ArcheBlade™ - [Fakedice] Jin
Hi guys,

This is Jin. I apologize for being so quiet in recent months, and for this sudden announcement.

It’s been about three months since our announcement of the stoppage of the development of ArcheBlade. During those three months, we sold off pretty much all the stuff in the office, canceled some service contracts, and finally moved out of our old office. After a couple of weeks without any direction, my life as a game developer seemed to be no more, and days passed by meaninglessly.

But one day I came to realize that making games was all I wanted to do, and pretty much only thing I knew how to do.
I contacted my old pals from Codebrush Games, and persuaded them to come aboard one more time. Luckily, six of them were generous enough to accept my offer.

Not long after that, we started a team named “Fakedice”.

For about two months of time period, we fully dedicated our lives to working on a new game. We’re currently at a very early stage of development, and we felt that we have a responsibility to share the news with you guys.

The game’s called DICETINY, and here it is.



DICETINY is a digital board game mixed with RPG and CCG where you use the dice and the card deck to save the world from evil monsters.

You may be wondering, why board game all of sudden? Why something so different from ArcheBlade?

Well, just as ArcheBlade started from a simple idea suggested by one of our staff, DICETINY was also no exception. After numerous brainstorming and actual testing on a physical table board, we decided that it was the most fun one out of all the ideas that were suggested, and decided that the scope of the game was something we could give a shot at considering the small size of the team.

I really hope it piques your interest and that you will like this game. We’re planning to launch a Kickstarter campaign on October 8 2014. Your help will help us tremendously to develop the game as our financial resources are still very much limited, and the project is self-funded by the team, which means no paychecks.

I also want to tell you that I’m very aware that many of you have many requests in regard to ArcheBlade. But with more than half of our former members no longer with us, our hands are tied and the future of ArcheBlade is still very much unclear.
And some of you may be upset that we're moving on to a new project, and we totally understand you, but we believe that this is our best option for the future of our team, and maybe even for ArcheBlade. (One thing I can tell you is that we’re continually looking for any way to revive the game, and hope we can someday become successful enough to make a comeback.)

That's why we're asking for your help to support us with our Kickstarter campaign.

So I hope that this announcement clarifies our current status, and I want to finish off by saying, thank you for staying with ArcheBlade. I hope we can open a new chapter through this new project and you will be part of it.

Thanks,

Jin

Edit: We've pushed back our Kickstarter campaign to October 8, 2014.
ArcheBlade™ - Jin_TheFailure
Hi guys,

This is Jin. I apologize for being so quiet in recent months, and for this sudden announcement.

It’s been about three months since our announcement of the stoppage of the development of ArcheBlade. During those three months, we sold off pretty much all the stuff in the office, canceled some service contracts, and finally moved out of our old office. After a couple of weeks without any direction, my life as a game developer seemed to be no more, and days passed by meaninglessly.

But one day I came to realize that making games was all I wanted to do, and pretty much only thing I knew how to do.
I contacted my old pals from Codebrush Games, and persuaded them to come aboard one more time. Luckily, six of them were generous enough to accept my offer.

Not long after that, we started a team named “Fakedice”.

For about two months of time period, we fully dedicated our lives to working on a new game. We’re currently at a very early stage of development, and we felt that we have a responsibility to share the news with you guys.

The game’s called DICETINY, and here it is.



DICETINY is a digital board game mixed with RPG and CCG where you use the dice and the card deck to save the world from evil monsters.

You may be wondering, why board game all of sudden? Why something so different from ArcheBlade?

Well, just as ArcheBlade started from a simple idea suggested by one of our staff, DICETINY was also no exception. After numerous brainstorming and actual testing on a physical table board, we decided that it was the most fun one out of all the ideas that were suggested, and decided that the scope of the game was something we could give a shot at considering the small size of the team.

I really hope it piques your interest and that you will like this game. We’re planning to launch a Kickstarter campaign on October 8 2014. Your help will help us tremendously to develop the game as our financial resources are still very much limited, and the project is self-funded by the team, which means no paychecks.

I also want to tell you that I’m very aware that many of you have many requests in regard to ArcheBlade. But with more than half of our former members no longer with us, our hands are tied and the future of ArcheBlade is still very much unclear.
And some of you may be upset that we're moving on to a new project, and we totally understand you, but we believe that this is our best option for the future of our team, and maybe even for ArcheBlade. (One thing I can tell you is that we’re continually looking for any way to revive the game, and hope we can someday become successful enough to make a comeback.)

That's why we're asking for your help to support us with our Kickstarter campaign.

So I hope that this announcement clarifies our current status, and I want to finish off by saying, thank you for staying with ArcheBlade. I hope we can open a new chapter through this new project and you will be part of it.

Thanks,

Jin

Edit: We've pushed back our Kickstarter campaign to October 8, 2014.
ArcheBlade™ - [Codebrush] Mike
Hi guys,

There will be a quick patch soon to fix the issue that resets your gears when you log out and log back in.

Sorry about the inconvenience and thank you for your cooperation in advance.
Codebrush Games
ArcheBlade™ - [Codebrush]Mike
Hi guys,

There will be a quick patch soon to fix the issue that resets your gears when you log out and log back in.

Sorry about the inconvenience and thank you for your cooperation in advance.
Codebrush Games
ArcheBlade™ - [Codebrush] Mike
Hi guys,

Here are the details of our latest patch, which is probably going to be our last.

Patch Note 1.0.3.0
- The player number requirement for each team is adjusted to 1.
- All items now have Meceta price.
- Removed stats from all gears. (Weapons, Armor, Accessories)
- Unlocked all content for the players who own any DLC. (Early Access Basic/Premium/Starter Pack)
- Current DLC “Starter Pack” is changed to “All Access” pack which unlocks all content available.

Also please read the followings if you have spent more than $20 (or $19.99) in the game. We will send you additional key for every extra $20 you spent on the game. So for example, if you have spent $40, you will get one more all access key, and if you have spent $60, you will get two more keys in addition to the key you already received.

Ex.)
Total Amount Spent $25 -> You get 1 key in total (Already sent)
Total Amount Spent $40 -> You get 2 keys in total (Will send one more key.)
Total Amount Spent $60 -> You get 3 keys in total (Will send two more keys.)

It maybe annoying to send email again but it would be great if you could send us an email detailing the total amount you’ve spent. (You can send us all purchase confirmation numbers or a screenshot of your steam/game transaction of your account showing your steam account ID.)

Lastly to Indiegogo contributors who can claim Indiegogo Exclusive Skin and Artbook (Double Kill or higher), we are aware of your frustration about the fact that Indiegogo exclusive skin was given to non-Indiegogo contributors, and the reason we had to do this was because of the way our coding was written. The permanent key unlocks all content available instead of unlocking particular items, and since we had to let our programmers go, we are unable to change this at the moment. We apologize for this.

What we’re going to do is send you the following items.
1. Image assets from our art team. (It maybe work-in-progress artworks, concept arts, and so on)
2. MP3 file of the title music of ArcheBlade. (This one)

We will share those files on Goolge Drive by giving access to the email you used when you made donation on Indiegogo. We will upload the files before May 30th. (Will send you a separate email once they're up.)

Thank you for your time, and take care.
Codebrush Games
ArcheBlade™ - [Codebrush]Mike
Hi guys,

Here are the details of our latest patch, which is probably going to be our last.

Patch Note 1.0.3.0
- The player number requirement for each team is adjusted to 1.
- All items now have Meceta price.
- Removed stats from all gears. (Weapons, Armor, Accessories)
- Unlocked all content for the players who own any DLC. (Early Access Basic/Premium/Starter Pack)
- Current DLC “Starter Pack” is changed to “All Access” pack which unlocks all content available.

Also please read the followings if you have spent more than $20 (or $19.99) in the game. We will send you additional key for every extra $20 you spent on the game. So for example, if you have spent $40, you will get one more all access key, and if you have spent $60, you will get two more keys in addition to the key you already received.

Ex.)
Total Amount Spent $25 -> You get 1 key in total (Already sent)
Total Amount Spent $40 -> You get 2 keys in total (Will send one more key.)
Total Amount Spent $60 -> You get 3 keys in total (Will send two more keys.)

It maybe annoying to send email again but it would be great if you could send us an email detailing the total amount you’ve spent. (You can send us all purchase confirmation numbers or a screenshot of your steam/game transaction of your account showing your steam account ID.)

Lastly to Indiegogo contributors who can claim Indiegogo Exclusive Skin and Artbook (Double Kill or higher), we are aware of your frustration about the fact that Indiegogo exclusive skin was given to non-Indiegogo contributors, and the reason we had to do this was because of the way our coding was written. The permanent key unlocks all content available instead of unlocking particular items, and since we had to let our programmers go, we are unable to change this at the moment. We apologize for this.

What we’re going to do is send you the following items.
1. Image assets from our art team. (It maybe work-in-progress artworks, concept arts, and so on)
2. MP3 file of the title music of ArcheBlade. (This one)

We will share those files on Goolge Drive by giving access to the email you used when you made donation on Indiegogo. We will upload the files before May 30th. (Will send you a separate email once they're up.)

Thank you for your time, and take care.
Codebrush Games
15 พ.ค. 2014
ArcheBlade™ - [Codebrush] Mike
Hi guys,

I’m sure many of you guys are still saddened by our recent announcement. We have read your comments after the announcement, and your supportive words really warmed our heart. Thank you again for your support.

As promised, today we’re going to share with you our plan on how we’re going to compensate your investment and what kind of changes we’re going to make in what will likely be our last patch. It would be great if you could take your time to read the followings.

1. To all of you who invested at least $20 purchasing items in-game. (Not DLC)

We will send you a key that unlocks every in-game content available. Please send ALL Purchase Confirmation Emails (preferably in a single email) OR send ALL Purchase Confirmation Numbers you received from Steam to:

support@codebrush.net

However, if you have bought either one of the following DLCs,

- Early Access Starter Pack (Unlocks all characters and recolors)
- Early Access Basic Pack (Unlocks all characters)
- Early Access Premium Pack (Unlocks all characters & premium skins)
- Starter Pack (One with Valle Wings)


You don’t have to take any action. We will unlock every in-game content available for you later through a patch.

For those of you whose purchase amount exceeds $20 ($30, $100, $200 or even more for example), you will first get the key above, but we’re still unsure what kind of additional compensation will be suitable for you. This also includes Indiegogo contributors.

It would be great if you could let us know your thoughts by sending us an email or leaving a comment below. We will have to make a decision and select one of your ideas that are doable for us.

2. The following changes will be made in our next patch.

a) Items are currently divided into two tiers. We will make them equal so that they all have same tier stats.
b) All items will be purchasable with Meceta (including Costumes), however we will keep their GEM prices to respect the users who purchased GEMs.
c) We will take away stats from “Accesssories” making them cosmetic-only.

Thank you for your time, and see you again soon in our next announcement.
Codebrush Games
15 พ.ค. 2014
ArcheBlade™ - [Codebrush]Mike
Hi guys,

I’m sure many of you guys are still saddened by our recent announcement. We have read your comments after the announcement, and your supportive words really warmed our heart. Thank you again for your support.

As promised, today we’re going to share with you our plan on how we’re going to compensate your investment and what kind of changes we’re going to make in what will likely be our last patch. It would be great if you could take your time to read the followings.

1. To all of you who invested at least $20 purchasing items in-game. (Not DLC)

We will send you a key that unlocks every in-game content available. Please send ALL Purchase Confirmation Emails (preferably in a single email) OR send ALL Purchase Confirmation Numbers you received from Steam to:

support@codebrush.net

However, if you have bought either one of the following DLCs,

- Early Access Starter Pack (Unlocks all characters and recolors)
- Early Access Basic Pack (Unlocks all characters)
- Early Access Premium Pack (Unlocks all characters & premium skins)
- Starter Pack (One with Valle Wings)


You don’t have to take any action. We will unlock every in-game content available for you later through a patch.

For those of you whose purchase amount exceeds $20 ($30, $100, $200 or even more for example), you will first get the key above, but we’re still unsure what kind of additional compensation will be suitable for you. This also includes Indiegogo contributors.

It would be great if you could let us know your thoughts by sending us an email or leaving a comment below. We will have to make a decision and select one of your ideas that are doable for us.

2. The following changes will be made in our next patch.

a) Items are currently divided into two tiers. We will make them equal so that they all have same tier stats.
b) All items will be purchasable with Meceta (including Costumes), however we will keep their GEM prices to respect the users who purchased GEMs.
c) We will take away stats from “Accesssories” making them cosmetic-only.

Thank you for your time, and see you again soon in our next announcement.
Codebrush Games
ArcheBlade™ - [Codebrush] Mike
Dear all,

First of all, thank you all for playing ArcheBlade. Without your support we wouldn’t have gotten where we are now, and you have given us many great memories.

Unfortunately we have bad news to share with you.

Being an indie studio, we have never been in a good situation financially, and it did not get any better as time went. The official release was our last shot to turn things around revamping our monetization system at the official launch.

We had a series of serious discussions here at Codebrush Games looking for any way to keep going with this project but looking at our performance so far after the official release, things don’t look very promising to us. It will require us to increase our sales by many folds just to survive, and considering the game’s monetization system and the company’s limited financial resources, the odds do not appear to be in our favor.

We decided that the only solution available for us is to put the game’s whole operation on hold, and downsize the staff. We don’t have a definite future plan at the moment after this project but we will keep you posted. To be clear, putting the game on hold means the followings.

- There will be no more updates/customer support.
- We will stop saving customer data base.
- However your Steam stats will remain.
- Also the game will remain playable on Steam
- The servers hosted by Codebrush will close, however users will still be able to host servers.

This may come as devastating for all you Archebladers, and we sincerely apologize for this. However we’re afraid that that seems to be the only option available to us.

This will definitely affect all of you who invested in the game, but we will not let your support go to waste and will do our best to compensate your investment in the game. (We will make another announcement as to how we will compensate you so please stay tuned.)

A patch is coming soon after this announcement, so it would be great if you could take your time to read the following details.

- GEMs will no longer be purchasable on the Shop.
- Booster items will no longer be purchasable on the Shop

All our staff at Codebrush Games sincerely thank you for staying with us all this time, and we apologize for this sudden news.

We hope we will see you guys again in the future.
Codebrush Games
ArcheBlade™ - [Codebrush]Mike
Dear all,

First of all, thank you all for playing ArcheBlade. Without your support we wouldn’t have gotten where we are now, and you have given us many great memories.

Unfortunately we have bad news to share with you.

Being an indie studio, we have never been in a good situation financially, and it did not get any better as time went. The official release was our last shot to turn things around revamping our monetization system at the official launch.

We had a series of serious discussions here at Codebrush Games looking for any way to keep going with this project but looking at our performance so far after the official release, things don’t look very promising to us. It will require us to increase our sales by many folds just to survive, and considering the game’s monetization system and the company’s limited financial resources, the odds do not appear to be in our favor.

We decided that the only solution available for us is to put the game’s whole operation on hold, and downsize the staff. We don’t have a definite future plan at the moment after this project but we will keep you posted. To be clear, putting the game on hold means the followings.

- There will be no more updates/customer support.
- We will stop saving customer data base.
- However your Steam stats will remain.
- Also the game will remain playable on Steam
- The servers hosted by Codebrush will close, however users will still be able to host servers.

This may come as devastating for all you Archebladers, and we sincerely apologize for this. However we’re afraid that that seems to be the only option available to us.

This will definitely affect all of you who invested in the game, but we will not let your support go to waste and will do our best to compensate your investment in the game. (We will make another announcement as to how we will compensate you so please stay tuned.)

A patch is coming soon after this announcement, so it would be great if you could take your time to read the following details.

- GEMs will no longer be purchasable on the Shop.
- Booster items will no longer be purchasable on the Shop

All our staff at Codebrush Games sincerely thank you for staying with us all this time, and we apologize for this sudden news.

We hope we will see you guys again in the future.
Codebrush Games
...

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