Containment: The Zombie Puzzler - Valve
Post-PAX Feedback Patch
- Added Act and Chapter headings at the beginning of each campaign level.
- Added final block text to each level that isn't a boss fight.
- Added Checkpoints so you can leave the game and resume at the same block. These are stored in Steam Stats so they are secured on Steam servers and work like a cloud save.
- More fixes to animations not always triggering an event.
- Added a fix that would sometimes prevent the game from proceeding when a dude was killed.
- Fix Gorilla texture.

Let us know if you have any feedback or find bug
Containment: The Zombie Puzzler - Valve
Survival:
- Added a new survival level. Freeway Survival which is 7 blocks long.
- Added a survival bonus zombie. Surround the bonus zombie to get bonus points.

Controls:
- Right click will deselect zombies and clear any item loaded.
- Fixed some issues with not deselecting zombies when clicking in open space.
- Can now click on crates and objects in the world with a tile selected. The tile will be deselected but the crate, etc will be interacted with.
- Fixed a bug where you could only drag out items during the final boss fight.

Main Menu:
- Added some "How to Play" screens in the main menu.
- Added sound volume option in the main menu options screen.
- Added click/drag control selection in main menu.

General:
- Most animations re-exported with new animation events added to fix a lot of bugs where events wouldn't always happen.
- Updated some mip data for the characters.
- Fix VC Redist trying to install every time game loads.
Containment: The Zombie Puzzler - Valve
- All Crates and environment objects can be interacted with a single click.
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