Robots at Midnight - Community
Patch 1.1 is Live! New Settings, Fixes, Languages & More 

Hi everyone,

This update brings a wave of community-requested improvements, new features, and expanded language support to make your journey through Yob even smoother and more immersive. Whether you’re here for the story or the challenge, there’s something new for everyone.

Game Modes: Play Your Way

Patch 1.1 introduces the ability to switch between difficulty settings mid-game without losing your progress. You can now swap freely between:

  • Hero Mode: Experience the action and story at an approachable pace

  • Master Mode: For players prepared to face a challenge 

Whether you’re finding things too easy or hitting a difficulty spike, this change lets you adjust on the fly without starting over. Just head to the Options Menu at any time to choose your preferred challenge level.

New Language Support

We’re excited to welcome even more players into Robots at Midnight:

  • Russian, Turkish, and Ukrainian are now fully supported!

  • Translation polish and typo fixes across all supported languages

  • Updated achievement translations for clarity

Visual Settings & Brightness Tuning

We’ve added more options to help you customize your visual experience:

  • Toggle Volumetric Fog

  • Adjust Bloom and Ambient Occlusion

  • Updated lookup tables for improved tone and color balance

  • Brightness tweaks in early-game areas to enhance visibility

Quest Fixes & Inventory Glitches

Fixes include:

  • Quest items are now visible from greater distances

Additional Quality of Life Updates
  • Game Mode selection UI updated for clarity

  • Unlock icon now appears on the main menu after completing the game

  • Various under-the-hood stability and performance improvements

Thank You
To everyone who’s joined us since launch: thank you for playing, sharing, and supporting Robots at Midnight. Your feedback is helping us build a better game with every patch! Stay tuned for future updates! 
Mafia: The Old Country - 2K J

Enzo Favara has much to learn as the newest recruit in the Torrisi crime family, though he'll have to receive most of that education on the job. In this video series, we'll take a close look at the gameplay of Mafia: The Old Country, and by extension, what it takes to make it in the brutal criminal underworld of 1900s Sicily. Each video is narrated by a different character from the game, starting with the Don himself.

Mafioso Gameplay: 

As Enzo rides out to deliver Don Torrisi's message across the Valle Dorata, he'll get a taste of what soldatos must do to earn their place in the Mafia. Even a seemingly simple job like collecting payments can lead to a standoff at gunpoint or a brutal knife duel. And when Enzo is tasked with getting his hands even dirtier, that might mean skulking through hostile territory to quietly dispatch guards, charging toward danger guns-blazing, or doing whatever else it takes to eliminate the Family's enemies.

We'll have to stop there to keep from divulging too much and breaking Omertá, but you won't have to wait much longer to experience the rest of the game for yourself. Mafia: The Old Country launches on August 8, 2025 and is available for pre-purchase now.

https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/

LUST & MAGIC ✨ - dev.*******
Time to pick — who’s the blonde that’s stealing your heart in Lust & Magic?
🌿 Silvana — The charming and fierce beauty who knows how to make every moment unforgettable.
💋 Kassandra — A mischievous lady with a passion for adventure and a smile that could melt anyone.
🍓 Leila — The stunning blonde with a fiery attitude and a love for the thrill of the unknown.
Blackshift - foon
Bug Fixes
  • The portable remote control item is now available for use in the editor. To unlock it, complete any Level Pit level with one in it. This was supposed to be in the last release, but a bug stopped it from unlocking.

  • Fixed a bug where the pictures of levels in the Level Pit would sometimes use the wrong colour scheme, making them look different from the actual levels.

  • Fixed a bug which could cause replays to desync when touching a save point, resulting in wins not showing up in leaderboards. This was quite rare and only happened on certain levels.

  • Fixed a bug where the shadows of proximity doors would draw as black squares under OpenGL on Windows 7.

Level Pit Changes
  • If you hold Alt while watching a replay, you can now watch it at 4x, 8x or 16x speed, or step through it frame-by-frame.

Graphical Changes
  • Improved how grills look when placed next to deactivated grills.

  • Made the laser graphics a bit less smoky.

  • An object in a secret level that was missing a shadow now has a shadow.

12:53pm
Ancient Warfare 3 - JNI
Object tag system
There is a new scripting tag system for reference objects. It works similar to the unit tags, but instead uses reference objects as input and outputs. Tags can be added when selecting an object in the battle editor or by using the AddTag node in scripts. Please note that unit and object tags are two separate systems, meaning a unit can have both unit and object tags!


Scripting features
  • Added Trigger/SetName node to change the name of a scripting trigger which can help to identify triggers created from scripts
  • Added AddTag / RemoveTag / HasTag / GetTags / GetObjectsWithTag / CountObjectsWithTag nodes for the new object tag system
  • Added Inventory/SetAdditionalSlotCount / SetAdditionalSlotCount nodes to add up to 4 additional weapons slots.
    • Weapons slots can be accessed with the weapon 5 - 8 keybinds
    • Picked up weapons 5 - 8 are not visible on the player
    • Weapons for these slots can only be picked up while playing a battle, they are not part of the save system for player settings
    • The existing inventory nodes can be used to add / remove / modify these weapon slots
  • Added weapon reference output to the Inventory/GetWeapon node. (Should be used with caution to prevent any issues)
  • Added SetMagazineContent and GetMagazineContent nodes to control the amount of bullets in a weapon
  • Added OnHeal, OnHealGlobal, BindOnHeal event nodes to detect when a unit receives healing
  • Added driveOver input to the SpawnTransportVehicle and SpawnGroundVehicle nodes
  • Improved node suggestions when dragging an output into an empty area for special inputs that accept any reference or numeric value as input
  • Holding Shift or Alt will stop node alignment even when one of the options is enabled

Other features and improvements
  • Added variants of the burn barrel and campfire without flames
  • Doors of cabinets and similar objects are now transparent in the battle editor
  • Added autosaving for prefabs (uses the same settings like for battles)
  • Using the 'CustomUnit' filter in the placement list for objects and equipment items will now filter the list by custom items
  • Added equipment specific filters to the equipment placement list in the battle editor
  • Copying colors in the clothing color panel will now also copy the metallic and smoothness values
  • Increased player squad limit from 8 to 16
  • Improved file saving stability to prevent broken save files when something goes wrong while overwriting an existing save
  • Added shortcuts to the passive animation editor:
    • Ctrl + C / Ctrl + V = Copy / Paste
    • I = Insert keyframe
    • Delete (keybinding) = Delete keyframe

Bug fixes
  • FIxed icon https download issues on linux when libcurl or tls stack is not installed
  • Fixed selection material when using Ctrl + X on special objects like the player
  • Fixed incorrect handling of the DropWeapon / DeleteWeapon nodes
  • Fixed maxDst input on the Raycast scripting node
  • Fixed a bug that caused MarkV tanks to teleport when the battle starts
  • Fixed performance degradation when picking up physics objects
  • Fixed armband color saving when using individual colors per side
  • Fixed MLRS shooting
  • Fixed tank mortar projectile despawning and accuracy issues
ARK: Survival Evolved - AlphaNav

Good Morning community,

We continue our efforts to provide updates as we address issues for both ARK: Aquatica and ARK: Survival Evolved. Studio Sirens remains dedicated to providing updates daily as issues are being logged or addressed. We are maintaining visibility regarding bugs reported into the #「📩」support channel on the Official ARK: Aquatica Discord.

In continued support of transparency, continued showcase of progress as well as Aquatica DLC specific content, Studio Sirens developer, Z_Swell will look to continue streaming live this week!
  • The plan for these streams is to review the updates from the latest efforts, preview upcoming fixes and answer player/community questions.

  • Current plan is to have live streams every day this week, Tuesday until Friday, (07/22 - 07/25)

  • Stream timing will also remain the same at 2PM PST

  • Stream link: https://www.twitch.tv/Z_Swell

Our top priority remains to fix an issue with the game engine on the live version of ARK: Survival Evolved (360.1) ; proving to be complex, a solution continues to be developed in order to address mods from instantly crashing and we look forward to posting an update when possible. Today, we have included a fix that will continue to be tested, currently tested mods are listed below in the Patch Notes section.

The “preaquatica” beta branch is still live and will remain available until further notice.

Patch notes for the next update (v360.1 Live Branch)
  • A Game engine fix is a part of today’s patch. Progress will continue to be made, some mods will be functional. This will continue to be addressed in waves. What follows is a list of mods that we have confirmed are working, we will continue to test more and more mods that have been reported via the community broken mods sheet listed here: Broken Mods

  • Additional Emotes

  • Advanced Rafts

  • ARK: Omega

  • ARKomatic

  • Awesome Spyglass

  • Awesome Teleporters

  • Capitalism Currency

  • Capitalism Player Trader

  • Castles, Keeps, and Forts Remastered

  • Death Recovery Mod (v1.13)

  • Dragons Evolved

  • eco In Wonderland

  • eco's RP Decor

  • Human NPC's

  • Immersive Taming

  • Items+ Companion

  • Kanga Core Library

  • Kanga Culinary

  • Kanga Husbandry

  • Lethals Reusables

  • MarniiMods: Hairstyles

  • MarniiMods: Wildlife

  • More Narcotics & More Tranq-Arrows Combined v3.0

  • Party of Six

  • Primal Fear

  • Primal Fear Bosses

  • RP Enhancements

  • RR-MedievalRoleplayDeco

  • ShapeshiftingThe Last Grapple

  • Travi Transformations

Patch notes (continued)
  • Fixed Takifugu textures when inflated.

  • Addressed a few issues causing server instability.

  • Fixed not being able to feed wild Mantis Shrimp a second time while taming.

  • Fixed not being able to feed wild Kathreptis a second time while taming. 

  • Fixed Tridacna taming issues, should now be tamable in PvE.

  • Made several improvements to the Vulcanithys boss encounter.

  • Fixed Kibble Mash not being craftable in player inventory.

  • Lighting Optimization and Level Streaming Optimization done to address low FPS performance.

  • Note: FPS level streaming fix may cause objects/foliage to pop into view from a further distance, some mesh resources (rocks etc). This is intended to try to address the level streaming causing lower fps. This issue is a work in progress and will be optimized in future updates. Polishing render distance and popping visual issues will continue to be a priority.

  • Broadcast system for this update and moving forward which will generate warnings every minute starting at 15 minutes before the server is shut down.

  • Fix for mixed water/air volume on the far right side portion of the map/level that is causing swimming in the air/mobility issues.

  • Patched more gaps and mesh holes across the map/level.

Other issues in the pipeline
  • There is a newly reported bug for this update where players may experience increased dinosaur spawning in single player mode. This issue will be addressed and a solution is being developed.

  • Players falling off the map when crossing big pools of lava.

  • Tames/ships disappearing when logging off, with no tribe logs posted for said tames/ships that disappear.

  • Water Vehicle Updates in general.

    • Skiffs disappearing between updates.

    • Rafts/motorboats shooting players into the air.

    • Stinger issues (placement issues, missile issues, etc.).

  • Ocean platforms placement issue.

  • Hydrosphere issues.

  • Vulcanithys fight update.

  • Addressing more gaps and mesh holes across the map/level.

  • Boss battle music fix.

This update will require a minor server downtime of 1 hour to official ARK: Aquatica servers. Servers with the highest population will be prioritized. This update will be pushed starting:

8:00 PM UTC
4:00 AM CST
1:00 PM PST
4:00 PM EST

Look forward to more updates soon as we are dedicated to making sure that fixes continue to come.

12:50pm
Hell Clock - Mark-

Hey folks,

We are responding rapidly to a few issues you have reported over the last 3 hours:

- Updated PT-BR localization wrong act text

- Removed HellHud_Page bind from input mapping

- Fixed LevelUp sound not being included in volume sliders

We are investigating a few other issues that you have reported and will upload another Hotfix as soon as those are fixed.

Thanks for playing, and thanks for reporting your issues clearly and with good information - this helps us immensely in being able to react quickly and getting stuff fixed.

Cheers,
~The Hell Clock Team

CraftCraft: Fantasy Merchant Simulator - Leene

With our content update (see our other event for more info!) and a sale, we will have our stream up again!

Mathbits - Handrei
Hi! Thanks to those who bought and tried the game right on release day. Here's the first set of patches:

- Removed the initial flash of graphs in Graphbit
- Fixed the correct answer display inside Solvebit modes (e.g. Time mode)
- Invert "Find trigonometry functions" with "Find quadrati functions" inside Graphbit

I expect to push 1-2 updates each month starting from now, so feel free to leave your suggestions below!
Mazgeon - Doki

-Fixed a rare bug where the player could get softlocked after beating a dungeon.

-Changed how the prologue progress is done, including game tutorials/explainer and introductory dialogs.

...

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