Counter-Strike 2 - jo
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Office
  • Fixed a case where a player could get stuck between a prop and the ceiling
Nuke
  • Fixed a pixel walk
  • Fixed some C4 stuck spots
Mirage
  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots
Inferno
  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site
Italy
  • Perf improvements
  • Clipping adjustments
Vertigo
  • Adjustments to grenade clipping
Ancient
  • Fixed a bad clip edge that players were getting stuck on at T spawn
  • Fixed a pixel peak
Anubis
  • Adjustments to grenade clipping
  • Fixed a C4 stuck spot
  • Fixed some prop collision that could hide C4
  • Fixed some lighting issues
Overpass
  • Fixed some minor visual bugs near canal
  • Some clipping adjustments near park for smoother movement
  • Added some missing handrail collision

Counter-Strike 2 - jo
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  • The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions
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  • Fixed a case where audio output was garbled due to running on efficiency CPU cores
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  • Minor style adjustments
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  • Reduced the amount of performance stutter at end-of-round time
Counter-Strike 2 - jo
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  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
    • sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • The jump-throw confirmation grunt sound can now be heard by other players nearby

[]
  • Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com
Counter-Strike 2 - Piggles ULTRAPRO
Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game.

Scripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible. In fact, jump-throws became such an important part of the game that we've done the work to make them reliable without any special scripting or binds (i.e., by jumping and quickly throwing a grenade).

Developing one's coordination and reaction time has always been key to mastering Counter-Strike.

Recently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike.

We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially--exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match.

To prevent accidental infractions, in-game binds that include more than one movement and/or attack actions will no longer work (e.g., null-binds and jump-throw binds).

If you have a keyboard that includes an input-automation feature (e.g., "Snap Tap Mode"), be sure to disable the feature before you join a match in order to avoid any interruption to your matches.
Counter-Strike 2 - jo
[]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Pool Day
  • Updated to the latest version from the Community Workshop (Update Notes)

[]
  • Slightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)
  • Fixed a case where players could start the bomb plant animation outside of bomb sites
  • Fixed a case where the revolver barrel would rotate erroneously
  • Reduced initial loading times for the Settings and Play menus




Counter-Strike 2 - Vitaliy
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  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.

[]
  • Improved legibility of damage given and taken in post-round damage report.
  • Made spec target highlighting more pronounced.
  • Player names are now visible on mini scoreboard whenever the mini scoreboard is expanded.

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Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Assembly
  • Updated to the latest version from the Community Workshop (Update Notes)


Counter-Strike 2 - Coach
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Dust II
  • Modified crate stack outside CT spawn towards bombsite A.
Nuke
  • Clipping adjustments.
Assembly
  • Updated to the latest version from the Community Workshop (Update Notes).
Memento
  • Updated to the latest version from the Community Workshop (Update Notes).

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  • Added official game servers in London.
  • Reduced fire effects penetration through thin walls.
  • Added 2024 Copenhagen Major trophies to player profiles.
  • Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.
16 lug
Counter-Strike 2 - Piggles ULTRAPRO
Last year we announced the broad strokes of new rules for professional Counter-Strike events, to take effect in 2025. Today, we're filling in the details--click here to see the terms that will be added to Tournament Organizers' license agreements moving forward.

Counter-Strike is at its best when teams compete on a level playing field, and these new rules are part of our commitment to the long-term health of Counter-Strike as a sport. Our goal is to ensure that professional Counter-Strike remains an open sport, where teams are only limited by their ability.

Although we expect that there will be some rough edges as we transition to the new requirements, we're excited to see what the future will bring.
Counter-Strike 2 - Vitaliy
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Ancient
  • Fixed clipping on crates at bombsite A to allow players to jump on top again.
Vertigo
  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

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  • Fixed occasional first-person camera jolt when throwing grenades.
Counter-Strike 2 - Coach
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Pool Day
  • Updated to the latest version from the Community Workshop found here
Dust 2
  • Fixed hole in brick stack on bombsite B
  • Fixed bug preventing custom sounds from being played in community maps
...

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