RaceLeague - oversteerstudiosoy
Changelog:
-Fixed players not being able to join practice or qualifying sessions if they had already started in multiplayer
-Fixed lap time delta occasionally showing wrong number
Zomcats Invasion - Kinky Tinky
Version 0.73

NEW
-Added 2 new mutators

Loot+: Changes the dropchances for items of Zomcats to 100%. (If the Zomcat can drop items)
Bad Blessing: Buffs all Zomcats resistance by 60%.

-Added a roof to the prison map

-Changed the Zomcats Rotations so stronger Zomcats spawn much later and weak Zomcats do not appear later.


FIXES
-Fixed the roof not disappearing on the game start for clients
-Fixed the Shocking Eel animation speed
-Fixed some clipping issues with sprites on the prison map
-Deleted sprites outside of the prison map

Be sure to check out the new trailer!

Thank you all for the support and have fun! <3
-Sincerly Tinky
Artifact - Professor Squirrel
Hello again, everyone! Some new art dropped today. This was going to be part of a bigger update, but I wasn't able to finish testing in time. Now that we're at around a month since the last update, I figured I should go ahead and give you guys some art to help hold you over.

Artifact – 0.79.55 Release and Changelog

+Added the first few female player “Get fucked by...” sex scene art for the following characters:
  • Madison (Occult Club)
  • Detective Lawson (Police)
  • Ms. Lane (Librarian)
  • Harriet (Cafeteria Worker)
  • Dr. Jackson (Business Professor)

*Improved support for alternate resolutions
Impact Trial: First Encounter - Manuel Bacallado
Hello!
Version 1.0.14 brings the following changes:

GENERAL

  • fixed problems with shield feedback to user.

Thanks for playing the game! Stay tuned for more fixes and content updates.
11:43
PostLife - nowo
another softlock :(
11:41
Vanity - TheLittleGames
Hello everyone, here's a little recap of what's in the update :

- A sound when we're hit and when our armor breaks
- A new font
- We can now change teams during the game
- We can now change our aiming sensitivity
- We can now set a password to our server
- We can now create presets in our equipment selection
- We can now vote at the end of the game to restart or another game mode
- We can now play with the controller (xbox controller by default) (only works for gameplay)
- Added a new grenade
- New challenges
- The spray system was added
- The proximity voice chat system has been added
- The game host has access to an admin panel to be able to kick or ban players
- A new skin for the baseball bat
- Some minor changes
- Bugs Fixes
Lilith Rising - Season 1 - [MY] Regis


Get ready to dive back into the world of Lilith Rising with Season 2, a choice-driven Adult Visual Novel that promises to take you on an unforgettable journey!

Don't miss out! Wishlist now and prepare for an unforgettable adventure!


PS: Also we've noticed the feedback from you guys and the bug reports but fret not, we will be addressing these issues real soon so thank you!

Remember to join in the Discord as we do have specific channels for both feedbacks and bug reports!
Lootbawx - Splur Bot
- Fixed critical networking bug. If you have seen "ALREADY CONNECTED TO SERVER" issue, this should be resolved. If you see it again please contact DEV on discord.
- Muting gunshots when sound is muted
- Fixing bug where not all members in lobby are shown
- Lobby only require 2 people for 2x speed. Maximum of 4 members (to show off your items ;))
11:38
Sublimity - .keng
Fixed:
I had accidentally deactivated the FPS boost
Levels were not loaded properly
Document has been moved to another area
Performance significantly improved in some levels (Still in progress)
"Start" has now been replaced by "Continue" in game
"Exit" no longer closes the game, if you are in game, it goes to the main menu
You can no longer move while the menu is open

Added:
Enemy [I'm not telling you where]
You can now hide from the enemy
Enemy "Chase Sound"
Veterum - crasleen_games
Greetings, warriors!
We are pleased to present an updated demo version:
- fixed several bugs: when selecting a unit, sometimes the attack sight did not appear, a bug with a crash when the enemy wanted to use a throwing net, a misfire feature of musketeers that did not work, and something else;
- seriously improved the algorithm of generating underground maps: eliminated the possibility of placing units and cave exits in inaccessible cells;
- increased the transparency of tree tops, making it easier to navigate in forests;
- due to imposed debuffs and injuries, current characteristic values can now drop below zero;
- minor tweaks to the artificial intelligence of enemies;
- new content: 1 new unit, 1 terrain object, 1 spell, 1 buff, 2 new skills, 4 new unit features and 11 artifacts.
...

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