Aestheta - Aplove

hey gang! i've been cooking up some new content for Aestheta recently and have released a pre-release build for the next update (v1.2), you can check it out now by heading over to the game properties and selecting the beta build branch:

this update includes some new additions like new cards, new relics, new challenges/gamemodes, and some other gameplay additions, balance changes, and bug fixes (full list below)

this won't include everything that will be in the next update, just everything that i've added so far, feel free to give feedback on the new additions/changes and let me know if you run into any issues

v1.2 update balance changes (WIP):

  • added new cards

    • Hermit Crab, Jellyfish, Whirlpool, Pirate Crew, Treads, Missile Launcher, Broken Mirror, Superposition

  • added 2v2 gamemode

  • added new challenges

  • added new relics

    • joker, jack-o-lantern, mimic, D20

  • reworked existing relics

    • relic effects can now stack

    • changed some relics to be more engaging (i.e. solace beacon now heals champions instead of reducing spawn time)

  • fixed champion abilities also applying to enemy champions

  • opponents will sometimes have traded cards during later battles

  • decreased card level increase from +20% per level to +10% per level

  • added new tab icons to main menu

  • star ticket run limit now increases per loop

  • updated disclaimer

  • fixed card borders button not appearing properly and being unable to assign card borders

  • balance changes

    • nekomancer now summons skeletons in front of them

    • spikeball deals knockback

    • abomination deals way less damage

  • minor visual adjustments

星星水族馆~Star Aquarium - 你们的大基神
Black screen issue fix
11:17pm
The Elementalist Typing - RaZoR.RoZe

The Elementalist Typing now has a Demo allowing you to try out some tactical typing action before you commit to serious (and silly) typing practice!

Try multiple levels and even fight a wicked boss that requires tactics and talent!

Game progress carries over to the full version and counts towards achievements when purchased. Let's get typing!

下一站江湖Ⅱ - Inmotiongame

各位大侠好,

先跟大家诚挚的道歉:我们在第126更中追加了一些优化和修复内容,截至周末确实还有一些问题没来得及解决,我们将继续加班修复,所以还请大家再给我们两天时间,第126次更新预计将于7月8日下午完成。

第126次更新是我们近期一系列优化和修复的补充更新。我们从6月14日起的第121次更新开始全力修复所有玩家反馈的bug,截止目前已完成3轮,总计优化和修复近百条。大家看下是否有遗漏,可及时在官微群里联系我们进行处理。我们将在这几次更新中达成修复所有玩家反馈的BUG这一目标!

   再次向大家道歉!我们全力以赴加快进度,第一时间发布。

【第126次部分更新内容,这2天会继续追加优化和修复内容,完整详细修复会在正式公告告诉大家】

1) 新增《下一站江湖Ⅱ》&《下一站青城》联动时装【问道青城】

2) 新增《下一站江湖Ⅱ》&《下一站青城》联动特效【孤峰寒雪】

3) 游戏内成就更新,优化了探索、剧情、身份等相关的成就,新增新身份成就:

a. 江湖纪事:主线、支线、奇遇相关成就

b. 身份成就:新身份玩法解锁及玩法相关成就

c. 自由探索:武学、成长、NPC挑战、神兵等相关成就

4) 修复了真实江湖下成就奖励中仍有经脉书的问题

5) 修复了小地图不是一个正常的圆形,旁边有些小刺的问题

6) 修复了338,625位置船的模型显示异常的问题

7) 修复了偶发情况下剧情执行中无法存档1073报错的问题

8) 修复了偶发情况下剧情执行中无法存档2103报错的问题

9) 修复了读书的时候按ESC会直接扣除书籍,并且不会增加学识的问题

10) 修复了偶发情况下建造门派建筑,没有建造完成但提示已经占用了的问题

11) 修复了建造门派建筑,R键与任务键冲突了的问题

12) 修复了偶发情况下建造门派建筑后,拆除失败的问题

13) 修复了偶发门派建筑-建造建筑失败的问题

14) 修复了建造成功-扣除所需材料,却提示不满足建造条件的问题

15) 修复了选择天赋界面部分格式超框的问题

16) 修复了读档后队友已激活的周天效果失效的问题

17) 修复了无名之辈“流光追影”属性名称未显示的问题

18) 修复了鼠标悬浮在制作组上没有显示特效的问题

19) 新增人格属性“口才”的获取方式,后续增加相关该属性玩法和奇遇

20) 新增人格属性“商道”的获取方式,后续增加相关该属性玩法和奇遇

21) 新增人格属性“胆识”的获取方式,后续增加相关该属性玩法和奇遇

22) 新增人格属性“修养”的获取方式,后续增加相关该属性玩法和奇遇

23) 新增人格属性“豪爽”的获取方式,后续增加相关该属性玩法和奇遇

24) 新增人格属性“坚韧”的获取方式,后续增加相关该属性玩法和奇遇

25) 新增人格属性“外貌”的获取方式,后续增加相关该属性玩法和奇遇

26) 新增了读档、存档时的界面交互

                              

 白玉京工作室  拜上

Dungeonborne Settlement - Dersty

It is located at the bottom of the "Potion Shop" UI.

You can configure it to automatically use potions based on remaining health, injury level, stamina, and fatigue.

(By default, "Do Not Use" is selected.)

If you want to use certain tactical effects at specific times,

you can leave the toggle off and continue using potions manually as before. 😊

Choco Kiosk Simulator - Sweetbyte Games

“I want to refill.”

Sounds innocent, right? But when an alien whispers that phrase under a purple sky — things are never that simple.

In our latest gameplay trailer, we’re pulling back the curtain on the Illegal Kiosk — a shady, high-risk operation that only opens after dark.

🛸 Serve suspicious customers.
💸 Make serious profits.
🚨 And when the siren hits… shut the kiosk fast, or it’s game over.

Activate warp shields. Outsmart the cops. Build it all again — or lose everything.

▶️ Watch the new trailer now and remember: staying late can be... unexpectedly rewarding.

— Choco Kiosk Simulator dev team

Seekers Alliance: Hero's Journey - Skvader Entertainment

Hello, dear Seekers!

It's been a month since the release of the demo of Seekers Alliance: Hero's Journey. During this time, we have received valuable feedback from players all over the world, and we are very grateful for your enthusiastic support and encouragement!

In order to make the game faster and more enjoyable for all players, we have continued to optimize the game experience. Whether it's interface adjustments, art performances, or character effects, we've put a lot of effort into our game in the hopes of bringing a cooler, smoother adventure.

Our heroes are not just decorations on the cards, they are the soul of the world. We hope you can feel their unique personality and charm from every attack and defense.

New content: 

1. Main battle hero selection screen: new dynamic special effects, so that the selection of the role of a more sense of presence!

Content optimization: 

1. Improve the event page 

2. Improve the battle settlement page and performance 

3. Improve the setup function (add “Abandon Game”, “Return to Main Menu” and “Exit Game” options).

BUG FIXES: 

1. Fix the problem of not being able to save the game properly when exiting the game. 

2. Fix the abnormality of Blade Dancer's “Quicksand” BUFF description and ultimate skill value. 

3. Fix the abnormality of Van Der Lijk's Driver's ultimate skill performance. 

4. Fix the error of the Supreme Council's ultimate skill triggering condition. 

5. Fix the error of some of the event options. 

6. Fix the abnormality of the artifact effect triggering. 

7. Fix the problem of the performance of some of the skill cards and the display of the layers.

This is just a small step in the optimization journey, we will continue to polish the details and prepare to develop more new features and card mechanisms.

Remember to join our wishlist to be the first to get update notifications and event information, and let's witness the evolution of Seekers Alliance: Hero's Journey together!

Livber: Smoke and Mirrors - InEv Games

Greetings from the dark streets of Livber,

We recently reached a lovely milestone: 50 people have joined our game’s mailing list. To thank these amazing early supporters, we wrote a special story exclusively for them.

This story reveals the dramatic day when our main character denounced Lilith for practicing black alchemy, a key moment in our game’s lore. We’ve sent this story as a high-resolution PDF to all our subscribers, completely free.

But that’s not all. This is actually the 7th story in a planned series of 10. Once the game is released, all these stories will also be included in our Art Book, which will be available as a DLC. If you’d like to get these stories early and free, make sure to join our mailing list!

How to join?
You can sign up by sending us an email at https://community@inevgames.com or by playing our demo and registering directly from within the game.

And if you’d like to help us even more, spread the word about our game to your friends, family, social media followers, or favorite streamers. Every bit of support means the world to us.

Thank you for being part of our journey!

Fernandez Big Mystery - G.E.M.
*English translation has been further improved.
*Some optimizations have been made to the first map.

More significant improvements are coming soon!
10:12pm
Trench Tales - Lord Magnus Vortigan

- Attempted to fix a UE bug where incorrect click locations were registered when the game was running in windowed mode with a resolution different from the screen size. This was causing the Radio to be non-interactable.

The click-handling logic has been reworked, and clicks should now register correctly. Please report if the issue still persists.

...

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