Din's Champion - Soldak Entertainment
This patch gives NPCs happiness bonuses from things like furniture and decorations, adds a lot of new NPC dialog, adds a way to lock doors to keep NPCs safe, and fixes several other minor issues.

0.828 change list:

  • can now lock doors so town members can't open
  • now chairs, tables, and paintings in their house make NPCs happier (limited to 1 each)
  • now crafting stations in their house make NPCs unhappier
  • now killed town npcs will drop a gravestone
  • added HappinessDegradationPerTownMember of -0.0005
  • added ~53 new npc dialog lines
  • now use npc nickname in death message (and probably many other messages that come from server)
  • fixed Elemental Poison/Acid Protection augments dealing fire damage (glass zebra)
  • fixed Draaien's Banner sometimes being invisible (ulyssessword)
  • fixed a place InitDirection only using first entry
  • changed save version to 304
  • changed PROTOCOL_VERSION to 144
不朽之心 - 渺羽 (Nihilmace)


Bug Fixes:
• None

New Content:
• The greatsword in Loups Mansion can now be pulled out by consuming an Oil Pack.

Balance Adjustments:
• None

Other Changes:
• A large number of optional faith options have been removed. Some story-irrelevant content has been temporarily hidden and may return in the future.

Additional Notes:
• None

ChatTDT: Tower Defense Twitch - AyrtonAlexis
Added the ability to remove maps from the rotation.

Also a Twitch Drop is active until 27th May 00:00 UTC.
Stars Reach - sean.weeden
Your weekly update on Stars Reach

  • What are the players doing this week?
  • Building the largest building in Stars Reach:
    • New folks experiencing Stars Reach:
    • Befriending Jackalopes:
  • New Q&Raph video talks about changes for 24/7 operation and the in-game economy:
  • Coffee with the Moderators - Did you ever wonder what they look like? We had a livestream chat with coffee, tea, and minor leaks. If you think you might want to join our moderation team, you will want to watch this VOD.
  • Join the Moderation team: we are recruiting more moderators to join us as we ramp up to 24/7 operation. If you are interested, send us an email about yourself and your experience with moderation to community@playableworlds.com.
  • Controlled Chaos interviewed Sean Grady:

  • Backer Invites + Discord Backer Badge. Almost all of the backers have submitted their survey, but if you haven’t then search your email box. If you submitted your Backer Surveys before May 6th:
  • New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don’t see it!)
  • Existing testers will not get a new invite, your Discord role should now show a Backer badge. Not yet? Log into FirstLook.gg and synch.
  • Can’t find it? Email support@playableworlds.com
  • Kickstarter late pledges are still available but this may wind down soon: https://www.kickstarter.com/projects/starsreach/stars-reach
  • Check out our Web Store! At the Galactic Bodega, you are not just a meatbag. https://starsreach.com/store/

Arctic Eggs - kevin.brown
It’s been exactly one year since Arctic Eggs the game has been thoroughly cooked and served on Steam. And every day of that year has been incredible. Filled with support and joy from watching so many people play.

Not too much has been planned to mark the occasion, and I’ve already talked about the early history of Arctic Eggs’ development in previous posts, so If you’re curious— definitely those a read. But I am happy to announce that after a full year, I finally decided it was time to add apostrophes to the game! You win.

To celebrate, if you haven’t yet stepped into the snow-plowing boots of the Poultry Peddler, the game’s currently on sale—40% off! Probably a more accessible way to flip some eggs than buying a hundred of them and trying it in real life.

Is there more in store for Arctic Eggs? Does it matter if you can fry an egg on top of Mount Everest? That’s a tough one to crack, but I’d like to think so. What really matters is that Arctic Eggs became something special for myself/so many of you and it has enabled me to keep creating.

THANK YOU!
15:56
Fleetbreakers - Last Keep
Hi Fleetbreakers,

Thanks for all of the feedback on our Alpha Build so far. We're incorporating your thoughts into our update plans and will share more about our NextFest Roadmap next week.

Here's a quick snapshot of the changes that team is working on this week.

  • Balance updates - We're focused on the early difficulty curve ramp.
  • Boss Battle - 1st iteration of the end of map boss fight. More details on that soon.
  • New Squadron - (Working name) Trap Layer, a new unit that drops mines and other demolitions/traps.
  • Victory Mode - Giving players control of when missions end to enable further exploration and completing other objectives after the main objective is met.
  • Movement adjustments - We're making some significant combat motion changes to give players more control and make things like angle of entry matter.

- The Last Keep Team
FMVMachine - midnightroachmedia
The following is now available in this new update:

- Create scene nodes
- Add descriptions and choice options that connect to other scene nodes within the main scene node
- Change and update choice and scene node connections
- Zoom in, zoom out, and pan the node area
- Changes to the scene mapper are automatically saved when you save your project
15:48
Escape Protocol: Hospital Playtest - joranoien
Fixed computer logins.
hackmud - seanmakesgames
- Added: Secure trading of GC for bits and / or upgrades using the new `trade_gc` syntax. GC can be traded in amounts greater than 32B.
- Changed: Upgrades can now be traded for GC or other upgrades as well as any other combination of bits, GC and upgrades.
- Changed: Updates to `trade_add` and `trade_up_info`, and `trade_help` to improve trade UX.
- Changed: `trade_accept` is now hidden until an offer is made, reducing confusion.
- Changed: Macro loading now uses the last definition of a macro name in a file, ensuring predictable behavior.
- Fixed: Script name handling now properly supports valid naming patterns and avoids false "invalid script name" errors.

This trade system offers flexibility for all players. It allows those who support hackmud's development by purchasing bits to exchange them for GC. Conversely, players with accumulated GC can now trade it for bits. The system is supported by a small bits fee that directly helps us pay for servers and development costs.

Thank you to our ComCODE volunteers and staff for their contributions! `@daniel @dunce @fayti1703 @kb @marto @seanmakesgames @sudonym`

&-+%^!^##-##-++^%-%!+^%!--^+^&+^!+^#%%##%-##%%&+%^%-!!!&^&%^!#^!+%+!++--^!!--^%&!-&!#&-!&+#&
The Rescue of Mermaids - Gillyzinha
Release Build 2025

  • Menu Extra content / Library added
  • The second world with new stages added
  • Last boss battle added

New cards and stuff for community released
...

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