hololive Treasure Mountain - ito
A surprise update celebrating hololive GAMERS fes. CHOCHOCHOCHOGAMERS 2!

To celebrate the hololive GAMERS fes. CHOCHOCHOCHOGAMERS 2 event,

hololive GAMERS are making a surprise appearance in hololive Treasure Mountain!

And best of all—it’s a free update, available now!


New Commentary Characters: hololive GAMERS!

With this update, you can now select the brand-new commentary characters: hololive GAMERS!

Shirakami Fubuki, Ookami Mio, Nekomata Okayu, and Inugami Korone all appear on screen at once,

delivering cheerful banter and lively reactions to make your game more exciting than ever!


Even the BGM gets a special makeover—switching to the vocal track “We are GAMERS!!!!”

Feel the energy of a real festival as you play!


Exclusive in-game voice lines—only here!

Set one of the hololive GAMERS members as your largest treasure,

and you’ll unlock a special voice line you won’t hear anywhere else!


A brand-new GAMERS-themed opening animation is also included,

so the hype starts from the very beginning!


Experience the excitement of the event all over again—this time in Treasure Mountain!




▶️ Play Now

https://store.steampowered.com/app/2972990/


⚠️ Notes
  • To access this content, please update hololive Treasure Mountain to the latest version.

  • You can change the commentary character from the title screen via

     “Marine’s Treasures” > “Select Commentary Character”.

5:09am
Show Yourself (Director's Cut) - Mr.Watty

Big updates!

Thanks to your feedback, I fixed a few things, in particular:

The save system: now more stable

The dialogues: to make the story clearer and more engaging

The credits: now correctly show the buttons to restart, return to the menu and exit the game

As you can see, always ready to fix the game!

Rise of the Settlement - Luki
Hello Settlers! 🌿🏛️

Welcome to our fourth Dev Diary update! Today, we're diving into one of the most exciting systems behind the growth of your village: the Technology Tree — the roadmap of progress in Rise of the Settlement.

🌱 What is the Tech Tree?

The Technology Tree is your village’s path from humble beginnings to an organized and flourishing society. Each discovery in the tech tree unlocks new buildings, quests, production recipes — expanding both your strategy and your story. More to come...

You’ll begin in a primitive age, where survival is key. As you advance, your people will master new skills, refine resources, and even unlock governance and trade systems.

🔧 What Technologies Unlock

Every technology node brings new gameplay:

  • 🛖 New buildings (e.g., Clay Kiln, Smokehouse, Trade Post)

  • 📈 Production efficiency improvements

  • 🧭 Expeditions, quests, and deeper economic systems

  • 🧠 Hidden synergies that evolve based on your choices

  • 💱 Trading mechanics, including barter systems, market unlocks, and dynamic prices — all gated behind specific tech discoveries

  • 🧩 Additional quest slots, expanding the number of active missions you can manage — unlocked through tech and story progression

As always, this is just the begining.

🖼️ Visual Tech Tree – In Progress!

I am working on a fully interactive Tech Tree UI, styled like a parchment scroll with ink-drawn connections between technologies. It will make it easy to track what you've unlocked — and what lies ahead.

We're also planning:

  • Unique branches based on how your settlement develops (e.g. agrarian vs industrial paths)

  • Unlock requirements tied to population growth, profession levels, or previous quests

  • Tooltips and progress tracking to plan your strategy

🛠️ What’s Next?

I am currently refining:

  • Research speed and balance

  • Early and mid-game tech pacing

  • How technologies interact with villager skills

This is a living system, and we’ll keep updating it based on your feedback and playstyle.

Thanks again for walking the path of progress with me.

Stay tuned — there’s much more to uncover in Rise of the Settlement.

🎮 Please consider joining our community:

👉 https://discord.com/invite/WSdrFVX9Ys

See you in the next update, — Luki

Warhammer 40,000: Warpforge - Cunz_rac

"Eternal life can only bring eternal suffering."
– Konrad Curze

To avoid the seasonal heat, make sure to restrict your haunting hours to after dusk, cloak yourself in the mantle of the night and draw plenty of blood from your enemies! Curze returns this weekend with a special offer available for three days, containing:
- Curze's exclusive artwork
- 15 Night Lords crates
- An exclusive premium avatar.

Add Konrad Curze to your collection today and lead the Night Lords as their Primarch into a campaign of true horror!
3Tower - El Dockerr
Hello Folks, we added a lot of missing features.

  • Fix Subtitles and missing ingame help/notifications
  • Fix delay when player "dies"
  • Add switch for fullscreen/windowed mode
  • Add switch for resolutions
  • Add option to change ingame volume
  • Minor code improvements
  • Replaced model of Phasergun (yes there is a hidden gun)

Also the game has now translations for german and spanish language.
Heaven Does Not Respond - risestudiosss

This marks a huge milestone for us. For the past months, we’ve been pouring our hearts into building something strange, personal, and atmospheric — and now, for the first time, you’ll be able to step into that world yourself.

Expect eerie nostalgia, corrupted memories, and unsettling mysteries, all wrapped in a fictional operating system from a 2005 that never quite existed. If you've been following the project or even just curious about it — this is your chance to explore it firsthand.

We’d love your support:
📌 Wishlist the game on Steam
👁️ Follow us for updates
💾 And mark your calendar — the demo goes live this October.

Thank you for being a part of this journey. We can’t wait to hear what you think.
See you in the system.

Electronic Shop Simulator - cosarbilal

Hello! I’m the developer of Electronic Shop Simulator!

I’m opening this session to connect directly with you, the valued players. My goal is simple:

To hear your expectations about the game,

To discuss any issues or problems you’ve encountered,

To listen to the new features you’d like to see in the game.

Feel free to share your questions, suggestions, or thoughts

I’ll do my best to reply openly and sincerely.

Let’s grow Electronic Shop Simulator together!

Come on, turn the lights on in your shop and join this discussion!

STALCRAFT: X - Daerkinai
Global stream will start July 5th and 6th, ~17:00 (UTC)!
4:48am
Sub Optimal Co. - Campbell

Hi all, this patch implements some feedback and wishes from the community, as well as some further improvements.

1.0.0.2 Qualitiy-Of-Dive improvements:
Technical stuff:

- More FPS for everybody. Mainly through light/shadow, collision and remesh work, we now have a much better overall performance. So the only thing that should dive now is the sub and not your FPS. I also did some compatibility work, which leads to "recombining" the default and performance edition into one from now on. (you can still access the older versio via the beta-branch if you want).

- Addressed a bug where a crew reported they couldn't activate the target-collection. This is now taken care of with a backup mechanic that should prevent that from happening entirely.


Gameplay stuff:
For this patch I addressed the accessibility for new players and little tweaks here and there:

- Added a main menu. This alone should make it more obvious that this game has a tutorial area. It also features some tips if you feel like staying in the main menu a little longer. It also features some graphic settings, which changes you can see directly in the background like detail, light and stuff.

- Added a little screen message when you reached your cofffee treshould.

- Added a little screen message that shows when you try to swap cups but haven't unlocked any so far.

- Added a little message on the first cofffee-machine to welcome new divers with useful info.

- Added and adjusted some tutorial texts in the tutorial area.

- Added "Tap-Cofffee". You can find it in the WC room.

- Optimized collision inside the submarine so it's now harder to get stuck within it (should be almost impossible but you never know).

That's it for this patch. If you would like to dive deeper into development with ideas or wishes, or maybe just a casual convo, feel free to join my small discord and let's have a chat there. It can be found linked on my steam-developer page.


Next patch: Planning to launch this within the next 4 weeks, it will implement new sounds, and even some tracks. I am also working on some hit-events where you actually have something to do when you hit the cave wall. As you may noticed, I removed the sparking effect when the sub hits the wall, but they will return soon. In addition to that I would like to implement a submarine-color customization. So yeah, let me know what you think here in the comments or on discord. Always happy to get in touch.

Thx to everyone for diving and have a nice day, Dev

BE Witches - Nosebecc

New devlog agane!

I revealed a bunch of new chibis for Goblin and T. Chibi BE is now being worked on! New tracks are being made, and more ^^

More to see on Bluesky/Twitter!

https://bsky.app/profile/nosebecc.bsky.social

https://x.com/nosebecc

...

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