2016 年 9 月 28 日
Dota 2 - Valve
- Fixed a crash when leaving hero showcase view.
- Fixed the interaction of Rubick's Spell Steal with Aghanim's Scepter, Vengeful Spirit's Swap and Arc Warden's Tempest Double.
2016 年 9 月 20 日
Dota 2 - Valve
- Fixed a few remaining low-end performance issues.
- Fixed performance degrading over multiple games in the same session.
- Fixed flying heroes being able to leave the intended play area by using directional move orders.
- Fixed a recently introduced crash on exit from some custom games.
2016 年 9 月 19 日
Dota 2 - Valve
- Reworked tree selection hitboxes.
- Phantom Assassin's Stifling Dagger no longer counts against Phantom Strike.
- Added Wings Gaming to the Shopkeeper's Aegis of Champions.

Post Game screen changes:
- Post Game screen now shows after Local Bot Matches.
- Added a column for Permanent Buffs. This currently tracks Pudge’s Flesh Heap, Legion Commander’s Duel Damage, Silencer’s Intelligence Stolen, Consumed Moon Shard and Consumed Aghanim’s Scepter.
- Fixed changing heroes with the comparison slider mid-way not showing the correct values.
- Comparison slider now changes KDA and Hero Level.
- Fixed level up graph for Arc Warden.
- Fixed hero level graph for time before the horn.
- Improved hero model loading.
- Fixed “leave match” button not showing up.
- Open the hero comparison mode by default in 1v1 mode.
- Improved display of team logos.
2016 年 9 月 14 日
Dota 2 - Valve
* Improved low end performance when rendering glow effects
2016 年 9 月 13 日
Dota 2 - Valve
- Fixed a performance problem with some particles, including Tinker's March of the Machines, which would gradually degrade frame rate.
- Fixed a bug where creep and neutrals would spawn slightly later than expected in longer matches.
2016 年 9 月 12 日
Dota 2 - Valve
- Fixed Luna's Glaives appearing in fog of war.
- Fixed Rubick stealing Midnight Pulse after previously stealing Black Hole.
- Improved performance on the Game End screen on low frame-rate systems.
Dota 2 - Valve
- Improved performance on low frame rate systems.
Dota 2 - Valve
- Optimized network processing to improve performance on low framerate systems.
Dota 2 - Valve
- Queued orders for a hero are now cleared if they're behind a channelled ability that is interrupted.
- Improved FoW testing for attack and spell projectiles.
Dota 2 - Valve
6.88d:

* Flux slow reduced from 35/40/45/50% to 20/30/40/50%
* Tempest Double now gives a 140 Gold/XP bounty when killed
* Faceless Void base damage reduced by 4
* Disruption cooldown increased from 25/22/19/16 to 27/24/21/18
...

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