14 aug. 2014
Archon Classic - Plattinator
We've got lots of good stuff in this latest update.

  • Some Conquest boards have been tweaked so the AI no longer hides in the corner, making it nearly impossible to get gold.
  • We fixed a problem causing the game to crash on some 32 bit systems.
  • The long time V-Sync issue causing your warriors to freeze up in combat has been resolved.
  • Added a launch option for windowed mode. Just add "-windowed" (without the quotes) to the launch options for Archon in Steam. You can also set the window size explicitly with "-windowed [width] [height]".

Feel free to post any comments, questions, or problems in the forum.
14 aug. 2014
Archon Classic - Commander Keen
We've got lots of good stuff in this latest update.

  • Some Conquest boards have been tweaked so the AI no longer hides in the corner, making it nearly impossible to get gold.
  • We fixed a problem causing the game to crash on some 32 bit systems.
  • The long time V-Sync issue causing your warriors to freeze up in combat has been resolved.
  • Added a launch option for windowed mode. Just add "-windowed" (without the quotes) to the launch options for Archon in Steam. You can also set the window size explicitly with "-windowed [width] [height]".

Feel free to post any comments, questions, or problems in the forum.
27 iun. 2014
Archon Classic - Plattinator
We recently updated Archon after years of not touching it, and some of you may be wondering what that was all about. The main thing was that we wanted to be able to track how people are playing the game, to see if they prefer Light or Dark, and which units kill what other units. We want to get this info to help us in designing other games and improving on Archon. We also added some maps and tweaked some graphics while we were in there.

Another update is in the works that will address some issues with the Conquest campaign and vertical sync.
27 iun. 2014
Archon Classic - Commander Keen
We recently updated Archon after years of not touching it, and some of you may be wondering what that was all about. The main thing was that we wanted to be able to track how people are playing the game, to see if they prefer Light or Dark, and which units kill what other units. We want to get this info to help us in designing other games and improving on Archon. We also added some maps and tweaked some graphics while we were in there.

Another update is in the works that will address some issues with the Conquest campaign and vertical sync.
...

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