Endless Alice - Victor
ALICE Ver.0.1.0 – First New Character Release: Koraku Shines Bright!

【Koraku Officially Joins the Battle!】
※ The long-awaited Koraku has finally arrived after a long delay. Although the character still has some missing elements and a few unknown bugs remain, we promise to provide frequent updates over the next 1–2 months to polish Koraku to perfection.


【Skills】

• Primary Attack - Guren Greatsword
- Tap: Swing the greatsword forward, dealing 166% Damage

- Hold: Enter a charging state to unleash [Guren Form I: Charged Slash]
- Can be charged up to 3 stages, each stage increasing range and damage:
* Stage I: Vertical Slash — 207.5% Damage
* Stage II: Horizontal Slash — 332% Damage (+30% Range)
* Stage III: Powerful Vertical Slash — 830% Damage (+30% Range)

- While charging, Movement Speed is reduced by 30%
- Each stage requires approximately 1 seconds (affected by Attack Speed)


• Secondary Attack - Battle Roar
- Release a battle cry, dealing 10 Unstable damage to all enemies within range
- Each battle cry increases All Attribute by 3%
- This effect stacks, up to 5 stacks


• Primary Skill - Adaptive Gear
- Recast the last used skill


• Ultimate Skill - Ultra-Heavy Greatsword
- Enhances the next [Guren Skill]:
* Attack Range increased by 100%
* Charge Time reduced by 30%
* Damage increased to 200%

- If possessing at least 10 stacks of [Guren Spirit], [Guren Form IX: Greatsword Descent] can be used again:
* After charging, deals 500% Damage to a wide area in front, guaranteed Critical Hit
* For each stack above 10, Damage is increased by an additional 50%
* Consumes all [Guren Spirit] upon use


• Special Skill - Fox Dash
- Tap: Quickly dash forward (no damage)

- Hold: Enter a charging state to unleash [Fox Charge]
* Can be charged up to 3 seconds
* The longer the charge, the faster the dash and the higher the damage (100% to 300%)
* Movement Speed reduced by 30% while charging
* [Fox Charge] will immediately stop upon colliding with an enemy

• Passive - Battle Gear
* Gain 5% Barrier each time you hit an enemy
* Deal 25% increased damage to enemies affected by Unstable
* Can climb walls up to 85 degrees
* Jumping can be charged by holding the button. A fully charged jump leaps higher and deals 50% damage to nearby enemies

• Passive - Guren Spirit
- By casting specific [Guren Skill], Koraku gradually accumulates [Guren Spirit]
- Each stack of [Guren Spirit] grants +1% Critical Chance, up to 20 stacks

- Gain 1 stack of [Guren Spirit] upon successfully using:
* [Guren Form I: Charged Slash]
* [Guren Form II: Cyclone]
* [Guren Form III: Vortex]

- [Guren Spirit] can be consumed to use special skill:
* With at least 10 stacks, [Guren Form IX: Greatsword Descent] can be used


• Combo - Guren Form II: Cyclone
- Koraku transforms into a cyclone, slashing forward rapidly
- Deals 3–6 hits depending on [Fox Charge] charge stage, each hit dealing 90%–180% Damage based on [Guren Form I: Charged Slash] charge stage

- If both [Guren Form I: Charged Slash] and [Fox Charge] are fully charged, [Guren Form II EX: Maelstrom] is unleashed, greatly increasing hit count and spin speed, dealing 12 total hits at 125% Damage each

※ Can be triggered with the following inputs:
1. [Guren Form I: Charged Slash] → [Fox Charge] = Dash forward activation (ignores unit collision while dashing)
2. [Fox Charge] → [Guren Form I: Charged Slash] = Stationary activation (can still be triggered within a short window after [Fox Charge] hits)

※ Triggers on-hit effects of [Guren Greatsword]
※ [Guren Form II EX: Maelstrom] is the empowered form of this skill and is treated as the same skill


• Combo - Guren Form III: Vortex
- Koraku quickly rolls forward and slashes enemies repeatedly in midair, each hit dealing 50% Damage.

- Upon landing, unleashes [Guren Form III: Vortex Breaker], dealing 175%–400% Damage depending on [Guren Form I: Charged Slash] charge stage.
- Damage and attack range further increase based on landing speed, up to 6x Damage and 3x Range.

※ Can be triggered with the following inputs:
1. [Guren Form I: Charged Slash] → Charged Jump = Upward activation
2. Charged Jump → [Guren Form I: Charged Slash] = Upward activation
3. While airborne → [Guren Form I: Charged Slash] = Stationary activation
4. [Guren Form III: Vortex] → [Fox Charge] = Dash forward while maintaining [Guren Form III: Vortex] state
※ Triggers on-hit effects of [Guren Greatsword].


【Awakening】
• Sharpened Greatsword
- [Guren Greatsword] reduces the target's Armor when hitting an enemy.

• Merciless Greatsword
- Increases [Guren Greatsword] damage against enemies affect by Unstable.

• Charge Mastery
- Reduces [Guren Form I: Charged Slash] charge time and increases it's damage.

• Combat Training
- Increases [Guren Form I: Charged Slash] Critical Strike Chance and grants additional [Guren Spirit] base on charge stage.

• What Does the Fox Say
- Increases Battle Roar uses and range

• Victory Roar
- [Battle Roar] increases ally Damage for 5 seconds

• Dread Roar
- Battle Roar reduces enemy Movement Speed and Armor, and inflict Fear

• Colossal Blade Art
- [Ultra-Heavy Greatsword] becomes active for the entire duration, allowing it's effect to trigger continuously

• Titan Greatsword
- Increases Ultra-Heavy Greatsword Area of Effect

• Ruinous Greatsword
- [Ultra-Heavy Greatsword] and [Greatsword Descent] inflict a negative effect when hitting enemies

• Greatsword Descent
- Reduces Guren Form IX: Greatsword Descent charging time and increases Critical damage

• Predator Instinct
- Reduces [Fox Charge] charge time

• Piercing Fox Claws
- [Fox Charge] can hit additional enemies, and at max level increases the number of strikes

• Savage Bite
- [Fox Charge] inflicts [Rupture] on enemies hit, causing Bleed Damage and increasing Damage taken

• Jump Training
- Increase additional jump count

• Gear Enhancement
- [Adaptive Gear] gains additional uses. At max level, removes the copy restriction

• Cyclone Ascendance
※ Mutually exclusive with Maelstrom Ascendance
- Enhances [Guren Form II: Cyclone] damage and restores [Fox Dash] Cooldown

• Maelstrom Ascendance
※ Mutually exclusive with Cyclone Ascendance
- Enhances [Guren Form II EX: Maelstrom] damage and mobility

• Sky Fang
- Increases [Guren Form III: Vortex] Damage while spinning in the air

• Sky Fall
- Increases [Guren Form III: Vortex Breaker] Damage

• Guren Spirit: Ferocity
- Increases [Guren Spirit] Critical Chance per stack

• Guren Spirit: Cycle
- Refunds part of [Guren Spirit] stacks on consumption
【Talent】
• Shield Break
- Increases damage against energy shield

• Battle Gloves
- Increases damage against large enemies

• Blaze
- Increases Explosion damage
- Increases damage against fire ememies

• Guren Spirit: Zenith
- Increases [Guren Spirit] maximum stack
- Grants stacks at the start of the game

• Advanced Critical
- Critical tiers start from Tier 2

https://store.steampowered.com/app/3818480/EndlessAlice_Koraku_Swimsuit/
https://store.steampowered.com/bundle/49496/_/

※Lea Swimsuit are Free for EA players!
https://store.steampowered.com/app/3818470/EndlessAlice_Lea_Swimsuit_Free_for_Early_Access_players/

【Bug Fixes】
• Fixed incorrect effect for Item186(Icebreaker)
• Fixed Awakening page not displaying automatically after player reconnects
• Fixed issue where items could not be randomized correctly after reconnection
• Fixed sound effects not pausing properly when the game is paused
• Fixed Shi Miao incorrect hand positioning

【Enemy and Boss Adjustments】
• Added enemy element tags
• Added enemy body size tags

【UI and Feature Improvements】
• Updated skin selection feature and UI
• Adjusted controller focus logic in lobby character selection page
• Improved initialization performance optimization logic
• Added appearance detail fine-tuning system

If you encounter any issues after the update, please contact us via Discord or the in-game feedback function (F10).
Thank you for your continued support of ALICE.
Grand Emprise 2: Portals Apart - Grand Emprise
Fix for Underwater World - Dungeon boss not spawning after the last update
Kathana - GO_Killzone
Feature Changes,
  • Increased the width of the Ashram window to fit more text without forcing line breaks.,

  • Added 7-day versions of the existing 30-day consumable services to the Item Mall.,

  • High Fabric now has a 14% drop rate from Ugra Ulkamukha, Ugra Ulkamukha Caura, and Ugra Ulkamukha Satvan.
    This material will not drop if your character is 20 levels or more above the monster.

  • The game client now opens directly to the server selection screen, skipping the initial zoom animation.

Bug Fixes,
  • Fixed an issue where BGM volume reset upon changing maps and then lowered again.,

  • Fixed a crash issue where the client would unexpectedly close after using Alt+Tab.,

  • Fixed an issue preventing characters from attacking other players in Kruma.,

  • Fixed an issue where entering Vendor Mode caused players to be disconnected after 10–15 minutes.,

  • Fixed incorrect Anubaba effects and descriptions for Azukata.,

  • Fixed an issue where the Recharge Taney button failed to open the Steam Overlay; a notification will now alert players when this occurs.,

  • Applied additional fixes to translations and descriptions across all supported languages.,

  • Fixed an issue that caused the client to freeze or close when changing maps.,

  • Fixed an issue where the client failed to launch after loading EasyAntiCheat.,

  • Fixed an issue where the client froze after clicking OK on the server selection screen.,

  • Fixed an issue where the game client was not detected by the GPU on certain laptops.

Kathana Wiki

https://kathana.gitbook.io/

To the Moon - Reives

Hey folks, as requested, here's the official Freebird pixel art sprite pack for Wplace! c: For those not familiar, Wplace is a fun little thing where anyone can put pixels down on a shared world map canvas: https://wplace.live/

You can join the official Freebird Games Discord and hop on the #wplace chatroom to share what you made or found, and also collaborate with others:
http://discord.gg/freebirdgames

(Under "Events" category -> #wplace )

Cheers & hope y'all have a nice weekend!

200%-size:

SteamVR - J Bot

This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR:

  • Fixed "dimmed VR view" for users with disabled dashboards.

  • Fix a crash in VRServerDriverHost()->GetFrameTimings() when drivers would call it when no HMD was present or during shutdown.

JustScroll - BreakTheWind

Good day!

Thank you for your kind suggestions, thanks to which I've been able to add improvements to the app.

Key Features

Windows Key + Scroll - Adjust volume

Scroll on Taskbar - Adjust volume as seen below

Scroll on any Taskbar App - Adjust volume for app as seen below

Additional Features

These features can be enabled in the settings.

Scroll on JustScroll Icon - Change playback device.

Mouse Side Buttons on Taskbar - Change playing audio track.

BENJA: 180 Seconds - antoldstudio
ACCESSIBILITY IS THE NEW NORMAL

Video games are for everyone. But people with disabilities can be left out if developers don't take their needs into account.

This time, we're analyzing design choices and menu options that can make a difference for those who are colorblind or have low vision.

*UI with Accessible Buttons designed for ease of use and players with low vision.
*Blue light effects on objects to facilitate any player, especially with Deuteranopia or Protanopia.
*Bug Fixes.

We will be working increasingly to find advice, guides, and best practices that make games more accessible to a wide range of people with disabilities.

***Have fun, and remember: Accessibility isn't about playing on easy mode ;)
Planetary Life - sotenbox

After more than two years of work, I'm proud to announce that Planetary Life out now on Steam Early Access!!!

You can expect the following features included in the game:

- Procedural planets 🌍

- Climate simulation ⛈️

- Global disasters 🌋☄️

- Create and evolve animals/plants/fungi 🐟🦎🌱🌴🍄

- Cells 🦠🔬

However, Civilizations 🏢 are not here yet!

During the following months I will work hard doing minor updates of the game, but also working in a major update to include Civilizations.

I hope you enjoy the game and thank you for all this not-yet-finished-journey!

Release note v0.7.4

New features

- Star systems and galaxy.

- Multi planets and moons.

- Multiple size planets.

- Save/Load system.

- Multiple new tools and artifacts.

- Language selector.

- Setting to deactivate camera shaking, star background and adjust mouse sensibility for walking camera.

- New view for vegetation.

- Axial tilt property to planets.

- Change artifact area effect size.

- Atmosphere gas composition implemented.

- Added bidepalism.

- Added descriptions to traits.

- Added fungi.

- Added star system customization.

- Added export and import feature for creatures.

- Added new game languages: french, german, italian and simplified chinese.

- Added Steam achievements.

Changes

- Allow moving camera with arrows keys as well.

- Removed Global zoom from Observer Mode and reduced camera speed.

- Showing view data in the minimap.

- Added more available lines to Stats screen.

- Increased stats time period.

- Flying creatures can land in terrain for eating or fighting.

- Changed how random events happen, now based on simulation parameters instead of being fully randomized.

- Changed size and style of tile menu (bottom of the screen) to fit same info in less space.

- Improved air and soil moisture system.

- Improved grass visuals.

- Improved overall graphics and optimization.

- Improved creature’s fighting animation and effects.

- Improved naming system for creatures following some taxonomy rules.

Bugs fixed

- Showing trees in minimap.

- Fixed creature’s legs animation in walking camera.

- Fixed 3D creatures body length when framerate drops.

- Fixed critical frame drop when zooming to walking camera.

- Fixed bug when pausing game with SPACE, after that opening some modals and then try to continue the game pressing SPACE.

Steam Deck - mikela

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed logo images sometimes flashing at the wrong position for games that have custom logo positions set.

14:21
Interactive Gun Range Beta - Interactive Gun Range
Better look and movement algorithms.
...

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