Counter-Strike - contact@rockpapershotgun.com (Craig Pearson)

This information is coming to me via a blurry video and Google Translate, so I make only a slight claim of accuracy on this. I’m fact, I’m going to create a pseudonym to deliver it. Look over there while I change my clothes. No peeking, now! I’m shy. Right! Ready! Hello, I am Graham Journalism: Games Journalist. I used to host the late night Channel 5 show Game Pad from my front room, but a scandal and a few years in prison has seen me retreat from the public eye. But I’m back now, and my community service demands I make use of my skills. The other day I accidentally Googled “Counter-Strike 2″, a finger slip that has proved more than fortunate. It turns out there is such a thing for the Asian free-to-play scene, and it’s madder than you can possibly imagine. It’s not out yet, but Counter-Strike Online 2 is basically APB. (more…)

Counter-Strike - contact@rockpapershotgun.com (Nathan Grayson)

360 NO SCOPE SLIGHTLY ROTATED TORSO SHOT.

Counter-Strike will probably outlive us all. It will also probably keep bunny-hopping onward long after we’ve disposed of all terrorism> and achieved glorious grievance-free utopia. There will be no counters or strikes. Only Counter-Strike. So it’s exciting to hear that the implausibly enduring formula’s original creator has decided to revisit it, and the fact that his new game, Tactical Intervention, is actually gonna be playable> is pretty neat too. But when? And how? Turns out, the answers are a) this month and b) on the very personal computing device (presumably) sitting before you. The greatest anti-terror weapon of all, however, isn’t guns or drones or bombs disguised to look like good ol’ freshly made American apple pie. It’s knowledge, and you’ll find tons more of it after the break.

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Counter-Strike - contact@rockpapershotgun.com (Robert Yang)

“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of non-industry involvement in the first person genre. This is part three. [Part one. Part two.] (more…)

Counter-Strike - contact@rockpapershotgun.com (Tom Bramwell)

Eurogamer’s grand high poobah Tom ‘Tom Bramwell’ Bramwell makes a welcome return to RPS to tell us all about the latest makeover of Valve’s undying multiplayer shooter Counter-Strike, which was was released to the world just yesterday. > (more…)

Counter-Strike - contact@rockpapershotgun.com (Lewie Procter)

Despite having originally released all the way back in the year 2,000 Anno Domini, CounterStrike is still – still! – the number one game being played on Steam right now. That’s not even taking into account CounterStrike Source. It’s an astonishing achievement, and CounterStrike’s continued popularity is reason enough to pay attention to the new game from co-creator, Minh Le. That new game is Tactical Intervention, and it’s a project he quit his job at Valve to pursue. I sat down for a chat with him, and this is what ensued:> (more…)

Counter-Strike - contact@rockpapershotgun.com (RPS)

Last week we took a look back at Major League Gaming Providence, the final event for North America’s largest e-sports circuit. This time, we’ll look at last week’s big event: Dreamhack Winter 2011. See ESFI World’s on-site coverage of the event here.> (more…)

Counter-Strike - contact@rockpapershotgun.com (Adam Smith)

Europe 1, America 0. Probably.

Last time we brought you news of Counter-Strike: GO (go go!), we were able to show you nine new images from the game. Nine! That’s a lot of global offense. This time, prepare for an offensive overload because there is over an hour of footage waiting for you below, in the form of a competitive match between the United States and Europe. I wouldn’t spoil the ending even if I had managed to watch the whole thing, but I have found myself riveted to it for a while – partly to stroke my chin and pretend I’m picking up on every difference, no matter how minute, but also because I’m keen for the Old World to represent itself well in the ancient and storied sport of man-shooting. Scarves, rattles and chants at the ready…

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Counter-Strike - contact@rockpapershotgun.com (John Walker)

The bad man done a murder.

Valve are a canny bunch. They know that remaking Counter-Strike is sure to be met by cries of “THIS PIXEL IS ONE NANOMETRE TOO FAR TO THE LEFT!” So it makes good sense for them to look at the best mods that have created the largest audiences, and work them into the new version of the game. So it is that Counter-Strike: Global Offensive will feature an “Arsenal Mode”, based on the CS: Source mod, Gun Game. Oh, and we have nine brand new images of the game.

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Counter-Strike - contact@rockpapershotgun.com (Alec Meer)

Friday saw the sudden news of a brand new, all-formats Counter-Strike game, which in PC gaming news terms is probably the equivalent of simultaneously swearing in a crowdpleasing new president and announcing a world war. The coming months will be characterised by both excitement and rage, I don’t doubt. What we don’t know is much about it, other than that it’s broadly going to be CS with new stuff. Turns out, Valve have been quietly showing Counter-Strike: Global Offensive (I don’t know how long it’s going to be until I stop initially typing ‘Global Agenda’) to pro-gamers to get their thoughts on how it’s shaping up. Craig ‘Torbull’ Levine from ESEA is one of the lucky few, and he’s shared a few details on what to expect from a game Valve are claiming will fit alongside, rather than replace, CS 1.6 and CS:S.
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Counter-Strike - contact@rockpapershotgun.com (Alec Meer)

As rumoured this morning, there really is a new Counter-Strike coming. And it’s not some side-project: this sounds like a major sequel-come-relaunch of Counter-Strike for a new generation of manshoot fans. Valve have just solemnly and officially declared its existence to the world – Counter-Strike: Global Offensive, aka CS: GO, is indeed its war-lovin’ name. It will feature new maps, modes, weapons, characters and social gaming features such as matchmaking and leaderboards, on top of assorted updates to tried and tested stuff like de_dust.

It’s due on PC and on the two fatter consoles. Which, I think, means this is Valve looking Call of Duty square in the eye and telling it to step outside.
(more…)

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