Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Vaporwave Greek architecture in a screenshot of the Counter-Strike: Global Offensive map surf_pantheon.

Look, competitive Counter-Strike is nice and all, but on the 20th anniversary of v1.0 I do find myself consumed with dreams of a wholly different CS skill: surfing. It’s the freestyle skating to proper CS’s baseball, using a movement glitch to skid, glide, and soar through maps filled with abstract shapes. It is stylish as all hell. And people race surfing! Or you could go freestyle and hit cool tricks to wow judges! Maybe you could even do synchronised routines! Or, like with the X-Games, you could think it seems too much effort and just watch YouTube videos and coo approvingly. So let’s do that, for now.

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Counter-Strike - contact@rockpapershotgun.com (Robert Yang)

I frequent a Counter-Strike level design forum called Mapcore. There, a Dutch teenager who goes by “RD” (“RealDespair”) has long claimed to have been the original author of fy_iceworld. His now defunct portfolio site went on a lengthy rant about it:

“Yes, you read it right. I am the creator of this unholy monster. When i created this map i had absolutely no idea how popular it would become. It is sad that there are many txt files in rotation from kids that claim to have made this map, but you have now stumbled upon the true author…”

Was RD actually responsible for making one of the most influential and popular game maps of all time? I began a forensic investigation to verify its authorship, digging through the ancient detritus of dead Geocities pages, Angelfire websites, and Romanian file servers. I even datamined the fy_iceworld file for clues. I now know what “fy_” actually meant, and it wasn’t “fight yard.” Originally, it wasn’t even called fy_iceworld either! But let’s start from the beginning.

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Counter-Strike - contact@rockpapershotgun.com (Robert Yang)

I remember playing a Counter-Strike map in 2001 called fy_iceworld. It was a small simple grey killbox of a map that virtually anyone could’ve made within the first few hours of downloading the editor tools.

fy_iceworld quickly became one of the most popular and divisive CS maps at my school. I was, of course, one of the haters. I tried to convince my friends to vote against fy_iceworld on our local internet cafe’s CS server, but they argued that I was just salty about being bad at it (which was partly true) and they forced the mapchange anyway. Similar conversations played out across countless clan servers, cyber cafes, PC bangs, and LAN parties around the entire world.

To properly gauge fy_iceworld’s influence and legacy, I asked several working level designers for their takes. Should we love it or bury it?

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Counter-Strike: Source - contact@rockpapershotgun.com (Alice O'Connor)

Were Plato alive today, he’d declare a sixth platonic solid: de_dust2, representing the sixth element of devotion. This sacred configuration of geometry escaped its confinement in Counter-Strike and for eighteen years the map has lived in the hearts of men, re-emerging in dreams, in other games with level editors, and in mashed potato sculptures carved at the dinner table. But in the far future, the last remaining copy of de_dust2 is maintained inside Dustnet, a multiplayer sandbox building self-aware deathmatch museum… thing? It’s out now, I’ve played a bit, I adore it, and I’m excited to figure out exactly what it is.

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Counter-Strike - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.>

Not the original mod. Not Global Offensive or Condition Zero. I’m talking about Counter-Strike: Source, the remake that brought terrorists and counter-terrorists to the Half-Life 2 engine – and for some reason, was never fully embraced by the audience.

… [visit site to read more]

2015 年 8 月 26 日
Counter-Strike - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Not Global Offensive. Not Source. I’m talking the original Counter-Strike. The Half-Life mod; the game that was more popular than its online competitors combined; the game that in many ways pioneered both games as services and games as playable alphas; the game that spawned two follow-ups but which even right now, as I’m writing this, has 20,211 concurrent players through Steam.

… [visit site to read more]

Counter-Strike - contact@rockpapershotgun.com (Emily Richardson)

In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve s everlasting competitive FPS.>

This week, I ll be discussing abuse and toxic behaviour in the CS:GO community. Before we get to it, let me reiterate that I am madly in love with Counter-Strike. It s simply one of the best team games out there. This piece, however, is meant to highlight one important issue that I think we can overcome.

… [visit site to read more]

Counter-Strike - contact@rockpapershotgun.com (Tom Bramwell)

Eurogamer’s grand high poobah Tom ‘Tom Bramwell’ Bramwell makes a welcome return to RPS to tell us all about the latest makeover of Valve’s undying multiplayer shooter Counter-Strike, which was was released to the world just yesterday. > (more…)

Counter-Strike: Source - contact@rockpapershotgun.com (Alec Meer)

that's a very small backpack. How can he fit a Thermos in that?

Lamentation at the ongoing lack of a new Half-Life there might well be, but Valve sure are launching a lot of games round about now. Dota 2 is quietly infecting the brains of a small army of people with a new type of language, Team Fortress 2 has just turned into a strange, voucher-based co-op game, and Fart Cops of course continues its unassailable dominance of the game charts in China. Then there’s Counter-Strike: Global Offensive, which moves from long-running beta to A Thing That You Can Pay For And Play today, specifically in about five hours from now. It’s pretty cheap, too – £10.79/$13.50 at the moment. Who’s playing/will be playing? I admit, I’m tempted. It’s been long years since I used to ineptly stagger around CS 1.6′s Dust in the PC Format office, but I have a certain affection for the game’s quiet viciousness. The time very much seems right for its latest rebirth. (more…)

2012 年 4 月 21 日
Counter-Strike - contact@rockpapershotgun.com (Lewie Procter)

Despite having originally released all the way back in the year 2,000 Anno Domini, CounterStrike is still – still! – the number one game being played on Steam right now. That’s not even taking into account CounterStrike Source. It’s an astonishing achievement, and CounterStrike’s continued popularity is reason enough to pay attention to the new game from co-creator, Minh Le. That new game is Tactical Intervention, and it’s a project he quit his job at Valve to pursue. I sat down for a chat with him, and this is what ensued:> (more…)

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