Ultra Mega Cats - EscapedArcher

With the release of Ultra Mega Cats just around the corner, here’s a quick refresher on the three playable characters and what sets each of them apart. Every hero comes equipped with:

  • Passive ability

  • Primary attack

  • Secondary attack

  • Two special abilities

  • Ultimate skill

Kagero

Kagero is a fearsome ninja raised on the streets of Cyberpunk Tokyo. Deadly, fast, and ultra-cool, she’s the perfect choice for players who prefer swift, lethal heroes.

  • Passive – Clawdacity: A Fury-like energy meter that charges when Kagero takes or deals damage. Once full, she can activate Meowverdrive (see below).

  • Primary Attack – Kinetic Bow: Fires arrows from a distance. The longer the button is held, the farther the arrow flies and the more damage it deals.

  • Secondary Attack – Slash: Kagero leaps forward, striking enemies with her katana and damaging those in her path.

  • Special Ability 1 – Dash: Quickly dashes in a chosen direction, dodging all incoming damage. It can also be used offensively to close gaps instantly.

  • Special Ability 2 – Stealth: Tapping into her inner jaguar, Kagero becomes invisible, leaving damaging spikes in her wake. She also regenerates a small amount of health every second during this state.

  • Ultimate – Meowverdrive: Kagero enters an overcharged state, gaining increased movement speed, damage output, damage resistance, and cooldown reduction. Upon activation, all cooldowns reset. Meowverdrive can only be triggered when the Clawdacity meter is full. It cannot be interrupted, and the meter resets to zero and stops regenerating until the effect ends.


BBKAT

BBKAT is a small kitten inside a massive mech, eager to wreak havoc, smash things, and have tons of feline fun.

  • Passive – Fortification: BBKAT gains a Shield that absorbs incoming damage. Once depleted, damage affects his regular health. General upgrades can improve shield regeneration over time.

  • Primary Attack – Machine Gun: An automatic, heat-based minigun. Continuous fire generates heat; once the threshold is reached, the gun overheats and must cool down before use.

  • Secondary Attack – Milk Bottle Launcher: Launches a bottle of milk like a missile. It explodes on contact, leaving a puddle of spilled milk that lingers briefly and affects the area.

  • Special Ability 1 – Purrtection Shield: Deploys a holographic shield that blocks all projectiles and enemy movement. The shield disappears once its health is depleted.

  • Special Ability 2 – Purrkinesis: Allows BBKAT to grab and throw enemies—or even other players—in a targeted direction.

  • Ultimate – Yarn Ball: BBKAT transforms into a high-speed yarn ball. On the ground, he rolls forward, dealing moderate damage and knocking enemies back. In mid-air, he slams down, dealing heavy AoE damage and causing knockback.


Clint

Clint is a seasoned gunslinger from another dimension, ready to lead the Ultra Mega Cats into battle.

  • Passive – Reactive Shield: A special armor shield that charges when Clint eliminates enemies. This complements his mid-range, aggressive playstyle by replenishing protection during combat.

  • Primary Attack – Dual Action: Clint wields two revolvers with a total of 12 shots (6 per gun). They are most accurate at medium range. Firing rapidly increases spread and reduces accuracy, while slower shots remain precise. Reloading both guns takes time and functions as a cooldown. Each bullet deals significant damage.

  • Secondary Attack – Double-Barrel Shotgun: Clint holsters his revolvers and switches to a shotgun as his primary weapon. This toggle ability remains active until switched off. The shotgun has four shells and excels at close range with high damage and a wide spread.

  • Special Ability 1 – Ferocious Pounce: Clint leaps to a chosen location, temporarily increasing movement speed. If reactivated within 3 seconds, he performs two cleave attacks in an X pattern, damaging nearby enemies and healing himself for a percentage of the damage dealt.

  • Special Ability 2 – Smoke Bomb: Clint throws a smoke bomb, creating a dense cloud that disorients enemies. Within the smoke, Clint and allies gain increased movement speed.

  • Ultimate – Desperado: Clint channels his inner outlaw, entering a rampaging state. He rapidly fires phantom bullets while spinning, hitting all nearby enemies in a wide radius. Each bullet deals heavy damage. During this state, Clint moves slowly, allowing players to reposition him strategically for maximum impact.


The countdown is on. Kagero, BBKAT, and Clint are locked, loaded, and ready for mayhem.

Who will you choose when Ultra Mega Cats drops? See you on the battlefield!

Stay sharp. Stay fluffy. – The Ultra Mega Cats Dev Team 🐾💫

SpaceCraft - Dynamo

Last weekend, we shared a first glimpse of SpaceCraft during the IGN Live event. We know many of you have been eagerly waiting to see some actual gameplay and so we’re thrilled to finally share it with you! 

SpaceCraft is an online space exploration and building game where you can roam in a vast galaxy, moving seamlessly from systems to planets in order to discover and mine resources. 

The goal is to establish yourself, improve your base and optimize your experience by building new advanced parts for your ships. 

You can create corporations with friends and start trading with other players, as well as travel to uncover the secrets of a story-rich world. You choose your gameplay in a persistent universe.

This first look covers the core gameplay, features and systems that are present in the tutorial, giving you a better understanding of what you can expect to see first-hand later on this year.

The game is currently a work in progress, so please bear in mind that the gameplay is subject to change.

[dynamiclink href="https://store.steampowered.com/app/3276050/SpaceCraft/"][/dynamiclink]

BIAS - kurosawacreate

A connected title to this work, DEAREND, is currently in production and scheduled for release in 2025!

Bugtopia - Cookie Clicker

Good evening, Bug keepers!

We are still working on improving the save system. If you encounter any unexpected save issues, please refer to the pinned post in the Steam Discussions or previous related announcements.

\[Urgent Notice]Solution for Save file Issues

New Features
  • Added a mute function when the game window runs in background.

Optimizations
  • Improved the save system to resolve game reset issues in certain cases, and added a local backup feature.

  • Optimized the inventory interface.

Bug Fixes
  • Fixed a misleading description when upgrading tank types.

Bug Reports

If you run into other bugs or issues, you can go to:
Settings (bottom-right corner or ESC) → Function → Bug
and fill out the bug report form.

For tricky or complex issues, feel free to join our Discord!

You're also welcome to join our official player community to raise bugs and chat all things buggy with us!

Thanks again for your support and for playing Bugtopia!

Duriano - Dean

With the arrival of Patch V0.3.0, a powerful new force takes flight in the world of Duriano. Introducing the Ice Phoenix Sorcerer, a daring new hero forged in frost and flame — and unlike anything we’ve released before.

This is not your typical spellcaster. The Ice Phoenix Sorcerer comes with a unique Rebirth Mechanic that changes how you approach survival, growth, and victory. If you're looking for a fresh challenge, this is the hero to test your limits.

The Rebirth Mechanic – A Second Chance Comes with a Price

What sets the Ice Phoenix Sorcerer apart is the Rebirth system — a gameplay mechanic that rewards resilience and adaptation:

  • Revival After Death
    Every time the Sorcerer falls, they’re reborn — stronger than before. Each revival grants a boost, allowing you to return to the fight with more power.

  • Limited Lives
    You won’t rise forever. The Ice Phoenix has a limited number of lives, making every decision matter. Survive too recklessly, and you’ll burn out fast. But play smart, and you’ll rise like a legend.

  • High-Risk, High-Reward Playstyle
    This hero is made for experienced players who love to push boundaries. You’ll need to manage your lives carefully, pick augments that complement your revivals, and decide when to go all-in.

A Hero Built for Strategic Depth

The Ice Phoenix Sorcerer is more than just another DPS caster. They're a tactician's dream — rewarding players who think ahead and adapt on the fly. Their playstyle favors:

  • Burst magic builds that peak after resurrection

  • Trail synergies that grow with survival milestones

  • Aggressive room clearing balanced by careful resource use

Whether paired with Frigg’s chaotic Echoes or Mimir’s scaling spellcraft, this hero thrives on tension — walking the line between unstoppable power and sudden extinction.

Are You Ready to Rise Again?

The Ice Phoenix Sorcerer is now playable in Duriano. Step into the chaos with a hero who turns death into evolution and weakness into strength. But be warned — this isn’t a hero for the faint of heart. You’ll be tested, burned, and frozen — but if you master the cycle…

You will rise colder, and stronger than before.

上午 6:04
The Ranch of Rivershine - cozybeegames

Hey Ranchers! Here's a small patch to fix some of the commonly reported issues since launch.

General Changes
  • Updated the game icon.

  • Fixed a bug that caused the player to get stuck in the round pen during fast travelling.

  • Fixed an animation delay issue when horses jumped obstacles in the round pen.

  • Fixed an issue where pets sometimes appeared on the player’s house roof.

  • Fixed some issues that caused the player to appear underneath the map after loading into a new area.

  • Fixed an issue that made it impossible to purchase a festival horse if you caught a wild horse earlier that day.

  • Fixed an issue that caused the competition countdown to sometimes start over again after abandoning a race.

  • Fixed the name of the Teal Classic Breeches.

Thank you for your patience and for letting me know about these issues!

Éloïse

Vox Populi: USA 2024 - Velsin
Hello everyone!

This minor update improves the overall optimization of the game and should reduce lags.
If you encounter any problems or bugs, please report them.

Enjoy the game!
ACTION GAME MAKER - yusuke_morino
Improvements
  • Added a new property to BaseSettings:
    “Clamp Current HP to Max HP”.
    → When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP.

  • Added filtering and sorting functions to the project selection screen.

  • The Fire Bullet action now works even on GameObjects without VisualScript attached.

  • When creating new variables/switches, “is_savable” is now enabled by default.

  • Changed the data storage location for ACTION GAME MAKER-specific data to the AGMaker/ folder.

  • Added the suffix _agm_ to input mappings intended for ACTION GAME MAKER.

  • The GameObject creation wizard now includes an option to add a Camera Target Settings Node.

  • Changed the default physics behavior of the Topview Character Base template object to "Floating".

  • CameraTargetSettings can now be used on non-GameObject nodes.

Bug Fixes
  • Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.

  • Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.

Echoes of Mora - Selkies Interactive

Hello, fellow underwater lovers! 🌊 We're kicking off this first Dev Log with huge news – something we've been quietly working toward for months...

A Demo Version is coming... and it's BIG! ✨

We're beyond excited to reveal that a public Demo of Echoes of Mora is on the way! And this isn't just a quick preview – it's a full slice of the game that offers a real feel for what's to come.

In the Demo you'll be able to:

  • Explore roughly one third of the full game world, including a forest and lake environment, several points of interest, and different story locations

  • Play through the first Echo scenes where you'll meet the main characters

  • Experience the dialogue and interaction system we've been building

  • Get a full intro to the game's story and tone

More info about the Demo release date and the Demo Steam Page will follow soon!


Besides that – we're thrilled to provide you with fresh updates on our journey developing Echoes of Mora! Things have been moving fast as we gear up for the Demo. Let's take a look at what we've been up to lately:

🎨 Art

We've been steadily improving the visuals of the world: sculpting and painting landscapes, adding erosion to make everything feel more natural, and swapping out blockout meshes for actual environment assets. That means trees, hand-placed rocks, bushes, and seaweed to make the world feel truly alive.

Also, we officially kicked off asset production! We're currently filling the world with a mix of high-quality third-party assets and our own handmade custom meshes for individual and story-relevant elements. Here's a screenshot of a Wayside Shrine that's now fully modeled and placed in-game:

🛠️ Game Mechanics

We implemented an inventory system both for the VR and PC mode – now it's possible to store several items while exploring the world. See the VR inventory here:

Our interaction and player choice system, which we previously used with placeholder text for testing, is now being integrated with real scenes from the actual script. That means we've started building proper in-game moments using final dialogue and voice lines. Players can nod, shake their head, or point at objects to interact with Mora and respond to her questions. You can see the nodding in action here:

🖥️ UI

We gave the User Interface a shiny new look by revamping the main menu, pause menu, and various interface elements:

🔮 Echo Sneak Peek

To see how it's all starting to come together, we prepared a short sneak peek of one Echo scene. This will be one of the first places where you'll really get to know the characters and see why the story plays a big role in Echoes of Mora:


📣 Other News & Announcements
  • We have an official Community Discord for Echoes of Mora! If you want early updates, behind-the-scenes peeks, or even access to future playtests, come hang out with us. It's also the best place to ask us questions directly! Join here or click the Discord icon below this post.

  • This August we'll be at gamescom in Cologne! We couldn't be more excited to meet players, answer questions, and see you playtest our game. So if you're there, make sure to drop by and say Hi!

That's it for this Dev Log. We're eager to share even more exciting updates in the weeks to come!
Thanks for your support, and stay tuned for more!

- the Selkies Team 🦭

[dynamiclink href="https://store.steampowered.com/app/3129050/Echoes_of_Mora/"][/dynamiclink]

Nautical Survival - Idan
Ahoy, Sailors!

For June's patch we have our second content pack, which features a new boat + crew member combo, new curse, Spinner rework, balance updates, and more!

Patch Notes

Steam

  • New Achievement: Curse 9: Win a run with 9 curses

  • New Achievements for unlocking the Frigate and the Captain and winning a run with the Frigate

Boats

  • New Boat: The Frigate. A slow moving vessel that attacks super fast while stationary and applies immense knockback to enemies

  • Attack Range levels now give 12% increase instead of 15%

Crew

  • New Crew Member: The Captain. Specializes in crew support, The Captain introduces custom crew promotion paths and buffed upgrades

  • ✨Racer New Ability: Evasive Maneuver. Gain 2% dodge chance per Steering level (replaces Overdrive)

  • Maxed out crew bonus stats now swap to a bonus XP that fills 50% of your current level

  • Fisherman/Big Game Hunter: Reduced damage increase against Elites from +30% to +20%.

  • Gunner/Suppressor: Increased slowdown from 25% to 33%, from 3 seconds to 5 seconds

  • Gunner/Reloader: Increased Attack Rate from 12% to 18%

  • Otter/Claws: Increased Attack Rate from 12% to 18%

  • Mechanic/Overhauler: Triple healing instead of double

  • Biologist/Repeller: Increased knockback from +1 to +2

Curses

  • ✨New Curse: Restless Riptide. Decreases preparation time between waves by 60%

  • Perishing Plunder: Fixed a bug where coins would disappear much faster then they should

Outposts

  • ✨ Garage: The garage now offers stat upgrades for purchase. Level up healing radius increased to 0.2 units from 0.125, level up healing rate decreased to 0.13 seconds per level from 0.15 seconds per level, slightly increased level up pricing. The Garage was a bit underutilized, hopefully it'll get more love now!

  • Lighthouse: Crew Members now get introduced from left to right instead of randomly. Now you don't have to worry too much about your favorite crew member vanishing before you can hire them!

Weapons

  • Spinner: The Spinner now deals damage every 0.1 seconds instead of on enemy hit only. Decreased Spinner rotation speed from 90>240 to 70>120. Increased Spinner size. The Spinner was garbage, hopefully it is no longer so!

  • Sniper: now unlocked by beating wave 10 with the Frigate

  • Reworked knockback behavior

Enemies

  • Modified enemy knockback sensitivities

  • Modified preparation times before boss fights

Level

  • Increased level size and changed rock edge shape to look more organic

  • Flags no longer spawn beyond level area

  • Items no longer get stuck inside islands

  • Slightly increased cloud spawn rate

Visuals

  • Fixed an issue where cloud transparency wouldn't trigger properly when the player boat is behind it

  • Added "New Best" in end game screen for when beating your previous waves/curse high

  • Slightly modified the Renaissance color palette

  • Added outline to curse icons appearing at the corner of the screen for better readability

General

  • Fixed an issue where coins would sometimes not get picked properly after using up a magnet

  • Fixed an issue where best curse run would sometimes not save properly

Leave a review!

If you had a chance to play the game, leaving a review really makes a difference and will help us reach a larger audience.

Join the crew!

Join our Discord to chat with fellow sailors, share ideas, or just hang out. Your feedback continues to help shaping Nautical Survival, and you can help me navigate the ship as we sail through Early Access.

Stay afloat,
-Idan

...

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