Cogs - [tn]BreadMan
Hey everybody,

In case you ever wanted to make your own puzzles for Cogs, well, now you can! We finally finished writing up reference and tutorials for the puzzle file format, which is just a big text file modifiable with your editor of choice. We meant for players to ba able to make their own expansions from the start; if you downloaded Cogs you already have all the tools we used to make all the official levels!

Check it out <a href="http://www.lazy8studios.com/wiki">here</a>, and if you have any questions don't hesitate to post on the <a href="http://forum.lazy8studios.com/">official Cogs forum.</a>

Happy modding!

--Brendan
Cogs - [tn]BreadMan
Hey everybody,

In case you ever wanted to make your own puzzles for Cogs, well, now you can! We finally finished writing up reference and tutorials for the puzzle file format, which is just a big text file modifiable with your editor of choice. We meant for players to ba able to make their own expansions from the start; if you downloaded Cogs you already have all the tools we used to make all the official levels!

Check it out here, and if you have any questions don't hesitate to post on the official Cogs forum.

Happy modding!

--Brendan
30. kvě. 2009
Cogs - [tn]BreadMan
In case you missed it, we pushed a new patch to the steam version of cogs earlier this week. 2 and 4X anti-aliasing has been added to the options screen, some crash bugs fixed, and language support implemented. If you're weird like us you can now play the game translated entirely into lolcat.

The full changelog is here: http://www.lazy8studios.com/cogs_antialiasing_and_lols

Also if you're coming to E3 next week be sure to stop and say hi to Lazy 8! Rob and I will be showcasing the game at the Indiecade booth.

Cheers,
--Brendan
30. kvě. 2009
Cogs - [tn]BreadMan
In case you missed it, we pushed a new patch to the steam version of cogs earlier this week. 2 and 4X anti-aliasing has been added to the options screen, some crash bugs fixed, and language support implemented. If you're weird like us you can now play the game translated entirely into lolcat.

The full changelog is here: http://www.lazy8studios.com/cogs_antialiasing_and_lols

Also if you're coming to E3 next week be sure to stop and say hi to Lazy 8! Rob and I will be showcasing the game at the Indiecade booth.

Cheers,
--Brendan
5. kvě. 2009
Cogs - [tn]BreadMan
Hey everybody,

First of all, thanks for playing the game! The reaction to the release has been more than positive which is a great relief to us after spending the last year and especially the last few months pushing to get this thing done.

I thought I'd drop a general note to let everyone know that we're still alive. Rob and I have been a little quiet as we're both catching up on stuff we'd put aside in the last few months but I'd like to assure you that the Cogs saga is far from finished. Some things we've got in the pipe:

- Translations! We've started a Cogs wiki for the main purpose of getting the game in other languages. We're having the major European languages done professionally, however if you speak something other than English and would like to see the game in your native tongue, please feel free to help us out! <a href="http://www.lazy8studios.com/wiki/">http://www.lazy8studios.com/wiki/</a>

You may also notice an article in the wiki labeled "Cogs Mods." We've mentioned in a few places that we've included support to make your own custom puzzles. Rob's still writing up the documentation but if this is something you're interested in you can have a look at what he's got already.

- Widescreen and Anti-Aliasing support. These are two of the most requested features and we hope to have them added to the game soon.

That's all for now, hope you all are enjoying the game. I see a few of you have managed to complete every achievement, to who I would like to say "you're insane." I don't even have every achievement and I freaking helped make this thing!

Peace, --Brendan
5. kvě. 2009
Cogs - [tn]BreadMan
Hey everybody,

First of all, thanks for playing the game! The reaction to the release has been more than positive which is a great relief to us after spending the last year and especially the last few months pushing to get this thing done.

I thought I'd drop a general note to let everyone know that we're still alive. Rob and I have been a little quiet as we're both catching up on stuff we'd put aside in the last few months but I'd like to assure you that the Cogs saga is far from finished. Some things we've got in the pipe:

- Translations! We've started a Cogs wiki for the main purpose of getting the game in other languages. We're having the major European languages done professionally, however if you speak something other than English and would like to see the game in your native tongue, please feel free to help us out! http://www.lazy8studios.com/wiki/

You may also notice an article in the wiki labeled "Cogs Mods." We've mentioned in a few places that we've included support to make your own custom puzzles. Rob's still writing up the documentation but if this is something you're interested in you can have a look at what he's got already.

- Widescreen and Anti-Aliasing support. These are two of the most requested features and we hope to have them added to the game soon.

That's all for now, hope you all are enjoying the game. I see a few of you have managed to complete every achievement, to who I would like to say "you're insane." I don't even have every achievement and I freaking helped make this thing!

Peace, --Brendan
14. dub. 2009
Cogs - [tn]BreadMan
If you haven't seen already, Cogs is live on the front page! Woo!

http://store.steampowered.com/app/26500/

Be sure and let us know what you think!

--Brendan
14. dub. 2009
Cogs - [tn]BreadMan
If you haven't seen already, Cogs is live on the front page! Woo!

http://store.steampowered.com/app/26500/

Be sure and let us know what you think!

--Brendan
7. dub. 2009
Cogs - [tn]BreadMan
...

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