Project Warlock II - RV Novar

Hey Warlocks!

Here's another update for Project Warlock II with improvements based on your feedback! This patch brings important improvements for Steam Deck, the first batch of your ever insightful loading screen tips, and fixes for several gameplay issues that have been reported since 1.0 launch. We're also working on performance optimizations that will arrive in future updates.

Loading Screen Tips

Again - thanks for all the submissions! From the 100 tips already in the game, we're now rotating 25 of them weekly while keeping the others in the regular pool. This approach ensures players see fresh content and gives different tips a chance to be featured prominently. We're still accepting more tips to expand the collection! Submit them here.

  • Added the first batch of new Loading Screen Tips from the community

Steam Deck Support

We've improved the Steam Deck support based on the community feedback and Steam requirements.

  • Remapped some of the default key bindings (we suggest resetting your key bindings to default once you download the patch)

  • Improved text readability

  • Improved automap visibility

Fixes

As we work on addressing issues that have been reported since the 1.0 launch, we're ready to introduce fixes for several important problems that have been impacting gameplay. This update focuses on resolving specific gameplay issues, exploits, and balance adjustments.

  • Temporarily removed Camera Sway Effect - will be re-added later as a toggleable option

  • Removed hitboxes from all lanterns to prevent exploits that could cause players to fall out of world

  • Fixed an issue with Cannon where holding fire (LMB) and activating Akimbo would cause the weapon to become unable to fire during Akimbo

  • Fixed an issue with Urd's Magnum Pistol where it could apply higher fire rate without purchasing Alt Fire

  • Fixed an issue where headshots would consume the first bullet from the chamber for Urd's Magnum Pistol and Revolver

  • Fixed an issue where Kirsten's Void Staff and Void Streamer pull effect could drag monsters outside the arena and map boundaries

  • Fixed an issue where monsters could teleport out of arenas, blocking progression

  • Fixed an issue where Elite Humans could spawn - there's no need for their elitism

  • Audio balance adjustments - music in the arenas is now properly audible

Performance Update

We're continuously working on improving the overall performance in Project Warlock II. While this patch doesn't include performance optimizations, we want to keep you updated on our progress. This is a larger process that will take multiple patches and extensive testing to get the performance dialed in just right. We're planning to roll out these optimizations gradually rather than pushing everything at once - this approach helps us minimize the risk of introducing new problems while we work to eliminate FPS drops and other performance issues.

See you in the next one!

R2BEAT(アールツービート) - steam.jp

Thank you for your continued patronage of "R2BEAT".
This is the management team of "R2BEAT".

Items currently on sale for a limited time

Regarding the S4League collaboration costume set "Esper Ranger Set

We have confirmed that a problem has occurred when purchasing this item.

Due to this issue, avatars are not being displayed correctly.

For customers who have purchased the item in question

Please wait for the completion of the response.

 

We apologize for the inconvenience caused by the item malfunction.

We appreciate your continued support for "R2BEAT".

Pizza Deathlivery - Kusa Games

Hello Deathliverers!

A quick update to improve game performance (and fix a few bugs).

  • Working on optimization (set LOD in place + reduce enemies target checking to 2 per second instead of 1 per frame) : still work in progress, currently not as good as we expected

  • Fix: enemies target client players correctly,

  • Fix: egg don't spawn in emergency anymore,

  • Fix: floor layered correctly in emergency,

See you later!

上午 4:35
FrostBound Playtest - LyraStudio
hotfix 06/12
Shenaniguns - coding398

Hey all,

Writing this in a rush as it's very late at night. But!

Big silly update! Big update:

  • 2 new maps, Kawaii Arena and Airport

  • 20 or so new items including a periodic table, body swap potion, subspace tripmine, konton-boogie bomb and more!

  • More music from usernamehere

  • Destructible furniture & walls

  • A ton more stuff, and UI changes

  • New tutorial

  • Fixed a LOOOOT of issues

I'll probably edit this post tomorrow. Go play!

東方凸凹遊戯 - Toorun12
Hello! This is Toorun12, the developer of 東方凸凹遊戯.

Today’s update isn’t based on player feedback — instead, we’re introducing a new system that’s currently under development.

New: CPU Battle Modes Now Support 3–5 Players

In CPU Battle Mode, you can now fight in matches with 3 to 5 players, not just 1v1!
This feature is still in an early playable state, but our goal is to eventually support multi-player battles in online mode as well.

Online Player Count System Adjusted

The way we count players in online mode has been revised.
Previously, your own entry into the server could count as two players — this issue has been fixed.

Illegitimate connections are now ignored in the player count.

We’ve also made some backend changes to improve server connection reliability for players who had trouble entering online mode.

------------------------------------
That’s all for this update!
If you have any thoughts, suggestions, or bug reports, please don’t hesitate to let us know.

You’re also welcome to join our official Discord server for development updates and discussions.

Thanks again, and we’ll keep working hard toward the next update!

— Toorun12
機動戰隊VS - Game Duchy

Let your three hearts be as one,

And believe in Getter!

[dynamiclink href="https://store.steampowered.com/app/3777150/VS__DLC/"][/dynamiclink]Commanders, the wait for Shin Getter Robo is almost over! New DLC - Shin Getter Robo will be available on Steam from June 19th!

Join the celebration party by watching the dripped announcement PV now! It will give you a glimpse of its immense power. Will you be able to unleash the enormous power of the Getter Rays?

向骰而生 Dice Gambit - tink

Audio

  • Hurricane Echo SFX

  • Slowed SFX reworked

  • Fixed hit SFX positioning bug

Bugs

  • Fixed Silvia having low HP in her mission encounter, causing infinite loops with electrified armament

3on3 FreeStyle: Rebound - 3on3 Freestyle


Dear, Ballers.

We will have a Temporary Server Maintenance today, June 12, 2025 to fix a detected in-game issue.

Kindly check the details below:


Maintenance Duration:
6/12 04:30 - 06:00 (PDT)

1) Summer League Score Issue
- Players with Fair Play Score of 30-59 cannot cumulate Summer League scores
- Missing League Scores will be applied during the next regular maintenance

2) Ability Card Combination Issue
- Pizza cards do not appear when using Combination
- Used card materials are refunded to your card inventory
*Cards acquired via Combination system will not be retrieved
*Coins used for Combination will be refunded during the next regular maintenance

3) Server Stabilization


We sincerely apologize for the inconvenience. Thank you for your patience and understanding.

- 3on3 FreeStyle Team​
上午 4:31
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST for Final Playtest
Quality Assurance / Testing

▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added bars to in game achievements
▻ Added weather managemend
▻ Added village encounters design
▻ Added rain VFX + SFX
▻ Added AI in oveworld fading out when being defeated / after reaching goal
▻ Changed sun/moon curve to be more natural

Ensuring Smooth Networking
▰▰▰▰▰▱▱▱▱▱ 50%

Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▰▱ 98%
▻ Fixed index out of range in achievements
▻ Fixed weather and overworld using same timer
▻ Fixed AI not requesting to put weapon away correctly
▻ Fixed determining overworld regions not working correctly
▻ Fixed AI moving too fast sometimes
▻ Fixed patrols in overworld not conquering regions correctly
▻ Fixed not loading enemy compositions of regions in overworld correctly
▻ Fixed wrong timers in overworld
▻ Fixed AI in overworld not working correctly
▻ Fixed boss not becoming aggro when entering boss room
▻ Fixed AI not resetting state correctly
▻ Fixed not loading seen cinematics correctly
▻ Fixed inifinite loop in AI
▻ Fixed 1st boss not using skills correctly (WIP)
▻ Fixed not loading enemy visibility correctly
▻ Fixed AI using first skill when entering combat
▻ Fixed AI in overworld not chasing targets correctly

...

搜尋新聞
封存新聞
2025
6 月   5 月   4 月   3 月   2 月   1 月  
年度封存新聞
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002