AT SUNDOWN: Shots in the Dark - Mildbeast-Ted
Patch Notes:
  • Upgraded the Unity engine, so there should be some performance improvements... and maybe some new bugs
  • Updated builds for Intel-based Macs and Linux/SteamOS
  • Re-enabled switching characters and weapons in the online lobby

Known Bugs:
  • The lobby host's character doesn't show up correctly in the lobby until the game starts
  • Switching from playing an online game to a local one might mess with the local game's options
Let's School - Acneman
Dear headmasters,

Following the last update, we've received many feedback and would like to send out a hotfix to address a few issues that players have encountered:

- Fixed an issue that will cause glitches when trying to use custom music made from the music club during practice & competitions
- Fixed an issue with some missing translations within the club mod tool

We truly hope you enjoy the latest version of Let's School, and for console players, an update is to be expected as well so stay tuned!

Still hesitant to get this game? Wishlist us now so you can always get an update on future discounts!
https://store.steampowered.com/app/1937500/Lets_School/

Join our official subreddit for more exclusive updates about the game!

Reddit
Discord
Twitter

Time Treker - CALLMEBABA
Experience Optimisation
  • Enhanced the attack method of the ‘Electric Field Controller’ weapon, and modified the attack effects of the ‘Fractor’ and ‘Alienator’ weapons.

Bug Fixes
  • Fixed Research Centre not being able to continue after upgrading.
  • Fixed a bug where the ‘Defeat Leader’ mission could not be completed after defeating the leader.
  • Fixed an issue where the Laser Gun ‘Alienator’ splits on hit.
  • Fixed an issue where the Research Centre's upgraded ability values were displayed incorrectly.


Please feel free to join the Discord and leave us feedback, Thanks!
Swords 'n Magic and Stuff - Janna
Happy Friday, friends (although it's Saturday for a lot of you now)!

I come bearing gifts.



Michael has been hard at work finishing up Delver's Pass. If you haven't caught a stream in the past few weeks, you've missed out on a ton of awesome level design, AI, and secrets. I've been working on adding new items to the item database, doing some house decorating, and adding resources around this new zone. Official release for this zone is by October 15th.

Be sure to keep an eye out this week for a few streamers and youtubers exploring this new zone! We'll post about them on our Discord as they go live or post a video.

Before showing some more screenshots, we wanted to give you a short roadmap for what the rest of the year looks like! After the Delver's Pass update, we'll swiftly move into our Witch's Eve yearly content. Then we'll be releasing the dungeons and skill trees to some of the people that signed up to test this through our Discord (info was posted about previously). Depending on how that beta test goes, depends on the release to the public. It could be with Frostfall in December or shortly after. This means we'll have a ton of new content in the game come the new year!

But now, the moment you've been waiting for, screenshots with no context to get your imagination running!













See you all next week!

Janna & Michael
Kindred Games
20:29
Pixelpusher Playtest - axc_elnino
Bots
  • Cast psi-storm defensively on allies
  • Slightly improve overseer movement
  • Try to make bot difficult progression more similar to human skillprogression
Audio
  • Adjust vocorder music layers (for when allied or enemy flags are notat base)
  • Make flag score SFX a bit larger
Misc
  • Support IPv6
  • Reduce CPU usage of game logic by 20%
Bronana - Sparkgames
We regret to inform everyone that due to unforeseeable delays in Valve's review process, the "Bronana Playtest" originally scheduled to begin on September 14th has been postponed. We are currently expediting backend operations and have sent urgent communications to Valve customer service to ensure we obtain the necessary approvals as quickly as possible. The specific start time will be promptly communicated in our upcoming official announcement.

To express our apologies and appreciation for your understanding and patience, we have decided to extend the registration deadline for the Playtest to the day of the test itself. Please continue to follow our announcements. We are making every effort to meet with you as soon as possible.
20:26
Pixelpusher - axc_elnino
Bots
  • Cast psi-storm defensively on allies
  • Slightly improve overseer movement
  • Try to make bot difficult progression more similar to human skillprogression
Audio
  • Adjust vocorder music layers (for when allied or enemy flags are notat base)
  • Make flag score SFX a bit larger
Misc
  • Support IPv6
  • Reduce CPU usage of game logic by 20%
Age of Survival - SilkySullivan
0.05.4.2024 : Bug Fixes

- Fixed not being able to place objects on ceilings (2nd floors, etc)

The Apocalypse Sacrifice - pumpkin
各位剑客们,游戏众筹现已上线,摩点搜索《默示录献祭》就可找到啦!
众筹传送门:https://zhongchou.modian.com/item/135238.html
感兴趣可以来看看呀,感谢大家的支持~

Caves of Qud - AlphaBeard
207.99
  • Added the rest of the activated ability descriptions.
  • Added several more descriptions for creatures and items, finishing a full pass.
  • Added icons to the pet selection menu during character creation
  • You may now cook with objects from adjacent cells (eg, open bodies of water).
  • Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
  • Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
  • The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
  • Fixed the "NoCombat" tag used on various pets.
  • The pet Ercolano should be properly animated now.
  • The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
  • Added a verification step when saving the game to ensure it was written to disk correctly.
  • Gave decarbonizers turret bodies rather than hover robot bodies.
  • Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
  • Fixed a bug that caused companions to have the incorrect water ritual liquid.
  • Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
  • Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
  • Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
  • Fixed a memory leak when choosing to not return to the start of your precognitive vision.
  • Fixed a bug that caused cloned abilities to never come off cooldown.
  • Fixed a bug that caused Ultra Fire to not have a cooldown.
  • Fixed a typo in the Empty the Clips activation message.
  • Fixed some typos in worldmap messages.
  • [modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
...

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