Microcivilization - Ondrej Homola

Hello,

I've just released a patch to experimental branch. If all goes well I'll release the latest 0.11.11 to public on Thursday finally ending this Beta test.

0.11.10 & 0.11.11 Patch
  • Increased Black lotus penalty from Deaths in Tier 3 and 4

  • Added a new negative Perk generating black lotus over time

  • Added indicator to units over capacity (indicating food maintenance)

  • Updated and reactivated Save backup mechanism

  • Added a new in-game indicator with a detailed breakdown about Black lotus capture mechanism.

  • Added basic Judgement combat music track.

  • Resource indicators no longer hide when balanced at 0, only when no addition/subtraction values are present.

  • Tech Adoption now showing correct tech name on hover.

  • Can no longer buy Sound of Resolve in Tier 3

  • Red lotus related score should no longer be visible in ascension summary before Tier 3

  • Idols now showing recharge pie only on the button actively charging. Also added information which one is currently charging to the popup.

  • Slinger militia should no longer reset Militia count when upgraded from basic militia.

  • Vigilance superpower should now improve with level.

  • Sound of resolve button size fixed.

  • Predicament message now tells which type of Disaster was triggered.

  • Ceremonial wonder buttons no longer show when the Wonder gets destroyed.

  • Game should no longer crash in certain corner cases during Judgement combat

  • Various typos, missing texts and tooltips fixed.

Darkest Dungeon® II - RedHookMichaela

We've just released a hotfix with the following fixes:

  • Fixed Flagellant's pain token not healing during the hero story

  • Fixed unlocalized continue button on skill loadout screen

  • Fixed a selection issue with a certain skill during the Duelist's hero story

  • Fixed an issue with Flagellant Scourge Sepsis+ tool tip

  • Fixed an issue with Strangle tooltip display 

  • Fixed an issue with Skill tooltip box changing sizes when equipped compared to unequipped

  • Fixed an issue with Grave Robber hero story missing her pick axe during attacks

  • Fixed an issue with Highwayman pistol shot animation in his hero story 

  • Fixed an issue where the options menu arrow icon is hidden in the Game section

  • Fixed skill tooltips having wrong formatting after cycling through hero sheets

  • Fixed an issue with conditions labels conflicting with the defined boundaries on the character sheet

  • Fix for crash if trying to add a token when removing/resetting skils.

  • Gamepad: Fixed an issue with the ability to rename pets in Kingdoms

  • Gamepad: fixed an issue with inconsistencies when setting up difficulty with d-pad

  • MAC: Fixed Modded Hero Skins, Palettes and Weapon Kits from rendering incompatible shaders

Layers Deep - boogissurprise
Hey vegetable enthusiasts

There's been quite a few people asking us if there's any way they can support the game's development now that the Kickstarter has closed, and now we can finally say YES!

Merch Shop News

We've partnered with our friends at Star Cadet to get an official Layers Deep merch shop up! 100% of the proceeds here will help fund the development of the game. We have a humble selection to start off, but we plan on restocking and growing our selection as we go.

Visit the merch shop here





Game News

We're still hard at work on the game and I'm personally excited about some of the new stuff coming in the next few updates!
Stay tuned for another update in the near future!

Meanwhile you can hang out and talk about your favorite type of onion in our community Discord server

Cheers!
- CaperCube @ Tall Order Games

Hell Games - ulrike.schnyder

We just dropped a fresh update for the Hell Games demo. Here's what's new:

🔥 Reworked weapon mechanics – smoother, deadlier, more fun

🎯 Visual and graphic improvements – hell has never looked this good

ːwinter2019coolyulː New traps – because dodging fireballs wasn’t enough

🌀 Improved level transitions – more fluid, more immersive

🧠 UI/UX overhaul – easier to navigate, better to play

🌎 Additional stages - more room for fighting

Meanwhile, we're working hard behind the scenes to bring you the full version of Hell Games. It's taking some time – but it’s coming. Thanks for your patience and support!

Your feedback means the world to us. Try out the new version and let us know what you think – or what you'd like to see next. More madness is coming!

Asteroid Requiem - Wizards in Training
Hi folks!

I'm a little sick today, but I had a bit of a realization around the save game issues people have mentioned. I believe this version resolves the issue, and also allows for naming your asteroid in the character creation screen.

Thanks!
Parasite Infection - lightdarkdeviant
Sorry about that! The steam version has been updated to the latest version of Parasite Infection (r1.36)

Lots of small bugfixes!
1:19pm
KILLBEAT - Kalma Games
- Added Custom music info in custom music menu. There is link to discord where you can find Custom music channel for everything you need to make your own custom music.

- Added “Darkness” text and sound when entering in a room with darkness mechanic.

- Fixed visual bug when having more than 1000 ammo.

- Disabled metronome track in song selection.

- Changed map default button to tab from M

- Fixed issue where reload text was wrapping in some languages

- Fixed selecting sound in loot sound played multiple times causing it to be louder than intended when using a mouse
Bearly Brave - HyperionIX

The Bearly Brave demo launches later this month!

Get ready to stack cards, break combos, and fight for your spot on the shelf. Stay tuned and add us to your wishlist so you don’t miss it!

Mind Over Magic - Sparky-Ike
A common request we hear from new players is that they want a tutorial that provides more guidance. Now we have one!

Our goal was to make a system that reacts to your play, rather than force you to do exact steps before you can make your own choices. For example, if you start summoning students before that goal appears, you'll never see it. We tried to find a balance between delivering easily understood guidance and maintaining a feeling that you can do whatever you want, no matter what the goals say.

The tutorial is only active for new games and can be disabled in settings at any time.

As always, we snuck in some QoL. There's now a School History button at the Book of Rituals where you can see every Mage that has left your school. We added plenty of other bug fixes and improvements as well, which you can see in the build notes below!

Features
  • New tutorial system and UI!
  • New tabs at the basement book (now called School History) that shows all former students and staff, how they left, and what they looked like.
Gameplay and Balance
  • The gruel pot is now a little faster to research.
  • Fixed skill cap allocation for new students so that all magic skills have an equal chance at being a secondary skill.
Fixes and Improvements
  • Fixed a problem where the Build menu could get stuck closed by holding control and right-clicking while placing furniture.
  • Added a keybinding for showing the Codex (Y).
  • No longer show Ember Dragon in Sources lists since they show up for about everything.
  • Updated the Sources order so that quilted are at the end.
  • Use 24h time in the two places we weren't (log display and hud clock mouseover)
  • Fix not being able to place furniture when using search while the Shrinks tab is selected.
  • On unreachable bed alert, show individuals who can't reach a bed for sleeping instead of the groups that are allowed. This prevents one blocked-off mage from triggering an alert that says 'all staff, all students' can't reach a bed.
  • Performance improvements for Mages putting lots of things in storage in complex schools.
  • Don't show Possible Break Risk unless Mage is in the Bad Mood Conviction zone (which is 7.5 hours before a break is possible).
  • Fix for count of incorrect rules when displaying room type checklist
  • Added the Loud Room keyword to help make the Silent keyword easier to understand.
  • Fix small arch support research being unlocked at game start.
  • Fix for debug trailer camera mode so that it can be properly closed.
  • School start screen uses proper faction icons now if you allow all factions.
  • Fix for popups at the start of game not processing properly if there are multiple.
  • Don't show dragon need alert when need can't be satisfied because a quest is active.
  • Fix for visuals on top of hallway block when stacked directly on top of other hallway block.
  • Make sure as students become apprentices and eventually staff, any allowed groups they were set that are now illegal get cleaned up.
  • Fix missing range calculation in ghost spellcasting so that ghosts no longer sometimes have infinite range.
  • Fix possible exception in rare case of spell targeting failing.
  • Fix for recreation need status being improperly shown on status page
  • Fixes for typos and language support throughout.
  • Fix a rare situation where a Mage thinks they can't reach a position to cast, but actually can.
  • Disable the Begin Ritual for Student Summoning if no wand is selected.
  • Don't show Captured creatures in the Resources/New lists until you have actually captured one.
  • When using the pathing filter with something selected that allows Assignments like a bed, show the pathing relative to the assigned Mage, not the selected object.
  • Fix new school UI to properly show shuffled keywords after editing in the Customize UI.
  • Fix for DoUntilX crafting for paintings/sculptures not showing the proper amounts.
  • When changing the difficulty level during gameplay, the Architecture Style (room keywords) no longer change automatically. You can still change the Architecture Style directly if you want to.
  • Fix for situation where battles that ended with a Mage taking lethal damage while using the Move action would soft lock. Schools stuck in this state will now exit combat when loaded.
...

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