Bellatores - whcho

Hello, this is BELLATORES.

We will be conducting temporary maintenance to fix in-game bugs and stabilize our servers. Please see the details below.

\[Maintenance Schedule]

- August 2nd, 2025, 20:50 ~ 21:50 KST

\[Maintenance Details]

- Server stabilization

Game services will be temporarily unavailable during this period. The maintenance may conclude earlier depending on our progress.

We sincerely apologize for any inconvenience this may cause. We are committed to providing the best possible testing environment.

Thank you.

Super Drift Blade - liujiajun
Hi everyone:

Thank you for all your feedback!

- Update -

Changes
  • A small Easter egg has been added.
Changes
  • Adjusted the duration of the logo.
  • Reduced the total duration of each battle round.


(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
Aug 2, 2025



Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote
我的同事不对劲 - 老人孩子先走
In response to the enthusiastic support and suggestions from players, here are some clarifications on some of the issues we've collected:

1. Insufficient video clarity: The current video is in 1440p, and the default window has been increased to 2560*1440. The blurry video may be due to skin smoothing and insufficient lighting. We're looking into whether we can make some adjustments without affecting the character's appearance. We're also preparing a 4K video DLC.

2. The Chapter 3 flowchart is confusing: This issue is known and we're working on a fix.

3. How to enter Chapter 4: Since our game has a linear storyline, you need to successfully date three women over the three days of Chapter 3 to enter the Beta stage.

4. Regarding the locked ending: Currently, even if you've seen the ending, it won't be unlocked in the flowchart. This issue is known and a fix is in the works.

5. Regarding the inability to skip mini-games: This feature has been added.
Fishing Planet - vee_doesnt_lie

Hey Anglers, 

We’re excited to invite you to the Fishing Planet Anniversary Cup — a special tournament celebrating Fishing Planet’s 10th Anniversary! Test your skills, pass the Qualifiers, make it to the Final Round, and compete with the best to become the ultimate Salmon fishing Champion! 

All tournament participants gain access to all the featured locations — regardless of their level — just by registering. It’s the perfect chance for newer players to explore new waters using only in-game credits!

The top 3 anglers will receive exclusive prizes in addition to the regular tournament rewards:
  • 1st Place: 360 days of Premium

  • 2nd Place: 180 days of Premium

  • 3rd Place: 30 days of Premium

*PlayStation winners will receive Premium via voucher codes sent to the email linked to their in-game account.

The Fishing Planet Anniversary Cup will be held from August 5th, 6 PM UTC, to August 10th, 6 PM UTC, with registration starting on August 4th — 24 hours before the first qualifier. Check the detailed schedule in the Sports --> Tournament Tab in the game.

Important: Please make sure to read our Competitive Activities Rules before registering.

Thank you for being part of our journey over these 10 years. We’re grateful to have such a passionate and supportive community. Let’s enjoy this tournament together and keep doing what we all love — fishing. 

See you on the water and stay tuned for other Fishing Planet Anniversary celebration activities.

Tight lines!


Don’t miss the Tournament Edition Fishing Planet Anniversary Pack, packed with the sharpest Salmon-catching gear! Let’s celebrate our fishing world together!

https://store.steampowered.com/app/496431/Fishing_Planet_Anniversary_Pack/

Medusa Frontier - RenderGoblin

At the time of this post, Medusa Frontier has been in Early Access development for 3.3 years and despite a very novice Early Access Launch, there has been slow and sure progress in the rendering engine or "technical" quality of the game. Although the code being used to develop Medusa Frontier is raw in many ways, the game experience and is not bound to a particular look and feel or third party engine license or code philosophy.

As a solo developer that also enjoys budget friendly games, I believe current industry trends and solutions have created an environment where gamers and developers are hungry for immersive gameplay and basic rendering quality that "simple rendering engines" can provide for budget gamers using "average" or "budget" gaming systems. Although I truly enjoy many aspects of graphics programming and refining rendering performance, three years in Early Access has been far too long for supporters to wait for improved game play, so it is time to shift focus to game mechanics and game visuals.

As of update 0.3.7.0 development will now focus on building the game world, and establishing more in game visuals and game mechanics. A few sidelines for technical issues or rendering features are expected, but most development will shift focus to creating a better game world and game mechanics that offer more entertainment than the current build that feels almost like a developer sample, technical demo or proof of concept.


As always, Early Access Supporters are welcome to leave comments, questions, and concerns.

Thank you for supporting Early Access Development.

Ells Tales: Chairbound - Ells'n'Pills
Thank you very much for the feedback you share! <3

This small but important update includes the following changes:
  • We have slightly adjusted the chair’s stability, so it should tip over much less often now. However, you still need to be careful when going down staircases — it’s not a walk in the park!
  • Additionally, we have added an option in the settings to reduce camera shake. The effect of this option is subtle but makes things a bit easier.
The game features two types of camera shake, so to speak. The first is the shake caused by the character’s animations — the camera is attached to the character’s head and moves synchronously with it. This effect is difficult to remove as it happens naturally.
The second is an additional fake camera shake that activates when pressing the WASD keys. Thanks to the new option, this shake can now be disabled.

Best Regards.
Ells&Pills
Knights In A Different SpaceTime - Mgreat

Hey Everyone,

I'm super excited to announce the launch of the games demo coming this August 7th!

It's been a long time getting to this point, over 7 years, but it's almost here. Thank you so much to everyone who's shown support and all the great beta testers who helped shape this game into what it is today, I can't wait to share it with all of you. So mark your calendars and get ready, cause it's right around the corner!

Prepare to join the order!

4:33am
Flower Fight - viator
- Correct raid error
Frosthaven - Arc_Brad

See below's note for today's hotfix. There'll be more hotfixes to come. Stay tuned for updates, and thank you all for your support so far!

HOTFIX - AUGUST 2
Build version number: 25919
General:
  • Fixed an issue where the outcome of completing quest 4 (A Hearth in Ice) may not unlock the expected character.

4:31am
PixiEditor - pixilabsinfo
Improvements

- Added a setting to set preferred render api

Fixes

- Fixed crash when exporting and all cels are invisible
- Fixed crash on empty node search query
- Fixed a crash when trying to apply mask to vector layer (disabled that option, as it is not supported)
- Fixed crash for some hardware configurations
...

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