Crysis Warhead®

Crysis is legendary, seared into the mind of a PC generation - but one chapter of the saga is at best neglected, at worst all but forgotten. Crysis Warhead is a PC exclusive standalone, released just under a year after the original, unclouded by the change of ambition and setting brought about by the multi-platform orientated Crysis 2. With Crysis Remastered looming on the horizon, we wanted to look back at the game, to get a handle on its successes and failures and to answer the question: why is Crysis Warhead so often overlooked?

Warhead is both a continuation and an expansion for the original release but also a response to its many criticisms. Firstly, in terms of design, it attempts to address core criticisms to the gameplay of Crysis itself. While I may personally look back at the original game in its entirety rather fondly, a number of players and reviewers disliked the last third of the game, where you engage the alien threat in a more linear fashion. The freeform 'wide linear' gameplay Crysis was feted for was all but forgotten, while the aliens themselves were perhaps rather one-note.

Then there were the technical challenges in running the game that became the series' hallmark. Beyond gameplay critiques, Crysis' lofty system requirements and ultra-high end graphics didn't go down well with users and reviewers of the time, to the point where even one of the best cards of the era - the GeForce 8800 GT - could struggle. Indeed, even turning up graphics to very high didn't deliver a playable experience on any but the most powerful 8800 GTX or SLI set-ups back in 2007. Even then, a number of levels strained the CPU due to Crysis being a very single-threaded game - even with overclocks, CPUs like the Q6600 would struggle to do much on the highest settings in levels like Ascension. Indeed, as we've demonstrated in the past, even modern PCs with top-tier processors have a hard time delivering consistent performance.

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Crysis

The arrival of Nvidia's RTX line of graphics cards may not have immediately ushered in a new era of games built around the concept of ray traced rendering but it has put the technique on the map, with results impressive enough to inspire developers to add ray traced effects to existing games - several of which do not actually require Nvidia hardware acceleration. We recently looked at a stunning path traced version of Minecraft, but what if RT techniques could be applied to all DirectX9 and DirectX11 games? And what happens if we apply that new technology to classic PC mangler, Crysis? Watch the video embedded on this page and you'll see that it works to a transformative degree - albeit with limitations.

It's all because of a new extension currently in development for the powerful post-process injection tool, Reshade, created by modding veteran and Nvidia Ancel contributor, Pascal Gilcher. Reshade works by hooking into DirectX, accessing the data contained in the depth and colour buffers to accomplish a range of post-process effects, including SMAA anti-aliasing, screen-space reflections, depth of field and colour tints to name but a few. A new ray tracing feature is now available in alpha builds - and strictly speaking, this adds a new layer of global illumination derived from path tracing. It's not a full fat implementation as we saw in Minecraft, but it can have a transformative effect - particularly on titles like the original Crysis, created at a time when the way games were lit was somewhat na ve compared to modern day implementations.

Crysis was a pioneer for screen-space ambient occlusion (SSAO) which uses data from the depth buffer to add shade to the nooks and crannies on-screen. The technique has evolved constantly over the last decade, but path traced global illumination can take this to the next level: Reshade beams out three rays per pixel in calculating shade and light bounce - giving a new layer of accuracy and depth to the way the scene is lit. Take a look at the video below and you'll see a number of A to B comparisons that reveal a stark difference.

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Eurogamer

The makers of Star Citizen - Cloud Imperium Games and Roberts Space Industries - are being sued by Crytek over misuse of CryEngine.

Cloud Imperium Games has dismissed - in a statement on Polygon - the claims as "meritless" and said it will "defend vigorously" against them, but they may prove hard to wash away.

It boils down to what was agreed upon in a General Licensing Agreement between the two parties in 2012, back before nearly 2 million people pledged a combined $174m towards development of the game.

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Crysis


A new EA job ad suggests Crysis 3 is in development.


EA is after a video director to work with EA "partner studio" Crytek to capture game footage.


The job ad, spotted by AllGamesBeta, says CryEngine knowledge would be an asset.


Crysis 2, which launched in March 2011, was published by EA under the EA Partners label. As of July 2011 it had sold three million copies worldwide.


Enough to convince EA to get on board with a sequel? Looks like it.


Announced projects at the German developer include Kinect-fuelled Xbox 360 exclusive Ryse and Homefront 2 (Crytek UK).

Crysis

Update: The original report was misleading - Crysis from Xbox Live Games on Demand does not require an always-on internet connection to play.

The lock-out timer described below only appears when playing Crysis on a second Xbox 360 console - a different machine than the one it was originally downloaded to. If the connection to the Live account drops, you'll need to recover the Gamertag within 10 minutes to resume gameplay.

Original, erroneous, story: You cannot play Crysis, bought from Xbox Games on Demand, offline.


The moment your connection drops, a 10-minute timer appears. That's the window you have to reconnect. Fail to do so and you're dumped back to the dashboard, reported MS Xbox World.


Presumably a similar always-on internet requirement will be present in the PSN version of Crysis, available today.


Crysis costs 1600 Microsoft Points on Xbox Games on Demand or £15.99 on PS3.

Video:

Portal 2 E3 Demo (Repulsion Gel)


PC shooter Crysis fires onto the PlayStation Store this week. It's a polished port of the original's single-player campaign, available for £15.99.


Arcade slamdunker NBA Jam: On Fire Edition also courts your wallet this week, while new and free Portal 2 DLC continues the adventures of co-op robots P-Body and and Atlus in a new two-player test track.


There's still no sign of Mortal Kombat: Arcade Kollection - now over a month late - and Castlevania: Harmony of Despair, expected last week.


Co-op shooter Payday: The Heist is also missing after Sony issued a last-minute delay yesterday. Citing extra time was needed to ensure "overall game quality", Payday will now come later in the month.


Here's the full list, courtesy of the PlayStation Blog:

Special Offer:

  • Borderlands - Game Of The Year edition (Was £27.99/€34.99 - Now £11.99/€14.99). Offer ends on 12th October 2011.

Trial & Unlock (PS3)

  • Eufloria (£7.99/€9.99)
  • NBA Jam: On Fire Edition (£9.99/€12.99)

Full Games (PS3)

  • Ape Escape (£19.99/€24.99)
  • Crysis (£15.99/€19.99)
  • De Blob 2 (£19.99/€24.99)
  • Homefront (£27.99/€34.99)
  • Saints Row 2 (£15.99/€19.99)
  • Sega Bass Fishing MOVE Edition (£6.29/€7.99)
  • Space Channel 5 - Part 2 (£6.29/€7.99)
  • Shift 2 Unleashed (£23.99/€29.99)
  • Tiger Woods PGA Tour 12 Masters Edition (£57.99/€69.99)

minis (PS3 and PSP)

  • The Marbians (£3.49/€3.99)
  • 5 In 1 Solitaire (£2.49/€2.99)
  • Street Smart (£1.99/€2.49)

PSone (PS3/PSP)

  • Arc The Lad (£3.99/€4.99)
  • Arcade Hits: Sonic Wings (£3.99/€4.99)
  • Cho Aniki (£3.99/€4.99)
  • Gex 3D: Enter The Gecko (£4.79/€5.99)

Add-On Game Content (PS3)

  • Ace Combat Assault Horizon - F-15C Death Rider (free)
  • Agarest: Generations Of War Zero: Subordinate's Present Pack (free); Extra Dungeon 2 (free); Extra Dungeon 1 (free); Dream Oracle Pack (free); Point Addition Pack 1 (free); Point Addition Pack 2 (free); Fallen Angel Pack (free); Healing Hand Pack (free); Healing and Defence Pack (free); Legendary Goods Pack (free); Logistic Support Pack 1 (free); Rear-Echelon Support Pack 1 (free); Noble Person Pack (free); Shrivelled Chicken Pack (free); Impregnable Defences Pack 1 (free); Status Boost Pack (free); Status Boost Pack 2 (free); Zero Starter Pack (free); Impregnable Defences Pack 2 (free)
  • Atelier Totori: Atelier Totori: Additional Party: Ceci (£2.39/€2.99); Atelier Totori: Additional Party: Iksel & Cordelia (£2.39/€2.99); Atelier Totori: Bgm Mode (free); Atelier Totori: Bgm Pack: Atelier Pack (£2.39/€2.99); Atelier Totori: Bgm Pack: Battle Pack #1 (£2.39/€2.99); Atelier Totori: Bgm Pack: Battle Pack #2 (£2.39/€2.99); Atelier Totori: Bgm Pack: Battle Pack #3 (£2.39/€2.99); Atelier Totori: Bgm Pack: Battle Pack #4 (£2.39/€2.99); Atelier Totori: Model View Mode (free)
  • Champion Jockey: G1 Jockey & Gallop Racer - Music Pack 3: Sound Director's selection (£0.95/€1.19)
  • Dead Rising 2: Off the Record - Free Support Pack (free)
  • Elemental Monster - Booster Box -The Legend Begins (£4.79/€5.99)
  • Eyepet - Lucky Dip Rain 2 (free)
  • Magic: The Gathering - Duels of the Planeswalkers 2012: Auramancer Deck Unlock (£0.79/€0.99); Cloudburst Deck Unlock (£0.79/€0.99); Grave Whispers Deck Unlock (£0.79/€0.99); Foil Auramancer Deck (£0.79/€0.99); Foil Cloudburst Deck (£0.79/€0.99); Foil Grave Whispers Deck (£0.79/€0.99)
  • ModNation Racers - Oil Stain Mod & Kart (£1.39/€1.79)
  • NBA Jam: On Fire Edition - Time Is Money Pack (£2.39/€2.99)
  • Portal 2 - Peer Review (free)
  • Rock Band Network: Bagatelle No. 25 - Für Elise (Beethoven) - Thomas Walker (£0.59/€0.79); Farewell, Mona Lisa - The Dillinger Escape (£0.99/€1.49); Glow - Alien Ant Farm (£0.99/€1.49); Heroes Don't Cry - Free Spirit (£0.99/€1.49)
  • Rock Band 3: Limp Bizkit Pack 01 (£3.49/€5.29) (contains the following songs also available separately) - Gold Cobra - Limp Bizkit (£0.99/€1.49); My Way - Limp Bizkit (£0.99/€1.49); Nookie - Limp Bizkit (£0.99/€1.49); Re-Arranged - Limp Bizkit (£0.99/€1.49)
  • Spiderman: Edge of Time - Identity Crisis Costume Pack (free)

Themes (PS3)

  • Abstract: Flying Tiger Themes - Tokyo Shrine (£1.19/€1.49)

Dynamic Themes (PS3)

  • Abstract: 3D Circuits Theme 2 (£1.59/€1.99); Bridge At Night Theme (£1.59/€1.99); Colored Ink (£1.59/€1.99); Iron Shield Theme (£1.59/€1.99); Lynx Excite Theme (free); Ying Temple Theme (£1.59/€1.99)
  • Nature: Silent Lake Theme (£1.59/€1.99); Sunrise Theme (£1.59/€1.99)
  • Seasonal: A Murder Of Crows (£1.59/€1.99)

Wallpapers (PS3)

  • At The Ready Wallpaper (free)
  • The Baconing Wallpaper (free)

Videos (PS3)

  • Access Episode 003
  • Aliens Colonial Marines Gameplay Trailer
  • El Shaddai Trailer
  • Fifa 12 Gc Trailer
  • PAYDAY The Heist: Green Bridge Trailer
  • Rubgy Wc 2011 Launch Trailer
  • The Sims 3 Pets Trailer 1
  • Yakuza: Dead Souls Confirmed
Crysis


Some PlayStation 3 owners are reporting that the PlayStation Network is currently down.


Gamers are receiving error code 80710092 when trying to sign in to the online service.


Sony has announced it is aware of the problem and is on the case.


Fingers crossed PSN sorts itself out sooner rather than later. In Europe, Crysis, NBA Jam On Fire Edition, Eufloria and Portal 2 DLC are all scheduled to launch on PSN today.

Crysis


Crysis launches on PlayStation Network and Xbox Live on 4th October, EA has revealed.


That's a Tuesday, so for Europeans, the game will release on PSN a day later, on Wednesday, 5th October.


The game costs £15.99 or 1600 Microsoft Points.


Publisher EA has described the console download as a "modified and enhanced" version of the single-player campaign from 2007 game Crysis 1. It also features optimized Nanosuit controls, fine-tuned combat and full stereoscopic 3D support, all powered by CryEngine 3.


Eurogamer's Crysis review shot a 9/10. "This is a game that feels supremely engineered, like a precision machine, or a German automobile," Jim Rossignol wrote.

Video: Crysis 1 on console.

Crysis

UPDATE 2: Crysis costs 1600 Microsoft Points on Xbox Live and £15.99/$19.99 on PlayStation Network.


Publisher EA describes the console download as a "modified and enhanced" version of the single-player campaign from Crysis 1. It also features optimized Nanosuit controls, fine-tuned combat and full stereoscopic 3D support.

UPDATE 1:
Crytek boss Cevat Yerli has confirmed that Crysis will launch as a PlayStation Network and Xbox Live title.


"For many years people were asking, can you do Crysis 1 on consoles?" he told GameTrailers. "We have been secretly working on that for a while. It's a digital download only. It looks just awesome, I believe."

ORIGINAL STORY: Sci-fi first-person shooter Crysis launches on the PlayStation 3 and Xbox 360 next month.


The game, which first launched on PC in 2007, is described as "remastered" in its debut GameTrailers exclusive video.


It has "all new lighting", "all new effects" and "all new Nanosuit controls".


Eurogamer's Crysis review shot a 9/10. "This is a game that feels supremely engineered, like a precision machine, or a German automobile," Jim Rossignol wrote.

Far Cry®


Microsoft and Crytek discussed the possibility of the Crysis 2 developer going first-party just after the launch of Far Cry.


At the time, Crytek was about to create Crysis for PC. Microsoft corporate vice-president Phil Spencer told OXM it was decided the Xbox 360 manufacturer had enough shooters in a similar genre, so let the idea slide.


"The first time we met with [Crytek CEO Cevat Yerli] and the team was around seven or eight years ago, and we started talking about what it'd mean for them to become first-party," Spencer said.


"And it was a process of what do you guys want to do, what's unique for us, and they were just going to do Crysis, and they'd just come out of Far Cry, and we said we've probably got enough military future shooters, so go do that."


Crytek is currently hard at work on Xbox 360 exclusive, Kinect-fuelled first-person brawler Ryse.


"Then they came up with this idea around Ryse, and now they've really fallen in love with Kinect, and it's a perfect marriage for us," Spencer continued.

Video:

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