14. Dez. 2018
Crusader Kings II - BjornB
Hello all,

It has been a wonderful year for CK2, and I hope you all agree. A lot of work was put into Holy Fury which from the reception seems to be time well spent. We are not quite ready to talk about the next year but when we are you will be the first to know. We will now present something with no further comment.



Happy holidays, we hope you have a great winter break and we will be back next year.

//The CK2 Team


Original Post


Useful links
Crusader Kings Wiki
Crusader Kings Development Diary Archive
Crusader Kings II - BjornB
The 3.0.1 update is now live! This should fix the Black Coat of Arms issue (this is actually not in the patchnotes below, but it should be fixed anyway) and much more.



###################
# Balance
###################
- The "Made a Battlefield Sacrifice" character modifier now only stacks up to three times.
- Made the Chinese Imperial government ignore religious differences when marrying or taking a consort.
- Added Arberian cultural retinue and culture building
- Reduced the chance for the 'What is Love' event to fire
- Children's Crusade event troops now are disbanded once the Crusade ends.
- Further increased the morale malus applied on the Children's Crusade.
- Somewhat toned down the chance of Alexander and Ashoka's Bloodline event chain from firing and increased the required Prestige requirements to 15000 from 10000.
- Made the Pope somewhat less likely to accept Excommunication requests on behalf of AI rulers and significantly less likely to accept Excommunication requests from landless mercenaries/holy orders.
- Byzantine Elector AI behavior now takes more into consideration the candidate's martial/intrigue/diplomacy when determining whether to pick him or not.
- Reduced Born in the Purple and Despot weight in Imperial Elective.
- Toned down the Revolt Risk effect tied to one of the Forge Bloodline event chains.
- Added Typhon to the Hellenic Evil Gods list.
- Cosmopolitan Nature and Religious Tax Doctrine are no longer incompatible.
- Increased Just opinion given by Benevolent Bloodline, and added Kind opinion to it as well.
- After Early period, Hungarian portraits no longer use nomadic hairstyles.
- Reworked Crusader States into targeted title decisions, rather than random events.
- Slightly toned down the chance of Players being asked for Mass Conversions.
- Elder Stances are now more forgiving (0 to 60 is the base Opinion range for Pleased, rather than 25 to 75).
- Elder Electors are sorted more harshly when it comes to culture and religion (infidels and foreigners are less likely to be picked). The religious weights are only active if the current ruler does NOT belong to a Cosmopolitan religion.
- Forge Bloodline Prestige requirements have been significantly increased if your dynasty has already created a Forged Bloodline type (even if the player ruler does not own it personally).
- Adjusted AI weights when deciding a potential target for an Antipapal/Excommunicated for Coronation war.
- Forge Bloodline is no longer aborted automatically if the ruler becomes Content, it only happens when becoming Incapable.
- Added "Papal Friend" Bloodline, unlocked as a small Catholic ruler winning an Antipapal/Excommunication war vs the HRE.
- Adjusted some faulty quality numbers on some martial category books.
- Tweaked the AI chance of enbracing Outremer Culture should their liege already be Outremer.
- AI characters ruling the Latin Empire, Jerusalem and the Outremer will no longer convert to the local culture.
- Tweaked chance of the AI requesting a Mass Conversion depending on various circumstances and made it smarter when it comes to select a likely sponsor.
- Updated the old Holmgang events to have their outcomes calculated more logically.
- The Pope shouldn't try to start a new Crusade the moment his previous Crusade is cancelled
- Decreased the frequency of battle events a bit in general (mostly for the AI) and for some of the most lethal events.
- Significantly decreased the occurrence of those mass produced Dragon Amulets.
- If a real Crusade starts being prepared while the Children's Crusade is ongoing, the Children's Crusade will dissipate.
- Holding the minor title of commander now gives 10 Personal Combat Rating.

Added the following new settings to Alternate Start:
- Cultures Only random naming option
- Religions Only random naming option

###################
# Interface
###################
- Fixed a tooltip regarding concubines to include "or Consort" so it works for both genders.
- Fixed a minor text overlap in an option of a Crusade flavor event.
- Fixed a description of a Warrior Lodge-founded bloodline having too long a text.
- Fixed a missing name in the description of an upgraded weapon received in one of the Warrior Lodge Legendary Journey events.
- Shortened an option text in a battle event to avoid portrait overlap.
- Shortened event texts in some updated pilgrimage events to combat text overflow.
- Fixed issue where broken or unsupported saves would not be shown as disabled in the load game menu.
- Added new artifact icons for the mythological heart and blood artifacts.
- Fixed typoed version of the deity Dievas.
- Fixed text overlap which would sometimes occur in an option of an old Court Chaplain job event.
- Fixed issue with holding interaction window being partially or fully outside the game window when using UI-scaling.
- Fixed the name of the Recruitment decision for the Plaguebringers displaying the entire description of the society instead.
- Fixed a missing rank-name for female members at rank 1 of the secret Taoist society.
- Fixed missing pronoun-loc in Assassins blackmail event.
- Added a checkbox to toggle a title having a short name for the renaming title interface. "Tier of <Name>" vs just "<Name>". Is not applicable to Holy Orders or Mercenaries.
- If in a single player alternate start game, you can rename any title via the Customizer DLC regardless of if you own the title or are its top liege.
- Fixed a misleading tooltip for the Prepare Invasion decision, which would erroneously refer to you as Norse, regardless of your religion.
- Fixed some text overlap in the options of battle events.

###################
# User modding
###################
- Added [GetRootFromInsultNoun], which only prints the noun of the insult.
- Extended potential elective candidates and electors to include direct liege court and vassals and all de facto above lieges.
- Extended potential elective candidates and electors to include any character with a cached trait, this will unfortunately require some careful triggers to avoid some global characters ending up electors for a bunch of elective successions.
- Moved the nomads ignoring religion in marriage and taking consort to be a bool toggle on the government form, allowing this to be disabled or extended to other governments in mods.
- Added portrait_is_patrician trigger, usable only in portrait evaluation, it checks if the character is in a merchant republic and their employer patrician or has a republic government form.
- Added portrait_in_command trigger, usable only in portrait evaluation, it checks if the character is in command and leading any troops.
- Un-hardcoded the republic clothing, it now works as any other portrait does via the script.
- Added add_age = int effect, adds the given value to the age of the scoped character. Warning: messing with a character's age may have unintended side effects so use with caution.
- Added set_gender = male/female/opposite effect, sets the scoped character's gender to be male or female or the opposite of what they currently are. Warning: messing with a character's gender may have unintended side effects so use with caution.
- Added set_holy_site effect, sets the scoped title to be a holy site of the right hand side religion. Warning: this lets you have more than 5 holy sites which might cause weirdness, also adding holy sites to a religion but not its heresies will cause their icons to show up individually on other shared holy sites instead of being hidden like normal.
- Added remove_holy_site effect, removes the scoped title from being a holy site of the right hand side religion. Warning: this lets you have less than 5 holy sites which might cause weirdness, also removing holy sites from a religion but not its heresies will cause their icons to show up individually on other shared holy sites instead of being hidden like normal.
- Added set_holy_site_with_heresies effect, sets the scoped title to be a holy site of the right hand side religion and its heresies. Warning: this lets you have more than 5 holy sites which might cause weirdness.
- Added remove_holy_site_with_heresies effect, removes the scoped title from being a holy site of the right hand side religion and its heresies. Warning: this lets you have less than 5 holy sites which might cause weirdness.
- Added supply_limit trigger. Used in a province scope, it compares the supply in the province for a given character and their leader against a value. The leader defaults to the given character unless specified. eg: supply_limit = { for = scope <leader> = scope value > 10 }
- Updated the confusing is_bloodline_active trigger from needing to be in a character scope: it is now called "bloodline_is_active_for" instead and should now be used inside a bloodline scope, taking a character scope as its right hand side parameter.
- Added GetGirlWomanBoyMan custom loc key, which takes both age and gender into account.
- Fixed a crash in the realm view related to custom triggered modifiers.

###################
# Database
###################
- Removed a de-facto Epirus from the 769 bookmark, and rearranged the lands under some Slavic High Chiefs (Dukes) instead.
- The Duke of Adrianopolis in 769 felt more at home in the Byzantine Empire after all
- Fixed the Sayfawa dynasty being wrong.
- Bohemond feels more Crusadery after taking Antioch
- Readjusted some Spanish provinces slightly

###################
# Bug Fixes
###################
- Certain particularly immersion-breaking events no longer pop while you are leading forces on a crusade.
- The positive character modifier Martially Ambidextrous now has its icon in green instead of red.
- Fixed some misnamed character flags in old Monks & Mystics events, which would sometimes cause traits to be added when they should not be.
- Fixed strange-sounding "acquaintance" being used threateningly in an Claim Duel result event.
- Going into Seclusion, or having your Sway-target do so, will now cause you to stop Swaying your target.
- You can no longer spam duel challenges at a target if they refuse your first one - instead, there is a cooldown.
- Being in Seclusion no longer blocks you from attempting to commit suicide.
- The Destruction of Great Pillar-event can no longer fire when the it's your own great pillar and you retaking an occupied province.
- Fixed an issue with Northern Crusades always being available by right clicking at a pagan target, even though the Northern Crusades hasn't started yet.
- If you are imprisoned during the Eternal Life chain, most of the events will now be queued, awaiting your release, instead of continuing or simply stopping.
- The terrific artifact "Axe of Perkunas" is no longer described as "not terribly useful"...
- The Dedicate Temple decision now allows you to cycle back through the various options you have.
- Fixed some misnamed flags in old wolf-events, which were causing opinion modifiers to not be added properly.
- Fixed a misnamed flags in old Shieldmaiden-events, which was causing the wrong text to display for the Shieldmaiden, in a follow-up event about a cat.
- Eldership electors will no longer make outrageous demands from their prison cell.
- Clarified trait removal/adding in the Warrior Lodge decision/power "Go Berserk".
- Fixed rare edge case where a sub-unit commander you killed would miraculously return to take your eye out in your next battle event.
- Made sure that characters with Enatic Clans can get female commanders from the Marshal event "Great Commander Found".
- Added some checks for romantic preferences to a warrior lodge teaching event.
- Made sure Spymasters do not consider vassals who have been discouraged from factionalism as appropriate candidates for their liege's faction.
- Fixed the "Convert Counties to your Religion faster"-modifier not working for certain bloodlines.
- Fixed bloodline effects sometimes persisting through unmet requirements.
- Fixed certain bloodlines needlessly updating their active requirements long after it has been founded, causing, for instance, the Seaking bloodline to demand that you are Catholic.
- The HRE can now be formed in the Charlemagne start once more
- Fixed a crash when the recipient of a Crusade was a nomad
- Fixed compatibility issues with Andalusian portraits when owning Holy Fury but not Iberian Portraits Pack.
- Fixed a unit position in France.
- Tweaked several coastlines and rivers to make the terrain match province borders
- Fixed the position of a Councilor in York.
- Fixed an old blot event trying to set up gay relationships wrong.
- Fixed spelling of Brauweiler.
- The Pope will no longer demand that people being the target of a Great Holy War go Crusade somewhere else. Stay at home and protect your lands instead.
- Fixed an issue with the Serbian Kingdom in the 1081 bookmark.
- Fixed female characters never being able to join the Varangian Guard.
- Fixed a crash that could occur when calling in succession voting favors.
- Fixed special elector edge case for secondary elective gavelkind titles.
- Fixed the event where a Berserker is killed in battle, and accidentally sends a strange follow-up to themselves saying they had dropped their weapon.
- Fixed value for Tribal festival MA modifier.
- Fixed grammar error in old Immortal Rival event.
- Added missing Outremer culture retinue.
- The Bön are now properly assigned their Crusader trait.
- Outremer culture now uses Frankish retinue/tactic.
- Current holder of a title with elective succession should now be the deciding tie breaker.
- The Enatic clans doctrine now properly sets female temple holders.
- Fixed an issue where declining a duel during the Legendary Journey (Warrior Lodges) would sometimes cause the chain to get stuck.
- Fixed issue where the Legend progress bar could get stuck, disallowing players to use the Legendary Gathering decision ever again.
- Fixed a rare multiplayer issue in the Legendary Journey event chain, which would occur if your target died before duel calculations had run, which would in turn cause you to be stuck on your journey.
- HRE Succession now shows Electors title in its description. Electors titles are also now dynamically applied when the HRE is formed by Charlemagne decision, depending on whether the capital of the ruler forming the Empire is in Germany, Francia, Britannia, Hispania or Italia.
- Fixed issue with Byzantine government/succession not always applying correctly on Random World, disappearing when the Empire is conquered by foreigners, or when the Emperor converts/reforms to a P/Matriarchal religion.
- Fixed issue with Full Council Power Faction demand/war causing the Byzantine Empire to switch to Elective Feudal succession.
- Hopefully fixed the Children's Crusade still getting stuck at Genoa, stacking ludicrous amounts of event troops and then obliterating Islam.
- Roman culture now has access to the Crucifixion execution method.
- Fixed Born in the Purple and Despot voter acceptance stacking in Imperial Elective.
- Fixed Charlemagne event chain's Crowned by Trait not using a proper event target.
- Fixed God-King Name transfer being triggered by any title transfer rather than just when the current God-King gives his religious head title to somebody else.
- Fixed Roman Emperor losing voting power for discharging a Commander when he appoints said Commander to a Council position.
- Fixed Fylkir title not properly passing to the Reformer when Holy Fury is not active.
- Fixed issue with occasional lingering Great Pillar appearing in the building list. Great Pillars now switch from active to inactive rather than switching to a paired building when not held by an unreformed pagan tribal.
- Fixed P/Matriarchal Deposition War cb being available against Theocracies.
- Roman castle baronies now called Fortresses rather than Outposts.
- Fixed wrong scope on loc key in HF.25295.
- Fixed King-tier Catholic Viceroys gaining Uncrowned modifier malus despite not needing Coronations.
- Fixed Ruthless Bloodline effect not working correctly, causing the Revocation Plot to fail unless fulfilling one of the regular requirements.
- Excluded Elders from list of potential Blood Festival contenders.
- Fixed faulty loc trigger on homage of vassalage event.
- Fixed mismatched event texts, which could occur in the chain if you turned down a legendary duel.
- Fixed your children giving away their secret society membership status, by listing them as already in a society when you try to recruit them to your warrior lodge...
- Fixed scepter artifacts sometimes appearing wrongly on the portrait when the holder is in command.
- Fixed Hellenic religions lacking Crusade weights.
- Fixed Stoic society giving impossible-to-complete charity mission.
- The Pope should no longer join the defender in a Papal War, instead, if anything, he should be the attacker's ally.
- Byzantine Emperors should no longer incur in discharged_hero modifiers when their commanders get sick or are in seclusion.
- The Teutons are more certain about what Duchies they want as compensation for attacking someone.
- Made sure it's not *anyone* that writes a romantic tale of their mother and their inappropriate sparring matches.
- If either the Converter or the Converted King of a Mass Conversion becomes landless, the events related to the post-baptism activities will now stop firing.
- Fixed child baptized by Satanists being inducted a little too early in the Society itself.
- Gui-scale is now correctly applied to right-click interaction menus.
- Various memory optimizations to decrease memory use.
- Game rules window is now closed whenever you click outside of it in order to prevent issues where the game would start in a buggy state.
- Fixed issue where resetting your message settings to default would make message titles not show up properly.
- Turning down the Legendary Journey chain will no longer allow you to remain the leader of your Warrior Lodge.
- If you're in a multiplayer session with three other players, who also happen to be rank 4 members of the same Warrior Lodge as you, and you all turn down the Legendary Journey chain, it will no longer break the Legend progress bar.
- Added more safety checks when inheriting the flags for a war_for_coronation to avoid rare instances of a ruler's dynasty becoming unable to ever be crowned again.
- Added age check on wandering knight falling in love with a Queen during her coronation.
- Fixed scoping issue making rulers hyper-suspicious about their concubines' fidelity.
- Fixed concubines not getting a chance to have hard pregnancies.
- Fixed tooltip issue and scripted better logic when selecting the appropriate duchy to give to a Holy Order in exchange for a Coronation.
- Made sure all on_combat_pulse events (including old pre-Holy Fury events) fire only one at a time.
- Added some tooltips to inform you of whenever your enemy used their Intrigue skill to best you in a duel.
- Made sure that if an enemy commander exists, the event where a random soldier hurls insults at you on the battlefield will reference *their* culture, rather than their liege's.
- Made sure your character is aware of the fact that your *spouse* is the satanist inductor in the devil worshiping joining chain (you can no longer shock them with your marital status as a way to chicken out).
- Frisian coast is long achievement requirements should now correspond with the coastline again.
- Fixed some issues with missing capitals in Duchies.
- Fixed Bloodline variable check in Dark Sacrifice decision.
- Made sure your son does not ask to join a holy order against the infidels, when your ruler is in fact said infidel.
- Lesbian rulers will no longer believe that their lover has become pregnant with their child.
- Fixed a character flag never being cleared properly at the end of the Jashn-e Sadeh festival.
- Character should no longer be able to join non-existing Holy Orders when they are drunk and think they are being guided by God.
- Fixed mud splatter modifier giving prestige instead of taking it away.
- Fixed issue with Adventurer and Crusader King/Queen traits not applying their levy size multiplier.
- Fixed 'Limited Naval' exclave independence having no effect
- Fixed Christian Pilgrimages sometimes not ending properly.
- If the target of a crusade changes religion the attackers will no longer get two confusing events saying they both failed and won the crusade.
- Event options should now show the correct traits and characters for related effects.
- Your spouse will no longer bond with you over educational matters, if they are in prison.
- Fixed coronation flavor event mistaking the Emperor of Francia for the HREmperor

Please do not report any bugs in this thread. If you discover any problems, please post in our bug report forum (requires login)

We will not be able to collect bug reports from Steam, apologies for the inconvenience.
23. Nov. 2018
Crusader Kings II - Para_Rod
A special development diary for Holy Fury. Today we shall talk about bugs. Yes. There were quite a few, and they were fun!



Click here to read the development diary by Tuscany


Useful links
Crusader Kings Wiki
Crusader Kings Development Diary Archive
16. Nov. 2018
Crusader Kings II - BjornB
The development team would just like to extend a big thank you to all of you!

Click here to read more

Useful links
Crusader Kings Wiki
Crusader Kings Development Diary Archive
Crusader Kings II - BjornB
As we continue our quest to backtrack and provide manuals for our older expansions, I give you The Reaper's Due long overdue manual! (Does that qualify as a pun?)



The manuals are available through a link on The Reaper's Due store page.

https://store.steampowered.com/app/449980/Expansion__Crusader_Kings_II_The_Reapers_Due/
Crusader Kings II - BjornB
Paradox Unleashes Its Holy Fury
Today, Crusader Kings II Gets Its Biggest Expansion Yet



STOCKHOLM - 13 November 2018 - The medieval battle for the soul of Europe takes center stage in Crusader Kings II: Holy Fury, the newest expansion to Paradox Development Studio’s beloved grand strategy role-playing game. The almost infinite playground of dynastic politics in the Middle Ages takes on new drama with the addition of pagan warrior lodges, where you must constantly prove your mettle, and heroic bloodlines that add glamor and prestige to the descendants of history making characters.

Holy Fury is available now for an MSRP of $19.99 at the Paradox Store and major online retailers.

Holy Fury adds special new challenges for experience players by adding Shattered and Random World starts for the game. Begin playing in Shattered world where no one controls more than one county and prove how clever you are on an even playing field. Or start in a Random World that includes ahistoric kingdoms, empires and religions - a world that resembles our own, but is entirely fictional.

https://www.youtube.com/watch?v=xDohBTt8j44

Other features in Crusader Kings II: Holy Fury include:
  • Warrior Lodges: Join a Pagan warrior lodge and raid your way up the ranks, unlocking access to powerful allies and greater military skill.
  • Dynamic Pagan Reformations: Choose the tenets and organizing principles of your new religion.
  • Legendary Bloodlines: Descendants of great warrior heroes will have bonuses that match the accomplishments of their forefathers, including historical bloodlines of Charlemagne, Genghis Khan and others..
  • Sway or Antagonize Your Neighbors: Try to win a reluctant vassal through charm and persuasion, or provoke someone you want to push into conflict.
  • Sainthood: Pious Catholics can become canonized, passing on their glory to their descendants and making their resting place a site of great value
  • Mass Baptism: Emulate Vladimir the Great and convert your pagan nation to Christianity or Islam, dragging your citizens and vassals to the altar with you.
  • Coronations: Feudal kings and emperors must find clergy to crown them, since all power descends from the heavens.
  • New Crusade Events: Deeper gameplay for the religious wars of the era.
  • New Succession Laws: A Pagan Elder Council may have the final word in how a realm is divided among heirs, or a ruler may challenge his brother to combat to unify a realm.
  • And much more: Changes to religion, custom names for people or objects, lists of people you’ve killed, and other small changes for flavor and variety.
As usual, Holy Fury is accompanied by a major update FREE to everyone who owns Crusader Kings II. This patch is especially significant since it includes an entirely new Crusade system, breathing new life into one of the game's major themes - Go to full 3.0 changelog!

https://store.steampowered.com/app/756660/Expansion__Crusader_Kings_II_Holy_Fury/
Crusader Kings II - BjornB
IMPORTANT! Do not attempt to play an older save from an earlier version of the game in 3.0. If you want to finish an old game, please go here to learn how to play on a previous version of the game!



**************************
***** 3.0 Holy Fury ****
**************************

Free Features
- Added army movement lock system. When a unit has progressed 50% with its movement into a County, the order cannot be canceled. While movement locked, further moves may be canceled or queued up. Army movement lock can be disabled via the game rules
- Redesigned the character screen to provide more space for traits and modifiers, as well as opening up space for a handful of new interface elements, including personal combat skill and a more distinct artifact modifier entry
- Elector window added to the law view for elective succession laws
- Added artifact history, keeping track of who has owned any given artifact
- Added region-based pilgrimage event pictures on old pilgrimage events.
- Added Religion Head Actions, letting you easily interact with the Religious Head to Request Claims, Request
Money, Request Divorce, Request Invasions, and Request Excommunications. Which of these are available depends on your religion
- Scripted granular AI behavior for religious heads when determining willingness to engage in special actions such as Request Claim, Request Money, Request Divorce, Request Invasion, Request Excommunication, and Lift Excommunication.
- Most organized religions will now attempt to defend their religious head if attacked by someone of a different religion
- Added Groomed/Uncouth traits to work as non-inheritable equivalents of Fair/Ugly.
- Added Harelip portrait effect.
- Added special crown artifacts tied to famous titles (Persia, Roman Empire, Holy Roman Empire) that show on portrait when worn.
- Added genetic lefthanded trait, increasing character's combat_rating.
- Added genetic freckles portrait effect (with variations) for some graphical_cultures (Norse, Celtic, Saxon and Uyghur)
- Added non-genetic sturdy trait (opposite of Robust and Frail), giving special portrait visual.
- Added fat and malnourished traits (with portrait graphics), that can be gained or lost depending on a character's lifestyle.
- Added extensive flavor events tied to pregnancy and pregnancy complications (mothers no longer suddenly die of childbirth out of nowhere), as well as some post-birth flavor.
- Revamped Issue Declaration of Repentance decision, resulting in the Pope asking one of several possible requests in exchange for lifting a ruler's excommunication.
- Desert portrait background frame tied to location rather than religion. Martial headgear visual tied to in_command status.
- All elective successions (Feudal Elective, Elective Gavelkind, Tanistry) have been unhardcoded and the AI behavior for them has been completely revamped, allowing electors to select their candidate in a clearer and more rational fashion.
- Added Imperial elective succession and government for the Byzantines and Romans. The Imperial Court and Commanders receive a variable voter strength, with the Emperor's close relatives and Commanders being all potential candidates.
- Added more mercenary bands for Africa
- Updated Game Rules:
- Split the 'Supernatural' game rule into two: 'Supernatural' which controls events such as the Demon Child, and 'Absurd' which controls events such as Chancellor Glitterhoof
- Added the 'Generate Families' Game Rule, with the purpose of filling in historical blanks when it comes to historical families. When set to 'on' (default) most characters who start without any recorded historical family will have a spouse and a few kids generated. This prevents early game-overs and kickstarts the marriage game to initiate earlier.
- Added an extra setting to the 'Chinese Interactions' game rule: Restricted, which restricts the diplomatic range of China to the eastern portion of the map permanently.
- Removed the "Restricted" setting from the 'Dueling' game rule, so it now only has two modes:
- "Default", requiring your target to be a logical one, and penalties are applied for dueling "unsuitable" targets (such as priests or non-warrior women).
- "Unrestriced", allowing you to duel almost anyone, while the heavier penalties for unsuitable targets are removed.
- Added the ‘Exclave Independence’ Game Rule, with the purpose of eliminating disconnected land on succession. As long as the new ruler during a succession isn’t at war, their exclaves should be set independent according to the setting. If the AI is at war during succession, they will try to remove exclaves once every year until such a time they are no longer at war (does not apply to Players). Settings:
- Off - The default option, no removal.
- Limited - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area with gaps no larger than one County, via a naval path or part of the characters primary De Jure territory.
- Limited (Naval) - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area with gaps no larger than one County, via a limited naval path (1000 distance units) or part of the characters primary De Jure territory.
- Significant - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path or part of the characters primary De Jure territory.
- Harsh - Exclaves of Independent Rulers at peace will be removed on succession unless as they are connected via a limited naval path (1000 distance units) or part of the characters primary De Jure.
- Total - Exclaves of Independent Rulers at peace will be removed on succession unless as they are connected via a limited naval path (1000 distance units). Disables Achievements.
- Revamped Crusades for Catholics and Fraticelli
- A new preparation phase added before the Crusades launch, where characters pledge to join the Crusade and the Pope try to gather as many Catholics/Fraticellis as possible to support the Crusade
- Added a new "pot" mechanic to the Crusades, which will spread out prestige, piety, gold and artifacts after a successful campaign, to all the most participating members of the Crusade
- A player can now have a dynasty member as their Beneficiary for the Crusades, which will be their recipient if the Crusade is successful
- The Crusade Titles will be split between the beneficiaries of all the most participating members of the Crusade, and the "Crusader King/Queen"
- The Crusader King/Queen is decided by the most participating member of the Crusade, it can either be the participating Crusader, their beneficiary or the official papal Crusade recipient
- If the player is the most participating Crusader and give away the titles to their Beneficiary, they get an event which will let them start playing as their Beneficiary, the new Crusader King/Queen
- Added new Crusade events
- A chance for Crusader States to appear
- The Shepherds Crusade has been reworked
- Holy Orders
- Holy Orders have their own government form to make them more distinct from normal Feudal characters
- Holy Orders will no longer stick around if they feel their liege is unfit to rule
- The Knights Hospitaller really wants an island
- Rebalanced the money borrowing from Holy Orders
- Revamped Dueling
- Personal Combat Rating now ranges roughly between 1-100 instead of the old 1-5.
- The outcomes of duels are calculated more carefully.
- Duel events have been completely rewritten.
- High enough Intrigue unlocks a special option that can be used to affect the outcome.
- Revamped Battle events
- Personally leading a flank of your army now gives the army a 10% morale boost
- Old battle events have been remade and rewritten.
- New battle events have been added, often to allow dueling on the battlefield.
- Outcomes are better calculated.
- Added blood and mud splatter portrait effects.
- Map Update to Africa
- 63 new provinces spread across the continent
- Reshaped all existing provinces for increased geographical and historical accuracy
- Updated the names of a large number of provinces and titles for increased historical accuracy
- 6 new cultures: Daju, Kanuri, Zaghawa, Hausa, Songhay, and Soninke
- Reworked North Africa
- New empire of Maghreb, consisting of the kingdoms of Maghreb (Mauretania) and Africa
- 5 new duchies
- Reworked West Africa
- 2 new kingdoms, Ghana and Songhay
- 4 new duchies
- Added the region of Central Africa
- New empire of Kanem-Bornu
- 2 new kingdoms, Kanem and Hausaland
- 7 new duchies
- Adjusted rivers to accomodate for the newly added Lake Chad
- Map Update to Poland
- General overhaul to the DeJure territory of the Kingdom of Poland
- Vistula (major) river tweaked to be more geographically accurate
- (Minor) river Oder tweaked for more geographical accuracy. (Minor) rivers Warta and Bug added
- 6 new provinces, mostly improving granularity in Mazovia and Lesser Poland
- All old provinces moved and reshaped for more consistency
- Some updated provincial Coats of Arms
- Map Update to Pomerania & Eastern Germany
- (Major) river Elbe tweaked to be more geographically accurate
- Province of Bytow added to the Duchy of Pomeralia and province of Neumark added to the Duchy of Pomerania (both now at 3 provinces each)
- Bohemian / Czech provinces moved down south a bit to be more geographically accurate
- New province of Lausitz in the Duchy of Meissen
- Reshaping of provinces neighbouring reshaped Elbe (especially Brandenbourg which is a bit less blobby now)
- Map Update to the Baltics
- Major overhaul to the Baltic region (mostly encompassing the Kingdom of Lithuania's DeJure territory)
- (Major) river Daugava moved and reshaped a bit for more accuracy
- Minor river crossings in Lithuania reshaped for more accuracy
- 7 provinces added to enhance pre-Livonian Order flavour
- New duchy of Latgale added
- All old provinces in the DeJure Lithuanian Kingdom's territory have been reshaped for more historical & cultural accuracy
- New kingdom of Estonia, formable by holding the duchies of Estonia and the new duchy of Kalava
- Map Update to Finland
- 8 new provinces in Finland, improving mobility and spread noticeably in the area
- 2 new duchies in Finland (Ostrobothnia and Savonia)
- 1 new province in Lapland, in the duchy of Kola
- Map Update to Upper Burgundy and the Swiss area
- 7 New Provinces added
- 2 New Duchies added
- County of Bourgogne split into 5 parts (Varais, Portois, Amous, Escuens and Montbeliard), all five moved into the new Duchy of Franche Comté
- Schwyz (old Grisons), Zurichgau (old Schwyz) and Thurgau (old St. Gallen) moved into new Duchy of Upper Swabia
- A part of the County of Lombardia has been cut off to make the new province Bellinzona
- A part of Montferrat and Savoy has been cut off to make the new province Aosta
- Map Update to Norway
- 6 New Provinces added
- 2 New Duchies added
- The new province Gudbrandsdal opens up a new pathway across the mountains to make it easier to get between the western and eastern parts of the country
- Map Update to Denmark
- 5 New Provinces added
- 2 New Duchies added
- New pathways across the Duchy of Sjælland
- Map Update to Sweden
- 6 New Provinces added
- 1 New Duchy added
- Map Update to Bavaria/Austria/Carinthia
- 13 New Provinces added
- 5 New Duchies added
- 1 New Kingdom added
- Brenner's Pass opened between Trent and Tyrol
- Map Update to Wallachia
- Overhaul to the Wallachian/Moldovian region
- Dniester major river moved to a more geographically accurate location
- 7 new provinces added to the DeJure kingdom of Wallachia
- 2 new duchies added to the DuJure kingdom of Wallachia (Oltenia & Bessarabia)
- Duchy of Wallachia renamed to "Muntenia"
- Duchy of Moldau renameed to "Moldovia"
- Map Update to the Pontic Steppe
- New empire of "Pontic Steppe" added in the eponymous geographical region
- Kingdoms of Khazaria, Alania and the new kingdom of Crimea make this DeJure empire
- New duchy (Wild Fields) added to k_crimea
- 3 new provinces added to the region
- Map Update to Russia
- Major overhaul of the whole russian sphere
- All major & minor rivers reshaped
- e_russia is now created through 5 kingdoms (Ruthenia, Novgorod, Vladimir, Chernigov & Galicia-Volhynia)
- 3 new kingdoms : Vladimir, Chernigov, Galicia-Volhynia
- k_rus renamed from "Rus" to "Novgorod"
- 4 new duchies (Cherven Cities, Karachev, Novosil, Murom)
- 37 new provinces added to the general area
- A few titular russian-tribes-themed duchies added for earlier startdates
- Map Update to Italy
- 9 New Provinces Added
- 1 New Duchy Added
- 1 New Kingdom Added
- Map Update to Volga Bulgaria
- 6 New Provinces Added
- 1 New Duchy Added
- Map Update to Iceland
- 2 New Provinces Added
- In 769 Iceland now starts populated by Irish theocracies, representing the papars. Norse characters will during the Viking Age get the opportunity to take it over.
- Map Update to the Steppes
- Major Overhaul of the Steppes and Permya
- 112 New Provinces Added
- 38 New Duchies Added
- 2 New Kingdoms Added
- 2 New Empires Added
- Map Update Anatolia & Georgia
- 11 New Provinces Added
- 5 New Duchies Added
- Map Update British Isles
- 18 New Provinces Added
- 3 New Duchies Added
- Map Update France
- 13 New Provinces Added
- 2 New Duchies Added
- Reworked Major Rivers in France
- Map Update to Iceland
- 2 new provinces
- Reworked the sea zones around iceland
- Updates to Icelandic history
- New titles
- Principality of Antioch, available for Catholic rulers in charge of Antioch
- The Hansa is now available for players through a decision
- A kingdom tier Swiss Confederacy is available through a decision
- New cultures
- Crimean Gothic
- Dalmatian
- Carantanian
- Coptic

Conclave:
- Added call in favor for succession support character interaction for elective succession laws.

Due to limitations in how long you can make Steam announcements I must ask you to go to our official forum for a full changelog including bug fixes, balance changes and more - Full changelog here!

Please post any issues with this update in our bug report forum! We will not be able to collect bug reports from Steam. Thank you and apologies for any inconvenience caused! Go to bug report forum!
9. Nov. 2018
Crusader Kings II - BjornB
Today we celebrate the first EP from Pagan Fury! Please follow them on Spotify and check out the bio page for a special surprise!



Go here to listen and collect your gift: https://pdxint.at/2Fbl7NN
Crusader Kings II - BjornB
In this, the last Development Diary before the release of our next Crusader Kings II expansion: Holy Fury we'll go along the traditional route and post the achievements being added, as well as some other cosmetic things



Click to read the full Dev Diary


Useful links
Crusader Kings Wiki
Crusader Kings Development Diary Archive
Crusader Kings II - Para_Rod
As we move closer to the release of Holy Fury the development diaries become longer and longer! Today we will discuss the rework of elective succession system!



Click here to read the development diary by Silfae


Useful links
Official Website
Crusader Kings Wiki
Crusader Kings Development Diary Archive
...

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