Apocalypse: Legacy Edition - Harley Game Studios
Post Overview
Apocalypse has been split into the 2.0 edition and the legacy edition, this change is to help satisfy players of both game versions. Along with this we'll be releasing the 2.x update with many additions!



Steam Changes
If you play the 2.0 edition (built in unreal, version 2.x), the game will only be playable from the new store page, this helps up keep the game supported and helps future players understand all of the content.

If you currently play the legacy edition (built in unity, version 1.x), this update will simply make launching the game faster and more efficient, however you won't have any continued support.

Price Changes
Here's a link to the steam page for apocalypse 2.0, the game is now free of charge and will continue to be updated in the future. You can still access the legacy edition of apocalypse on the old steam page.

2.x Update
Now that the new store page is live we'll also be releasing a new update! This adds a large amount of player requests and also cleans up most of the game content. Here's the full changelog:



Version Changes
- 'Performance Version' has now started testing, made for lower-end users (next update)

Weapon Changes
- A new weapon (Modified G36C) has been added
- A new weapon (Classic Shotgun) has been added
- A new weapon (Colt-45 Pistol) has been added
- The default weapon has been renamed (to Modified AK-74u)
- The rate of fire for the Modified G36C has been set to ~0.85s with semi-auto fire
- The damage of the Modified G36C has been set to 1 hits, headshots kill
- The rate of fire for the Classic Shotgun has been set to ~1s with semi-auto fire
- The damage of the Classic Shotgun has been set to 1-3 hits, headshots don't kill
- The rate of fire for the Modified AK-74u has been debuffed to ~0.25s (from ~0.15s)
- The damage of the Modified AK-74u has been debuffed to 2 hits (from 1), headshots kill
- The rate of fire for the Colt-45 Pistol has been set to ~2s with semi-auto fire
- The damage of the Colt-45 Pistol has been set to 3 hits, headshots kill
- Weapons now spawn in random places on each map, pistol however always spawns with player
- Shotgun fire + Reload SFX added / Rifle fire SFX added / Pistol Fire and Reload SFX added

Map Changes
- The 'Main Menu' has been redesigned to a 'legacy edition' inspired layout
- The 'Close Quarters' map size has a new spawning area (player feedback)
- The 'Close quarters' map has been greatly optimized with unused assets removed
- The 'Classic Manor' map has been added (legacy edition's introduction map)
- The 'Bunker' Map's volumetric fog has been increased (player feedback)
- The 'School' Map's volumetric fog has been increased (player feedback)
- The 'Town Hall' map has been renamed to 'Testing Map'
- The 'City' map has had all visual terrain issues fixed

Camera Changes
- The camera shake after firing now correctly resembles weapon recoil
- The camera is even smoother, this allows a much faster response time
- The camera perspective now auto-changes between different player actions
- The camera perspective transition is now extremely shorter (1 second)
- The field of view is now slightly different based on player feedback (110)
- The strange body warping issue no longer occurs and most cases have been fixed
- The position and maximum bounds of the camera have been slightly modified
- The camera no longer collides with the weapon after transitions (in majority of cases)
- The players head no longer becomes visible during transitions (in all cases)

Aiming Changes
- A hitmarker now appears in the center of the screen with hits (stays ~0.5s)
- A new animation has been added to utilize the new Colt-45 Weapon
- The player now uses true iron sights (like the legacy version)
- When the player isn't aiming, the weapon now gets auto-lowered
- The bullet indicator is now always correct and lines up correctly
- While idle / aiming the weapon is now semi-attached to the camera
- The angle / position of the player weapon has been greatly improved
- The angle / position of the player head has been greatly improved
- The weapon now correctly aims even without the RMB held (allowing hip fire)
- The weapon now zooms FOV instead when the RMB is held (allowing ranged fire)
- When spawning the player starts without any weapon equipped (legacy inspired)
- All weapons now need to be picked up before use or equipping (legacy inspired)
- After picking up weapons (walking over it) there's now a UI indicator with hotkeys

Movement Changes
- Rolling is much cleaner, and can only be activated while sprinting
- Kicking has been buffed and the collision has been modified
- Kicking animations have been modified for a better experience
- Spawning animations are now slightly shorter and much more smooth
- Turning on the spot while aiming is much more satisfying and smoother

Menu Changes
- Organized the map list order depending on popularity
- Lighting has been improved and less errors now occur
- The outro animation has been fixed and no longer 'jumps'
- The loading system has been improved (in the background)
- The size of the main menu has been slightly increased
- The controls have been updated / simplified in the top left corner

Zombie Changes
- Zombie's now react when they've been shot (yet not killed) due to the damage changes*
*there's 5 random animations that play regardless of the current state (except death)
- Zombie size has been increased (20%) to match the camera height (player feedback)
- Zombie attacks have been buffed (30%) to extend match time (player feedback)
- Zombie's occasionally attacking player after death has been fixed (in all cases)
- Zombie spawns on the 'Testing Map' have been moved to slightly more obscure places

Visual Changes
- All interior maps now have overhauled lighting and all shadows now work correctly
- MSAA Replaced with TAA (Temporal AA), improving both performance and flexibility
- Maximum limit on the graphics menu has been increased, allowing better visuals
- Unreal's native motion blur has been enabled with decreased settings
- The player's body shader has been slightly improved (for optimization)
- Bullets leaving the weapon now work as expected and have improved visuals
- The weapon model has been slightly modified to stop obscuring the players view
- Bug causing 'sparks' placeholder to spawn after zombies die has been fixed
- Grass density is now lower (30%) to help performance on mid-range devices
- Performance greatly improved with most shader + renderer combinations

Misc Changes
- (Steam) Official steamworks support has been added to all levels and executables
- (Steam) 13 achievements have been added and are completable to 100% (in all cases)
- (Steam) 2 'stats' for achievements have been added and work as expected (in all cases)
- (Steam) The executable will check if the current user owns the game and quit if not
- Loading time has been increased (2 seconds) to combat an animation issue
- Most assets have been optimized for size (giving new players smaller downloads)*
- All engine content has been updated to the 2020 edition, fixing hundreds of issues*
- All vital assets are now encrypted and heavily compressed (small performance hit)*
- All hidden beta maps / unused maps are now removed from commercial builds*
*the size of apocalypse (after all our new compression changes) is roughly 5GB
- Resolution display now shows up correctly when first opening the settings menu

Known Issues
- (Present) Killing mutants only count towards achievements if killed over ~3 seconds apart (API Bug)*
*dependent on connection speed - only one change to kill count can be made per steam request
- (Present) Killing a (large) amount in one location (very slowly) increases mutant ai navigation
- (Fixed) On the 'Classic Manor' map mutants will climb onto the banisters if the walkway's busy
- (Fixed) On the 'Classic Manor' map mutants will occasionally fall through the floor when dead
Apocalypse: Legacy Edition - Harley Game Studios
Post Overview
Apocalypse has been rebuilt from the ground up, I've ported the entire project from Unity to the latest Unreal Engine 4. Now featuring hundreds of improvements, additions, revisions, and more.



Available as a free update, check out gameplay and screenshots on the updated store page.
Apocalypse: Legacy Edition - Harley Game Studios
Post Overview
The apocalypse's preview has been updated with 20+ new features and mechanics, along with this everyone now has access to the download, regardless of the steam properties 'beta tab'.


What's changed?
All planned features are now implemented, here's a list of additions and changes:
  • Crouch Added - x key
  • Melee Kick Added - f key
  • Forward Roll Added - c key
  • "Adrenaline" Added - tab key
  • (dev) 3rd Person Mode - v key

  • Major Optimisation
  • Screen Blood Effects
  • Weapon Reloading Fixes
  • Player Death and Damage
  • In-Game Interface + Indicators
  • Loading Screen Updated to 4k
  • Spawning Improvements + Fixes
  • Settings + Video Menu
  • Much More

Still to be added?
Maps are now the only main area left to port over, these will all be re-made from the ground up to favour performance and visuals (with day / night variants), expect completely new maps too.
Jun 14, 2019
Apocalypse: Legacy Edition - Harley Game Studios
Post Overview
Here's some screenshots / details of the apocalypse 2.0 preview, available now on steam:

The Main Menu:


Match Settings:


Map 1 (Day):


Map 1 (Night):


Map 1 (Night):


What's included in the Preview?
The preview is basically all of my work so far with porting apocalypse over, there's still key features missing, and maps missing, but this will give a glimpse of what's to come in the final 2.0 release.

How to Access:
Apocalypse: Legacy Edition - Harley Game Studios
Post Overview
Apocalypse is being remastered in ue4, and will be released as a free update. Footage here.



What's changed?
The whole game is being rebuilt from the ground up within ue4, some changes include:
  • Huge performance Increase
  • Huge graphics Increase
  • Several new assets
  • 20+ new animations
  • Generally more difficult
  • Clunky mechanics fixed
  • Everything rewritten
  • and much more

How and When can i play?
It'll be a seperate option when launching the game via steam, and will be available later this year.


What's the cost?
It's a free update with the same page, so it'll be completely free for current owners.
Dec 11, 2018
Apocalypse: Legacy Edition - Harley Game Studios
Post Overview
Apocalypse now has an official G2A page! Check it out.



Apocalypse: Legacy Edition - Harley Game Studios
Update Overview
This update focuses on preparing apocalypse for a final release later this week and adds the final couple of fixes and additions. I've also started dedicating much more time to marketing and reaching out to curators and steam users for honest opinions on the final build. Full details are shown below:



Available Platforms
Here's the current platforms the update is available on:

Windows 32 & 64 Bit (Available Now)
Linux 32 & 64 Bit (Available Now)
Mac 32 & 64 Bit (Available Now)

Changelog - General
Replaced the in-game configurations for a final release
Replaced the cut development content with finished content
Replaced all the main menu buttons with more sensible text
Made the starting up experience much cleaner and easier to understand

Marketing
There's a focus at the moment to get an honest opinion on the updates over the past year, because there was a 'gap' in the steam reviews. This won't be a huge change, but it'll give new players a better grasp on what the content will look like after the small purchase. If you feel like you're an online influencer and would be interested in this, don't hesitate to reach out to me via steam.



As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!

Harley Game Studios
Oct 6, 2018
Apocalypse: Legacy Edition - Harley Game Studios
Post Overview
There's now plans for apocalypse leaving Early Access, which will take place next month! There'll be some large changes as a result of this decision, including the price, the story mode, and the support. However all these changes have been fully detailed below. Feel free to send me any thoughts.



All Changes
Firstly, there'll be a permanent price reduction. This project will no longer need funding which is why the choice has been made, this applys to every platform. It'll roughly be a 40% to 60% drop in price. Next, the community has sent in a large amount of feedback regarding the story mode, and the majority of players are more interested in the wave based areas of apocalypse. Because of this, the story mode is being removed and will be treated as a tutorial, and will have a smaller button in the main menu instead. Finally, in regards to the support, I'll be carrying on with apocalypse. The effort in the development will go towards fixing issues that are present though. Such as bugs, crashes, community posts, etc.
Oct 1, 2018
Apocalypse: Legacy Edition - Harley Game Studios
Update Overview
This update adds and fixes a large amount of requested fixes, in all 3 areas of the title. I went through private testing on various different machines and have fixed all the feedback that I've received in return. Including a new main menu, a new settings menu, new loading screen art, outcast and pursuit fixes, and much more. Available to all users, with the exception of VR.



Available Platforms
Here's the current platforms the update is available on:

Windows 32 & 64 Bit (Available Now)
Linux 32 & 64 Bit (Available Now)

Mac 32 & 64 Bit (Very Soon)
Windows OSVR (Very Soon)

Changelog - Outcast & Pursuit
Added several more optimised props to school scene
Added new location names to some pursuit levels
Added new text descriptions for each mode
Added a new semi-automatic weapon, the thompson c.c rifle
Fixed all cases of the selection screens loading the wrong level
Fixed the 'ground sliding' not function properly (shift + ctrl)
Fixed footsteps not playing when walking backwards
Fixed footsteps not playing on blood floor decals
Fixed pursuit modes having two level intro transitions
Fixed the bullet 'dust' effect still playing after hitting a mutant
Fixed the mutants animation state 'freezing' in certain situations
Fixed the 3D weapon pickup text rendering infront of the weapons
Fixed the 3D weapon pickup text rendering backwards when viewed behind
Fixed bullets colliding with the map borders, bullets now just pass through
Fixed the player getting stuck on wall corners in specific situations
Fixed some weapons not equipping after being selected after pickup
Removed dashing, hanging, wall running and double jumping

Changelog - General
Added difficulty to the main menu's options
Added interface scaling to the main menu's options
Added an MS and FPS counter to the main menu
Added a new skin for all the settings menus
Added 3 new animations to the main menu
Added 2 new characters to the main menu
Added several more props to the main menu
Added a slightly different skin to the Jade character
Added 2 texture overlays to the TV in the main menu
Added a new layered light renderer to the main menu
Added support for 21:9 displays (widescreen, 2560 x 1080)
Fixed being forced to go fullscreen to enter the settings menus
Fixed being forced to apply default settings in the settings menus
Fixed the resolution left and right keys not working as expected
Fixed the interface scaling incorrectly and partially 'cutting off'
Fixed the settings menus not applying or saving correctly
Fixed the main menu being in an incorrect order
Fixed the unity logo being the wrong length
Fixed the incorrect resolution being applied upon hardware detection
Fixed the game decals not loading unless the options menu is open
Fixed the options menu not rendering in the correct location
Removed the confusing 'default' system in the settings menus
Removed the campaign's name and changed it to 'missions preview'

The Next Update
The next update (0.1.1.7.a) is going to be focusing on removing the 'story mode', and replacing it with a 'custom mission' mode. I'll be keeping the story content I've already designed and adapting it into a game intro for new players. The new custom mission option can be used to create a custom amount of zombies and wave sizes on any map, with a custom amount of weapons selected too. This decision was made to both adapt to the community's feedback, and to speed up the release.

As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!

Harley Game Studios
Sep 15, 2018
Apocalypse: Legacy Edition - Harley Game Studios
Update Overview
This is another large update, adding more changes after the 0.1.1.6.a update was released. Such as music, weapon, mutant and loading fixes across the whole title. A new concept loading screen, with lore and story details, a brand-new school map, along with much more. Available to windows 64 bit users now and everyone else next week. The free steam demo will be the next to be updated now.



Available Platforms
Here's the current platforms the update is available on:

Windows 64 Bit (Available Now)
Windows 32 Bit (Very Soon)
Windows OSVR (Very Soon)
Linux 32 & 64 Bit (Very Soon)
Mac 32 & 64 Bit (Very Soon)

Changelog - Outcast & Pursuit
Added a rifle type, along with a shotgun, to every interior scene
Added wave indicators to every scene
Added a new interior school level
Added several new audio sources
Added several new props to each selection room
Fixed the 'classic pistol' spawning
Fixed weapons not being equipped properly
Fixed weapons not playing the correct audio
Fixed weapons incorrectly aiming down the sights
Fixed low performance in certain interior scenes
Fixed the bunker, shotgun text, not being aligned
Fixed 'animated' weapon sounds being too loud

Changelog - General
Overhauled the audio levels across every scene
Overhauled the music levels across every scene
Replaced the weapon 'number system' with a 'swap key'
Added new 'concept' loading screen art
Added several new steam screenshots
Added a new rendered steam trailer
Fixed the music level not saving

The Next Update
The next update (0.1.1.6.c) is going to be focusing on fixing all the current issue that arise, add a 'universal' difficulty setting to the pause menu, and a few more smaller critical changes.

As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!

Harley Game Studios
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