ArcheBlade™ - Placebo ★
Hey, this is just a quick heads up on why you're getting an update for your game!

We've gone ahead and decided to push out this bugfixes early since they are minor fixes and can be done without worrying about client/server compatibility. Since this is only a minor patch, updating is not required and you'll still be able to play on previous patch servers and vice versa! Most of these fixes are on the new Ruins map in the game, patching a few more bugs found in the arenas! You can see a list of fixes below.

If you ever come across any more bugs or glitches, report them on the forums and we'll work on stomping them out of Archeblade! ~ːelrathː


Bugfixes:
  • Fixed some bugs with heroes being instakilled when using abilities in arenas (Elika, Gaspar, Renny)
  • Fixed a bug with arenas not closing properly
  • Fixed an issue with taunt priority not actually being the lowest
  • Fixed an issue where knockup could be canceled in bizarre circumstances
  • Cleaned up code resulting in 'accessed None's
  • Other technical fixes
ArcheBlade™ - Placebo ★
Hey, this is just a quick heads up on why you're getting an update for your game!

We've gone ahead and decided to push out this bugfixes early since they are minor fixes and can be done without worrying about client/server compatibility. Since this is only a minor patch, updating is not required and you'll still be able to play on previous patch servers and vice versa! Most of these fixes are on the new Ruins map in the game, patching a few more bugs found in the arenas! You can see a list of fixes below.

If you ever come across any more bugs or glitches, report them on the forums and we'll work on stomping them out of Archeblade! ~:elrath:


Bugfixes:
  • Fixed some bugs with heroes being instakilled when using abilities in arenas (Elika, Gaspar, Renny)
  • Fixed a bug with arenas not closing properly
  • Fixed an issue with taunt priority not actually being the lowest
  • Fixed an issue where knockup could be canceled in bizarre circumstances
  • Cleaned up code resulting in 'accessed None's
  • Other technical fixes
21 janv. 2018
ArcheBlade™ - Placebo ★

Update V1.0.5.0020 and Patch Notes
Hello again fellow Archebladers! It's now time for the first update of this year! Update 1.0.5 brings with it some much needed bugfixes, as well as the first balance changes to the game in almost 4 years!

Code wise the game should be much more stable now as we have managed to squash several new and old bugs from the code! Hopefully this means everyone will have a smoother experience playing the game (Yes we know about the lag and desync and are working to improve that as best we can!). In terms of balance, we've taken community feedback and input into our first round of character changes. The characters we focused on in this update are Ridika, Cezanne, Gaspar, and Dic. Hopefully you all will find these balance changes to be a step in the right direction, and even if not, be sure to let us know your thoughts on the forums!

As always more updates are on the way, as we move into creating more content for Archeblade as well as continue to work on improving and optimizing servers for the game! If you happen to come across any bugs in this patch, please report them on the forums and we'll be sure to push out hotfixes as fast as possible! That's about everything to say for now, enjoy the game! ~ːelrathː


Join the Discord: https://discord.gg/M3ye9hs




Patch Notes V1.0.5.0020

Maps
New Content
  • New BGM added for Ruins
  • Ambient sound added to maps
  • Ruins Invulnerability now works consistently
  • Fixed a bug which instantly killed Cezanne when using shift, or Renny when using Q

Patches
  • Ruins BGM is now properly affected by the "music" slider
  • Fixed Altar of War crash
  • Fixed collision detection in several maps


Gameplay
Patches
  • Fixed taunts not being properly canceled when performing another animation
  • One taunt can now cancel another (e.g. Canceling F1 with F2)
  • Fixed freezing upon respawn if you died while blocking


Balance Changes
    Ridika
  • HP changed from 1950 to 1450
  • AP changed from 1300 to 1150
  • Reduced altR damage from ~695 to ~570
  • Reduced RR damage from ~335 to ~290
  • Reduced RaltR damage from ~615 to ~480
  • Changed altRaltR
    During the use of RR, only one R may use super armor. If the first R uses the super armor, even if used in rage mode, the second R will not use super armor. If the first R does not use super armor, then the second one will. altRaltR will still move and deal increased damage, but will lack super armor and cost only 20SP instead of 30SP.

    Gaspar
  • Mines now cost 2RP to place
  • Fixed the duration of LLR's hitbox to better match the animation
  • JaltR now costs 20SP instead of 15

    Dic
  • Totems now have 6000HP
  • Reworked how totems function
    Totems now have a decaying lifespan instead of a set duration. Every second, the totem will lose 50HP (1/120th of its max HP). Undamaged, a totem will last for 2 minutes. Damage done will reduce the lifespan of the totem.

    Cezanne
  • Reduced the fire delay on R by 15%
  • Damage done by Drain Life Aura (F ability) no longer restores RP

    Elika
  • Adjusted the hitboxes of shiftR so that it hits more consistently in desync
  • Damage dealt by shiftAltR has been reduced to 370 from 540
  • The hitbox of RR has been matched to the lasers from the animation. Now slopes downwards and has a range of 1350 instead of 1000
  • Adjusted the hitboxes of LLR so it hits more consistently in desync

    Sewon
  • Fixed the hitbox duration of LLL to better match the animation

    Other
  • Removed infinite juggles from: Gaspar, RennyF, RennyG, Dic, Valle
21 janv. 2018
ArcheBlade™ - Placebo ★

Update V1.0.5.0020 and Patch Notes
Hello again fellow Archebladers! It's now time for the first update of this year! Update 1.0.5 brings with it some much needed bugfixes, as well as the first balance changes to the game in almost 4 years!

Code wise the game should be much more stable now as we have managed to squash several new and old bugs from the code! Hopefully this means everyone will have a smoother experience playing the game (Yes we know about the lag and desync and are working to improve that as best we can!). In terms of balance, we've taken community feedback and input into our first round of character changes. The characters we focused on in this update are Ridika, Cezanne, Gaspar, and Dic. Hopefully you all will find these balance changes to be a step in the right direction, and even if not, be sure to let us know your thoughts on the forums!

As always more updates are on the way, as we move into creating more content for Archeblade as well as continue to work on improving and optimizing servers for the game! If you happen to come across any bugs in this patch, please report them on the forums and we'll be sure to push out hotfixes as fast as possible! That's about everything to say for now, enjoy the game! ~:elrath:


Join the Discord: https://discord.gg/M3ye9hs




Patch Notes V1.0.5.0020

Maps
New Content
  • New BGM added for Ruins
  • Ambient sound added to maps
  • Ruins Invulnerability now works consistently
  • Fixed a bug which instantly killed Cezanne when using shift, or Renny when using Q

Patches
  • Ruins BGM is now properly affected by the "music" slider
  • Fixed Altar of War crash
  • Fixed collision detection in several maps


Gameplay
Patches
  • Fixed taunts not being properly canceled when performing another animation
  • One taunt can now cancel another (e.g. Canceling F1 with F2)
  • Fixed freezing upon respawn if you died while blocking


Balance Changes
    Ridika
  • HP changed from 1950 to 1450
  • AP changed from 1300 to 1150
  • Reduced altR damage from ~695 to ~570
  • Reduced RR damage from ~335 to ~290
  • Reduced RaltR damage from ~615 to ~480
  • Changed altRaltR
    During the use of RR, only one R may use super armor. If the first R uses the super armor, even if used in rage mode, the second R will not use super armor. If the first R does not use super armor, then the second one will. altRaltR will still move and deal increased damage, but will lack super armor and cost only 20SP instead of 30SP.

    Gaspar
  • Mines now cost 2RP to place
  • Fixed the duration of LLR's hitbox to better match the animation
  • JaltR now costs 20SP instead of 15

    Dic
  • Totems now have 6000HP
  • Reworked how totems function
    Totems now have a decaying lifespan instead of a set duration. Every second, the totem will lose 50HP (1/120th of its max HP). Undamaged, a totem will last for 2 minutes. Damage done will reduce the lifespan of the totem.

    Cezanne
  • Reduced the fire delay on R by 15%
  • Damage done by Drain Life Aura (F ability) no longer restores RP

    Elika
  • Adjusted the hitboxes of shiftR so that it hits more consistently in desync
  • Damage dealt by shiftAltR has been reduced to 370 from 540
  • The hitbox of RR has been matched to the lasers from the animation. Now slopes downwards and has a range of 1350 instead of 1000
  • Adjusted the hitboxes of LLR so it hits more consistently in desync

    Sewon
  • Fixed the hitbox duration of LLL to better match the animation

    Other
  • Removed infinite juggles from: Gaspar, RennyF, RennyG, Dic, Valle
ArcheBlade™ - Placebo ★
Join the Discord: https://discord.gg/M3ye9hs


Hey everyone! It’s been a while since the last update, but I'm happy to say that another one is on the way! This next update will bring with it a lot of bug fixes as well as some new content in the game. All of the maps have been touched up in order to remove holes, as well as add some new atmosphere to the game. This includes new ambient sounds, as well as a new soundtrack coming to the game!

What is going to be most exciting is that this update will be the first round of balance changes we're making to the game! The changes aren't anything crazy, we want to start off slow and test the waters of balancing Archeblade, but hopefully they should bring some immediate changes to the balance in game. We're always looking for your feedback and suggestions on the game, so if you have any ideas about balance, please discuss it with us and the community either on the forums or the (un)official discord!

This update will be releasing very soon, it is scheduled to drop on January 22nd 12am GMT! http://www.timebie.com/std/utc.php?q=0

Hope you're all looking forward to the update! ~ːelrathː





For Server Owners:
If you are a dedicated server host and want to get an early copy of the build, please contact us through the forums or the (un)official discord group. https://discord.gg/M3ye9hs
ArcheBlade™ - Placebo ★
Join the Discord: https://discord.gg/M3ye9hs


Hey everyone! It’s been a while since the last update, but I'm happy to say that another one is on the way! This next update will bring with it a lot of bug fixes as well as some new content in the game. All of the maps have been touched up in order to remove holes, as well as add some new atmosphere to the game. This includes new ambient sounds, as well as a new soundtrack coming to the game!

What is going to be most exciting is that this update will be the first round of balance changes we're making to the game! The changes aren't anything crazy, we want to start off slow and test the waters of balancing Archeblade, but hopefully they should bring some immediate changes to the balance in game. We're always looking for your feedback and suggestions on the game, so if you have any ideas about balance, please discuss it with us and the community either on the forums or the (un)official discord!

This update will be releasing very soon, it is scheduled to drop on January 22nd 12am GMT! http://www.timebie.com/std/utc.php?q=0

Hope you're all looking forward to the update! ~:elrath:





For Server Owners:
If you are a dedicated server host and want to get an early copy of the build, please contact us through the forums or the (un)official discord group. https://discord.gg/M3ye9hs
ArcheBlade™ - Placebo ★
Join the Discord Now!

Archeblade Discord
Archeblade now has an (un)official Discord server! A lot of the community is fond of communicating through the discord platform, so the dev team has set up a Discord!

This discord is your best source for staying up-to-date with the current development of the game!

You can talk about the game, get sneak peaks on what’s coming, and stay up to date with Archeblade’s development! On the discord, we have several community server hosts, news feeds on current game development, and a great community of people to hang out with. This server is a great place to meet with other Archeblade fans and many other great players of the game!




Join the discord here: https://discord.gg/M3ye9hs
Check out the forum post here: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/?tscn=1514401403


PS: For those of you wondering, the updates are coming soon! ːelrathː
ArcheBlade™ - Placebo ★
Join the Discord Now!

Archeblade Discord
Archeblade now has an (un)official Discord server! A lot of the community is fond of communicating through the discord platform, so the dev team has set up a Discord!

This discord is your best source for staying up-to-date with the current development of the game!

You can talk about the game, get sneak peaks on what’s coming, and stay up to date with Archeblade’s development! On the discord, we have several community server hosts, news feeds on current game development, and a great community of people to hang out with. This server is a great place to meet with other Archeblade fans and many other great players of the game!




Join the discord here: https://discord.gg/M3ye9hs
Check out the forum post here: http://steamcommunity.com/app/207230/discussions/0/1621724915795774412/?tscn=1514401403


PS: For those of you wondering, the updates are coming soon! :elrath:
ArcheBlade™ - Placebo ★


New Update and Patch Notes
Hello fellow Archebladers! It’s been almost a month since the last update to the game, while I’m sure you’re all pretty accustomed to waiting a long time for updates, we thought it would be a good idea to wait a bit less than 3 years to release the next one ːrenoahː

This update brings with it some much needed bugs fixes, better game performance, and some new content for you all to play around with. Also, by popular demand, the Archeblade Server Launch is now back and capable of launching all the new maps in the game! If you’re interested in some more detailed patch notes, you can find those below.

More updates are on their way, now that the team has gotten settled into the swing of things, expect much more content to be coming in the future! As always, you can check out the unofficial discord to connect with other Archeblade players as well as stay on top of current AB development! That’s all we have for now, thanks for your support and keep loving Archeblade! ~ːelrathː








Patch Notes V1.0.4.0027
Maps
New Content
  • Added new map: Nagas Pit Occupy style
  • Added a new ‘survival’ feature to single-player training room
  • Online and Offline training rooms are now separate maps
Patches
  • Summer Island
    Players can no longer hide under the bridge wrapping around the side
    Fixed some collision where players could leave the battlegrounds
  • Nagas Pit
    The pillars in the mid level now have collision
  • Steam Canal
    Fixed a hole in the train tunnel that Dic and Gaspar could get into
  • Undersiege / Night Undersiege
    Fixed a hole in the spawn house
  • Altar of War
    Elrath can no longer get out through the roof of the spawn rooms
    Fixed collision of the chains so players can no longer stand on them


Gameplay
New Content
  • New ‘Arena Match’ game type used by all ‘AM_’ map types, currently used by the Ruins map
    Players can only gain score through defeating each other in a ffa arena. Every kill give the winner of that arena 1 point, only the winner gets the points for the arena however.
Changes
  • Taunts can no longer be canceled by movement input or fire input
    They can still be canceled by rage moves, movement abilities, jumping, guarding, or other taunts
  • Ridika’s ascent movement ability now lasts .1 second after shift is released
    The ability will still stop regardless if stamina runs out or she reaches maximum ascent time


BugFixes
  • Fixed an error with gearup rendering the preview pawn during an incorrect tick group
  • Fixed an issue where double pressing 5 would reveal and invisible enemy
  • Camera can no longer be zoomed with scroll wheel
  • Animation hacks have been patched out of the game
  • Patched a cheat which allowed players to move and attack while guarding
  • Fixed a bug where the timer UI displayed match time seconds incorrectly
    ArcheBlade™ - Placebo ★


    New Update and Patch Notes
    Hello fellow Archebladers! It’s been almost a month since the last update to the game, while I’m sure you’re all pretty accustomed to waiting a long time for updates, we thought it would be a good idea to wait a bit less than 3 years to release the next one :renoah:

    This update brings with it some much needed bugs fixes, better game performance, and some new content for you all to play around with. Also, by popular demand, the Archeblade Server Launch is now back and capable of launching all the new maps in the game! If you’re interested in some more detailed patch notes, you can find those below.

    More updates are on their way, now that the team has gotten settled into the swing of things, expect much more content to be coming in the future! As always, you can check out the unofficial discord to connect with other Archeblade players as well as stay on top of current AB development! That’s all we have for now, thanks for your support and keep loving Archeblade! ~:elrath:








    Patch Notes V1.0.4.0027
    Maps
    New Content
    • Added new map: Nagas Pit Occupy style
    • Added a new ‘survival’ feature to single-player training room
    • Online and Offline training rooms are now separate maps
    Patches
    • Summer Island
      Players can no longer hide under the bridge wrapping around the side
      Fixed some collision where players could leave the battlegrounds
    • Nagas Pit
      The pillars in the mid level now have collision
    • Steam Canal
      Fixed a hole in the train tunnel that Dic and Gaspar could get into
    • Undersiege / Night Undersiege
      Fixed a hole in the spawn house
    • Altar of War
      Elrath can no longer get out through the roof of the spawn rooms
      Fixed collision of the chains so players can no longer stand on them


    Gameplay
    New Content
    • New ‘Arena Match’ game type used by all ‘AM_’ map types, currently used by the Ruins map
      Players can only gain score through defeating each other in a ffa arena. Every kill give the winner of that arena 1 point, only the winner gets the points for the arena however.
    Changes
    • Taunts can no longer be canceled by movement input or fire input
      They can still be canceled by rage moves, movement abilities, jumping, guarding, or other taunts
    • Ridika’s ascent movement ability now lasts .1 second after shift is released
      The ability will still stop regardless if stamina runs out or she reaches maximum ascent time


    BugFixes
    • Fixed an error with gearup rendering the preview pawn during an incorrect tick group
    • Fixed an issue where double pressing 5 would reveal and invisible enemy
    • Camera can no longer be zoomed with scroll wheel
    • Animation hacks have been patched out of the game
    • Patched a cheat which allowed players to move and attack while guarding
    • Fixed a bug where the timer UI displayed match time seconds incorrectly
      ...

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