26. Juli 2020
Arsenal of Democracy: A Hearts of Iron Game - Lennartos


We are proud to announce the release of 1.12,
A huge content update, including:
14 new nations including European Coal and Steel Community, Republic of Canada, Benelux Union, Padania, Far Eastern Federation and Transcaucasian Republic.
reworked german surrender to improve liberation of nations after WW2.
reworked Lend Lease to use offmap resources.
USA AI is now more reactive when Northern America is invaded.
Japan utilizes more puppets to pacify its conquests in china.
adjusted balance in german-soviet-war closer to 50:50.
new scenario vanguard36, with rebalanced building queues and manpower.
and lots of improvement / bugfixes in both AI, softcoding and general issues.



special thanks to all involved in 1.12, for example (in no particluar order):
LordZsar
Pioniere
Pang Bingxun
Peter baltzer
Aarne K
jamiroquai000
Quinto Fabio Massimo
Ericafaq
Denniss
Commander666
Vaximillian


Complete changelog of 1.12:

CTD Fixes:
Divide by zero caused by infastructure repair fixed.
Ships retreating during naval strike could cause a endless loop,
Entering trade screen when there where no countries left to trade with.
Fixed a race condition on annex.

General Fixes:
AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Fix for broken counters.
Improved multiplayer messaging.
A fix for retreat rules, where paratroopers dropped on a province were detected by units retreating as being "overrun", since enemies where both in front and behind them.
Fixed AI-bug regarding ASW.
Fix for MP research desync caused by decimal rounding

Features:
Mod dir support
Map code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.

Content:
70+ new images for models.
14 new nations including Czech Republic, Republic of Canada and Benelux Union, Padania,American State, Far Eastern Federation, Transcaucasian Republic.
250+ new tech teams.
900+ new leaders.
1100+ new ministers.
New event makes Newfoundland join Canada in 1949, or earlier if London is lost.
Added 272 new events for german surrender.
Added 4 new events for Portugal intervening in SCW.


Changes:
Japan starts with cores on Taiwan and loses them upon surrender
reworked japanese surrender and the following outbreak of wars in Korea and China.
adjusted balance in german-soviet war.
new event chain allows Italy to surrender to Soviet Union.
new event makes Japan liberate Northern China.
Finetuned China-Nanjing.
AI Japan may now end its mastery over China-Nanjing.
reduced chances that Germany will not surrender before its annexation.
France will now inherit Vichy after german surrender.
AI Germany and AI Japan may now liberate Azad Hind.
"historical outcome of events" now again results in Tiso.
mitigated offmap resources and ic.
Lend Lease event chain reworked
USA now intervenes if its neigbors are invaded.
Repaired event "The assassination of Admiral Darlan".
Event "War with Yugoslavia" no longer occurs if war has started already.
Event "An Independent England" no longer teleports units back to Berlin.
Moved gains from the event "An Independent England" to the second part of the event chain.
Event "Independent Croatia" no longer teleports units back to Berlin.
Moved gains from the event "Independent Croatia" to the second part of the event chain.
AI now builds more destroyer divisions.
Finland now avoids joining the war vs. Norway.
Ireland AI may now build coastal forts.
Japan AI may now create Far Eastern Federation as a puppet.
Nationalist Syria now gets offmap ic and resources.
Which of the 3 Chinas can be liberated now matches the intrinsic_gov_type.
Croatia has now claims on 5 more provinces corresponding with 2013 borders.
Swieciany is now a claim by Lithuania instead of Latvia.
Japan now loses its cores on Korea upon surrender to the USA
removed nonowned cores from Mongolia to ensure a more historic outcome in late WW2.
made historic years in the soviet land doctrine tree more steady.
Operation Torch will trigger much more likely.
A new rebel flag.
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
We are now at the final strech and this is the complete changelog in 1.12:

CTD Fixes:
Divide by zero caused by infastructure repair fixed.
Ships retreating during naval strike could cause a endless loop,
Entering trade screen when there where no countries left to trade with.
Fixed a race condition on annex.

General Fixes:
AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Fix for broken counters.
Improved multiplayer messaging.
A fix for retreat rules, where paratroopers dropped on a province were detected by units retreating as being "overrun", since enemies where both in front and behind them.
Fixed AI-bug regarding ASW.
Fix for MP research desync caused by decimal rounding

Features:
Mod dir support
Map code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.

Content:
70+ new images for models.
14 new nations including Czech Republic, Republic of Canada and Benelux Union, Padania,American State, Far Eastern Federation, Transcaucasian Republic.
250+ new tech teams.
900+ new leaders.
1100+ new ministers.
New event makes Newfoundland join Canada in 1949, or earlier if London is lost.
Added 272 new events for german surrender.
Added 4 new events for Portugal intervening in SCW.


Changes:
Japan starts with cores on Taiwan and loses them upon surrender
reworked japanese surrender and the following outbreak of wars in Korea and China.
adjusted balance in german-soviet war.
new event chain allows Italy to surrender to Soviet Union.
new event makes Japan liberate Northern China.
Finetuned China-Nanjing.
AI Japan may now end its mastery over China-Nanjing.
reduced chances that Germany will not surrender before its annexation.
France will now inherit Vichy after german surrender.
AI Germany and AI Japan may now liberate Azad Hind.
"historical outcome of events" now again results in Tiso.
mitigated offmap resources and ic.
Lend Lease event chain reworked
USA now intervenes if its neigbors are invaded.
Repaired event "The assassination of Admiral Darlan".
Event "War with Yugoslavia" no longer occurs if war has started already.
Event "An Independent England" no longer teleports units back to Berlin.
Moved gains from the event "An Independent England" to the second part of the event chain.
Event "Independent Croatia" no longer teleports units back to Berlin.
Moved gains from the event "Independent Croatia" to the second part of the event chain.
AI now builds more destroyer divisions.
Finland now avoids joining the war vs. Norway.
Ireland AI may now build coastal forts.
Japan AI may now create Far Eastern Federation as a puppet.
Nationalist Syria now gets offmap ic and resources.
Which of the 3 Chinas can be liberated now matches the intrinsic_gov_type.
Croatia has now claims on 5 more provinces corresponding with 2013 borders.
Swieciany is now a claim by Lithuania instead of Latvia.
Japan now loses its cores on Korea upon surrender to the USA
removed nonowned cores from Mongolia to ensure a more historic outcome in late WW2.
made historic years in the soviet land doctrine tree more steady.
Operation Torch will trigger much more likely.
A new rebel flag.



Remember to report any bugs you find on bugfixing thread, so we can see them and they get fixed :)
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
BETA 8 Changes since BETA 7:
Fixed a possible CTD on annex.
Fix for broken counters.
29 new models.
4 new nation including "Padania".
103 new leaders.
163 new ministers.
41 new tech teams.
reworked japanese surrender and the following outbreak of wars in Korea and China.
adjusted balance in german-soviet war.
new event chain allows Italy to surrender to Soviet Union.
new event makes Japan liberate Northern China.
Finetuned China-Nanjing.
AI Japan may now end its mastery over China-Nanjing.
reduced chances that Germany will not surrender before its annexation.
France will now inherit Vichy after german surrender.
AI Germany and AI Japan may now liberate Azad Hind.
"historical outcome of events" now again results in Tiso.
mitigated offmap resources and ic.



Remember to report any bugs you find on bugfixing thread, so we can see them and they get fixed :)


Previus changelogs:
1.12 BETA 7:
330 new leaders.
161 new ministers.
58 new tech teams.
10 new models.
Fixed AI-bug regarding ASW.
AI now builds more destroyer divisions.
Added 272 new events for german surrender.
Added 4 new events for Portugal intervening in SCW.
Finland now avoids joining the war vs. Norway.
Ireland AI may now build coastal forts.
Japan AI may now create Far Eastern Federation as a puppet.
Nationalist Syria now gets offmap ic and resources.
Which of the 3 Chinas can be liberated now matches the intrinsic_gov_type.
Croatia has now claims on 5 more provinces corresponding with 2013 borders.
Swieciany is now a claim by Lithuania instead of Latvia.
Japan now loses its cores on Korea upon surrender to the USA
removed nonowned cores from Mongolia to ensure a more historic outcome in late WW2.
made historic years in the soviet land doctrine tree more steady.
Operation Torch will trigger much more likely.
Many minor tweaks.

Beta 6:
157 new tech teams.
792 new ministers.
467 new leader.
13 new division models.
7 new nations including Czech Republic, Republic of Canada and Benelux Union.
New event makes Newfoundland join Canada in 1949, or earlier if London is lost.
Repaired event "The assassination of Admiral Darlan".
Event "War with Yugoslavia" no longer occurs if war has started already.
Event "An Independent England" no longer teleports units back to Berlin.
Moved gains from the event "An Independent England" to the second part of the event chain.
Event "Independent Croatia" no longer teleports units back to Berlin.
Moved gains from the event "Independent Croatia" to the second part of the event chain.
A new rebel flag.
Many minor tweaks.


Hardcode change:
A fix for retreat rules, where paratroopers dropped on a province were detected by units retreating as being "overrun", since enemies where both in front and behind them.

BETA 5:
Map code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.

BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
Hi everyone

Some bugfixes and again lots of changes for soft coding:

Change Beta 7 from Beta 6:
330 new leaders.
161 new ministers.
58 new tech teams.
10 new models.
Fixed AI-bug regarding ASW.
AI now builds more destroyer divisions.
Added 272 new events for german surrender.
Added 4 new events for Portugal intervening in SCW.
Finland now avoids joining the war vs. Norway.
Ireland AI may now build coastal forts.
Japan AI may now create Far Eastern Federation as a puppet.
Nationalist Syria now gets offmap ic and resources.
Which of the 3 Chinas can be liberated now matches the intrinsic_gov_type.
Croatia has now claims on 5 more provinces corresponding with 2013 borders.
Swieciany is now a claim by Lithuania instead of Latvia.
Japan now loses its cores on Korea upon surrender to the USA
removed nonowned cores from Mongolia to ensure a more historic outcome in late WW2.
made historic years in the soviet land doctrine tree more steady.
Operation Torch will trigger much more likely.
Many minor tweaks.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


1.12 Changelog:
Beta 6:
157 new tech teams.
792 new ministers.
467 new leader.
13 new division models.
7 new nations including Czech Republic, Republic of Canada and Benelux Union.
New event makes Newfoundland join Canada in 1949, or earlier if London is lost.
Repaired event "The assassination of Admiral Darlan".
Event "War with Yugoslavia" no longer occurs if war has started already.
Event "An Independent England" no longer teleports units back to Berlin.
Moved gains from the event "An Independent England" to the second part of the event chain.
Event "Independent Croatia" no longer teleports units back to Berlin.
Moved gains from the event "Independent Croatia" to the second part of the event chain.
A new rebel flag.
Many minor tweaks.


Hardcode change:
A fix for retreat rules, where paratroopers dropped on a province were detected by units retreating as being "overrun", since enemies where both in front and behind them.

BETA 5:
Map code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.

BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
Hi everyone

This time we have some bigger changes for soft coding:
  • 157 new tech teams.
  • 792 new ministers.
  • 467 new leader.
  • 13 new division models.
  • 7 new nations including Czech Republic, Republic of Canada and Benelux Union.
  • New event makes Newfoundland join Canada in 1949, or earlier if London is lost.
  • Repaired event "The assassination of Admiral Darlan".
  • Event "War with Yugoslavia" no longer occurs if war has started already.
  • Event "An Independent England" no longer teleports units back to Berlin.
  • Moved gains from the event "An Independent England" to the second part of the event chain.
  • Event "Independent Croatia" no longer teleports units back to Berlin.
  • Moved gains from the event "Independent Croatia" to the second part of the event chain.
  • A new rebel flag.
  • Many minor tweaks.

Hardcode change:
A fix for retreat rules, where paratroopers dropped on a province were detected by units retreating as being "overrun", since enemies where both in front and behind them.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 5:
Map code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.

BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
Hi everyone

This time a smaller but important fix for map modding.
Mop code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
Hi everyone

Here is a mixed bag of soft and hardcode changes.
Softcode wise we have ~30 new leaders & ministers + some tech teams.
Germany: 1 new leader.
Ukraine: 1 new minister, 1 new leader and 1 tech team.
Transural Republic: some new minister & leaders + 2 tech teams.
Texas: some new leaders + tech teams.
Azad Hind: got a few more ministers + 1 tech team.
American State: 19 new leaders, 1 tech team + 2 ministers.
Hardcoding wise we improved multiplayer support as well as fixed a CTD bug with the trade screen when there where no countries to trade with anymore.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
Hi everyone

Here is the first 1.12 release with softcoding files.
Also the mod dir has been fixed for better support of of mods.

Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
5. Jan. 2019
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
Hi Guys

Since 1.12 BETA 2 fixed some pretty serius CTD issues.
And no adverse issus where deteected by testing, I decided to release the code changes as a 1.11 D Hotfix.

Many thanks to the forum users that found bugs and provided savegames.

The previus 1.11 can be accessed by the beta tab if a issue arises, but please keep reporting all issues you find in the bug thread so they can get fixed.


changelog:
1.11 D
CTD Fix: Divide by zero casued by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
Arsenal of Democracy: A Hearts of Iron Game - Lennartos
Hi everyone

Progress continues on the softcoding side, where Pioniere has worked on 3 new countries including ministers, leaders, tech-teams etc.

In the meantime there are also some improvements i can do in code :)
This time we have 2 CTD fixed, nice speedup and bugfixes.

Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 2:
CTD Fix: Divide by zero casued by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.
...

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