by toggling auto-cast on the base spell:
    • Glacier granted with Marksmanship
    • Crystal Clone granted with Frostbite
    • Parting Shot granted with Pierce the Veil
    • Work Horse granted with Stampede
    • Burning Barrage granted with Skeleton Walk
    • Friendly Shadow granted with Shadow Walk
    • Counterspell Ally granted with Counterspell
    • Lightning Hands granted with Arc Lightning
    • Burning Army granted with Death Pact
    • Unrefined Fireblast granted with Fireblast
    • Poison Nova granted with Noxious Plague (Poison Nova passive ability is hidden)
  • Chemical Rage now grants Greevil's Greed. It will appear as a buff instead of on the ability bar.
  • Fixed Spirit Bear not having any abilities.
  • Fixed Blinding Light not appearing as a draftable ability.
  • Fixed Alchemist have 4 basic abilities at draft, which would push other abilities off by one.
  • Cloak and Dagger Shard no longer grants Sleeping Dart.
  • Ravage Shard now grants Dead in the Water instead of Tendrils of the Deep.
  • Invoker Ability Draft Shard updated to the new EMP Shard instead of the old Meteor Shard.
  • Proximity Mines now grants Minefield Sign as an additional ability.
  • Fixed Shadow Wave and Dream Coil's Scepter attacks not working on melee heroes.
  • Fixed Spirits working on illusions when you have a Scepter.
  • Fixed Ogre Magi getting Multicast instead of Dumb Luck as an innate.
  • Fixed Primal Spring, Pulse Nova, Rot, Infernal Blade, and a number of other abilities not granting stacks of Fiery Soul.
  • Fixed Talents not appearing for Starbreaker, Cinder Brew, Phantom Rush, and Power Cogs when the ability is drafted on their original hero.
  • Fixed Death Seeker not being togglable with hotkey.
  • Fixed not being able to toggle Call of the Wild Hawk to switch between Hawk and Boar.
  • Fixed Hairball appearing without a hotkey until it is toggled.
  • Fixed Chemical Rage Scepter not giving bonus damage and spell amplification.
  • Fixed Horn Toss being given by Shard instead of Scepter.
  • Fixed Rain of Destiny being given by Scepter instead of Shard.
  • Fixed Hunter's Boomerang and Decoy being given with either Shard or Scepter.
  • Fixed Timbersaw getting Second Chakram with Scepter. It now is only granted with the talent if Timbersaw drafts Chakram.
Dota 2 - ryani
Some items from the Frostivus 2023 Treasure Chest were missing unusual variants. Those have been added. Over the next couple days, unusual items from these sets that should have been dropped will be granted.

In addition, over the last few days we've addressed several gameplay issues:
  • Fixed Frostivus wards not being selectable/attackable
  • Fixed an issue where pinging certain items in quickbuy could cause the game to lag for teammates
  • Fixed an issue where Arc Warden Tempest Doubles could gain gold by selling Midas
  • Fixed Doom Devour Neutral abilities not leveling up automatically at the time when neutral abilities would scale
  • Fixed Lina permanently gaining Fiery Soul stacks until she casts another spells if she was broken when supercharging with Laguna Blade
  • Fixed Tiny Tree particle showing at the wrong time
  • Fixed a rare server crash with motion controlled abilities (e.g. Spirit Breaker Charge of Darkness)
  • Fixed an issue with Profile Showcase where items could appear floating before the rest of the hero loaded and fixed an issue with anchor points on ultrawide monitors
  • Added missing descriptions for various recipes
  • Fixed some bugs in the tutorials in the Learn tab caused by the 7.35 Gameplay Patch
21 déc. 2023
Dota 2 - Dota Workshop
Patch 7.35b is out now. You can check the notes here.

Over the last few days we've also addressed several gameplay issues:

  • Fixed tabbing through selections being in creation order, rather than reverse creation order
  • Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target
  • Fixed Block of Cheese not entering cooldown when receiving damage
  • Fixed Parasma going on cooldown when denying
  • Fixed Granite Golem's Granite Aura not correctly adjusting health when removed
  • Fixed Batrider's Sticky Napalm applying damage from Mage Slayer
  • Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim's Scepter
  • Fixed Centaur Warrunner's Hitch A Ride ability being in the wrong slot if applying Aghanim's Blessing
  • Fixed Medusa having any damage shield making Dagger items unmuteable
  • Fixed Meepo's Earthbind talent not giving the intended 2.5s cooldown reduction
  • Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats
  • Fixed Muerta's Dead Shot interrupting some movement abilities on units that are debuff immune
  • Fixed enemies being able to see Slardar's Bash of the Deep modifier stack count changing when he's hidden in the Fog of War
  • Fixed Storm Spirit's Attack Range when Overloaded talent not working correctly with Aghanim's Shard
  • Fixed Vengeful Spirit's Nether Swap barrier not being refreshable
  • Fixed Viper's break particles being shown incorrectly
  • Fixed Wraith King's Skeletons following invisible units
  • Fixed inconsistencies in Spell Amplification/Damage tooltips
Dota 2 - bananamancer
Over the last few days we've addressed several gameplay issues:
  • Fixed Bloodstone Area of Effect bonus still active on passive abilities if it was dropped or sold
  • Fixed Bloodthorn mana regen being 3.0 instead of 3.5 from the sum of its components
  • Fixed Butterfly not counting hero's base attack speed for its bonuses
  • Fixed Cleave not working on magical attacks (i.e. Revenant's Brooch)
  • Fixed a rare server crash when toggling Doubloon
  • Fixed Khanda not doing lethal damage correctly
  • Fixed Khanda and Phylactery not sharing cooldowns
  • Fixed Tree Throw, Toss, Snowball, Soul Assumption and Sticky Bomb not triggering Phylactery/Khanda
  • Fixed incorrect interaction between Phylactery/Khanda and and Spectre's Spectral Dagger
  • Fixed Phylactery/Khanda working on illusions
  • Fixed Meteor Hammer incorrectly giving more Agility than Intelligence
  • Fixed Parasma not granting 1.5 mana regen from its components
  • Fixed Revenant's Brooch incorrectly giving true strike
  • Fixed a server crash caused by interaction between Abaddon's Aphotic Shield expiring, Safety Bubble, and Blade Mail
  • Fixed Arc Warden's Tempest Double not cloning Royal Jelly
  • Fixed Dawnbreaker's Starbreaker sometimes not going in the targeted direction
  • Fixed non-ranged units getting true strike benefits of Drow Ranger's Glacier
  • Fixed some cases where Drow Ranger could get stuck trying to leave her Glacier
  • Fixed Chen's Penitence granting bonus attack range to Chen's melee creeps
  • Fixed Chen's Divine Favor regeneration not applying to Chen's creeps
  • Fixed Chen's level 10 talent Divine Favor Teleport Delay not applying correctly
  • Fixed Invoker not being able to pick up Lotuses from the Lotus Pools
  • Fixed Juggernaut's Blade Fury attack rate not updating if Juggernaut's attack speed changes.
  • Fixed Juggernaut's Omnislash/Swiftslash not damaging ethereal units even with Revenant's Brooch
  • Fixed Juggernaut's Blade Fury incorrect interaction with Harpoon
  • Fixed Lich's Chain Frost not being affected by AoE increase
  • Fixed items in the Bear's stash becoming lost when Lone Druid upgrades the Bear
  • Fixed Omniknight's Guardian Angel charges not updating properly upon acquiring and dropping Aghanim's Scepter
  • Fixed Pangolier's Shield Crash damage type not being correctly changed to Physical damage
  • Fixed a rare serve crash with Pudge's Dismember
  • Fixed Silencer's Last Word dealing less damage to creeps than intended
  • Fixed Black Dragon's Splash Attack not working correctly
  • Fixed a few server crashes
  • Fixed various tooltip issues
  • Re-added Hero Names as an option for heroes on the minimap
  • Fixed minimap settings preview not scaling the arrow when scaling the icon
  • Fixed a bug where previewing Persona items would sometimes show them on the base model (or vice versa) in Armory / Loadout
Dota 2 - kyled
We've fixed a number issues since the initial Frostivus release:
  • Fixed an issue with client-side display of Royal Jelly's buff stats
  • Fixed Safety Bubble having its shield reset to full when dropped and re-equipped
  • Fixed Unwavering Condition not working properly
  • Fixed some testing items being purchasable ingame
  • Added Roshan's Banner to the Glossary
  • Fixed King Kringle's Skeletons not having the correct hats!
  • Fixed King Kringle's Skeletons' hoods and portraits
  • Fixed King Kringle's Skeletons not showing as Frostivus-appropriate in some locales
  • Fixed the particles for Roshan's Banner sometimes not being properly removed
  • Improved the look of the Tower Range indicator based on player use and made the danger threshold vary based on player hero level
  • Fixed various small issues with the 7.35 patchnotes
  • Fixed an issue with the Vampiric Spirit spell icon for King Kringle
  • Fixed Jingle Fist Immortal display on the treasure screen
  • Fixed an issue with movie previews while the Frostivus carousel was cycling during the treasure opening animation

For clarity, Frostivus Gift contents vary per account:
  • For accounts shared with other users or services: a game ban
  • For alt accounts used for smurfing: a game ban
  • For main accounts associated with a banned smurf account: a piece of coal
  • For all other accounts: free cosmetic items, with higher behavior score accounts receiving higher-tier items
Dota 2 - krAnk0r


Another Frostivus is upon us, and that means King Kringle has awakened from his hibernation under the wine-dark Blood Seas surrounding Frostivus Castle; sent his legions of abducted goblin-child toy miners to dig in his toy mines; hooked up his twin glowing red-eyed direwolves Lumpo and Rupertus to his bone sleigh; and is likely either on top of your house or inside of it right now.

So if you’re on his Nice List, prepare to have your frosty halls decked with new and returning Frostivus cosmetics, a ton of quality-of-life client features, new Dota Plus premium sets, and gameplay patch 7.35, all of which you can read all about right here.

On the other hand, if you’re on the Naughty List, we’ve got great news for everybody else and bad news for you, because this year is gonna be a bloodbath. You might remember back in September, we got out the ban hammer and permanently banned 90,000 smurf accounts. Since then, we've continued to invest in player behavior monitoring, on both the manual and automatic analysis fronts. Over the last few weeks, we've engaged in an even more aggressive ban wave, including many tens of thousands of smurf account bans today alone.

At The International, some pro players reached out to us to talk about their smurf accounts. Those conversations have continued, and there’s broad agreement amongst pros that banning pro smurf accounts is a win for Dota as a community: The rules should apply to everybody, and from now on they will. And smurfing isn’t even the only naughty thing players are getting up to. Amongst other questionable choices, some bad actors are playing like jerks, ruining games and losing behavior score because of it, then hiring behavior score farmers to drive it back up.

Regardless of how you’ve been naughty, we've been watching you (not while you're sleeping, calm down) and we’re cracking down on all of it. Punishments will be handed out for all of the above, including behavior score penalties — and in serious cases, main account bannings.

As we’ve said before, smurfing (and other negative behavior) makes matches worse, and we want to make sure your matches are as good as possible as we head into the new year. So we’d like to wish everyone a Happy Frostivus Update! Except smurf accounts, who we assume will not enjoy the update as they choke on their richly-deserved coal-flavored just desserts.

Frostivus 2023 Treasure Chest:
  • Each chest contains one of 30 items split across 4 Tiers, or a Cosmically Rare Baby Roshan courier.
  • Items of the same Tier have equal rarity. You will not receive duplicate items from each Tier until you have received each item once.
  • Five items from the same Tier can be traded up for a random item from the next Tier.
  • The Cosmically Rare item is contained in 1 out of 100000 chests. Other chests contain an item from one of the 4 Tiers. Starting with Tier 1, each item has a 10% chance to upgrade to the next Tier.
  • When opening a chest or trading up for an item, there is a 1 out of 300 chance to receive an additional Unusual item -- either a copy of the item, or if it is a set, one of the items in that set. Each Unusual item has a random special effect. The three effects have equal rarity.
Bug Fixes:
  • Fixed an issue where if a hero killed in Chronosphere dropped Gem of True Sight, the Gem's cooldown would remain frozen
  • Fixed a rare crash with item combines
  • Fixed an issue where if an ability with a frozen cooldown had its cooldown frozen again, it would unfreeze too early
  • Fixed an issue where abilities with intrinsic buffs could fail to have them applied when purchasing Aghanim's Shard
  • Fixed an issue where switching abilities (or gaining Aether Lens etc.) wouldn't update the cast range circle if it was already being displayed
  • Fixed Chaos Knight's Chaos Bolt particles sometimes losing their location
  • Fixed Dawnbreaker's Starbreaker providing pure damage immunity without Aghanim's Shard
  • Fixed Earthshaker's Bindings of Deep Magma set to show the correct (new) particles for the new (10th Anniversary) style and to properly delete particles on expiration
  • Fixed Hoodwink's Bushwhack cast reticule sometimes highlighting trees outside the area of effect
  • Fixed some animation issues with Tusk's Walrus PUNCH!
  • Fixed a bug where Vengeful Spirit's Magic Missile with Aghanim's Shard could bounce to invisible enemies immune to True Sight
  • Fixed an issue with the Voodoo Restoration particles on Witch Doctor's Awaleb's Trundleweed Immortal weapon
  • Fixed highlighting on the Neutral Item Slot to only highlight when there is at least one free token in the stash, rather than any item from any teammate
  • Fixed an issue where casting an ability with Alt held down would also ping
  • Fixed lifetime timers for wards and summoned units being clipped in the HUD
  • Fixed talent descriptions sometimes being blocked by hotkey names
  • Fixed Tower denies appearing as chat messages rather than as combat events
  • Fixed stickers showing as available in Armory even though the capsule containing the stickers might not be available
  • Fixed showing sticker capsules from ended events as purchasable
  • Fixed Item Received popup not showing global items properly
  • Fixed an issue with Play Unranked where ticking Show All Modes could make the section unusable
  • Fixed sometimes showing pro players' Steam persona names instead of the correct names
  • Fixed long names overflowing in History and Battle Stats pages
  • Added an additional notification for Workshop custom game authors that have not yet updated their custom models away from the deprecated pre-ModelDoc format, as described in the 2022 Spring Cleaning update and the Dead Reckoning Update
Dota 2 - kyled


'Twas Frostivus Eve, and all 'cross the map,
The neutrals were quiet, their camps left unstacked.
We'd gorged on a feast of bluehorn and spiced creep,
And had just settled in for a peaceful night's sleep.

When up on the roof, with a house-shaking thud
A creature had landed, and sniffed for our blood.
A sword could be heard being dragged 'cross the shingles;
Then the chimney exploded, and in came King Kringle.

His silhouette stalked through the splintered debris
Of branches and cinders where'd once been our tree.
He righted an armchair (still quietly smoldering)
And sat down with three sacks he'd been up till now shouldering.

"A DARK INCANTATION," his hollow voice boomed
Like a sepulchral drum being banged in a tomb.
"A SACK OF GIFTS PRESENT, A SACK OF GIFTS PAST,
A SACK OF GIFTS TAKEN (BUT OFTEN BROUGHT BACK).
"

"Excuse me," I said, crawling out from the rubble,
"The gift that I'd like, if it's not too much trouble:
Please don't kill my children. Please don't kill my wife.
We'd rather you left and spared everyone's life."

He emptied a sack and adjusted his helm.
"THIS FIRST SACK OF GIFTS IS UNKNOWN TO THIS REALM:
THE NEMESIS CURSE, THE WHISPER OF DREAD,
THE MOONLIGHT TIARA, AND MUCH MORE,
" he said.

In the ensuing silence not a lone breath was drawn.
I coughed to help jog him. "Well, please do go on."
His gauntleted hand dumped sack two on our floor.
It was full of new items! Wait, I'd seen these before...

"SOME GIFTS I'VE IMPROVED, AND SOME I'VE DERANGED.
ALL THAT NEED CONCERN YOU IS THAT THEY HAVE CHANGED.
THE ORB OF CORROSION, ARCANE BOOTS, BLOODTHORN.
THESE AND MORE I HAVE ALTERED SINCE LAST THEY WERE WORN.
"

We looked through the items he'd spilled on the floor.
"These are lovely," I told him. "But you'd hinted there's more?"
"THE THIRD GIFT," he said as he grabbed the last sack,
"IS MY FAVORITE KIND... THE GIFT I TAKE BACK."

"Not Ring of Aquila! Please not Titan Sliver!"
"Not Penta-Edged Sword!" I sobbed with a quiver.
"I'M TAKING THEM ALL," he said with a laugh.
"AND QUICKENING CHARM AND GOOD OL' QUARTERSTAFF."

Two sacks were now empty; the third one was stuffed.
He grabbed them and back up the chimney he huffed.
He sprang to his bone sleigh and winked a goodbye.
Then flew from the roof and tore open the sky.

And we heard him exclaim, as he left the facilities—

"THE TORMENTOR AND ROSHAN SHALL HAVE NEW ABILITIES!"
Dota 2 - krAnk0r


After nearly a year of coordination and production, the multi-week, arena-sized monster that is The International 2023 has come to an exciting close. We've locked up Climate Pledge Arena, we've all seen enough of Spirit Breaker, and we've just shipped Gameplay Update 7.34e. Time for the Dota team to settle down for a long winter's nap, and...

But hark! What's that sound in the festive distance? No, that jingling of sleigh bells you hear isn't early onset tinnitus. It's the magical year-end event we call Frostivus — looming large on the December calendar, and arriving with a sack stuffed to bursting with new features, new cosmetics, and some surprises.

"...and the Arcanas?" little Timmy asks hopefully, holding up his tiny Dickensian gruel bowl. Phew, this is awkward. No, Timmy, not yet. All cards on the table, the event surrounding the Arcanas this year has gained a few more moving parts than we initially planned. Enough that we haven't finished everything yet, and won't this year, but we're looking forward to releasing it in the next few months. And that's not even getting into all the other updates we've got planned, like...

Hark again! We almost said too much. Suffice it to say, with TI2023 safely in the books, we've got a ton of stuff our Frostivus elves are furiously polishing to get ready for the new year.

Until then: Merry Imminent Frostivus, everyone!
Dota 2 - krAnk0r

Congratulations to Team Spirit, Grand Champions at The International 2023 and just the second team ever to claim the Aegis twice. This fearsome squad dropped only two games the entire tournament — finishing with a decisive 3-0 performance in the Grand Finals to secure their spot as the best Dota team in the world.

The Road to The International - Group Stage
The Road to The International began with a dominating 8-0 showing from Spirit, as they racked up 2-0 series wins over 9pandas, SMG, Entity, and Evil Geniuses in the Group Stage. The seeding round would be no different, as Team Spirit endured some early pickoffs from Shopify Rebellion in game one before marching away with another 2-0 series victory on their way to the Playoffs.

The Road to The International - Playoffs
There, they faced their first major test of the tournament, as Virtus.pro snatched a quick victory in game one to force Spirit onto their heels for a change. The following match was a bloody affair in which Spirit built and lost a sizeable lead before reclaiming momentum to force a game three. VP managed to keep the rubber match close for 30 minutes, despite never earning a lead, but after that Spirit took control — choking out VP and sealing the series with a late-game team wipe to earn some well-deserved rest before taking their run to the main stage at Climate Pledge Arena.

The International
Team Spirit's first opponent on the main stage was the consistently-strong Team Liquid, who were looking to make their own deep run to the finals to erase a heartbreaking stretch of second-place results. Team Spirit harried Liquid's supports and bullied their cores in a game-one stomp, but Liquid fought back with a spectacular showing to take game two. Liquid then managed to scratch out a small lead by the middle of game three, but Spirit overcame a kill deficit to build their own insurmountable lead, taking the deciding match to set the stage for a clash with powerhouse LGD Gaming — an intimidating lineup that had only dropped a single match of their own at that point in play.

Game one was a 76-minute brawl. LGD was aggressive early, but Team Spirit held firm before starting to take control. LGD kept clawing back, but Spirit skewered their chances, handing LGD their first loss on the main stage. Game two was Spirit's from the outset, as they steadily built an advantage and forced a tap-out from LGD. After a disappointing showing in Singapore in 2022, Team Spirit showed they'd regained top form as they stormed into the Grand Finals.

Their opponents: the dangerous Gaimin Gladiators, the squad that swept this year's Major tournaments and whose in-your-face early-game tactics had already shattered the hopes of so many lower bracket teams.

Unfortunately for Gaimin and their fans, Team Spirit had their own plans to make short work of their foes — they ran away with a relatively quick game one, building a huge gold and kill lead that left no avenue for comeback by GG. Game two proved a more back-and-forth contest, with Gaimin Gladiators earning a few small leads before Team Spirit broke through to completely dominate the late game and take a commanding 2-0 series lead.

Not about to go down without a fight, Gaimin Gladiators managed to take hold of game three early. By 30 minutes, even Dota+ thought GG had a 95% chance to force a game four... but Team Spirit's movement, vision, and team coordination seized that 5% chance and turned it into a stunning comeback, bulldozing GG 3-0 in the Grand Finals to secure their second Aegis in three years and welcome their mid-laner Larl to the champions club. Through both incredible individual talent and stellar team play, Team Spirit cemented their place in Dota 2 history as the last team standing at The International 2023.

As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions:

2023 - Team Spirit
  • Illia "Yatoro雨" Muliarchuk
  • Denis "Larl" Sigitov
  • Magomed "Collapse" Khalilov
  • Myroslav "Mira" Kolpakov
  • Yaroslav "Miposhka" Naidenov

Looking Back
If you missed any of the tournament, or just want to relive the incredible moments and plays, head over to the Dota 2 YouTube channel, where you can find replays of the entire tournament, including broadcast content from between the games. You can also find a stash of photos from the event over on the Dota 2 Instagram and Dota 2 flickr.

We would like to thank all of the players, talent, and everyone in the Dota community for helping bring this celebration to life. The International is the crowning moment of the competitive season, and without everyone’s support, none of this would be possible. We hope you enjoyed this year’s tournament as much as we did.

Celebrate the Champions
Special Champion edition sticker capsules are now available for purchase for Team Spirit. Each capsule contains one sticker featuring Yatoro雨, Larl, Collapse, Mira, Miposhka, or Team Spirit. 50% of all sales goes directly to Team Spirit.

The International Compendium
Still have some challenges to complete and rewards to claim in The International 2023 Compendium? Don't panic. You've got two more weeks to hit your goals before the Compendium wraps up on November 16. Pull out some of your favorite new TI strats and you'll have things locked up in no time.
...

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