LATEST ISSUE - TrueGamesStudio
The problem with the sound of lamps has been resolved.
Jumping Flash 4: Return of Robbit | Playable Concept Pitch - Chem the Chameleon
Jumping Flash 4 is now available on Itch.Io! Click Here Now!

Yeah, I forgot to update guys who waiting for the game on Steam. I hope you enjoy the game everyone!

Here's a short video of the game development if you're interested:

https://youtu.be/7yh9XD8FMXM

Icaria - Blindsight Games
Bug fixes:
  • The crane behaves better at the top of its range.
  • You can now deconstruct an isolated conveyor.
  • Junction auto request now properly updates if there are no outgoing conveyors.
  • The scroll bar for the expression value popup now behaves better if your mouse slips out of the popup when dragging.
  • The item picker popup no longer stacks close buttons.
Timeout - Tarmogoyf,Soul of Jund
Change Log Version 0.9.1.0

Combat UI Updates

In order to address the negative experience caused by overly complex combat interface information, the UI of the battle interface has been redesigned and updated.
The new combat interface UI only focuses on the information of up to one ally and one enemy, rather than displaying information of all characters, allowing players to complete operations on a simpler user interface

Position System Update

The distance calculation between the two characters is not face-to-face, but horizontal, which will mainly affect the cards with melee range

Melee range reworked: can only target enemy at the forefront

The same applies to enemies. Now melee cards will target the character at the forefront of your team

You can adjust the team order in the main interface. The smaller the position number in the upper left corner of the role, the higher the position of the role


Card Balance Updates
New abilities:
-Move backward: Move target character backward for 1 position if able
-Move forward: Move target character forward for 1 position if able

Following cards has changes:
- Force Push: [Mastery: Gain Armor(6)]->[Mastery:Move target backward]
-Improvise: Range changed form self -> ally
-Battle Rage: remove discard (3)
-Brave: Range changed form self ->ally, [Threshold(3): gain enhance(2)]->[Threshold(3): gain enhance(2)]
-Standstill: add [this character move forward], remove [Dispel]
-Daybreak: Reworked into [Charge(4):apply Immune(1)]
-Challenger:Add [this character move forward]
-Pulling Strike: Reworked into [Int check (6):Move target forward]
-Rap Knuckles: Fracture(4)->Fracture(8)
-Blood flow: Apply Bleeding(4)->Apply Bleeding(8)
-Body Collision: Reworked into [Str check (6):Move target backward]
-Tough: Add Exhaust
-Lower gesture: Add [this character Move backward]
-Dogfight: Speed changed from Rapid -> Instant, Gain taunt(3) ->Taunt(1), Apply Decay(3)-> Apply Decay(1)
-Hell Smite: Damage 16->10, Apply Vulnerable(4) Weaken(4) -> Apply vulnerable(8) Weaken(8)
-Provoke Strike: Add [Move target forward]
-Hard Confront: Add [Move target forward]
-Sheild Strike: Add [this character Move forward]
-Reckless Strike: Add [this character Move forward]
-Speeding Attack: Speed changed from Slow to Rapid, Damage 16 ->4
-Instant Reaction: Reworked into [target Draw (1) ; Combo: Recycle (1) card]
-Haste: Speed changed form Rapid to Instant, Gain Hyperspeed(1) -> Gain Sprint(1)
-Knife Assault: Damage 5 ->6, [Combo: deal 5 damage] ->[Combo: deal basic damage]
-Fishing Shot: Add [Move target forward]
-Reverse wind: Add [Move target backward], [Apply Stunning(1)]-> [Apply Slowing(1)]
-Hunter's Hook: Add [Move target backward]
-Read glyph: Speed changed from Rapid -> Instant, remove [Read (3); this character Draw (1)]
-Rapid Flow: Add [Move target backward] to Mastery ability
-Mana Fragment: Speed changed from Rapid to Instant, Damage 8->4, Reworked into [Focus: Recycle (1) Skill card]
-Progress Study: Speed changed from Rapid -> Instant
-Waving Shield: [Aftermath: Apply armor(5) to all allies] ->[Aftermath: Apply armor(5) to a random ally]
-Dismiss: Add Exhaust
-Tainted remedy: Rework into [Apply recovery(3); Whenever this character applies Poisonous: Retrieve this card]
-Fright: Add [Move target backward]
-Maiming Trap: Vulnerable(3)->(6), Weaken(3)->(6), Bleeding(3) ->(6) Poisonous(3)->(6)
-Death Bolt: Apply Aging(2) -> Apply Aging(1)
-Void Tentacle: Add [Move target forward]
-Thunder Seek: Speed changed from Rapid -> Instant
-Blooding Restore: [Hurt(10) : Gain Recovery(5)] -> [Hurt(10) : Gain Resurge(1)]
-Brave Move: No longer provide Taunt

-Thunder Chain: Speed changed form Slow->Rapid
-AEther Tonic: Reworked into [Gain Enhance(2); Rebound: Gain Decay(3)]


Tools
Some tools can now be used during battles: Grindstone, Wardrum, Paper Shields, Paper Hat, Regeneration Potion, Hexproof Potion, Lifeguard Potion, Compound AE

General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them.
*Cannot be used in Flash Sale!


Good luck!


Best regards, JTGGame Team!
No Creeps Were Harmed TD - Narlak
No Creeps Were Harmed TD will be leaving Early Access on July 27, 2024! The game has been mutating in early access for nearly a year, and it’s now time for the game to leave the festering nest and stand on its own twelve appendages.

1.0 will feature 5 new mind numbing maps and a pile of tweaks and fixes. Check back on the 27th and get in on some creep splattering goodness!

9.15
Deck of Defense Playtest - maxmcewan017
The drum was not working past the 8th row so if you upgraded your defense length far enough you encountered this issue. Now fixed.
Rogues Don't Cry - FunEntersTheChat
Hi everyone,

Regular update.

Changes

  • Rebalanced the traveler skill for all units
  • Fixed the bowman combat model
  • The tooltip for the final boss now display correct information
  • You can now forfeit arena battles
  • Pacified wandering monsters now have a tooltip saying so
  • Improved arena UI
  • Dark horse mount now grants the hard to hit ability + other tweaks
  • Mules are now lower tier mounts
  • 4 new permanent blesses and curses added: contruction discount, hiring discount, haggling bonus and cooking bonus
  • Throwing hammers reach lowered to 17
  • Warriors and bowmen xp reqs lowered a bit
  • New item abilities: add fire and cold damages based on % of total damages
  • Fixed glitch with mount models on overworld
  • New mount: cerebus, adds fire damage
  • New mount: unicorn, a defensive kind of mount
  • Fixed glitch with shieldman and their weapons
  • Many new weapon models for battle were added
  • Tweaked brutes and their pushing ability
  • Heroes now have one more skill pick
  • Fixed tooltip in town recruitment camps
  • 2 new items that give extra ammo for throwing axes and javelins
  • Dungeons traps are now stronger
  • Rebalanced the strangle ability
  • Tiger helmets no longer show up in shops
  • All heroes now gain a small amount of tactic skill
  • Fixed tooltip glitch with crown of tactic
  • High level shops now sell some low level items
  • Fixed bug where you could sell your potions to wandering merchants
  • Fixed bug where final boss would respawn after being defeated
  • Fixed bug with selecting units in battle
  • Final boss now has more info about it
  • Fixed bug with temporary curses
  • Fixed message about aura of protection in battles
  • Fixed tooltip with total ammo
  • Fixed glitch with item stacking in inventory
  • Updated some secret diseases+fixed their tooltips
  • Fixed death spawn ability where the owner would incorrectly transfer their AI to their spawns
  • Tweaked unit upgrades formula
  • Fixed blessed grandma blessing
  • Rebalanced heroic spear
  • Improved random events UI
  • Random events now have more chances to appear later in the game
  • Fixed damage popups with splash damage ability
  • Fixed damage popup with thorn ability
  • Low level curses now have shorter duration
  • Rebalanced loot for lower level battles
  • It's now not possible to get the same unit and equipment reward twice in the same run (on the overworld)
Faeland - TALEGAMES
UPDATE: Player Roll slightly faster when triggered from Sprinting.
UPDATE: Stamina bar position animated with the player ledge climbing animation.
FIX: Levels with infinite Stamina now accurately fill the Stamina on Level Start.
FIX: Player Spear attack states that impeded the player to dodge/roll.
FIX: Player Spear jump attack could interfere with ledge grabbing.
FIX: Player Spear attack continuation after landed can now fluidly connect with the following combo attacks.
ADDED: Player play "can't dodge" animation and sfx when trying to roll/backflip in swamps water.
FIX: Player downwards attack repeatedly while underwater could end up glitching the swimming state.
UPDATE: Ground louse enemy animations updated; movement speed tweaked; added a color variant for the Mountains.
UPDATE: Minor level graphics updates.
9.11
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
...

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