19 Ara 2018
Bloody Rally Show - spajus


Bloody Rally Simulator has went a long way in terms of graphics and UI, and it will keep pacing further, until every bit will be redone, with highest attention to detail.

I am no longer alone in this quest - BRS has a dedicated graphics artist, UI / UX designer and an extensive professional soundtrack (there will be OST available when game is released). I could have never gotten that far on my own.

There are so many updates since last announcement, that there is no point to post a change list. Just letting you know, the game is getting stronger than ever, and when graphics are redone, focus will be back again on gameplay.

Cheers, and Happy X-mas!
Bloody Rally Show - spajus
Fellow Racers,

After long consideration, I have decided that Bloody Rally Simulator will not be released to Early Access.

Closed Beta testing produced more feedback and ideas than I ever expected, I am going to take more focused development approach, which should result with a much more polished game that you all will be able to enjoy without the bugs and shortcomings that Early Access titles occasionally suffer from.

The scope has grown up, and the final game will have much more to offer. I am sure it will be worth the wait!

For now, there will be no release date, but I am hoping that the game will be out some time in 2019. But I will work on it for as long as it takes.

"A delayed game is eventually good, but a rushed game is forever bad." – Shigeru Miyamoto
Bloody Rally Show - spajus


Another batch of changes is out in closed beta!

v0.10.0 (major changes in track generation and campaign cash balancing
  • Generation algorithms will produce more exciting tracks
  • Generated tracks will be of appropriate size for given template
  • Add new tools for editing track path in Track Editor (Randomize, Shrink, Grow)
  • Campaign races will always have corner cutting penalties
  • Reduce corner cutting allowance to 20%
  • Adjust campaign race costs and prizes
  • Adjust car unlock requirements and prices
v0.9.4
  • Fix audio settings mapping for car engines
  • Fix audio settings panel making buttons inactive in race pause menu
  • Make other player car sounds audible in split screen, when they are not in 1st player view
  • AI will use more throttle in snow and gravel tracks
v0.9.3
  • Reimplement gearbox logic completely, to make it engine independent and interchangable between cars
v0.9.2
  • Retrain all AI agents
  • Change gearbox ratios
  • Fix wrong gearbox for Kubota Belica
  • Add initial sparks vfx for metal car collisions
  • Fix a bug where car would get reset backwards
  • New loading screen art
  • Make tooltips more readable
v0.9.1
  • Make turbos and superchargers less noisy
  • Reduce off track speed penalties
  • Add button for restarting the race from pause menu
Bloody Rally Show - spajus
One of the most anticipated changes was car sounds tied to RPM. This is finally out in latest closed beta build! Among with plethora of other changes and fixes since last public patch notes. Full list below.

Live game updates are always announced in our Discord, feel free to join: https://discordapp.com/invite/89amEwP

0.9.0 (major driving mechanics and sound changes)
  • Redo gears and RPM mechanics (will need balancing and AI tuning)
  • Add option to show gear, RPM and speed next to the car
  • Replace all car sounds with new ones that follow RPM
  • Player car sounds will not have surround effects
  • Fix pedestrian motion when they bump into each other

0.8.13
  • Tweak generation algorithms to produce more interesting tracks
  • Open Workshop links in Steam overlay rather than in browser
  • Automatically download newly subscribed Workshop tracks after overlay is closed
  • Fix Esc button behavior in Track Editor

0.8.12
  • Add more Achievements
  • Show how many % of players have achieved the achievement
  • Fix the bug that allowed houses to be generated on the road

0.8.11
  • Added Achievements view

0.8.10
  • Fix race event and car description font colors

0.8.9
  • Added Leaderboard views
  • Collisions will inflict more damage at higher difficulty levels
  • On screen car damage will appear in red
  • Added button to temporarily unlock all cars in Quick Race
  • Will show marker on player car when camera changes
  • Added new key binding for showing car marker (useful when lost in a crowd)

0.8.8
  • Fixed camera mode memory issue

0.8.7
  • Improved preformance with large amount of pedestrians
  • Penalized cars will be reset at distance they have cut, not at the point they have left track
  • UI Fix for tooltip text getting stuck on screen
  • Won't give speed boost if blood is off
  • Remove duplicate shadow on pedestrians
  • Pedestrians will take pictures more often

0.8.6, major camera changes
  • Fix Campaign events requiring more cars than player can unlock at current difficulty level (for new campaigns)
  • Added 4 different Camera zoom settings (global and per car, see controls, might need to reset to default or remap them)
  • Camera zoom will vary more noticeably based on car speed
  • Multiplayer camera zoom will not be different from single player
  • Added new car notification system (shows boost and damage, for now)
Bloody Rally Show - spajus


I'm excited to announce that with today's closed beta release, six different Leaderboards were added. And more are on the way!

You're welcome to join our Discord, there are regular beta key giveaways: https://discordapp.com/invite/89amEwP

See you there! :)
Bloody Rally Show - spajus
- Prevent track overlaps at Start / Finish line
- Overhaul of track generation algorithm to reduce hairy overlap situations
- Adjust opponent car strength balance in Campaign. Difficulty will affect
chance and amount of stronger opponents.
- Configurable corner cutting penalties for Quick Race
- Closed Campaign tracks will always have at least 2 laps
- Visual improvements for race results panel
- Fix for tooltip positioning
- Fix a bug that was setting wrong difficulty for Campaign races
Bloody Rally Show - spajus
Join our growing community and ask for a key in #key-lottery - some copies of the game will be periodically given away!

Discuss with devs and fans, share ideas, make an impact on the game's development - join Bloody Rally Simulator Discord today!

https://discordapp.com/invite/89amEwP
Bloody Rally Show - spajus


Great news. This feature was planned to be added after Early Access launch, but apparently, it's here already!

Starting with version 0.7.20, it will be possible to upload custom tracks from Track Editor, and subscribed tracks will be downloaded automatically, so you can play them in Quick Race, or iterate the design further in Track Editor.
  • To upload tracks, in Track Editor click File -> Upload To Workshop;
  • In race selection view, click Get More Tracks to visit Workshop;
  • Subscribe the tracks you like;
  • Subscribed tracks will appear in Quick Race and Track Editor track listings.

Enjoy!
Bloody Rally Show - spajus
Bloody Rally Simulator now has it's own Discord. Feel free to join!
Bloody Rally Show - spajus
As December is getting close, I have updated the trailer and screenshots to reflect the current state of development.

Watch the trailer in Bloody Rally Simulator store page, it's lightyears ahead of previous version!
...

Haber arama
Arşiv
YILA GÖRE ARŞİV
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