Darwinia


Darwinia and Defcon developer Introversion stopped working on Subversion nearly a year ago, Eurogamer has discovered.


Subversion resembled a collection of tech demos but "the core game itself wasn't really that great", creator Chris Delay told us.


"What happened was, we were tinkering away on Subversion for ages and ages, trying to make some progress - and we did make a lot of progress on it - but we always had this worry that the core game itself wasn't really that great. There wasn't really much to do.


"We had literally years of tech demos but no sort of cohesive core game. It's the core game that was missing.


"Whenever we stopped and thought about it from a high-level point of view, in terms of what's the player going to be doing, where's the fun going to come from, we were drawing a bit of a blank, all the time.


"We finally faced up to it," he said.


Subversion, an infiltration and espionage game where gamers controlled a team of operatives moving through hostile high security buildings, is officially now on hold.

"It's on hold and we openly told everyone to forget about it for now, pretend it doesn't exist if you can."

Chris Delay, lead designer, Introversion


"Yes, that's exactly what it is," confirmed Delay. "It's on hold and we openly told everyone to forget about it for now, pretend it doesn't exist if you can.


"We do plan to go back to it - that's our firm intention, to go back to it after this game. But we wouldn't want to promise it or anything like that, or for anybody to get their hopes up, because we're a small company and we can't work on more than one project at once, so we always have to pick what we're going to work on.


"We had quite a few chats to discuss what we wanted to do and switched whole heartedly onto Prison Architect, and Subversion hasn't had anything done on it since then.


Prison Architect, a game about building and managing a high security prison, "fell out" of Subversion, Delay explained.


There was a Subversion mission where you had to "bust" a team mate out of jail, apparently. "You had to get this computer hacker out of prison," Delay said. "And we started all this work on this prison code code, and it was turning into a massive project just for one level.


"While we were doing it, laying out the prison in our Subversion map editor was actually really good fun. And that's the gestation of it, really - that's where it came from."


Prison Architect will be a PC game and, Delay said, probably also for Linux and Mac.


"It's still too early for us to say a lot about Prison Architect," Delay said. "We find it difficult to pace this stuff, because it's still a while off being released, and we don't want to give it all away at this point.


"It's not a 2011 game, but we're hoping for early next year to be launching this thing."


Prison Architect was recently submitted to the Independent Games Festival - the same competition Darwinia won back in 2006 - and Introversion hopes to launch around the time of the IGF awards (March 2012).


Will Prison Architect win?


"That was a very different time, when Darwinia won. Even now I don't believe Darwinia would sweep the awards," said Delay. "It was a different era then."


Six years ago, Introversion was crowned king of a soon-to-boom indie world. Today, Introversion still clings to those same high points. Mistakes were made, hard times were hit. But Delay is upbeat about the health of the British developer today.


"We get people on the forums and things going, 'Have Introversion gone bankrupt or something?' People really worry about Introversion because we did hit some really rough times, around 2008, 2009 time," Delay said.

"We don't even have an office any more. We got rid of our office; we've come right down to just the core team."

Chris Delay


"We don't even have an office any more. We got rid of our office; we've come right down to just the core team. There's only a handful of us. It's like the first days when we started out and there was just three or four of us working on something, all working at home, just on the next new game. We've kind of got back to how it used to be, and we're quite enjoying it now for that reason, because we're able to just go ahead and make our own game again.


"It seems like a simple thing, but we didn't have that for a long time. We had a big team; we were up to 11 staff at one point, which doesn't sound that big, but that's very big for Introversion. 11 staff and a few freelancers all working on console versions of the game and stuff like that. We were a much bigger company then and we were spending a lot of money each month. That's what it ultimately came down to. And it wasn't really that sustainable like that.


"It sort of required us to have big success on the consoles, which Darwinia+ never really achieved. It actually continued to be outsold on Steam, even though the game's been out on PC for ages. The Steam versions and all the PC versions of Darwinia just carried on doing better.


"We thought [Darwinia+] was a bit of a misstep, a bit of a mistake, and luckily we have enough games out now - four main games and one console game - that continue to sell to this day, and that keeps us going."

Video: Introversion demonstrating Subversion.

Darwinia


Darwinia developer Introversion has announced a new game called Prison Architect.


In it, you "build and manage a maximum security prison", Introversion's creative mind Chris Delay told Rock Paper Shotgun.


No other Prison Architect details were offered.


Subversion, Introversion's other project, is on hold.


Introversion won worldwide acclaim with strategy game Darwinia. Defcon, Multiwinia and ill-fated XBLA project Darwinia+ followed.

Video: Subversion.

Darwinia


Couple Darwinia+'s longer than expected development with a "poor performance" on Xbox Live Arcade, and it's no wonder Introversion has decided to focus its future on Steam.


"Do we regret working with Microsoft? No, but it's unlikely we'll work with them again," Introversion's mouthpiece Mark Morris told PC Gamer.


"[Microsoft] make you work harder on the production value, but they don't back it up with sales."


Darwinia+ is a combination of Darwinia and Multiwinia - a project bossed by Microsoft that took Introversion down a frustratingly long and winding development path. Darwinia+ was eventually released in February 2010, nearly four years after Darwinia - and a precocious, naive Introversion - won top honours at the Independent Games Festival.


The poor sales of Darwinia+ almost ruined a fragile Introversion. What saved the once bastion of British independent gaming was, coincidentally, Steam, and the sale of nuclear warfare strategy game Defcon.


"For the first time in a long time we've got a cash flow that extends out for two years at our size, which is nice," said Morris in August 2010.


With that cash, Introversion can hoist its sails; and with creator Chris Delay reinvigorated to be finally working on his beloved Subversion - comes the wind to fill them.

Video: Subversion: Introversion's long-awaited 'next'.

Darwinia - contact@rockpapershotgun.com (John Walker)

It's a bit gloomy, eh?

I was worried that people haven’t had an opportunity to complain that we write too much about Minecraft for a bit. So here’s two Minecraft things at once. First up, yesterday developer Notch released a screenshot of the Hell dimension that’s appearing in the Halloween update. You can speculate for yourself what the various block types in here might be – there’s five new ones being added overall. Click on that pic above to see it all biggerised. And below, there’s something special. A video of the biggest Darwinian you’ve ever seen.

(more…)

Darwinia

Steam Sale Saves DeveloperIf ever proof was needed of how important Valve's Steam platform has become to many PC developers, look no further than the tale of Introversion, the developers of Defcon and Darwinia, whose company was saved by a Steam sale.


Despite a string of cult successes like Uplink, Darwinia and Defcon (pictured), the British developers had run into some tough times recently, and had gone from being a "proper" studio, with an office and staff, to having to fire most of their workers, sell their furniture, move out of their office and code from their bedrooms.


In desperation, one day they decided to add some Steam achivements to Defcon. Doing so meant Valve gave the team some promotion on Steam, and that promotion turned into sales.


Valve okayed the promotion and even though it didn't focus on DEFCON we were happy that we had achieved our core objective. This was the game-changer. When we started Introversion we'd had a string of successes and believed we were undefeatable, but it was a long time since we'd had a victory and we really needed one. Right on cue, Valve delivered. The promo exceeded all of our expectations and when combined with our low burn rate (no office or staff now) we had gone from being fearful about paying our mortgages to having a year's operating capital in the bank.


Great news for Introversion, as they thoroughly deserve it. It'll also hopefully give them the coin to continue development on Subversion. But for everyone else...Valve may be in most people's good books, but it's still a little frightening to think that a single company can play Kingmaker with the fortunes of developers across an entire platform, so dependant have so many PC publishers become on Steam for legitimate sales.


Coming Clean [Introversion, via Rock, Paper, Shotgun]


Darwinia - contact@rockpapershotgun.com (Kieron Gillen)

Presumably Chris is still using me as a character in Introvresion demos. Plus, Terry VVVVVV and Eskil Love

When Introversion do one of their sporadic candid posts, it’s normally worth reading. Mark Morris’ latest one is no different, talking about their last six months. They knew within an hour Darwinia+ hadn’t done well enough, and eventually they realised they couldn’t go on. Instead, they ended up selling the office, going back down to 3 staff, selling tables and chairs and working from their bedrooms again. However – and for me, the key thing in the story – they still needed some operating funds. Defcon had Steam achievements added, in hope that Valve would let a promotion go ahead. And they did…

This was the game-changer. When we started Introversion we’d had a string of successes and believed we were undefeatable, but it was a long time since we’d had a victory and we really needed one. Right on cue, Valve delivered. The promo exceeded all of our expectations and when combined with our low burn rate (no office or staff now) we had gone from being fearful about paying our mortgages to having a year’s operating capital in the bank.

In other words, on with Subversion. And Chris is continuing his development diaries here. It’s the second time Steam saved Introversion, of course, with Darwinia’s original launch there changing the course of a game which seemed to be not finding an audience.

Darwinia - contact@rockpapershotgun.com (Kieron Gillen)

Happy=HP=HP Sauce. Does that work? No, clearly not. I'm going to write a new title line gag. And it doesn't even fit! Man! I suck! Lewie, when marching into the purely-conceptual RPS office to deliver his beautiful Bargain Bucket also brings news that Introversion have made their source code for Darwinia and Multiwinia available. For thirty quid at the Introversion store you gain access to the full source code to nose at and mod to your heart’s delight, the ability to add your own branches to share, access to the dev-forum. Also, there’s going to be a meta-server for Multiwinia. I have no idea what that means. I hope it means there’s a superpowered server. That’d be amazing. Anyway – good news, I think. Those interested can buy here.

...

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