Don't Starve - Klei-JoeW
Hey everyone!

The big Bug Fixes and Quality of Life update is now live!

A big thank you to all the players who checked out the beta, reported bugs, and provided feedback and suggestions.

The list of changes and bug fixes is gigantic! So here are some highlights.

Highlights:
  • Additions
    • New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
    • The Water Beefalo will now have adorable offspring! (SW).
    • New craftable: the Nightmarish Bird Whistle (HAM).
    • New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).

  • Utility / Interface Changes (ALL)
    • A new integrated backpack layout can now be enabled in settings.
    • The maximum number of save slots has been increased to 10.
    • A "don't show this again" check box has been added to the "mods enabled" warning screen. Check it if you don't want the warning to appear anymore!.
    • Background images will now be shown on the loading screen.
    • Items within a container (chests, etc) can now be used when crafting.
    • Now It's possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
    • Some actions can now be repeated by holding down the mouse buttons.
    • Decreases the volume of the WX-78's overcharge sound.

  • World Changes
    • The caves world generation has been changed to have fewer bridges that lead nowhere (ALL).
    • World jumping will no longer regenerate sub-worlds of other maps (SW, HAM).
      • E.g.: Perform a world jump (using the Teleportato) on Shipwrecked will not regenerate the caves and ruins, only the volcano.

  • Tweaks
    • Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
    • Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
    • Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish are now crock pot ingredients (ALL).
    • Bundle Wraps can now be used while sailing (SW, HAM).
    • The action key now prioritizes entering doors if the player is holding an item or is very close to the door (HAM).

  • New Mechanics
    • The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
    • Tree saplings and crops can now be dug up with a shovel (ALL).
    • Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
    • The Sea Yard can now repair the boat without the player being in it (SW, HAM).
    • Stone Slabs will regenerate their loot over time (HAM).
    • Trawl Net will collect a different set of items when used in Lily Ponds (HAM)
    • Items made from iron can now be smelted in the Smelter (HAM).

  • Creatures Changes
    • The Ancient Guardian fight has been redesigned (ALL).
    • Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
    • Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL)
    • Deerclops's attack area more accurately reflects the FX (RoG, SW, HAM).
    • Flup can now respawn correctly (SW).
    • Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
    • Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).

  • Bug Fixes
    • Fixed the game window icon not displaying correctly on Windows (ALL).
    • The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
    • Fixed Sealnado not considering whether walls are broken or not, in his vacuum attack (SW).
    • Fixed Krissures visually erupting forever (SW).
    • Sunken items can properly be retrieved with Trawl Net (SW, HAM).
    • Land shadow creatures will no longer reappear over water (SW, HAM).
    • Spider Monkeys will no longer infest a new tree on every world loading (HAM).
    • Shopkeepers will not get stuck on shop pedestals anymore (HAM).
    • Plants and structures will no longer spawn too close to water in Hamlet's world generation (HAM).
    • Queen Womant's loot will no longer get stuck on her throne (HAM).
    • Fixed world generation being affected on other worlds if the save slot was Hamlet compatible (HAM).
      • E.g.: Forest worlds generating without rivers dividing biomes.

And here is basically everything that has changed! Good luck trying to read all of it!

Full Patch Notes:

Additions
  • New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
  • Existing worlds where the Ancient Guardian is already dead will have a Seed of Ruin appearing somewhere in the ruins.
  • The Water Beefalo will now have adorable offspring! (SW).
  • New craftable: the Nightmarish Bird Whistle (HAM).
  • New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
  • Pherostone, Farm House, Petrifying Bones, Water Reeds and Palace's Watch Tower now have new map icons (HAM).

Changes
  • Non-gameplay Changes (ALL)
    • The mouse wheel can now be used to browse the mods in the mods screen.
    • Chest and Bundle Wrap UI have better quality now.
    • A new integrated backpack layout can now be enabled in settings.
    • Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
    • The maximum number of save slots has been increased to 10.
    • A "don't show this again" check box has been added to the "mods enabled" warning screen. Check it if you don't want the warning to appear anymore!
    • Background images will now be shown on the loading screen.

  • Gameplay Changes
    • World
      • Setting resources to "More" or "Lots" in the world customization no longer spawn them outside the biome they should spawn (ALL).
      • Hound and Crocodog waves will occur less frequently as the days go by (ALL).
      • The caves world generation has been changed to have fewer bridges that lead nowhere (ALL).
      • World hopping will not update mob attack wave timers with the time spent outside the world anymore (RoG, SW, HAM).
        • That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
      • World jumping will no longer regenerate sub-worlds of other maps (SW, HAM).
        • E.g.: Perform a world jump (using the Teleportato) on Shipwrecked will not regenerate the caves and ruins, only the volcano.
      • Mushrooms can be found in Cave Clefts (HAM).

    • Utility / Interface
      • Items can be stacked on the active item (ALL).
      • Some actions can now be repeated by holding down the mouse buttons (ALL).
      • Items within a container (chests, etc) can now be used when crafting (ALL).
      • Now It's possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click (ALL).
      • The dusk ambient light is brighter now (ALL).
      • All trees now have minimap icons for their burned and stump versions (ALL).
      • Some minor changes to the mods screen text positions/colors (ALL).
      • Many popups now support the menu cancel key to close them ("ESC" by default) (ALL).
      • The map border ornament will now match the world you are on (SW, HAM).
      • Items can now be retrieved from water at greater distances with the action key (SW, HAM).
      • The Root Trunk UI is now in the screen's center, like other chests (HAM).
      • Fighting during Aporkalypse will now play an Aporkalypse song, instead of a generic one (HAM).

    • Tweaks
      • Character-exclusive items crafted by Wigfrid, Wickerbottom and Woodlegs will no longer disappear when switching characters (ALL).
      • Added inspection lines for bee box stages (ALL).
      • Decreases the volume of the WX-78's overcharge sound (ALL).
      • Worm Holes, Catcoons, Electric Isosceles, End Well, Pew-matic Horn and Navigadget now accept any item (ALL).
      • Many structure's breaking sounds have been adjusted to match their materials (ALL).
      • Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
      • Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
      • Turfs can be stacked up to 20 now (ALL).
      • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
      • The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
      • Resurrecting using a Life Giving Amulet no longer spawns a skeleton (ALL).
      • Bundles can no longer be placed in the Teleportato container (ALL).
      • The Fryfocals fire rate has been lowered a bit, based on other weapons (ALL).
      • Lazy Explorer can no longer be spammed and has its own effects (ALL).
      • Splumonkey Pods will release all Splumonkeys when set on fire (ALL).
      • Companions (Chester, Packim Baggins, etc) will no longer be targeted by the force attack (ALL).
      • Houndius Shootius will no longer target others Houndius Shootius (ALL).
      • Traps will now stay where they are instead of being picked up when checked (ALL).
      • Players can now collect, pick up items, craft and load weapons while mounted on beefalos (ALL).
      • Lichen, Seaweed, Tubers and Blooming Tubers can be used to feed beefalos now (ALL).
      • Items can now be lit in inventory when riding a beefalo (ALL).
      • The Ancient Guardian's Pillars will be closer to the center of the arena now (ALL).
      • Trees can be chopped from a greater distance now, like in other DLCs (base/RoG).
      • Dragoon Egg now has a chance to drop obsidian (SW).
      • Mussel Beds now stack up to 10 (SW).
      • Decreased the collision radius of planted Mussel Sticks (SW).
      • Chest of the Depths, Steamer Trunk and Octopus Chest are no longer burnable (SW).
      • Rawling is no longer burnable and is now considered an unrecoverable item (SW).
      • The Slot Machine now only drains sanity on use (SW).
      • The Sea Worther now floats (SW, HAM).
      • Sea Chest has a new placement animation (SW, HAM).
      • Strong winds will no longer pick up flowers (SW, HAM).
      • Bundle Wraps can now be used while sailing (SW, HAM).
      • Deployables can now be placed from a tiny distance (SW, HAM).
      • Some staffs can now cast on land while the player is sailing (SW, HAM).
      • Eating Dried Jellyfish now restores sanity and more hunger (SW, HAM).
      • Dried Seaweed now restores sanity and dries faster (SW, HAM).
      • The effects given by consuming the Tropical Bouillabaisse now last longer (SW, HAM).
      • Periodic attacks on Fish Farms have been changed to an attack chance when fishes are collected (SW, HAM).
      • Added distance to the placement of wood fences and gates, like walls (SW, HAM).
      • The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
      • Neon Quattro and Tropical Bouillabaisse will lower the player's temperature by more points than before (SW, HAM).
      • When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
      • Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
      • Hippopotamoose Antlers can now be stacked (HAM).
      • Waves now collide with Lily Pads (HAM).
      • Claw Palm Sapling is now an item instead of a structure (HAM).
      • Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
      • Mant Mask durability is now consumed by wearing it, like the Mant Suit (HAM).
      • Lamp Post will not turn off when placed in caves (HAM).
      • The Glommer's Flower can no longer be stored in the Root Trunk (HAM).
      • Sprinkler Pipes don't block placement anymore (HAM).
      • Unrecoverable items can no longer be stored in the Root Trunk (HAM).
      • Fountain of Youth's water generation time is now affected by long time passes (sleeping, coming back from another world) (HAM).
      • Leaving and entering the world no longer cancels Vampire Bats' attacks (HAM).
      • Beefalos gain more health by eating foods that restore health (HAM).
      • Cork Bowl Canoe now unequips its items when picked up (HAM).
      • Hamlet's Parrot now drops Azure Feather, to better match its color (HAM).
      • The Large Iron Hulk can no longer be teleported to interiors (HAM).
      • The action key now prioritizes entering doors if the player is holding an item or is very close to the door (HAM).
      • Cut Grass is now green in Hamlet (HAM).
      • My City Hall will no longer be locked during the night (HAM).

    • New Mechanics
      • The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
      • Tree saplings and crops can now be dug up with a shovel (ALL).
      • An animation used when setting things on fire with the torch and lighter has been added (ALL).
      • Non-Endothermic Campfires and Fire Pits will now drop a charcoal when the fire goes out, if it was fueled to the max stage (ALL).
      • Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
      • Krissures can now be removed using coconades explosion (SW).
      • Yaarctopus accepts a new recipe and has new common loot (SW).
      • The Volcanic and Ancient crafting tabs will be both available when using the Brain of Thought hat on non-Hamlet compatible saves (SW).
      • The Tar Extractor will pile up the produced tars if the player is away (SW).
      • Map-exclusive recipes are now learned when crafted and thus available for crafting on other maps (SW, HAM).
      • The Sea Yard can now repair the boat without the player being in it (SW, HAM).
      • The Tar Lamp can now be refilled with tar (SW, HAM).
      • The action key can now be used to collect fish from Fish Farms (SW, HAM).
      • The Living Artifact is now able to break Obsidian Rocks and Dragoon's Dens with its special attack (HAM).
      • Cloth's Blueprint and Bamboo have been added to Smashing Pot loot (HAM).
      • Particulate Purifier now prevents the Hay Fever (HAM).
      • Stone Slabs will regenerate their loot over time (HAM).
        • Older worlds will have their Stone Slabs restocked.
      • Shears can now be used to efficiently hack bamboo and vines (HAM).
      • Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
      • Items made from iron can now be smelted in the Smelter (HAM).
      • Dark Tatters can now be used to efficiently refuel the Vortex Cloak (HAM).
      • Oincs now drop in their higher value versions, when possible (HAM).
      • Wilba will now drown when transforming into Werewilba while on a boat (HAM).
      • The gas mask now applies a special voice effect (HAM).
      • The action key can now be used to collect alloy from smelters (HAM).
      • Gnat Mounds now have a chance to drop Nitre (HAM).
      • Ball Pein Hammer can now remove gems from Ancient Statues (HAM).

    • New Crock Pot Ingredients
      • Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish.

    • The following items have had their stats changed:
      • Pick/Axe: has more uses, does more damage (ALL).
      • Thulecite Club: has more uses (ALL).
      • Star Caller's Staff: the Dwarf Star stays longer (ALL).
      • Insulated Pack and Sea Sack: has more slots, are no longer burnable (RoG, SW, HAM).
      • Tar Suit: lasts longer, can be repaired with tar (SW).
      • Windbreaker: increased water resistance (SW).
      • Quackering Ram: more uses, less damage, added cooldown (SW, HAM).
      • Snakeskin Jacket: increased water resistance (SW, HAM).
      • Fancy Helmet and Tin Suit: increased defense, decreased movement penalty (HAM).
      • Weevole Mantle: increased defense, added water resistance (HAM).
      • Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
      • Bramble Husk: increased defense, increased durability (HAM).
      • Thunderhat: lightning strikes consume less durability (HAM).

    • Crafting Recipes Changes
      • Changed the position of the Bundle Wrap crafting recipe to be near the top (ALL).
      • Insulated Pack, Bat Bat, Marble Suit, Potted Ferns, Thunderhat and Cat Cap cost less resources now (ALL).
      • Rabbit earmuffs no longer need a Science Machine to prototype (ALL).
      • Tar Extractor and Sea Yard now require the Alchemy Engine to prototype (SW).
      • Boat Torch can be crafted in Hamlet (HAM).
      • The pig shop Swinesbury Mineral Exchange now has a more expensive crafting recipe (HAM).

    • These items/structures now drop items when hammered/deconstructed
      • Spiderhat, Palace's Watch Tower, Swinesbury Academy, Farm House, Quarry Lodgings, Mandrake Hill and Intricate Topiary.

    • Creatures Changes
      • The Ancient Guardian fight has been redesigned (ALL).
      • Batilisks now drop Batilisk Wings more frequently (ALL).
      • Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
      • Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL).
      • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources (ALL).
      • Mobs that accept food will no longer accept food they cannot eat (ALL).
      • Shadow Splumonkeys will no longer throw manure (ALL).
      • Homeless frogs will sleep at night now (ALL).
      • Shadow Hands (the campfire stealing hands) no longer trigger spider creep (ALL).
      • Krampus will no longer steal backpacks and will not try to follow the player in water (ALL).
      • Shadow Creatures will no longer be affected and activate spider webs (ALL).
      • Mounted Beefalos will no longer gain speed when on roads (ALL).
      • Deerclops's attack area more accurately reflects the FX (RoG, SW, HAM).
      • Dragoons now drop Dragoon Hearts more frequently (SW).
      • Dragoons now drop more Monster Meat (SW).
      • The Fire Packim Baggims will no longer attack monster characters, like Webber (SW).
      • Packim Baggims will not trigger spider webs and will not be slowed by them (SW).
      • Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
      • Snakes and Flup can now be trapped (SW, HAM).
      • Bees and mosquitos can now chase their target across water. Also, flying insects can be dropped over water without sinking (SW, HAM).
      • Adult and teen Doydoys will now float when dropped over water (SW, HAM).
      • Wind will no longer affect the speed of Shadow Creatures, Ghosts and the BFB (SW, HAM).
      • Nightmare creatures, Ghosts and companions no longer trigger traps in Hamlet ruins (HAM).
      • Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
      • City pigmans now walk home during the dusk, instead of running (HAM).
      • The Worker pigman will no longer spawn to repair player built structures (HAM).
      • Bees and butterflies are now affected by the Bug B'Gone's poison cloud (HAM).
      • Piko will now drop the item it has picked up, when caught in a trap (HAM).
      • Pigman Mayor now has his own unique name (HAM).
      • Peagawk will now run away from Poison Dartfrogs (HAM).

    • Now Floats (SW, HAM)
      • Wood Fence, Wood Gate, Mini Sign and Feather Pencil.
      • Ice, crops seeds, Jungle Tree Seed, Mant Suit and Tin Suit.
      • Tar Lamp and Regal Scepter.

    • Hamlet's Economy Changes (HAM)
      • Platapine Quills are now tradable with the Collector Pigman.
      • Hippopotamoose Antlers are now tradable with the Hunter Pigman.
      • The Trawl Net Blueprint can now be purchased in the Tinkerer's Tower.
      • Sewing Kits can now be purchased in the Sow's Ear Hat Shop.
      • Ice staff, Red staff, Chill amulet, Glow Berry and Down Feather had their price reduced in Hamlet shops. Gears and Halberd had their price increased.
      • The worker pigman now accepts more than one item per day.

    • Hamlet's Interior Changes (HAM)
      • Resurrectors inside interiors will now remove the maximum health penalty after the interior is destroyed.
      • Destroying a structure with an interior (Slanty Shanty, Pig Shops) now destroys all rooms and structures, dropping the resulting loot and the items that were inside them.
      • Destroying a room now only destroys extra rooms not connected to the main entrance, and will also destroy structures and drop the resulting loot and the items that were inside the extra rooms.
      • These changes will help the performance of long running worlds, but will not affect existing worlds.
      • This will also avoid losing non-recoverable items, but be aware that not all things will be retrieved (like some plantable structures), so prefer to remove everything manually.

Bug Fixes
  • Hamlet Interiors Fixes (HAM)
    • Fixed hurricane storms resetting after entering and exiting an interior.
    • Resurrect between interiors and exteriors now works correctly. For example: dying in Hamlet and resurrecting inside an interior in Shipwrecked.
    • Fixed Portable Crock Pot and Smelter's light always on when in an interior.
    • Fixed a crash related to burnt Crock Pots in interiors.
    • Fixed a crash related to building interior doors with the action key (space bar by default).
    • All interior crafts can now be correctly positioned with the action key.
    • Hedges, fences and sandbags will no longer be visually angled wrongly when leaving an interior.
    • It is no longer possible to place deployables inside interior walls.
    • Prevents loot from getting stuck inside interior walls.
    • Flowers can no longer be planted in water and interiors.
    • Spawners placed inside interiors will spawn their mobs correctly if the player is outside.
    • Fixed Royal Guards (called by the Shopkeeper or Wilba) not appearing if the player exits the interior quickly.
    • The Lazy Explorer can no longer be used to teleport outside of interior walls.
    • Fixed Pog getting his feral appearance after leaving interiors.
    • Fixed Poison FX disappearing on some mobs after exiting interiors.
    • Fixed a crash with Wood Gates built in interiors.
    • Fixed being able to get stuck inside an interior by using a Deconstruction Staff on the door or breaking it by placing something too close to it.
    • Fixed structures not saving their interior if they are burning when saved.
    • Fixed caves/ruins earthquake debris falling inside interiors.
    • Fixed Shipwecked's world edge fog disappearing when the player entered an interior.
    • Fixed Mant warriors and Magiluminescence emitting light when in interiors when they shouldn't.
    • Fixed Telelocator Focus being able to be placed too close to interior walls.
    • Fixed aquatic followers following the player into interiors.
    • Fixed Sandbags and walls blocking passage when broken and in interiors.
    • Fixed the player walking awkwardly when trying to enter a door in interiors.
    • Fixed hurricane storms resetting after entering and exiting an interior.

  • Iron Hulk Pieces Fixes (HAM)
    • They will no longer attempt to use the jump attack if their target is in water.
    • Fixed the light staying on sometimes when they deactivate.
    • They will now look in the direction they will fire their laser attack.
    • Fixed being able to teleport them to interiors.

  • Destroyed City Structures Fixes (HAM)
    • Will have their correct inspection lines.
    • They will not get an invalid name after reloading the world (or just exist in the case of Topiaries) and didn't become invisible after the second world reload.

  • Tamed Beefalo Fixes
    • Fixed many actions that made the character invisible and frozen (ALL).
    • Weather pain and Lazy Explorer cast animations will no longer use beefalo's attack animation (ALL).
    • Prevents the player from remounting right after being thrown away (ALL).
    • The player will perform the sneeze, poison and cold animations properly (ALL).
    • The height of the player's quotes is adjusted with its height (ALL).
    • Meele attacks no longer use the equipped weapon (durability and damage) (ALL).
    • Fixed armor effects activating even if the attack hits a mounted beefalo (ALL).
    • Fixed being able to use the bug net while riding them (ALL).
    • Fixed mounted beefalo being affected by character's damage modifiers (ALL).
    • Fixed not being able to feed beefalos with twigs (Base).
    • Fixed a crash with Wilba transforming into Werewilba when mounted on a beefalo (HAM).

  • Mini Sign Fixes
    • The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
    • Can now be only drawn with nearby items, as intended (ALL).
    • Can no longer be placed on water (SW, HAM).
    • Will no longer draw the utility "shelf_slot" entity (HAM).

  • Lazy Forager Fixes
    • Has its own visual effects (ALL).
    • Items taken from a stack will visually come from the stack and not from a random position on screen (ALL).
    • Can no longer pick up sunken relics and stuck them in the player's inventory (HAM).

  • Bundle Wrap Fixes
    • Improved animation timing, added sounds and effects (ALL).
    • Does not allow irreplaceable items to be packaged (ALL).
    • Fixed the position in which the items come/go from the container on the screen (ALL).
    • Items will no longer fly away from the bundle when you open it (ALL).
    • It now has its own wrapping animation (ALL).
    • Can now be unwrapped when on ground (SW, HAM).
    • Floating bundles and wax paper on non-Hamlet saves will no longer be invisible (SW).

  • Fryfocals Fixes
    • The projectile will come out of the glasses when using it mounted on a beefalo (ALL).
    • Shock damage caused by using it while wet will no longer be doubled (ALL).
    • Will use the correct attack animation while sailing (SW, HAM).

  • Wood Fences/Gates Fixes
    • Improved positioning preview accuracy (ALL).
    • Added the missing texts for opening, closing and placing (ALL).
    • Will not have their drops doubled after being broken by charged obsidian tools (SW).
    • Can no longer be placed in water in non-Hamlet worlds (SW).

  • Telebrella Fixes
    • On the last use, it will only disappear after the teleportation animation ends (ALL).
    • Fixed player bloom and shadow in teleport animation (ALL).
    • The boat will not visually disappear on teleport anymore while on a boat (SW, HAM).

  • Trees Fixes
    • Tree seeds, after being set on fire and extinguished will no longer be automatically planted (ALL).
    • Fixed Birchnut Trees dropping an extra acorn on the wrong side (RoG, SW, HAM).
    • Birchnut and tea tree stumps will no longer become non-flammable when the player moves away from them (RoG, HAM).
    • Vipers will drop from Cocooned trees, instead of normal snakes, when the tree is set on fire (HAM).
    • When cutting down or burning down Piko's tree, he will now try to find another home (HAM).
    • Fixed the medium Rainforest Tree not showing a piece of the trunk when chopped (HAM).

  • Adventure Mode Fixes
    • Fixed waves appearing in the "Epilogue: Checkmate" chapter, instead of void (ALL).
    • Fixed Palm Trees spawning in the "King of Winter" chapter (SW, HAM).
    • Fixed excessive amounts of Clockworks in the "Darkness" chapter (SW, HAM).
    • Fixed the world generation animation not being the forest (SW, HAM).

  • Tuber Tree fixes (HAM)
    • The bloom will remain after save-load if any tubes have already been collected.
    • The amount of tubes will be visually applied after the save-load.
    • Fixed some crashes with stumps and burnt trees trying to bloom.
    • Can now be collected after save-load if any tubes have already been collected.
    • Now swings normally after being hit.
    • Fixed the bloom not ending at the end of the lush season in some cases.

  • Localization and Typo Fixes
    • Minor corrections to the Chinese translation (ALL).
    • Fixed Maxwell's name, when sitting on the Throne, not using translations (ALL).
    • Fixed a bunch of typos in quotes and recipe descriptions (ALL).
    • Fixed the cave Rope using quotes for the closed BFB cave Rope (ALL).
    • Fixed some missing world customization texts (ALL).
    • Fish shoals now use their own inspection lines (SW).
    • Fixed some missing inspection lines in SW compatible worlds (SW).
    • Fixed Elephant cactus planting verb appearing as "ACTION" (SW).
    • Portable Crock Pot now uses the "Place" deploy verb, instead of "Plant" (SW, HAM).
    • Each Lawn Decoration now uses its own name (HAM).
    • Fixed Wilba not using female pronouns in dialogs (HAM).
    • Fixed Wormwood missing quote for Swinesbury Academy (HAM).
    • Fixed the Living Artifact's "Charge" action text not being translated (HAM).
    • Fixed Webber's inspection lines for Vortex Cloak and Dark Tatters inverted. (HAM).
    • Fixed a wrong compatibility text on the mods screen (HAM).

    Oh, we reached the limit
Don't Starve - Klei-JoeW

Quality of Life Update
The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
  • Base: the vanilla game, no DLCs.
  • RoG: Reign of Giants.
  • SW: Shipwrecked.
  • HAM: Hamlet.
  • ALL: all of the above.
Additions:
  • New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
    • Existing worlds where the Ancient Guardian is already dead will have a Seed of Ruin appearing somewhere in the ruins.
  • The Water Beefalo will now have adorable offspring! (SW).
  • New craftable: the Nightmarish Bird Whistle (HAM).
  • New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
Changes:
  • Non-gameplay changes (ALL):
    • The mouse wheel can now be used to browse the mods in the mods screen.
    • Chest and Bundle Wrap UI have better quality now.
    • A new integrated backpack layout can now be enabled in settings.
    • Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
    • The maximum number of save slots has been increased to 10.
    • A "don't show this again" check box has been added to the “mods enabled” warning screen. Check it if you don't want the warning to appear anymore!
    • Background images will now be shown on the loading screen.
  • Gameplay changes:
    • World (ALL):
      • Setting resources to “More” or “Lots” in the world customization no longer spawn them outside the biome they should spawn.
      • Hound and Crocodog waves will occur less frequently as the days go by.
      • World hopping will not update mob attack wave timers with the time spent outside the world anymore.
        • That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
      • The caves world generation has been changed to have fewer bridges that lead nowhere.
    • Utility / Interface (ALL):
      • Items can be stacked on the active item.
      • Items within a container (chests, etc) can now be used when crafting.
      • Now It’s possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
      • The dusk ambient light is brighter now.
      • All trees now have minimap icons for their burned and stump versions.
    • Tweaks:
      • Character-exclusive items crafted by Wigfrid, Wickerbottom and Woodlegs will no longer disappear when switching characters (ALL).
      • Decreases the volume of the WX-78's overcharge sound (ALL).
      • Worm Holes, Catcoons, Electric Isosceles, End Well, Pew-matic Horn and Navigadget now accept any item (ALL).
      • Many structure’s breaking sounds have been adjusted to match their materials (ALL).
      • Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
      • Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
      • Turfs can be stacked up to 20 now (ALL).
      • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
      • The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
      • Dragoon Egg now has a chance to drop obsidian (SW).
      • Rawling is no longer burnable and is now considered an unrecoverable item (SW).
      • The Slot Machine now only drains sanity on use (SW).
      • The Sea Worther now floats (SW, HAM).
      • Sea Chest has a new placement animation (SW, HAM).
      • Strong winds will no longer pick up flowers (SW, HAM).
      • The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
      • When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
      • Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
      • Hippopotamoose Antlers can now be stacked (HAM).
      • Waves now collide with Lily Pads (HAM).
      • Claw Palm Sapling is now an item instead of a structure (HAM).
      • Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
      • Mant Mask durability is now consumed by wearing it, like the Mant Suit (HAM).
      • Lamp Post will not turn off when placed in caves (HAM).
      • The Glommer's Flower can no longer be stored in the Root Trunk (HAM).
    • New Mechanics:
      • The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
      • Tree saplings and crops can now be dug up with a shovel (ALL).
      • An animation used when setting things on fire with the torch and lighter has been added (ALL).
      • Non-Endothermic Campfires and Fire Pits will now drop a charcoal when the fire goes out, if it was fueled to the max stage (ALL).
      • Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
      • Krissures can now be removed using coconades explosion (SW).
      • Yaarctopus accepts a new recipe and has new common loot (SW).
      • The Sea Yard can now repair the boat without the player being in it (SW, HAM).
      • The Tar Extractor will pile up the produced tars if the player is away (SW).
      • The Tar Lamp can now be refilled with tar (SW, HAM).
      • The Living Artifact is now able to break Obsidian Rocks and Dragoon's Dens with its special attack (HAM).
      • Cloth's Blueprint and Bamboo have been added to Smashing Pot loot (HAM).
      • Particulate Purifier now prevents the Hay Fever (HAM).
      • Stone Slabs will regenerate their loot over time (HAM).
        • Older worlds will have their Stone Slabs restocked.
      • Shears can now be used to efficiently hack bamboo and vines (HAM).
      • Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
      • Items made from iron can now be smelted in the Smelter (HAM).
      • Dark Tatters can now be used to efficiently refuel the Vortex Cloak (HAM).
      • Oincs now drop in their higher value versions, when possible (HAM).
      • Wilba will now drown when transforming into Werewilba while on a boat (HAM).
  • New Crock Pot ingredients:
    • Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish.
  • The following items have had their stats changed:
    • Pick/Axe: has more uses, does more damage (ALL).
    • Thulecite Club: has more uses (ALL).
    • Star Caller's Staff: the Dwarf Star stays longer (ALL).
    • Insulated Pack and Sea Sack: has more slots, are no longer burnable (RoG, SW, HAM).
    • Tar Suit: lasts longer, can be repaired with tar (SW).
    • Windbreaker: increased water resistance (SW).
    • Quackering Ram: more uses, less damage, added cooldown (SW, HAM).
    • Snakeskin Jacket: increased water resistance (SW, HAM).
    • Fancy Helmet and Tin Suit: increased defense, decreased movement penalty (HAM).
    • Weevole Mantle: increased defense, added water resistance (HAM).
    • Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
    • Bramble Husk: increased defense, increased durability (HAM).
    • Thunderhat: lightning strikes consume less durability (HAM).
  • Crafting recipes changes:
    • Changed the position of the Bundle Wrap crafting recipe to be near the top (ALL).
    • Insulated Pack, Bat Bat, Marble Suit, Potted Ferns, Thunderhat and Cat Cap cost less resources now (ALL).
    • Rabbit earmuffs no longer need a Science Machine to prototype (ALL).
    • Tar Extractor and Sea Yard now require the Alchemy Engine to prototype (SW).
    • Boat Torch can be crafted in Hamlet (HAM).
  • These items/structures now drop items when hammered/deconstructed:
    • Spiderhat, Palace's Watch Tower, Swinesbury Academy, Farm House, Quarry Lodgings, Mandrake Hill and Intricate Topiary.
  • Creatures changes:
    • The Ancient Guardian fight has been redesigned (ALL).
    • Batilisks now drop Batilisk Wings more frequently (ALL).
    • Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
    • Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL).
    • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources (ALL).
    • Shadow Hands (the campfire stealing hands) no longer trigger spider creep (ALL).
    • Deerclops’s attack area more accurately reflects the FX (RoG, SW, HAM).
    • Dragoons now drop Dragoon Hearts more frequently (SW).
    • Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
    • Snakes and Flup can now be trapped (SW, HAM).
    • Adult and teen Doydoys will now float when dropped over water (SW, HAM).
    • Nightmare creatures, Ghosts and companions no longer trigger traps in Hamlet ruins (HAM).
    • Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
    • City pigmans now walk home during the dusk, preventing them from getting stuck in walls (HAM).
    • The Worker pigman will no longer spawn to repair player built structures (HAM).
    • Bees and butterflies are now affected by the Bug B'Gone's poison cloud (HAM).
  • Hamlet's economy changes (HAM):
    • Platapine Quills are now tradable with the Collector Pigman.
    • Hippopotamoose Antlers are now tradable with the Hunter Pigman.
    • The Trawl Net Blueprint can now be purchased in the Tinkerer's Tower.
    • Sewing Kits can now be purchased in the Sow's Ear Hat Shop.
    • Ice staff, Red staff, Chill amulet, Glow Berry and Down Feather had their price reduced in Hamlet shops. Gears and Halberd had their price increased.
Bug Fixes:
  • Art fixes:
    • Fixed a misplaced bubble in some Quacken animations (SW).
    • Fixed Willow's missing dark eye circle when sailing (SW, HAM).
    • Fixed Wimpy Wolfgang face position when sailing (SW, HAM).
  • Fixed Abigail not despawning when hit by Wendy (ALL).
  • Fixed being able to use the bug net while riding a beefalo (ALL).
  • Fixed Beefalos losing aggro too quickly (ALL).
  • Fixed Splumonkey Pods shaking while burned (ALL).
  • Fixed plants playing the barren animation transition even though they are already playing the barren animation (ALL).
  • Fixed some missing world customization texts (ALL).
  • Fixed boomerang sometimes stopping in mid-air when dropped (ALL).
  • Fixed Water Beefalo walking over water (SW).
  • Fixed the Tiger Shark staying invincible in some cases (SW).
  • Fixed picking up mussels from the ground using the long animation (SW).
  • Fixed Wilbur, while running, showing the hand equipment in his tail when he shouldn't (SW).
  • Fixed Quackering Ram not breaking Coral Reefs that had the mineable part mined by it (SW).
  • Fixed Sandbag's placement grid when outside Shipwrecked (SW, HAM).
  • Fixed being able to place aquatic structures too close to each other (SW, HAM).
  • Fixed floating Abigail's Flower animation being frozen (SW, HAM).
  • Fixed physical attacks poisoning the player, despite doing damage to the boat (SW, HAM).
  • Fixed manure sometimes not visually floating correctly (SW, HAM).
  • Fixed traveling between worlds not dropping special items from backpacks (SW, HAM).
  • Fixed Werebeaver drowning animation not playing correctly (SW, HAM).
  • Fixed the Hay Fever overlay appearing immediately on the first Hay fever (HAM).
  • Fixed Webber's inspection lines for Vortex Cloak and Dark Tatters inverted. (HAM).
  • Fixed Sandbags and walls blocking passage when broken and in interiors (HAM).
  • Fixed Sandbags blocking passage when broken after save-load (HAM).
  • Fixed a wrong compatibility text on the mods screen (HAM).
  • Fixed the Key to the City crafting tab constantly disappearing when the item was in backpacks (HAM).
  • Fixed missing floating animation for "Pig Skin?" (HAM).
  • Fixed Gnats making their nest over water (HAM).
  • Fixed Vipers losing aggro on water targets (HAM).
  • Fixed the player walking awkwardly when trying to enter a door in interiors (HAM).
  • Fixed Hippopotamoose’s freeze effect not fitting their model (HAM).
  • Fixed an issue with irreplaceable items stored in the Root Trunk before the update dropping at world origin (HAM).
Notes for Modders:
  • A new function: RegisterInventoryItemAtlas is now available in the mod environment.
Don't Starve - Klei-JoeW

Hello everybody!

Surprise! We have a big bug fix update for you all.

This is pretty substantial, so we’re going to put this on a beta branch for you all to check out before we push it out to the live version.

Instructions for switching to beta versions on Steam can be found here.

We have set up a new bug tracker for Don’t Starve that can be found here.

Please check it out and let us know any issues that you run into.

The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
  • Base: the vanilla game, no DLCs.
  • RoG: Reign of Giants.
  • SW: Shipwrecked.
  • HAM: Hamlet.
  • ALL: all of the above

Changes
  • Added inspection lines for bee box stages (ALL).
  • The Fryfocals fire rate has been lowered a bit, based on other weapons (ALL).
  • Lazy Explorer can no longer be spammed and has its own effects (ALL).
  • Monkey houses will release all monkeys when set on fire (ALL).
  • Houndius Shootius will no longer target others Houndius Shootius (ALL).
  • Some minor changes to the mods screen text positions/colors (ALL).
  • Many popups now support the cancel key to close them (“ESC” by default) (ALL).
  • Players can now collect, pick up items, craft and load weapons while mounted on beefalos (ALL).
  • Deployables can now be placed from a tiny distance (SW, HAM).
  • Wood Fence, Wood Gate, Mini Sign and Feather Pencil now floats (SW, HAM).
  • The Volcanic and Ancient crafting tabs will be both available when using the Brain of Thought hat on non-Hamlet compatible saves (SW).
  • Map-exclusive recipes are now learned when prototyped and thus available for crafting on other maps (SW, HAM).
  • Some staffs can now cast on land while the player is sailing (SW, HAM).
  • Added distance to the placement of wood fences and gates, like walls (SW, HAM).
  • The Fire Packim Baggims will no longer attack monster characters, like Webber (SW).
  • Packim Baggims will not trigger spider webs and will not be slowed by them (SW).
  • The gas mask now applies a special voice effect (HAM).
  • The Root Trunk UI is now in the screen’s center, like other chests (HAM).
  • Sprinkler Pipes don't block placement anymore (HAM).
Bug Fixes
  • Minor corrections to the Chinese translation (ALL).
  • Fixes some craft tab popup’s alignments and an issue with the tabs layering (ALL).
  • Clicking "random" in character selection now no longer shows the random character (ALL).
  • The weather pain’s tornado now ignores spider webs while moving (RoG, SW, HAM).
  • The torch can set mobs on fire as intended now (Base, RoG).
  • Fixes not being able to feed beefalos with twigs (Base).
  • Deerclops will no longer spawn so early in winter (RoG).
  • Fireflies can no longer be captured during the day with the action key (Base, RoG).
  • Ground-shaking attacks (Bearger, Thumper, etc) will no longer damage the same mob multiple times (Base, RoG).
  • Fixes a crash caused by using weather pain or explosives on sunken relics, fireflies and others (RoG, SW, HAM).
  • Added Wee MacTusk missing loot and fixes a crash related to Navigadget (ALL).
  • Fixes a rare bug that caused Pig and Wildbore houses’s light to stay on during the day (ALL).
  • Hovering over entities with separate parts (fish farms, farms, wood gates, aporkalypse calendar) will apply the whitish effect to all parts (ALL).
  • Mobs that deal reflective damage when attacked (jellyfish, charged volt goat, etc) no longer do damage when attacked with ranged attacks (ice/fire staffs, fry goggles, etc) (RoG, SW, HAM).
  • Fixes an issue where the character's portrait was not loaded correctly, displaying Wilson, when using the ESC key to go back from the world details popup (RoG, SW, HAM).
  • The poop position when it is pooped by mobs (beefalo, koalefant, etc) will come out on the back of the mob now (ALL).
  • Fixes mobs getting heat from nearby things and starting to burn if it was previously extinguished (RoG, SW, HAM).
  • Character-exclusive structures will drop their loot when broken/deconstructed by another character (ALL).
  • Beeswax will now melt properly. (RoG, SW, HAM).
  • The farm placement view will now show its decorations and not just the soil (ALL).
  • Werepigs/wildbores will not revert to normal at day time if the cause of the transformation was not a full moon (ALL).
  • Mobs can now unfreeze by heat properly (ALL).
  • Fixes Moleworm being able to be picked up without being stunned in some situations (ALL).
  • Boomerangs caught mid-air (Eye Plant, Lazy Forager) will no longer act as if they were still in the thrown state (ALL).
  • Removes collision upon death for some mobs and prevents them from sliding over the ground on death animation (ALL).
  • Farm crops will no longer wither when protected by Ice Flingomatic (RoG, SW).
  • Many structures that spawn mobs, after being set on fire and extinguished, will spawn mobs again correctly (ALL).
  • Ghosts will no longer attempt to attack Mandrakes (ALL).
  • Ghosts will no longer deal damage while dying (ALL).
  • Fixes a crash related to ghosts (ALL).
  • Extinguishing explosives will interrupt their burning sound (ALL).
  • Foliage is no longer invisible (Base, RoG).
  • The following characters will no longer be invisible on Maxwell's throne: Woodie, Wagstaff, Wheeler, Webber and Wigfrid (ALL).
  • Thumper and Telipad now have their sounds when not used by Wagstaff (ALL).
  • Wes animations will not have a strange symbol in place of the hand (Base, RoG).
  • Unlearnable blueprints will no longer drop (ALL).
  • Crock Pot will now drop everything in its slots when destroyed (ALL).
  • Ice Flingomatic will no longer target Limpet Rocks endlessly (SW).
  • Flup can now respawn correctly (SW).
  • Woodlegs’s hat will no longer spawn treasures when repaired (SW).
  • Flowers can no longer be planted in water and interiors (SW, HAM).
  • Tropical Fan will no longer have the Luxury Fan texture while used on boats (SW, HAM).
  • The Luxury/Tropical Fan now has its sounds while used on boats (SW, HAM).
  • Swordfish will no longer chase its target forever (SW).
  • Doydoy will be able to eat cut grass and twigs as intended (SW, HAM).
  • Teen Doydoy will no longer grow when picked up in certain situations (SW, HAM).
  • Weather pain’s tornado no longer affects items in inventories, such as chopping coconuts (RoG, SW, HAM).
  • Shadow Hand will no longer be prevented from crossing the invisible water’s barrier on shipwrecked worlds (SW, HAM).
  • The in-water surfboard now drops its loot when broken/deconstructed (SW).
  • Poop thrown by Wilbur will no longer have a break effect when thrown into water (SW).
  • Wagstaff will have his special voice effect while sailing (SW, HAM).
  • Dropped fishes will no longer skip the kicking animation (SW, HAM).
  • Added missing dead animation and missing components for fish farm's fishes (SW, HAM).
  • Sealnado will no longer ignore the player if they are too close. (SW).
  • Sealnado will no longer collect irreplaceable items (SW).
  • Properly remove the boat and sail speed bonus when climbing the volcano (SW).
  • The Palm Treeguard's attack range and damage now scale correctly with their size (SW, HAM).
  • Fixed Boat Knight and Palm Treeguard ranged attack from causing a fake hurt sound and activating equipment, such as the vortex cloak (SW, HAM).
  • Volcano lava can no longer be removed with pitchfork (SW).
  • Fixed ambient sound from higher DLCs in lower DLCs. For example: turfs from HAM will have their ambient sounds when placed in SW or RoG maps. (SW, HAM).
  • Mob attacks on Fish Farms are no longer removed after save-load (SW, HAM).
  • Fish farm’s sign no longer overlap the boat (SW, HAM).
  • Properly removes character-unique speed modifiers on world jump (Wilbur debuff, WX-78 overcharge, etc) (SW, HAM).
  • Poison will be cured on world jumping (SW, HAM).
  • The Dragon Egg's impact marks are at ground level now, not showing over other things (SW, HAM).
  • Fruit Medley and Ratatouille can no longer be cooked with fish ingredients (SW, HAM).
  • Fixes the issue of "ghost" ice and hail, not being able to be picked up (SW, HAM).
  • Fixes a problem with Relics being stuck in inventory after loading in SW (HAM).
  • Meat/fish dropped in water will no longer trigger mobs spawn on world loading (SW).
  • Obsidian tools will not lose their charge on world loading (SW).
  • Fish shoals now have their own inspection lines (SW).
  • Fixes Krissure’s bloom only occurring on the first eruption (SW).
  • Tiger Shark jump attack will no longer break/cut things in the player's inventory (SW).
  • Sunken items can properly be retrieved with Trawl Net (SW, HAM).
  • Water Beefalo (Ox) will stop chasing its target if it enters the ocean (outside the mangrove biome) instead of trying to return to the herd and attack at the same time (SW).
  • Added some missing inspection lines in SW compatible worlds (SW).
  • Fixes Snake Den looking fully grown when it is actually withered or chopped down (SW, HAM).
  • Portable Crock Pot now uses the “Place” deploy verb, instead of "Plant" (SW, HAM).
  • The seaweed plant will no longer have a frozen animation when planted (SW).
  • Palm Treeguard and Floaty Boaty Knight attacks will no longer hit shadow creatures (SW, HAM).
  • Gobblers will no longer be able to hide in limpet rocks or coffee bushes (SW, HAM).
  • Flup and Sharkitten will not burn to ashes anymore (like items do). They now also have panicky behavior while burning (SW).
  • Raw Fish will drop cooked instead of turning to ash when a mob that drops it dies while burning (SW, HAM).
  • Flups will no longer be on the surface when you load a world near them (SW).
  • Decreases the occurrence of a rare bug that causes plants and trees to remain in a frozen wind blow animation. (SW, HAM).
  • Saplings now sways normally after being blown by the wind, rather than standing still (SW, HAM).
  • Ice Maker 3000 will not produce more ice than it should when off screen (SW, HAM).
  • Fixes Ice Maker 3000 going partially invisible when hammered. (SW, HAM).
  • Land shadow creatures will no longer reappear over water (SW, HAM).
  • Swimming Horror will no longer teleport to the same spot when hit in lily ponds (HAM).
  • City pigmans, pigmans and wildbores will not gift Wilba every time the game is loaded (HAM).
  • Attempting to load a Pew-Matic Horn that is already full will no longer corrupt the save after save-exit (HAM).
  • Fixes Pew-Matic Horn shoot animation playing in melee attacks if the weapon was never loaded after the save load (HAM).
  • Spider monkeys will no longer infest a new tree on every map load (HAM).
  • Crocodog’s raid world setting now works correctly in Hamlet-compatible saves (HAM).
  • Fixes an inconsistent shadow in Grabbing Vine idle (HAM).
  • Fixes Navigadget showing the last equipment in the unequipping animation (HAM).
  • Smelter will now drop everything in its slots when destroyed (HAM).
  • Fixes load issues with Nettle Plant’s production time (HAM).
  • Fixes some frozen Lotus Plant animations (HAM).
  • Hides some Slanty Shanty's build preview details (snow and boards) (HAM).
  • Corrects the position of one of the lawn decorations in a setpiece present in cities (HAM).
  • Fixes third arm in Werewilba form after some animations (HAM).
  • Each Lawn Decoration now has its own name (HAM).
  • Fixes mouse over selection for Lawn Decorations and Topiaries (HAM).
  • Fixes snow position for Lawn Decorations and Topiaries (HAM).
  • Fixes a crash related to the Root Trunk’s item storage entity being destroyed. (HAM).
  • Shop Keepers will not get stuck on shop pedestals anymore (HAM).
  • Vipers that fall from trees will target the tree shopper as intended (HAM).
  • Sprinkler Pipes don't block the Sprinkler mouse over after load anymore (HAM).
  • Pig Fiesta will no longer last forever after save-load. This fix will be applied to existing worlds as well. (HAM).
  • Pig Fiesta will end if a new aporkalypse begins (HAM).
  • The effects of hay fever will not take 200 days to disappear if the first aporkalypse happens in the lush season.
  • Temperate season will not always be the season at the end of the aporkalypse, which used to happen after save-load (HAM).
  • Things will no longer spawn too close to water in Hamlet’s world generation (HAM).
  • Glowfly will no longer cocoon near water, preventing Rabid Beetle from spawning in water (HAM).
  • Added missing animation on open Cork Chest (HAM).
  • When cutting down or burning down Piko's tree, he will now try to find another home (HAM).
  • Piko will no longer steal unrecoverable items, such as Lucy or teleportato parts (HAM).
  • Fixes Life Giving Amulet not showing up in the resurrection animation for Wilba (HAM).
  • Fixes the player getting pushed when dying in Hamlet compatible worlds (HAM).
  • Fixes an issue with Seaworthy or Skyworthy placed on volcano or in caves (HAM).
  • Werewilba will no longer make a shovel sound when digging something (HAM).
  • Feijoada can no longer be cooked without meat if one of the Bean Bugs is cooked (HAM).
  • Platapine and Poison Dartfrog will no longer become invisible when frozen (HAM).
  • Wormwood can no longer catch fire while using Living Artifact (HAM).
  • Wormwood will perform its special animations when fertilizing itself and crafting a living log while on a boat (HAM).
  • Eating Poison Dartfrog Legs or Tubers while wearing Seashell Suit or Horned Helmet now correctly poisons the player (HAM).
  • Fixes a crash caused by Firecrackers ignited inside containers (HAM).
  • Brambles will no longer spawn so close to water (HAM).
  • Fixes Wx-78’s overcharge sound not playing on Hamlet compatible worlds (HAM).
  • Setting Vampire Bats to "never" in world settings now prevents them from spawning in all situations (HAM).
  • Queen Womant’s loot will no longer get stuck on her throne (HAM).
  • Added missing lost relic’s textures when retrieved for "The Blue Sow" and "The Jeweled Truffle” (HAM).
  • Fixed a non-looping Reeds animation (HAM).
  • Pig City will now correctly give naughtiness points when killed (HAM).
  • Hamlet interiors fixes (HAM):
    • Fixes hurricane storms resetting after entering and exiting an interior (HAM).
    • Resurrect between interiors and exteriors now works correctly. For example: dying in Hamlet and resurrecting inside an interior in Shipwrecked. (HAM).
    • Fixes Portable Crock Pot and Smelter’s light always on when in an interior (HAM).
    • Fixes a crash related to burnt Crock Pots in interiors (HAM).
    • Fixes a crash related to building interior doors with the action key (space bar by default) (HAM).
    • All interior crafts can now be correctly positioned with the action key (HAM).
    • Hedges, fences and sandbags will no longer be visually angled wrongly when leaving an interior (HAM).
    • It is no longer possible to place deployables inside interior walls (HAM).
    • Prevents loot from getting stuck inside interior walls (HAM).
  • Iron Hulk pieces fixes (HAM):
    • They will no longer attempt to use the jump attack if their target is in water (HAM).
    • Fixes the light staying on sometimes when they deactivate (HAM).
    • They will now look in the direction they will fire their laser attack (HAM).
  • Destroyed city structures fixes (HAM):
    • Will have their correct inspection lines.
    • They will not get an invalid name after reloading the world (or just exist in the case of Topiaries) and didn't become invisible after the second world reload.
  • Tamed beefalo fixes:
    • Fixes many actions that made the character invisible and frozen (ALL).
    • Weather pain and Lazy Explorer cast animations will no longer use beefalo's attack animation (ALL).
    • Prevents the player from remounting right after being thrown away (ALL).
    • The player will perform the sneeze, poison and cold animations properly (ALL).
    • The height of the player's quotes is adjusted with its height (ALL).
    • Meele attacks no longer use the equipped weapon (durability and damage) (ALL).
  • Mini sign fixes:
    • The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
    • Will no longer draw the utility "shelf_slot" entity (HAM).
    • Can now be only drawn with nearby items, as intended (ALL).
    • Can no longer be placed on water (SW, HAM).
  • Lazy Forager fixes:
    • Can no longer pick up sunken relics and stuck them in the player's inventory (HAM).
    • Has its own visual effects (ALL).
    • Items taken from a stack will visually come from the stack and not from a random position on screen (ALL).
  • Bundle Wrap Fixes:
    • Can now be used while sailing (SW, HAM).
    • Improved animation timing, added sounds and effects (ALL).
    • Floating bundles and wax paper on non-Hamlet saves will no longer be invisible (SW).
    • Does not allow irreplaceable items to be packaged (ALL).
    • Can now be unwrapped when on ground (SW, HAM).
    • Fixes the position in which the items come/go from the container on the screen (ALL).
    • Items will no longer fly away from the bundle when you open it (ALL).
    • It now has its own wrapping animation (ALL).
  • Fryfocals fixes:
    • The projectile will come out of the glasses when using it mounted on a beefalo (ALL).
    • Shock damage caused by using it while wet will no longer be doubled (ALL).
    • Will use the correct attack animation while sailing (SW, HAM).
  • Wood fences/gates fixes:
    • Can no longer be placed in water in non-Hamlet worlds (SW).
    • Added the missing texts for opening, closing and placing (ALL).
    • Will not have their drops doubled after being broken by charged obsidian tools (SW).
    • Improved positioning preview accuracy (ALL).
  • Telebrella fixes:
    • On the last use, it will only disappear after the teleportation animation ends (ALL).
    • Fixes player bloom and shadow in teleport animation (ALL).
    • The boat will not visually disappear on teleport anymore while on a boat (SW, HAM).
  • Trees fixes:
    • Tree seeds, after being set on fire and extinguished will no longer be automatically planted (ALL).
    • Birchnut and tea tree stumps will no longer become non-flammable when the player moves away from them (RoG, HAM).
    • Vipers will drop from Cocooned trees, instead of normal snakes, when the tree is set on fire (HAM).
  • Tuber tree fixes (HAM):
    • The bloom will remain after save-load if any tubes have already been collected.
    • The amount of tubes will be visually applied after the save-load.
    • Fixes some crashes with stumps and burnt trees trying to bloom.
    • Can now be collected after save-load if any tubes have already been collected.
    • Now swings normally after being hit.
    • Fixes the bloom not ending at the end of the lush season in some cases.
Notes for Modders:
  • The icon_atlas in a recipe tab with multi-tab support will be used in the multi-tab now (HAM).
  • SGdungbeetle is now accessible via the AddStategraphPostInit function (HAM).
  • New console commands were added.
  • Added autocomplete feature for console commands.
  • Updated some data definitions to be mod friendly, accessible by these new files:
  • trawlnet_loot_defs;
  • slotmachine_loot_defs;
  • pig_shop_defs;
  • pig_trades_defs.
This update will first be made available on PC, but we’ll working on getting this out to other platforms as well.

We've setup a new bug tracker for Don’t Starve, so feel free to report them on the Bug Tracker! Please make sure to be specific and clear in your bug reports including which DLCs are enabled.

Please focus on bugs and feedback for this beta for now. We will be looking at additional feedback after this beta for an additional QOL update in the future and we'll update with more details about that in the future.

Have fun!
Don't Starve - KJan
[Game Update] - 429404
  • Updated the less photosensitive lightning effects for DLCs

[Game Update] - 428605
  • Changed the lightning visuals to be less harmful photosensitive eyes.
  • Added a "Screen Flashes" option in settings to adjust the effect.
Don't Starve - Klei_Jan
Bug Fixes:
  • Player will wait until after landing on a boat to sneeze.
  • Fixed a graphic bug with fence gates when exiting interiors.
  • Insulated sac, sea sack and gold rock gets a minimap icon.
  • Pathfinding should now work better in interiors.
  • Fixed bug where minimap sometimes didn't properly uncover traversed areas.
  • Can pick up items on the ground near un-sprung tooth traps now.
  • Fixed a spelling error on the Batilisk Wing?.
  • Thumper’s minimap icon fixed.
  • Dense turf will grow tall grass.
  • Fixed crash at the beginning of adventure mode prologue
  • Life vest and amulet will save the player on water in Hamlet.
  • Wheeler tracker won’t steal an item when a second is given to it anymore.
  • Poison Frog Legs and Tubers won’t bother WX anymore.
  • Fixed player boat crashing into shoreline when beardhair or dense jungleturf was placed on edge of lilypond.
  • Bramble Armor will protect Wormwood from Cacti and Spiky Bushes.
  • Bat Bat added to magic tab in Hamlet.
  • Fixed very high awake entity counts, especially near waterfalls.
  • Electric Isosceles won’t transport land based followers.
  • Webber won’t attack neutral spiders with the attack key now.
  • Pigs shouldn’t get stuck on city structures so much.
  • Fixed a graphic problem with the pig totem torch.
  • Roc won’t try and break non breakable structures.
  • Roc won’t land when you are on the edge of the jungle and sky.
  • Farmplot art will refresh properly on save/load
  • City Pig houses minimap icon fixed
  • Fixed some bugs with Ballphin Palace
  • Fixed potential humongous memory spike on world load when worldhopping.
  • The Doy Doy feather is actually tradeable now.

[Game Update] - 346255

Bug Fixes:
  • Fixed a sound glitch in the Volcano

[Game Update] - 346513

Bug Fix:
  • Fixed the burnt farm plot crash

[Game Update] - 346868

Bug Fix:
  • Fix for crash in seasonmanager when under attack in a Hamlet compatible ROG world

[Game Update] - 347153

Bug Fix:
  • Fix for sound problem caused by rabid beetles

[Game Update] - 347667

Bug Fix:
  • Fix potential infinite loop on load

[Game Update] - 354558

Bug Fixes:
  • Fix potential crash on load with burnt farmplot.
  • Wormwood will not catch fire when hit by lightning while wearing insulating gear in non-Hamlet worlds as well.

[Game Update] - 357353

Update:
  • Added official Chinese language support

Bug Fix:
  • Fix an issue with targeting a boat cannon while using a controller


[Game Update] - 379591

Update:
  • Fixed Catalina support
  • Added support for Apple's new notarization procedure
2019년 6월 14일
Don't Starve - Klei-JoeW
We've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when it’s not used for a while. Like most optimizations there’s a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect.
Bug Fixes
  • Added a “Dynamic Asset Loading” feature to reduce the memory usage on some machines*
  • Improved performance of Tall Grass.
  • Fixed graphic bug when punching with Bug B’Gone
  • Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didn’t before.
  • Frozen flytraps won’t go to sleep now.
  • Flower of life sparkles won’t block building placement
  • Minimap icons for Wheeler’s Tracker, Pew-Matic, Bramble Core and Spiky Bush
  • 2nd Aporkalypse ends properly now.
  • Toucans won’t land in Mangrove biomes now.
  • Roc Egg won’t world hop, like the gizzard stone.
  • Fixed Silver Necklace floating anim and minimap icon.
  • Krampus can’t steal some things he shouldn’t be able to now.
  • Flower of Life just burns to ash now.
  • Gnats can be frozen by flingomatic.
  • Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds.
  • Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind.
  • Ancient Pickaxe won’t destroy a coral before it can be hammered now.
  • Wormwood will gain sanity planting seeds in a farmplot now.
  • Butterfly spawners don’t block placement.
  • Fixed the ruins and jungle seasonal music.
  • Queen Womant plays boss fight music now.
  • Fixed a caps problem with Wilba’s speech/
  • The Magic Water will cure poison.
  • Fixed a “double hair” bug on the character anim
  • Capped vampire bats that will collect in caves.
  • Pig Beautician will accept Doy Doy Feathers.
  • Fixed minimap texture for dense turf.
  • Corkboat will float if the player sinks while holding one
  • Fixed hover text on the Tar Lamp
  • Fixed some Wheeler tracker bugs so it will track more items now.
  • Changed Lily Pad collision so things won’t get stuck in the middle of them.
  • Vampire Bats will drop bat wings occasionally now.
  • Fixed a bug with hounds spawning where they shouldn’t.
  • Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior.
  • Fixed a graphic problem with the size of the some of the growable products.
  • Fixed a problem with hounds arriving too soon after jumping back to an ROG world.
  • Fences can only be built on land now.
  • Fences are now taken into consideration for pathfinding,
  • Wheeler won’t always dodge towards things she’s attacking now.
  • Wheeler’s dodge target moves faster for controllers now.
2019년 6월 6일
Don't Starve - KJan
Bug Fixes
  • Pig town is more consistent now. Shouldn’t have missing pig palaces
  • Fixed issue where the “Travel” option would not show on teleportato in adventure mode when playing with controller.
  • The Camera will zoom back out after Wilba’s transformations.
  • Fixed controller hint showing “MISSING NAME” when near a bramble site.
  • Fixed examine string for cave entrance on ROC island.
  • Only Wormwood will see the Plant action with seeds when using a controller.
  • Partially constructed Robot can be teleported.
  • Reduced memory spike on save.
  • Dryrack in interiors will still work when it’s raining outside.
  • Controllers won’t detect depleted sparkling pools.
  • Fixed another way rain could stop prematurely when leaving an interior
  • Ancient Robots won’t push the telelocator Focus around now.
  • Ancient Robots can’t leave the world bounds now.
  • Ancient Hulk’s laser spin should cause less lag now.
  • Walls can now be placed on sparkling puddles.
  • Dung piles won’t land in the water or thin air now.
  • Wilba’s silver necklace will stop draining sanity when Wilba is safe from Werepigism.
  • Vortex Cloak float animation fixed
  • Root Trunk minimap icon fixed
  • Ro Bin won’t disappear when left alone in a room
  • Bramble Sites can be built on now.
  • Investigated mysteries will survive a save/load
  • Navigadget can be dropped after an attempt to put it into the Pew-matic is made.
  • Base Fan doesn’t work when off now.
  • Gnats can be carried to other worlds when infesting a character who uses the Skyworthy or Seaworthy
  • Minimap icon for player’s city hall fixed.
  • Cooked Tubers are now actually cooked.
  • Payment can come from a backpack when shopping.
  • Pig Bandit will include contents of the players backpack now when deciding to mug them.
  • Flower of Life’s health penalty as a resurrector fixed.
  • Fixed a layering issue with doors and columns.
  • Added Hedge item examine strings.
  • Fixed the spawning of multiple Bramble Cores on save/load
  • Pig won’t forget they paid tax on a save/load

[Game Update] Hamlet - 341620

Bug Fixes:
  • The Thumper still sometimes misses stuff, but now it’s not always the same things.
  • Controller won’t allow character to dismount boatsinto clouds now.
  • Peagawk Feather is not mole food.
  • Weather Pain works on hackable things
  • Ancient Robots will join together again.
  • Boat Repair Kit added to Hamlet recipes.
  • One man band and spider hat won’t befriend corpses.
Don't Starve - Klei-JoeW

A great big thank you to everyone who participated during our Early Access period. The Don’t Starve community is one of the best to interact with, so full of passion and enthusiasm for all things in the Constant. We have thoroughly enjoyed the journey with you, dropping Wilson and his friends into this world of civilized pigs and dangerous jungles.

As we come out of Early Access, all of the features tested in the beta branch will of course go live for everybody, including player craftable doors, the new Ancient Hulk giant, Wheeler and Wagstaff. The beta branch will still be accessible for a while, but we won’t be updating it anymore.

As a special thank you to all of the Don’t Starve players and fans, Wagstaff has been made available to everyone who has the base game and is not exclusive to the Hamlet DLC.



Now that early access has finished, there are no plans for new features to Hamlet yet, but we will still be putting out updates of bug fixes as they are made. After you have mastered the mountain top plateau, if you are looking for further Don’t Starve challenges, please check in with Don’t Starve Together as there are some old faces being re-made as well some altogether new ones showing up.

Patch Notes:

New Features:
  • Wheeler added to Hamlet DLC.
  • Ancient Hulk added to Hamlet DLC.
  • New rooms and doors added to the renovation crafting tab.
  • Wagstaff added to all versions.
Bug Fixes:
  • Wagstaff doesn't announce when another creature puts on one of his goggles
  • Don't activate the color change when another creature puts on the Fryfocals
  • Disable map when Living Artifact is active
  • Fixed a crash when playing adventure mode as Wagstaff and reaching the final chapter
  • Fixed player telelocating into interiors.
  • Fixed Depth Worm inspect quotes
  • Fixed issue in interiors that could result in two rooms occupying the same location*
  • Wheeler will no longer get stuck in God Mode after Dodging
  • Fixed a crash when players click an empty Trusty Shooter slot
  • Miscellaneous tunings on the Aporkalypse
*The bugfix in the player interiors needed a fixup that in case of detected errors will relocate the offending rooms and removes any doors that connected to the offending rooms - the player is reimbursed the cost of the doors. If you notice missing doors in your house, this is why.

HOTFIX - 334206
  • Fixed a save/load bug that would cause duplicate dung balls
  • Fixed a couple crashes on the Wheeler Tracker and Trusty Shooter
  • Fixed an ant queen crash
  • The mant suit durability should be consistent now
  • Added the irreplaceable tag to the Executive Hammer and Key to the City
  • Fixed a bug that caused multiple Ro Bins to be created.
  • Fixed a bug where the Trusty Shooter and the Wheeler Tracker slot would show up after equipping a backpack
  • Fixed a rare crash at world startup
HOTFIX - 335195
New Feature:
  • Hamlet gets a Teleportato
Bug Fixes:
  • The Living Artifact charging sound will no longer be active if it runs out while charging a shot
  • Fixed the Bramble Trap placer art
  • Fixed a bug where the Wheeler Tracker and Trusty Shooter slot background would disappear
  • The correct DLC icon now shows up when creating a Hamlet world using the Skyworthy in Shipwrecked
  • Using the Skyworthy to go to a Hamlet world now allows you to merge with old Hamlet saves
  • Crafting the tellebrela in Vanilla no longer crashes the game
  • Fixed Seaworthy boarding animation
  • Unequipping infrogoggles in DS Vanilla no longer resets the day phase
  • Fixed a crash when trying to spawn the Herald inside an interior
  • Living artifact’s pulse sound works properly now.
  • Sea/Skyworthy should now properly work in interiors
  • Sea/Skyworthy should now properly work in caves and volcano
  • Seaworthy will now try to travel to Seaworthy, Skyworthy to Skyworthy (existing worthies will need to be saved once for this to succeed)
  • Fixed a problem with Wagstaff’s idle animation in an ROG compatible world.
  • Hounds no longer spawn while the player is in an interior
  • Sprinkler placer shows the range of the sprinkler spray, not the range it needs to be to a water source now.
  • Items blown onto the clouds will now disappear
  • Fixed Wagstaff's blur with low insanity when distortion is enabled.
  • Fixed infinite-light-in-interior exploit for boat torch, boat lantern and bottle lantern.
  • Fixed craft-tabs prototype-ready alert when ingredient goes into a backpack
  • Updated Wheeler’s character select images with her smirk.
[Game Update] - 336897
Balance and game play changes:
  • The Vortex cloak doesn’t drain sanity constantly now, instead it does sanity damage to the character relative to how much damage it absorbs.
  • Pig town lawn ornaments and hedges now available in the City craft tab.
Bug Fixes:
  • Shadow Hands will reach fires in interiors.
  • Fix rain ambient sounds on umbrella hats being played in interiors
  • Wagstaff’s equipped items won’t be all grey now after taking off the infoggles
  • Bosses should no longer spawn in interiors.
  • Wheeler’s save slot image smirks.
  • Fixed player being stuck in godmode after traveling to a Skyworthy/Seaworthy
  • Fixed inspect string for "Pig Skin?"
  • Fixed rare crash to desktop when shift-clicking items in container with full inventory
  • Fixed broken minimap rendering in vampirebatcaves.
  • Only Wheeler can have her navigadget and air horn.
  • Windy Conch will summon wind in Hamlet
  • Old Bell will not call the bigfoot indoors
  • Frog rain won’t fall indoors.
  • Loot acquired from creating a door on a wall where a wall ornament is will less likely spawn in a wall.
  • Woodlegs and Walani can craft their nautical items in Hamlet.
  • Volcano eruption shouldn't impact interiors anymore.
  • Spider Monkey Trees can use dense turf.
  • Fixed a rare crash when a character is nearsighted and tries to look at something.
  • Fixed missing art in Wormwood’s arm chop.
  • Fixed the working music to not skip back to the start.
  • Pigs will accept trade just after they have eaten now.
  • Fixed art for burnt cocooned trees.
  • Fixed sleeping pig guard examine string.
  • WX can eat gears again after using the living artifact now.

[Game Update] - 337090
Bug Fixes:
  • Cannon shots will detonate after 3 seconds, in case they get stuck on things.
  • Controller players will now properly get an ‘eat’ action prompt as well with edible plantable items
  • Fixed a crash with shadow hands in non Hamlet games.
  • Fixed a crash with pig trading.
  • Fixed a crash with the twister.
  • Fixed a crash with volcanomanager.
  • Hopefully fixed rare but severe render glitch where everything in the world would start flickering in and out of existence.
  • Fix for bug where minimap would not start to uncover until you had looked at minimap
  • Fix for all items on minimap being visible in non-Hamlet worlds
  • Gnat mounds will maintain their worked state between save and load
  • Gnats will wait to rebuild their nest properly.

[Game Update] - 338264
Bug Fixes:
  • Fixed crash to desktop when dying in adventure mode
  • Fixed a graphic bug with the living artifact and loading a room.
  • Fixed the Vortex Cloak from blocking crafting placement.
  • Royal Pig Guards will now walk to eat something outside their patrol range.
  • Fixed howling conch wind and dripple pipe rain sometimes being prematurely interrupted by entering an interior.
  • Ancient Herald should not spawn in player home anymore
  • Boats should not break anymore upon hitting shorelines with bear rug turf or dense turf
  • Werewilba can not unequip her fur anymore when playing with controller.
  • Fixed occasional crash when a panflute or howling conch ran out of durability.
  • The Aporkalypse Clock won’t freeze the game when the world is set to have no night time.
  • Queen Malfalfa is too important to pay for cleaning services
  • Piko’s will correctly show if they have or don’t have items in their cheeks.
  • Werewilba should not be able to enter doors behind suspicious cracks anymore when playing with controller.
  • Fixed some tinker shop deco item names.
  • When Werewilba picks up a trap with a rabbit, the rabbit shouldn’t disappear anymore.
  • Fixed a rare crash when playing the panflute in a boat
  • Fixed a rare crash in startup of newly generated Hamlet worlds
  • Jungle ferns are no longer highlighted as target when playing with controller
  • Fixed assert when taking Skyworthy to ROG into an interior in a world where it was raining when you left.
  • Fixed rare crash with showing item names. Possibly mod related.
  • Gnats won’t hog the target selection with controllers.
  • Improved controller handling of “use item” conflicts (like eat/plant)
Don't Starve - KJan
Greetings Survivors!

We’re close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit.

So, once more, we invite you to the interior beta branch, this time to meet the newest “guests” of the Constant: Wagstaff and Wheeler.

But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war.

A big thank you to everyone who has tried out the beta branch so far. As always you’ve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch.

We’re planning to go live with Hamlet 1.0 on May 14th.

To access the beta branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()

Your save files will remain unchanged in your regular branch.

You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.

[Game Update] Hamlet - 327257

Bug Fixes:
  • Fixed potential assert on earthquake in anthill.
  • Fixed code that tried to place out of bounds blue sow and truffle back in its room
  • Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole
  • Fixed aporkalypse clock blocking interaction with suspicious crack on north wall
  • It's now possible to drop items on carpets and the aporkalypse clock.
  • Improved craft-tabs to more accurately chime and highlight to reflect changes
  • Fixed glitch where aporkalypse clock was sometimes missing on the minimap

[Beta Change Notes] Hamlet - 327391

New Features for testing:
  • Added Wheeler
  • Added Wagstaff
  • Added the Ancient Hulk
  • Added some new wall and floor textures to the Renovate Tab.

Beta Bug Fixes:
  • Fixed bug where anthills could end up without a way out.

[Game Update] Hamlet - 327549

Beta Bug Fixes:
  • Optimized Wheeler’s tracker when searching lootdropper tables
  • Fixed UI bug when equipping a backpack or entering a boat with Wheeler’s tracker or weapon equipped
  • Wagstaff can craft an Electrical Doodad in Vanilla DS
  • Added Wheeler’s minimap image
  • Updated the wheeler tracker inventory image
  • Added a background to wheeler’s tracker and trusty shooter slot
  • Wheeler is actually invincible for the duration of her dodge now
  • Fixed some icons for 2 new renovation wallpapers

[Game Update] Hamlet - 328827

Bug Fixes:
  • Burnable but insulated items won’t burn from lightning strikes
  • Crashed balloon can be inspected
  • Spider monkey uses correct damage (watchout!)
  • Fixed some layering issues with the navigadget
  • Robot parts and cork chest minimap icons fixed.

Beta Specific Bug Fixes:
  • The telebrella can be used as a weapon (but you probably don’t want to)
  • The telebrella can be used as an umbrella (but you probably don’t want to)
  • Wagstaff can investigate and use the telebrella while mounted
  • Wagstaff goggles re-exported for character res.
  • Wheeler now has 15 inventory slots and receives a 1% speed boost for each empty inventory space + a natural 10%
  • The last ammo on the Trusty Shooter now also deals damage
  • Reduced Wheeler’s dodge cool down to 1.5 seconds
  • Optimized the search area of the Navigadget to reduce lag
  • Wheeler’s Trusty Shooter can now take full stacks instead of just 6 items and can take all items as long as they're not alive or irreplaceable.
  • Tuned the Trusty Shooter damage
  • Added the irreplaceable tag to the Trusty Shooter, Navigadget and Wilba’s Silver Necklace
Edit: Pushed an update to fix a crash due to a missing comma in the speech files.

[Game Update] Hamlet - 332388

Bug Fixes
  • Fixed minimap icons for Ro-bin and saltlick
  • Fixed a rare crash in werepigbrain.lua
  • Fixed rare crash with tuber trees
  • Fixed inability to inspect boats in Hamlet compatible worlds
  • Made it easier to hammer structures when inside a boat
  • Fixed bug where birds would stop spawning
  • Taking off the shamlet mask won't give entities the "monster" tag if they didn't have it to begin with
  • Webber's Shamlet mask will now show up as the first craftable item in the dress tab
  • Shamlet mask now works as an open top hat

Beta specific fixes (332395):
  • Wheeler can now dodge with a controller
  • Wheeler can now use the Trusty Shooter and Navigadget with a controller
  • Entities inside interiors should not get snow-covered
  • Fixed a potential crash and some bad picks in Wagstaff's nearsightedness name randomizer
  • Fixed crash when entering an interior on the volcano
  • Fixed crash when using spyglass in interior
  • Wagstaff now really should have the Pretty Parasol recipe available
  • Added Wheeler’s dodge values to tuning.lua to make it accessible for modders
  • Updated the Trusty Shooter tier damage list and moved it to tuning.lua
  • It is now possible to telelocate mobs into, out of, and between interiors
  • Fixed a bug in the player interiors that could lead to misplaced rooms, causing infinitely looping rooms*
  • Wagstaff’s infroggles now work in caves
  • The Aporkalypse is now only endless the first time around
  • Added the Living Artifact
  • The Ant Queen Chambers now have a minimap
  • Items shot by the Trusty Shooter no longer show up at 0,0
  • Items shot by the Trusty Shooter can no longer be picked up in the air
  • Wheeler no longer gets the "Dodge" prompt while on a boat or riding a beefalo
  • Using the trusty shooter on a boat no longer causes problems
  • Moved the UI for the trusty shooter and navigadget so it doesn’t interfere with boat UI anymore
  • Fixed multiple miscellaneous string problems

*The bugfix in the player interiors needed a fixup that in case of detected errors will remove the offending doors (not rooms) and will reimburse players the cost of those doors. If you notice missing doors in your house, this is why.

[Game Update] Hamlet - 332790

Beta specific fixes (332790):
  • The uncharged shot is not blocked by the world edge anymore
  • Fixed jittery forest canopy shadow on clouds
  • Improved controller support for bug-report screen
  • Gunpowder used by the Blunderbuss no longer shows up at 0,0
  • Fixed some animation issues with the living artifact
  • Miscellaneous string fixes
  • Fixed a crash on the Navigadget when entering interiors
2019년 3월 28일
Don't Starve - KJan
Latest patch here with an invitation to beta test some new features.

We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes.

An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful.

We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room.

To access the beta branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()
Your save files will remain unchanged in your regular branch.

You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.

Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned.

New Features:
  • New craftable Vortex Cloak added. You'll need to find a blueprint.

Tuning:
  • Cost of Root Trunk change, + 1 Flytrap stalk.

Bug Fixes:
  • Houndius Shootius doesn't lose its base anymore when placed in an interior
  • Spawn player skeleton in right interior when player dies and gets resurrected
  • Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground
  • Fixed Ball Pein Hammer durability loss inconsistency when using spacebar
  • Fixed missing crafting description for The Sty Oddities Emporium
  • Lily Pads now show the correct examination text
  • The Collector Pig no longer accepts idols for trade.
  • Florist does not ask for Plop anymore
  • Fixed examination strings for Queen Malfalfa
  • Fixed punctuation in Wormwood's character description
  • Hammering a spoiled fish in inventory drops loot now
  • Fixed a number of prefabs that were plantable on water where they shouldn’t
  • Perishable items that rot in an interior now properly spawn rot in that interior
  • Fixed multiple pig scepters showing up in the world.
  • Added sounds to the Aporkalypse Clock
  • All blueprints from the tinker shop can be learned in Hamlet

[Game Update] Hamlet - 325192

Beta Fixes:
  • Carpets should no longer block interactions with items placed upon them
  • Fixed placers for interior objects when using controller
  • Crafting menu now supports multiple active crafting stations

Beta Specific Fixes: 325200
  • Fixed possible crash when trading with pigmen in worlds outside Hamlet
  • Fixed interior decorating tab showing up at (0,0,0)
  • Fixed typo causing a potential assert on load
  • Improvements to the player house interior minimap

[Game Update] Hamlet - 322786

Beta Specific Fixes:
  • Can trade with pigs in all worlds
  • Ruin interiors should not be flipped on the horizontal axis anymore
  • Fixed various issues related to player interior crafting
  • Fixed a cause for mysterious cracks mysteriously opening themselves
  • Hidden doors no longer reveal when an earthquake happens in another room
Reminder, to enter the Beta Branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.

[Game Update] Hamlet - 320788

Bug Fixes:
  • Fixed the overspawning thunderbird_fx item.
  • Fixed the odd drumstick art on the drying rack.
  • Fixed missing worldgen customisation images when hopping from
  • Shipwrecked to Hamlet.
  • Splumonkey’s loot fixed
  • Fixed the busted Seaworthy
  • Flowers won’t grow indoors.

Beta Specific Fixes: 320854
  • Fixed case where mining a pillar could cause crashes and other instability

[Game Update] Hamlet - 320567

Bug Fixes:
  • Fixed the hammered art of the City Hall
  • Fixed a crash when loading some worlds.
...

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