TimeLab - VR-Dynamix
New Features & Improvements:

  • New Movement Option - Smooth Translation: We’ve added an alternative movement option to enhance your gameplay experience. Alongside the existing teleportation system, you can now choose smooth translation movement using the controller stick. This new movement mode is based on head rotation, allowing for a more fluid and natural navigation through the game environment.
  • Dynamic Cartridge Glow: The cartridge and slot glow has been updated to provide a toned down experience. Now, the glow effect only activates when you are holding a cartridge, hopefully creating a more focused and less disrupting interaction.
Mondealy - Jesse Kellor


Hi all!

Today Mondealy turns 1 year!
To celebrate our first anniversary, we've released Mondealy on PlayStation Store.

PS Store page

Stay safe and thank you for your support, please look forward for more news and updates in the future.
Enjoy the adventure!
上午 6:14
Phyto - axelis
  • Fixed bugs with challenge unlock and selection buttons
  • Lighten a little more horror themed maps
上午 6:14
玩个Gui - Pone Games
Bug fix:
  1. Fixed an issue where the Statistical Data of the projectile damage was incorrect.
  2. Fixed the issue that Grardian didn't want to die.
  3. Other minor repairs.
Optimize list:
  1. Optimized the super module pool, some super modules no longer need to be unlocked and will be directly added to the gacha.
  2. Optimized the difficulty of Maggie Bat, now the level difficulty curve is more reasonable.
  3. Optimized archive logic, now two archives can be saved locally.
  4. Optimized the art effect of overclocking.
  5. Optimized the UI of the main base selection interface.
Disord:https://discord.gg/TJqVnDErNz
上午 6:13
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.

Servers and clients are recommended to update as soon as possible.

The changelog is as follows:
* Fixed performance degradation with lots of static props
* Fixed crash with threaded addon file access
* Fixed changelevel crash to do with ragdolls
* Fixed crashes when trying to draw invalid sprite textures
* Fixed Lua errors when spawnlists contain invalid data
* Fixed spawning Sky editor not loading in Star Scale setting
阴桃花 - Snowy
各位玩家七夕好,《阴桃花》追加了新免费DLC啦!是9000字的番外篇小说,名字叫《梦桃花》哦。

最初策划梦桃花的时候,Snowy想写一个轻松日常的纯甜发糖小文,并将自己的小说idea交付给信赖的网文写手“不系之舟”来实现。然而在创作过程中,Snowy发现自己与不系之舟关于现实与婚恋爱情的观念有不少冲突,创作几起几伏。然而幸运的是,《梦桃花》还是如期定稿,至于这里面有多少是Snowy的理念有多少是不系之舟的想法,有兴趣的玩家可以自行猜测。

需要注意的是,由于Snowy近期暂时没有开发用电脑,无法更新《阴桃花》游戏本体代码,所以本DLC需要各位玩家安装后自行前往游戏根目录找到 Dream Peach Blossom.txt 文件打开阅读,以后Snowy会更新游戏本体在主界面提供DLC阅读引导。

感谢各位大家两年来对《阴桃花》的支持,希望大家能够喜欢这个全新的番外小故事,让我们度过一个爱意满满的七夕,游戏愉快!
Rack and Slay - Ludokultur
Hi! Today I'm happy to let you know that work on the big new content update has been going great and the release will coincide with the brand-new Switch version: Both the PC-version update (1.2) and the first Switch release (1.13) will be available on August 19! (In case you're wondering, the new update will come to Switch shortly after and already include any potential hotfixes.)

A Big One
As I already hinted at in the previous news post, this update will add to pretty much ALL types of content in the game (items, enemies, obstacles, pick-up, challenges, modifiers) and overall be significantly bigger than the first major update (1.1).

A few teasers!
The new Earthshaker item will literally shake the arena and hold quite a bit of multi-kill potential!


The new Gobbly enemy will happily eat another monster ball and might help you take out a dangerous foe in a pinch. But then you have to deal with its giant stuffed (but happy) version!


You asked for more challenge runs, and you'll get a 100% increase! Not spoiling details for now, but some will drastically change the economy, while others revolve around new enemy and obstacle types.


I'll be posting more teasers on the Discord and my Twitter until the update drops, so keep an eye out if you're interested. Doing my best to add a whole bunch of new combinations of fun wacky stuff all around with this update! And as usual, thank you so much for playing, supporting and reviewing! 🙏
上午 6:10
KitHack Model Club - Curve_Ben
Hello, KitHackers!

We're back with another Patch to address some of the issues players have encountered, plus a range of tutorial fixes and quality of life updates. More updates to come soon!

ROBOTICS
  • Decouplers, Pistons and Rotary Tables now shows the not-connected warning pip if not connected to power
  • Rotary Table Motor mode now works (tries to maintain a target rotation speed)
  • Fixed issues with placement and updating of nodes for semi-flexible parts in the Flex physics simulation
  • The Sym Lock option in Rotary Tables and Pistons now works.
  • Decouplers will no longer cause parts outside their own subtree to become disconnected after detaching.
VEHICLE EDITOR
  • Fixed an issue that caused newly-attached parts to be positioned incorrectly when using the Mechanisms tool.
  • Fixed a VERY old bug where symmetry clones of ctrl surfaces with manually configured inputs wouldn't mirror the roll/yaw axes correctly.
  • Revised the entire logic for Input Configuration Options on Control Surfaces, Motors, and Robotics parts
  • All inputs can now toggle mirroring over symmetry - Roll/Yaw do this by default.
  • Fixed custom engine input configurations reverting to default sometimes.
UI
  • Fixed Tooltips visibly jittering sometimes.
  • Fixed radial sliders in morphing part context menus triggering an undo state to be recorded on just opening the menu.
  • Fixed several UI elements being whited out and hard to read
  • Fixed the placement of the Motor Power LED on electric motor context menus.
  • The [Reset (Auto)] button in part menus with configurable inputs is now consistently placed just below the inputs themselves.
FLEX PHYSICS
  • Rotary tables now hold position in servo mode a lot harder.
  • Lowered the coupling constants for external forces on flex physics. All physics constraints should be more rigid now.
VEHICLE EDITOR
  • Automatic Resource Network generation now tries to maintain isolation of subtrees under decouplers.
  • The vehicle editor now generates a recovery autosave in case it is shut down unexpectedly in multiplayer.
TUTORIALS
  • Fixed prop heights in car controls tutorial
  • Car controls tutorial now only allows the Mudmog
  • Removed some AI drivers from Car Controls, to not hit performance as much when they spawn.
  • Car controls tutorial text now suggests going into the stock crafts tab after opening the craft selection panel.
  • Aircraft controls tutorial no longer allows scoring beyond the max by hitting invisible waypoints.
  • Aircraft controls tutorial now lets player go back to workshop whenever without interrupting flow or forcing any particular changes.
  • Rearranged pages of aircraft controls tutorial so CoM tutorial is required before flying. Fixed arrow pointing to offset tool.
  • Aircraft controls tutorial uses Aero battery now.
  • Aircraft controls now suggests cycling attach points and tells player to pick up their airplane before throwing.
  • Aircraft Controls tutorial now instructs player to connect propellers via the drive node.
  • Aircraft Controls tutorial now suggests using a different motor, so it's easier to gain altitude.
STOCK VEHICLES
  • Recreated Extinctor to remove deprecated parts and make it more structurally stable.
PROPS
  • Fixed tire LOD being offset from others on clubhouse tent prop.
CAMERA
  • Implemented Locked external camera mode, because I was peer-pressured into doing it by the test team.
VEHICLE RESOURCES
  • Fixed an old bug with resource net discovery that caused (rare) cases where parts would not be able to find resources after decoupling or losing parts.
FIXES AND TWEAKS
  • Vehicles now locally send out an event to notify of imminent despawning just be fore the network client removes them.
  • Fixes game freeze states in cases where the RPC pre-despawn message for some reason fails to arrive in time.
  • Fixes errors from Vehicle Inspect mode if that was active during vehicle remote de-spawn.
  • Added sanity checking around several sources of errors from null parts/vehicle instances, most frequently due to unexpected multiplayer object removals.
  • Craft loading error messages shouldn't appear duplicated anymore.
Happy KitHacking!
HarvesteR & Curve Games
LoveCraft - developer.lovecraft
Socialize, advertise your products, parties, locations or even yourself! Your ads will be seen by all players!
Cost of ads: 30 gold coins (instead of 100)!

Ostera : The curse of... - PROFITS TROLL STUDIO
Hey everyone,

Exciting news: our Kickstarter is live! We need YOUR support to take this project to new heights. Every bit of help counts, and we're counting on you to spread the word. Together, we can make something truly amazing happen!

link : https://www.kickstarter.com/projects/ostera-the-curse-of/ostera-the-curse-of?ref=user_menu

Thanks for your support!

...

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