29/mar./2012
Bunch of Heroes - DarkElf
Hi everybody!

After spending some much needed time tracking all issues reported, we found a very plausible cause for the white screen on launch along with some performance issues and other minor bugs we could fix. Hopefully you won't be experiencing any problems launching the game from now on.
We would like to thank everybody who took their time helping us improve the game with their reports and comments on the forums and send a special thanks to "jsmucha" for his thorough report about bugged achievements.

[CHANGELOG 3/29/2012]

- Fixed multithreaded loading issues. This was the main cause for the white screen when launching the game many users reported.
- Fixed default resolution issue where the game would take Windows reported resolution instead of the real desktop resolution resulting in some impossible to render scenarios.
- Fixed FPS drops under certain circumstances.
- Fixed several achievements reported by the community.
- Fixed bullets not colliding while on a multiplayer game.
- Fixed map objects colliding after dying.
- Added security measures to game scripts.
- IMPROVED OVERALL EXPERIENCE
Once again thanks again to everyone for helping out!
29/mar./2012
Bunch of Heroes - DarkElf
Hi everybody!

After spending some much needed time tracking all issues reported, we found a very plausible cause for the white screen on launch along with some performance issues and other minor bugs we could fix. Hopefully you won't be experiencing any problems launching the game from now on.
We would like to thank everybody who took their time helping us improve the game with their reports and comments on the forums and send a special thanks to "jsmucha" for his thorough report about bugged achievements.

[CHANGELOG 3/29/2012]

- Fixed multithreaded loading issues. This was the main cause for the white screen when launching the game many users reported.
- Fixed default resolution issue where the game would take Windows reported resolution instead of the real desktop resolution resulting in some impossible to render scenarios.
- Fixed FPS drops under certain circumstances.
- Fixed several achievements reported by the community.
- Fixed bullets not colliding while on a multiplayer game.
- Fixed map objects colliding after dying.
- Added security measures to game scripts.
- IMPROVED OVERALL EXPERIENCE
Once again thanks again to everyone for helping out!
21/dez./2011
Bunch of Heroes - DarkElf
Hi everyone. It has been some crazy few days for Bunch of Heroes with a ton of new players trying the game. Thanks a lot to all of you!
Due to popular demand, we have limited the re-spawning time for players, so those of you hunting for achievements will have an easier time. For those who enjoy a harder game, the insane difficulty mode is still a blast.
The update is in Steam's capable hands, so it should be up in no time.

Here's the list of changes:

[CHANGELOG 12/21/2011]
Gameplay:
- Re-spawn time has been limited to 1 minute.
- Added Survival and Time attack leaderboards
Fixes:
- New Safe Mode launch option. Launch the game with "-safe" to force the game into launching in 1024x768.
- Several fixes including a crash with Santa and a piece of dialog
21/dez./2011
Bunch of Heroes - DarkElf
Hi everyone. It has been some crazy few days for Bunch of Heroes with a ton of new players trying the game. Thanks a lot to all of you!
Due to popular demand, we have limited the re-spawning time for players, so those of you hunting for achievements will have an easier time. For those who enjoy a harder game, the insane difficulty mode is still a blast.
The update is in Steam's capable hands, so it should be up in no time.

Here's the list of changes:

[CHANGELOG 12/21/2011]
Gameplay:
- Re-spawn time has been limited to 1 minute.
- Added Survival and Time attack leaderboards
Fixes:
- New Safe Mode launch option. Launch the game with "-safe" to force the game into launching in 1024x768.
- Several fixes including a crash with Santa and a piece of dialog
20/dez./2011
Bunch of Heroes - DarkElf
Hi everybody!

As you might have noticed, our Holiday Survivor achievement was not triggering. We have squashed the issue and now it works perfectly. The new build should be up in no time, it is in Steam hands now.

To help alleviate the frustration of those of you who couldn't get the achievement, we have made it possible to get it playing with the difficulty set to Easy.

We are sorry for the inconvenience and as always, thanks a lot for all your support!
20/dez./2011
Bunch of Heroes - DarkElf
Hi everybody!

As you might have noticed, our Holiday Survivor achievement was not triggering. We have squashed the issue and now it works perfectly. The new build should be up in no time, it is in Steam hands now.

To help alleviate the frustration of those of you who couldn't get the achievement, we have made it possible to get it playing with the difficulty set to Easy.

We are sorry for the inconvenience and as always, thanks a lot for all your support!
16/dez./2011
Bunch of Heroes - DarkElf
Hello Bunch of players! We have a new update for you just in time for the holidays with yet another challenging mode, timed survival!

And speaking about challenges, we have listened to your suggestions and have added new difficulty settings to the game, making it even more challenging for those who think they can brave it. There's also an easy mode for newcomers.

[CHANGELOG 12/15/2011]
Gameplay:
- New Mode: [Timed Survival Mode] Destroy as many enemies as you can in 5 minutes of pure mayhem!
- Difficulty Settings: Choose from Easy, Normal, Hard and Insane

Networking:
- Updated: [Lobby] The lobby now shows expanded info on each game including mode and difficulty.

DLC
- Updated: [New DLC] Look for our Holyday pack DLC! Ho, ho, ho!

Happy holidays everyone!
16/dez./2011
Bunch of Heroes - DarkElf
Hello Bunch of players! We have a new update for you just in time for the holidays with yet another challenging mode, timed survival!

And speaking about challenges, we have listened to your suggestions and have added new difficulty settings to the game, making it even more challenging for those who think they can brave it. There's also an easy mode for newcomers.

[CHANGELOG 12/15/2011]
Gameplay:
- New Mode: [Timed Survival Mode] Destroy as many enemies as you can in 5 minutes of pure mayhem!
- Difficulty Settings: Choose from Easy, Normal, Hard and Insane

Networking:
- Updated: [Lobby] The lobby now shows expanded info on each game including mode and difficulty.

DLC
- Updated: [New DLC] Look for our Holyday pack DLC! Ho, ho, ho!

Happy holidays everyone!
Bunch of Heroes - DarkElf
Hi everybody! We hope you are enjoying the game!
We continue working to improve it.
The biggest change in this update and having listened to the community, we have changed the way dying works. Now instead of limited lives you have re-spawning time and then you are back in the action, but if everybody dies, it's game over though.
We have also updated the way the lobby works. Here's the detailed list of changes:

[CHANGELOG 9/30/2011]

General:
- Fixed: [Minor typos and general rephrasing]
- Fixed: [Initial resolution] When launching for the first time, the game starts using the desktop resolution.

Gameplay:

- Updated: [Re-spawning in multiplayer] When a player dies, it takes 10 seconds to re-spawn the first time, 20 seconds the second time and 30 seconds the following times, as long as there are other players alive. Re-spawning occurs at the position of the ally being followed when dead. If all players die at the same time, the mission is failed.
- Fixed: [Several achievements]
- Updated: [Ultra Attacks visual effects] A radial visual effect hints the initial area damage.
- Fixed: [Auto-melee] The melee attack is performed automatically when next to boxes and pumpkins.
Networking:

- Fixed: [Blood particles and decals] Now all players see blood when allies are damaged.
- Updated: [Ongoing games] The “Open Servers” screen shows ongoing games.
Bunch of Heroes - DarkElf
Hi everybody! We hope you are enjoying the game!
We continue working to improve it.
The biggest change in this update and having listened to the community, we have changed the way dying works. Now instead of limited lives you have re-spawning time and then you are back in the action, but if everybody dies, it's game over though.
We have also updated the way the lobby works. Here's the detailed list of changes:

[CHANGELOG 9/30/2011]

General:
- Fixed: [Minor typos and general rephrasing]
- Fixed: [Initial resolution] When launching for the first time, the game starts using the desktop resolution.

Gameplay:

- Updated: [Re-spawning in multiplayer] When a player dies, it takes 10 seconds to re-spawn the first time, 20 seconds the second time and 30 seconds the following times, as long as there are other players alive. Re-spawning occurs at the position of the ally being followed when dead. If all players die at the same time, the mission is failed.
- Fixed: [Several achievements]
- Updated: [Ultra Attacks visual effects] A radial visual effect hints the initial area damage.
- Fixed: [Auto-melee] The melee attack is performed automatically when next to boxes and pumpkins.
Networking:

- Fixed: [Blood particles and decals] Now all players see blood when allies are damaged.
- Updated: [Ongoing games] The “Open Servers” screen shows ongoing games.
...

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