Passion Eye - SmokeOfC
Changelog


Game

🚀 Features

  • (Engine) Updated Unity engine version

🐛 Bug Fixes

  • (Love Suite) Added missing door
  • (Shaders) Fixed shadows in base material
Bogos Binted? - isikdev

Waddup aliens?
Yeah, we've been a little quiet lately - but as you might've heard, we're officially en route to Earth. No hostile takeover planned (for now) though. We just wanna zogblorp on deez nuts while beeble meeping your zinky zoogle. And of course, VORP.

This marks our first MAJOR update (with more on the way), so let's get into it, shall we?

v1.0.7-early-access [Build #8]

Vorp Mode Changes
We've made some core changes to the Vorp game mode to boost fun and fairness across the table:

  • Turn System: Players now take turns one at a time. This prevents stalling and keeps the game flowing smoothly. Additionally, after a good amount of testing we're certain that it makes it easier for the Vorp to blend in.
  • Health Nerf: Health has been reduced from 5/5 to 3/3. This should help tighten up pacing and prevent overly long games.
  • Damaging Changes: Previously, everyone lost 1 HP when the Vorp blended in (was not found). We've removed that mechanic to pair with the health nerf. But don't worry, we added something spicy in its place... (read below)
  • Deadly Remote: Now, when the Vorp blends in undetected, they earn a Deadly Remote; a device that lets them zap any player for 1 HP. This brings some fun chaos while balancing our new health dynamics.
  • Added a short cinematic intro for Vorp's 1v1 standoff that aims to quickly explain the Fusebox Roulette mechanic.
  • Additional UI polishes & text improvements.
  • Fixed a rare bug where dead players could still receive roles.
  • Fixed bugs that could happen when players left/disconnected mid-game during Vorp.

General Notes
  • Heads are now 30% more jiggly!
  • Fixed a Beeble Meep bug where correct cards were wrongly flagged as bluffs, causing unfair disruptions.
  • Fixed a sound bug in Beeble Meep where Bluff/No Bluff sounds overlapped with the Deadeye effect.
  • Fixed an issue where packet loss could break the intro cinematic and leave UI text stuck.
  • Fixed network-related bugs causing raygun issues in both Beeble Meep & Zinky Zoogle.
  • Fixed localization typos and mistakes across the whole game.
Blush Blush - Sad Panda Studios

Hey Panda Peeps,

Who’da thunk it… Turns out the bois of Blush Blush are a bunch of brazen flashers! Oh, get your minds out of the gutter. We’re talking about a Flash SALE, obviously! 

For the next 24 hours, take 15% off all Diamond Bundle purchases! And if all that talk of flashing had you hoping for something… darker and smexier, then how about saving 50% on everyone’s fave yandere, Cole, as well? He might just flash you a smile! Or his big… knife.

We love you so hard,

The Pandas

Stone of Adventure - vladkarnomazov
The shop (merchant) is your friend, and draining coins on the adventure map

In the shop you can:

  • Drain your coins by buying - cards, items, removing curses, or trash cards that you don't need.

  • Pouring coins into your pocket while selling trash to a dealer is just an item

That's exactly what he looks like, and it also seems like the character sold his eyebrows in exchange for coins.

Two-Handed Weapon

Besides everything else, they also added two-handed weapons, which are coolly powerful and ordinary. With it, all your strikes will cost more, but. But. But strikes will hit much harder, if you like smack, take a two-handed one.

Further plans

Right now we are improving the visual effects, there are not enough of them, we also need a rest/improvement tile, and a chest tile.

If you're tired of waiting, well, when, when, subscribe to Twitter ( X ): https://x.com/Karno_Games

We're bored without you there!

Military Conflict: Vietnam - waki
[Game]

- Overall ammo balancing in regards to weapons of same category
- Fixed ammo balancing in certain Battle Rifles
- Fixed ammo balancing in Assault Rifles (mainly weapons with 20/60 -> 20/80)
- Fixed ammo balancing in Machine Pistols (mainly weapons with 20/60 -> 20/80)
- Fixed ammo of KbKg 60
- Increased ammo of certain Semi-Auto Sniper Rifles
- Increased ammo of M50 & M55 Reising
- Increased ammo of SKS
- Increase ammo of Shanxi Type 17

[Zombie]

General

- Zombie increase +5 (Wave 1-4), +10 (Wave 5-9), +15 (Wave 10-14) & +20 (Wave 15 - Final Wave)
- Added weapon MG 34 Double Drum
- Added weapon PPSh-41 Double Drum
- Reduced Prop count from 7 to 5
- Fixed airstrikes not working on certain maps
- Fixed possibility to abuse airstrikes
- Fixed DKSH damage
- Increased damage of DKSH and M2 Browning from 50 to 55
- Increased damage and radius of Kolos rocket launcher

NPCs

- Decreased damage of Bomber zombie from 100 to 55 and radius from 300 to 250
- Decreased damage of Punji zombie projectile from 25 to 20
- Decreased health of Buffalo from 3000 to 2750

Shop

- Adjusted prices of special equipment (mostly increased)
- Fixed wrong price of machine guns with low ammo
- Fixed wrong price of MAS36
- Fixed wrong price of under barrel grenade launcher weapons
- Removed weight from mines
- Removed weight from Baby Browning
- Removed weight from standard bayonets, increased price by 25
- Decreased weight of Stoner Rifle & Carbine from 6 to 5
- Decreased weight of all Bolt-action Rifles from 3 to 2
- Decreased weight of all Sniper Rifles from 4 to 3
- Increased weight of starting weapons (primary) to same weight as other weapons in category
- Increased price of Semi-auto Carbines
- Increased price of Shotguns
- Increased price of Machine Pistols
- Increased price of Sub-machine Guns
- Increased price of Assault Rifles
- Increased price of Light-machine Guns
- Decreased price of Sniper Rifles
Supermarket Together - SelDEV
Hello! Here’s some smaller versions of the existing pallets and more decoration. A few additional products could arrive next week and will play a special role in the future manufacturing department. Note next update might also be delayed some days in preparation for an event.

Changelog:
- Implemented a half version of the existing pallets.

- Implemented 20 benches for additional decoration.

- Fixed an issue in which pressing [Drop Key] would make the tutorial skipping dialogue appear even if the game is in an advanced day without possible tutorial.

- Fixed an issue in which advancing a day while a tutorial dialogue was activated would make it become stuck until the game was restarted.

- Autosave now remembers the last time some furniture broke so when a game is continued several devices won’t break instantaneously again.

- Corrected a couple missing localizations in the perks and space acquisition blackboard in certain languages.

- Fixed a rare case in which a tool could disappear from player's hands if placed in the wrong organizer.

Konfronto - FlamingFowl

Bug Fixes

  • Fixed "No item rules to roll on" error

  • Fixed All Time tournament scores not being posted

  • Fixed Tournament Simulations failing sometimes

  • Fixed Season/Event end times being incorrect when local time is not UTC

  • Fixed issue where Nightmare Emitter could cause dread to be removed from the opponent's carrier

  • Fixed several Korean Localisation issues

  • Fixed an issue with the Peas-maker adding dread to your carrier by mistake.

Please note: Troubles, Bigger Troubles and Troublings have been rebalanced for the new season, but this change will also be present in the tournaments for the previous season. This is an unfortunate knock-on from the tournament results not working correctly at the end of the last season.

SCP: 5K - Goomes
Hello Test Buddies :)

To all members of the Discover Program: Before experimentation begins, we advise you to familiarize yourselves with Clockworks. This SCP will be integral to your success in the chambers ahead. Be sure to take detailed notes.

See you all on August 20th.

-Affray Interactive Development Team



Discord
Youtube
SCP: 5K X
Affray Interactive X

The Binding of Isaac: Rebirth - souldescen

Oh hey, i didnt see you there!

Its me Edmund and im back with another Isaac news roundup! lets get to it shall we!?

There is a large quality of life update coming to repentance this sept... that's the goal anyway, no super hard date yet but this update will not only add some substantial and much appreciated QOL updates but also feature a pretty hefty item rebalance patch and updates to some unfinished cycles ( more on that when the update launches ).

Once this update is live and any bugs ironed out, the team can finally start moving all the most recent Repentance+ updates to the console! ( finally )

But there's more!

----------------

YouTooz has launched Dogma and The Lost figures!

Get em here >

https://youtooz.com/collections/the-binding-of-isaac

I really love how Dogma turned out, the sparkly static looks pretty sweet in person and its hard to see in this pic but hes actually coming out of a television base. People who buy a lost figure also have a 1/6 chance to discover a Tainted Lost in their box instead! SPOOOKY!!!!

There are actually 2 more pretty big isaac reveals coming soon, one a lot sooner than the other.. so keep an eye out... 

heres a hint, one of them is something a lot of you have be asking me about for a long time... 

----------------

Were you aware that Mewgenics takes place in the same town Isaac did? Well it's true! and now Mewgenics has a hard release date!

Feb 10th 2026 ( just 6 months from now! )

Go wishlist the game today and next month you can add your cat's name to the game officially! stay tuned.

oh also, Pc Gamer sat down with Mewgenics a few weeks ago and had this to say about the game...

“After a very small and fun sample of what's apparently a 200-hour game, I'm inclined to trust McMillen's judgment when he says that Mewgenics is his best yet.“ 

See you next month!

-Edmund

Yarn Guardians - Anwil

Hey everyone, We have a small update: Yarn Guardians will now launch on August 14.

The reason? We're still finishing up localization, and we want everyone around the world to have the same great experience on day one – no matter which language they play in.

The game is nearly done (and we're really proud of it!), but a few final touches are still in the works.

The demo is still live on Steam, so feel free to jump in while you wait!

Thanks so much for your patience and support – it means the world to us. – The Yarn Guardians Team

...

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