FilterMob – Screen Filter for Gaming, Work & Eye Strain - EMRE YARDIMCI

What new features, changes, or improvements would you love to see in FilterMob v3?

Arena Breakout: Infinite - Arena Breakout Infinite
Where It All Began – the Closed Beta Breakout

In May 2024, our closed test surprised the shooter looter community. No crosshair, real gear loss on death, tangible risk: that was the first public glimpse of Arena Breakout: Infinite. After more than a year of polish, we can finally announce that Arena Breakout: Infinite arrives on Steam on 15 September. If you have not tried it yet, give us the next few minutes to win you over.

The Road to Full Release

We kept listening to our community. One year later, the Steam Full Release lands with no more Koen purchasing option, red-tier ammo removed from market, and the strongest helmets and vests now craft-only. Our anti-cheat system has been updated 4,516 times, resulting in an 81.7% reduction in detected cheaters. HD visuals, smoother controls, larger maps, dynamic weather, and numerous other optimizations make Arena Breakout: Infinite the best it has ever been.

More Than Just Another Shooter

Unlike most shooters, Arena Breakout: Infinite isn't focused on kill counts or battle-royale rankings. You enter a sealed zone with your own gear, search for loot, collect trophies, and extract alive. Winning a fight doesn't guarantee success; only extraction does. Every enemy you encounter is another player risking all their belongings just like you.

Pay-to-Win? Not Any More

As our game continues to evolve, we are refining both its economy and balance. Resource acquisition now relies entirely on gameplay and effort: the gold-purchasing system has been fully closed. Likewise, red-tier ammo and the best armor & helmet will only be obtained through crafting or battlefield encounters, no longer through market trade. Arena Breakout: Infinite aims to ensure that every achievement reflects real strategy and dedication, bringing gear and wealth back to the true challenge and enjoyment of the game. This is a world where victory is defined by judgment and courage, not by shortcuts.

 

Realism with Purpose

Players love Arena Breakout: Infinite for the subtle systems that reveal themselves over time.

Rain drowns out footsteps. After losing a skirmish, dive into the downpour and slip away while pursuers hear nothing but rain.

Fog wipes the far horizon. A squad caught in a tightening noose can use the haze to pivot, flank, and escape what looked like a sure wipe.

Sunlight betrays the careless. At certain hours, a low sun stretches your shadow around corners, casting a shadow on anyone watching the wall.

Sound is pure intel. You can tell if an enemy upstairs is reloading or popping painkillers in the kitchen.

Gears such as Life sensors, grenades, and masks are built for results, not flash. Plan ahead, fire only when it matters, and walk out rich.

 

Five Distinct Maps

If you're new to the Dark Zone, Farm is the ideal place to start.

It has decent loot, a tight layout, and short extraction routes, making it perfect for learning through action. Many knife runners also return here for quick comeback chances. With new areas added in Season 2, this beginner-friendly map now offers more room for tactical plays.

TV Station is a very different experience.

Designed for players who enjoy intense close-quarters combat, this small indoor map is packed with staircases, corners, and tight spaces. It has the highest fight frequency and is best suited for those who love fast, high-pressure gunfights.Besides these two popular maps, there are three more with distinct styles.

Armory features enclosed combat zones with dense loot, better for coordinated squads.

Valley and Northridge offer long sightlines, high ground, and forested cover. Perfect for ambushes, sniping, or staying off the radar.

Start Safe, Then Risk Big

Visit the Shooting Range first. Test every weapon and explore the Gunsmith. Build from the bolt carrier up; barrels affect damage and effective range, ergonomics affect stamina cost while aiming, and recoil is only the beginning. When you have a favourite setup, try Secure Ops first. In this mode, a failed run does not cost gear loss, making it perfect for learning routes, loot spots, and hiding places. Soon you will realise that timing, audio cues, and custom weapons matter more than raw aim.

Choose Your Approach

Inside a raid, you choose how to roll.

Some operators go lone wolf, grab loot with a shotgun, and sprint for the exit. Others run tight four-person teams, sweeping every corner for targets and treasure.

Standard in-game voice keeps your fireteam synced, and next season's new Squad Channel will let smaller groups talk freely without the rest of the team hearing.

Whether you're a Rookie or Vet, you are welcome to hop into our Discord "Vets Help Rookies" program next season. Packed supply drops and guidance will help everyone hit the ground running.

More Than Just Combat

Between raids, you manage your Trophy Room, craft equipment, boost fitness, and display collectibles. After every run, you sort loot, repair armor, and repack magazines. To make money, you can run low-risk materials loot and sell them for high. To chase high-end gear, you invest resources and accept risks. The more you understand, the deeper the loop pulls you in.

Why Play Now

ABI has steadily grown into the game it is today, shaped by richer content and constant community-driven improvements.

Its evolution is built not on marketing spend, but on consistent updates and feedback that make each battle more engaging and rewarding. If you want a shooter where survival depends on skill, quick reads, and solid prep, this build is the one to try. Casual operators can still profit by smart routing and keen ears, steering clear of gunfights and scooping up valuables; treasures in Kamona are scattered far beyond the obvious hotspots. The game is free to download, sells no stat boosts, and lets you set your own pace—charge in or play it safe as you please. Starting with the Steam Full Release, every operator can unlock the largest 3 × 3 Secure Case for free by completing seasonal tasks, giving you extra space to haul your winnings home.

That's all for today, and don't forgot to follow our official channels for first-hand updates, dev insights, and community events. See you soon in Kamona.

 

Little Witch in the Woods - egg
v5.0.22.0

Patch Notes
  • Fixed an issue where the quest <Who Will Return? 1> would not progress properly when loading a save in progress

  • Fixed an issue where the Basic Workbench was being sold in shops

  • Fixed an issue where the prices of Glass Butterfly-themed Work Tools Lv2 and Lv3 were displayed abnormally

Known Issues
  • Quest <Candy Delivery Level Test: Beginner> cannot be completed.

  • Bug where Ellie can get stuck in Starlit Cave puzzle scenes and cannot escape.

  • Bug where the Quill does not appear during the initial Quill tutorial.

  • Bug where repeated pressing after selecting Start Menu causes input to freeze after loading.

  • Bug where controls become impossible after forced sleep (even reloading the save file afterwards does not fix it).

  • In certain cases, the quest <Learn to Fish> still does not progress properly.

  • Bug where loading a save file from the Witch’s House instead of the title screen prevents proper progress afterwards.

  • When using the Witch’s Stop in Starlit Cave, controls may become impossible or UI may disappear. This is believed to be caused by a failure to unload the level after Ellie rides on Furige, and we are monitoring the issue after fixing related problems.

Loading a previous save may resolve some of these bugs.

However, since it loads an earlier save, any progress made in between will be lost.

Reporting bugs on the Little Witch in the Woods Discord is a great help for fixing them.

https://discord.gg/fn9PPc2MeB

Devices Tycoon - roasterygames
In Devices Tycoon you will have the opportunity to create your own keyboards. The editor offers you a variable design of the case and each key of the keyboard!
Keyboard design

We have created an editor in which you can create a very variable keyboard design. You can choose the style of each key from templates or create a key design yourself.

You will also have the opportunity to edit the design of the case, switches and even the connector.

Switches

One of the most important parts of a keyboard is, of course, the switches. We have added hundreds of switches to choose from with unique designs and unique characteristics. Do you want to make a gaming keyboard, an everyday one or an office one? No problem!

Additional functions

A wide variety of additional functions awaits you, such as creating macros, night mode, adaptive backlighting and much more!

Keyboard package

You can also please your future buyers and add a keyboard mat, key clips or a dust brush to the package.

You can also edit the design of the keyboard pad yourself: choose the color, static backlight and RGB backlight, or add an exclusive design to the pad.

Thank you for adding the game to the wishlist, we really appreciate it!

Fairytale Fables - Leralasss


New patch 0.1.58 is out on Steam :)
If you don't want to be pinged, remove your role in #roles
Instructions on how to join the beta are in #faqs-and-info
Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:
Mobile coming the next days!

New:
  • New deckbuilding system, which is designed to retain the autobattler feeling of randomness.
    - Decks will be built by selecting packs which contain 2 characters of each level and are one combo (e.g. there is a "Mage" pack, a "Boost" pack...).
    - A deck consists of 6 packs + 4 reserve packs
    - Every lobby start there will be 4 packs randomly added to your deck. The game acts like you own all cards of those added packs.
    - The random packs are for the whole lobby, so if your deck overlaps the added packs, your reserve packs are used instead to get to 10 packs.
    - This system will allow us to add many more cards, since until now we had to be very careful when adding cards to not dilute the pool.
    - Huge thanks to @IHSB15 for helping coming up with this system and a lot of new cards! <3
  • New "New player experience" where you unlock cards one by one for a smoother learning curve! Current players can skip if they want (Fast Track -> Old Player Rule) but we would appreciate feedback and testing of the unlock system :)
  • Polished the Guided Tutorial
  • Changed earnings and prices to fit together with the new player experience:
    - Earnings from a game are now dependent on placement and number of rounds played:
    - You get 7 crystals for 7th, then 7 more for every placement, bonus 7 for 1st resulting in 56, 42, 35, 28, 21, 14, 7, 0 for 1st to 8th
    - You get 2 crystals starting round 5, increasing (non-linearly) to 55 in round 19
    - Reduced earnings from daily login
    - Increased earnings from bingo
    - Heroes cost 4k crystals or 57 books
    - Reduced the tournament watch crystals to 2000
    - Reduced the tournament (play) reward crystals
    - Achievements now give crystals based on their rarity: 25, 50, 200, 1000, 4000 and 5000 for unique
    - Reduced Achievement Level gain. Starting at 100, increasing slightly every 5 levels until 1000.

  • Added 14 new quests
  • Added more checking of actions to fight shop desyncs
  • Selling a character now also shows the "burn up" animation
  • Transforming between quest characters now works correctly (saves quest progress)
  • Added the option to use half resolution images on Desktop/Android for lower RAM usage

  • New character: A Ghost??. 2/1 Level 2 Neutral Shadow. Stealth. Iron Will.
  • New character: Baby Monkey. 1/2 Level 2 Neutral Pirate. Iron Will. Every two cards you summon, I get +1/0.
  • New character: Dark Disciple. 2/2 Level 2 Evil Mage. Slay: Add one spell to your shop.
  • New character: Doppler. 1/1 Level 2 Pirate Mage. Entrance: summon a 1/1 copy of myself. If you summoned me from your hand, give the copy 25% of my stats.
  • New character: Lazy Ghoul. 2/2 Level 2 Evil Monster. Costs 1 hp. Aura: If you have taken damage since the start of last turn, I have +3/2.
  • New character: Thorn. 0/2 Level 2 Evil Plant. Costs 1 hp. Aura: Your characters have +1/0 for every type they share with me.

  • New character: Arcane Librarian. 6/6 Level 3 Good Mage Merchant. Every 2 Mages you buy, add a random Spellbook to your shop. Slay: +1 Mana next turn.
  • New character: He Who Cried Wolf. 6/4 Level 3 Neutral Shadow Farmer. Slay: +1/0. Entrance: If the enemy in my slot is a Monster or Animal, we both gain Stealth and I gain +1/2.
  • New character: Robbin' Hood. 3/5 Level 3 Good Pirate Hunter. Ranged. When your Hero attack increases, I gain +1/0. Slay: If the target is holding an item, "steal" one (add a copy to your shop costing 50% less). Otherwise, gain +1 gold.

  • New character: Alpha Tanuki (Assassin pack). 11/10 Level 4 Evil Monster. Aura: Your Slay abilities give an additional +1/0. Slay: +1/1 for every 2 Monsters on your starting board.
  • New character: Evil Stepmother. 15/3 Level 4 Evil Royal Monster. When you destroy a Good Quest character with a spell, I gain +5/5. If they are more beautiful than me (more hp), I gain +5/5 more. Quest: Destroy two Good Quest character.
  • New character: Giant Beanstalk (Overgrown pack). 6/10 Level 4 Neutral Plant. Aura: Your other row has +0/1 for every Good character or Plant on your starting board. Sunbathing: Increase my Aura by +1/0 for every spell you cast this turn.
  • New character: Maid Marian 5/5 Level 4 Good Royal Hunter. Strategist. Aura: When you gain Hero attack during a fight, gain another 25% plus 1 for the fight.

  • New character: Toil and Trouble. 6/8 Level 5 Neutral Mage Furniture. When you cast a targeted spell on me, cast it once on one other random Furniture on your board. If there is no other Furniture, cast it on me instead.

  • New character. The Maddest Hatter. 25/25 Level 6 Neutral Mage. When you cast Fairy Transformation on me, add 2 to my Unstable count. Entrance: Cast Fairy Transformation on me.

  • New treasure: Cash Cache. Level 2. When you take me, get +1 hand slot forever. When you sell a character from your last hand slot, gain 2 gold and they are stashed in the slot instead. To open the cache, pay 2 gold to move them to another slot.
  • New Treasure: Festival Stand. Level 2. Your first shop each round sells one additional Hot Potato. You cannot triple Hot Potatoes.

  • Dark Twig, Light Twig: Split into two cards: Dark Twig + Green Knight
  • Shadowlord Mustang, Sunlord: Split into two cards: Shadowlord Mustang + Keeper of the Sun
  • Keeper of the Sun: After a fight, if I was on your board, keep 33% of Sunlight on the row I was not on. Entrance: Give your board Sunlight 2 for every Light of Dawn I have seen you cast.

    Little Mermaid Lore add:
  • New item: Sea Witch’s Potion. 1 gold 1 mana 6/-5 Item. Level 5. If you give me to Little Mermaid or Mermaid's Prince, transform them into their other form and destroy me. My wearer additionally gains +2/-1 from targetable spells.
  • Sea Witch added: On Buy: add my potion to your shop.

  • Little Mermaid added: Quest: Marry my true love.
  • New character: Mute Princess. 6/8 Level 4 Good Royal [doesn't appear in shops]. Unstable 2. Quest: Marry my true love. Boost: +4/5. If I fail my Quest (Unstable transforms back), I transform into Captive Mermaid.
  • New character: Captive Mermaid. 1/8 Level 4 Good Royal [doesn't appear in shops]. Entrance: If you are level 6, King Triton rushes to save me on a Great Wave (appears in your shop). When you buy him, transform him into Polyp, thus freeing me and rolling the shop.

  • New character: Mermaid's Prince. 10/14 Level 2 Good Royal [doesn't appear in shops - appears when transforming into Mute Princess]. Every 3 Royals you buy, add one random Alliance Band to your shop that costs 1 gold less. Quest: Marry my true love, Mute Princess (we are in a fight both carrying Alliance Bands).
  • New character: Merprince. 14/10 Level 2 Good Royal Monster [doesn't appear in shops]. Moonbathing Aura: The slot to my left has 33% of my slot’s Moonlight. Quest: Marry my true love, Little Mermaid (we are in a fight both carrying Alliance Bands).

  • New character: Polyp. 2/4 Level 6 Good Royal Plant. Sea Witch is transformed into Queen of the Seven Seas. When you destroy Sea Witch Ruler with a spell, I can be freed (I transform into King Triton).
  • New character: Queen of the Seven Seas. 30/25 Level 5 Evil Royal Monster Mage. Iron Will. Sea Witch's ability + When you cast a targetable spell, also cast it on me once.

    Balance:
  • Peter Pan: every 5 -> 6 spells

  • Consti: Level 3 -> 2. 7/7 -> 3/2
  • Lizard recruiter: also adds +1/0 to the added character
  • Mycroft Holmes: Level 3 -> 2. 1/4 -> 1/2. Changed to: Iron Will. Every two times your hero attack increases, I gain +1/0.
  • Tracker Harding changed to: Entrance: Increase your Hero attack by +1 for this fight once. (works better with Mycroft when upgraded)

  • Acolyte 1/3 -> 1/5
  • Young Yellowbark 0/3 -> 0/5

  • Apollo: 6/4 -> 10/4
  • Celery Tea: 12/7 -> 13/7
  • Dr. Watson: 11/7 -> 11/10
  • Fairy Godmother: 7/7 -> 8/10
  • Golden Fluff: 10/8 -> 12/10
  • Gretel: 2/2 -> 4/4
  • Herding Dog: 4/4 -> 8/4
  • Kiv: 7/5 -> 8/5
  • LJS: 7/7 -> 10/8
  • Narcissus: 10/10 -> 12/10
  • Nocturn: 8/10 -> 12/8
  • Portal Wardrobe: 2/2 -> 4/4
  • Purple Fluff: 5/4 -> 10/8
  • Rose Enchantress: 6/12 -> 6/15
  • Sea Witch: 6/6 -> 9/6
  • Sir Galahad: 12/8 -> 14/10
  • Uther: Boost 5/3 -> 6/4

  • Admiri added: Your Dwarves can carry one more item.
  • Titania: changed into Aura (works with Aura multipliers). Added: Moonbathing Aura: Every 3 Stars you charge, cast Star Powder on a random character.
  • Supply Cabinet: added Animal tag. 1/1 -> 5/5. Also gives 50% of its stats to the summoned Catnip.

  • Mana Catalyst added: Your characters and items cost 1 Mana less.

  • Hermes Blessing: 0 -> 1 gold (Hermes' Moonbathing gives a free Blessing)
  • Core Fusion: Gives 100% -> 80% of stats.
  • Circe's Cup: 6 -> 5 gold

    New art:
  • Bored Farmboy by Carol_twtv
  • King Triton by Ruang Sempit art studio
  • Hardworking Milkwoman by Ruang Sempit art studio
  • Sea Witch by Rages Arifki
  • Sir Lancelot by Rages Arifki
  • The Star Child by Ruang Sempit art studio
    Some characters now also have frame breaks e.g. Blackbeard, Tempi

  • New Bearskin skin "BearNoskin" by ebullientgamer

    Fixes:
  • Fixed a memory leak (attack shockwave was not cleaned-up)
  • Fixed Dark Twig not working with Uther
  • Fixed Dark Twig getting too much attack if there were multiple twigs (would gain the same attack as the attacking character, but it should only gain the attack from its own buff)
  • Fixed gold sometimes showing a wrong number (flying coins fix + re-checks every roll)
  • Fixed Doppel Diamond visual
  • Fixed shop desync when casting Grimm's Twist
  • added a dead zone around the hero select confirm button (not accidentally clicking a different hero)
  • Scheherazade's buff now correctly shows when hovering with targetable spells
  • Scheherazade's buff now correctly multiplies with spell repeats
Dungeon Settlers - Blacktea

From now until 9/30 (Tue) 2:00 PM UTC, you can join the playtest directly on our Steam Store Page. Click Request Access on the Playtest banner. Jump in instantly—no keys or approval needed.

NOTE : Access requests are only available during the playtest period.

\[Playtest Survey]

https://forms.gle/tp1P3jomock4yLgc6

The survey will remain open until the end of the playtest. Reward: Your nickname will be listed in the game credits (optional).

\[Expedition Party Showcase Event]

Period : same as playtest period.

Come to our official Discord
Form your own 4-character party, decide on a concept or theme, and post it in the ⁠expedition-party-event channel.

Main Reward: Character name + portrait + background trait added to the game

1️⃣ Best Party Prize

Chosen by most 👍 votes (Top 1~2 posts)

2️⃣ Fun Party Prize

Chosen by most ❤️ votes (Top 1~2 posts)

3️⃣ Developer’s Pick

Selected by the dev team (1 post)

Participation Reward: All entries will have their nickname listed in the game credits.

\[QnA]

  • Streaming? : You are welcome to stream, record, or create content using this playtest build of Dungeon Settlers. There are no restrictions on sharing gameplay footage, screenshots, or impressions publicly, including on platforms such as Twitch, YouTube, or social media.

We hope you enjoy the playtest and thank you for being with us on this journey, it truly means a lot to us!

Vanguard: Normandy 1944 - Naga

Join us for in-game this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at https://discord.gg/vanguardww2.

This is a minor patch ahead of the community event later today, while we work on more significant changes behind the scenes.

Summary of Changes:
  • Fixed missing interact element in HUD

Known Issues
  1. Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.

  2. Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.

  3. Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)

  4. After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.

7:32am
Syndeo-Complex - ddzev
Hi,
A small update this time: new achievements, new secrets, a revision of the exit menu, and bug fixes.


-Added new achievements related to the second part of stage 4 (added in the previous patch)
-Added new secrets
-Revised the menu (added buttons to exit)
-PJS02_3: revised the level design (removal of large pipes on the passageway)
-PJS04: In the first dome, the Keli in the dispenser will become silent as soon as the player starts shooting at the targets to prevent the dialogue boxes from overlapping
-PJS04: Revision of the mole game in the first dome: there are now three columns, one mole comes out per column, and there is always one “good” mole among the three
-PJS04: Fixed a bug with the ladder in the second dome where the player could die while climbing it
-PJS04_2: Fixed a bug where displaying the menu and then exiting it during turn-based combat would reset the controls and HUD.
-PJS04_2: Revised the computer model.

News: The next level is progressing slowly. Starting from scratch always takes time to get going, but the ideas are there.

Have a good day,
ddzev
Pizza Bandit - Akaka

Since launching into Early Access, we’ve been busy. Really busy.
In just a few weeks, we’ve pushed out numerous hotfixes, quality-of-life updates, and balance tweaks—all driven by your feedback. We want to say thank you to everyone who has been sharing thoughts, bug reports, and ideas. Your voices are shaping Pizza Bandit every step of the way.

Our next major update will be rolling out within September, and here’s what you can expect:


📝 TL;DR – What’s Coming in the Next Update
  • 🤖 New Companion NPC – Meet N.I.C.O., your Neural Interface Companion Operator

  • 🎖️ Papa Prestigio Rank 6 – New buff + ~50 autumn-themed furniture items

  • 💉 New Gear – The Vital Injector healing pistol (already live—check your Blueprint unlocks!)

  • 🔧 More fixes & polish – Continuing to squash bugs and refine based on your feedback


1. Companion NPC – Meet N.I.C.O.

Some of you might remember that we initially teased a shotgun-wielding human companion to support players in Solo mode. But during development, something didn’t feel right.
The character looked so capable that when we gave them proper combat stats, they became too strong—strong enough to make the player feel unnecessary. That goes against the whole idea: companions should support new and solo players, not play the game for them.

So, we pivoted. Instead of a powerhouse fighter, your trustworthy partner will be N.I.C.O. (Neural Interface Companion Operator).

  • NICO is part of your spaceship, introduced as the “final missing part” you recover during the tutorial. (Previously this was just a boring control panel—now it’s a living, quirky companion!)

  • Once you bring NICO back to the ship, the tutorial wraps up, and from then on, NICO accompanies you during solo play.

  • Right now, NICO helps fight by your side, but we plan to expand its role into utility and convenience features worthy of its name.

Sadly, if you’ve already finished the tutorial, you won’t see this new introduction unless you start fresh—but you’ll still meet NICO in Solo missions.

We are still working on NICO. Here's a little silhouette of NICO.


2. Papa Prestigio Rank 6

Until now, Papa Prestigio has capped at Rank 5 (8,000 points). Many of you went far beyond that without meaningful rewards. It's time to fix that.

We’re adding Rank 6, complete with:

  • A brand-new Papa Buff (details soon).

  • ~50 new furniture items (final count may change slightly).

This set is autumn-themed and includes some of your most-requested items: sofas, stand-alone chairs, stand-alone tables, instruments, lighting, menu boards, and more ways to bring atmosphere to your restaurant.

We’re also rebalancing some existing Papa Buff effects to match community feedback better.


3. New Gear – Vital Injector

If you’ve been playing recently, you should already have access to the Vital Injector, our newest secondary weapon.

  • It’s a pistol that heals allies when you shoot them.

  • Designed to be available early in the game to help out new players.

  • For those who had already passed that point in progression, the Blueprint should have unlocked automatically with the update.

More Gear is in development based on your suggestions, and we’ll share details once they’re ready.


Wrapping Up

Early Access isn’t just about fixing bugs (though we’ve squashed plenty already)—it’s about growing Pizza Bandit with you. These updates are our way of answering your feedback directly, and we’re excited for you to try them out when they land later this month.

As always: keep the comments, bug reports, and ideas coming.
Together, we’ll keep making Pizza Bandit bigger, better, and weirder.

— Team JofSoft

Kip 2 : Beyond Boundaries - Maarten:)
I figured out how to add controller support, so well I did. It's only for the story mode levels, will later on make it work with legacy. To enable it, you need to toggle it in the settings.
I nerfed a level from w11, it was just too difficult. I also fixed the gimmick with autoscroll where it bugged out for some reason. Working on the bosses too, so if the size increase is a bit bigger then expected, it's because of that :p

Enjoy kipping!
...

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