2012. febr. 23.
And Yet It Moves - cheesus
What's New in this Version:

2 NEW GAMEPLAY MODIFICATIONS: Game Speed and Fixed Camera. Find them in the modifications menu. Have fun setting the game speed to 150%!

BUG FIXES:
- Enhanced startup process.
- Game will not throttle anymore when in background.
- Fixed that loading message was displayed behind the create profile menu.
- The Cheater achievement can now be achieved. So can the Crazy achievement.
- Updated french localization.
2012. febr. 23.
And Yet It Moves - cheesus
What's New in this Version:

2 NEW GAMEPLAY MODIFICATIONS: Game Speed and Fixed Camera. Find them in the modifications menu. Have fun setting the game speed to 150%!

BUG FIXES:
- Enhanced startup process.
- Game will not throttle anymore when in background.
- Fixed that loading message was displayed behind the create profile menu.
- The Cheater achievement can now be achieved. So can the Crazy achievement.
- Updated french localization.
2011. nov. 25.
And Yet It Moves - cheesus
This build includes a host of new content and brings the game on par with the WiiWare version. We’ve added three mind-fuckingly hard bonus levels, three new game modes and a ton of new achievements.

1.2.2 - rev. 5631 - 2011-11-18
* No more Mac PPC support
* Improved game compatibility
* Indicating loading state in menu
* Added MS visual studio redistributables for better compatibility on Windows
2011. nov. 25.
And Yet It Moves - cheesus
This build includes a host of new content and brings the game on par with the WiiWare version. We’ve added three mind-fuckingly hard bonus levels, three new game modes and a ton of new achievements.

1.2.2 - rev. 5631 - 2011-11-18
* No more Mac PPC support
* Improved game compatibility
* Indicating loading state in menu
* Added MS visual studio redistributables for better compatibility on Windows
And Yet It Moves - Broken Rules
All the performance improvements we had to do to make And Yet It Moves run on the Wii also found their way into the PC/Mac version. So the minimum requirements now are lower than originally stated.

Here is the complete changelog:
* tweaked performance in general
* some pulsating objects pull the player now
* deleted a lot of unused sounds
* smoother player movement on scaling objects
* fixed various bugs
* the Performance -> Show all Decoration Layers option is not available any more
* added tenseness sounds in key situations
* added submenu for the playmodes Journey and Speed Run… watch out for more in the future ;)
* adapted the hint images
* menu background is more beautiful - showing the shaded game scene now
* extended the credits sections
* new broken rules logo
* added some missing localizations
* first steam on mac release
* first linux release
* only one score per user is shown in the highscores
* filtering speedruns with ghosts possible
* only saving the top 1000 ghosts
And Yet It Moves - Broken Rules
All the performance improvements we had to do to make And Yet It Moves run on the Wii also found their way into the PC/Mac version. So the minimum requirements now are lower than originally stated.

Here is the complete changelog:
* tweaked performance in general
* some pulsating objects pull the player now
* deleted a lot of unused sounds
* smoother player movement on scaling objects
* fixed various bugs
* the Performance -> Show all Decoration Layers option is not available any more
* added tenseness sounds in key situations
* added submenu for the playmodes Journey and Speed Run… watch out for more in the future ;)
* adapted the hint images
* menu background is more beautiful - showing the shaded game scene now
* extended the credits sections
* new broken rules logo
* added some missing localizations
* first steam on mac release
* first linux release
* only one score per user is shown in the highscores
* filtering speedruns with ghosts possible
* only saving the top 1000 ghosts
2009. nov. 23.
And Yet It Moves - mml
Well actually it has been for a few days now already.
You should automatically get it when you start the game.

Here's a change list:

1.1.0 - rev. 4165 - 11.11.2009
german, french, italian, spansh and japanese localization
fixed exploit that made it possible to submit non valid highscores
submitting highscores only possible with the newest version from now on
improved patching mechanism
updated switches
general performance improvement
starting up in fullscreen as default, when the game is started the first time

If you want you can also read the <a href="http://www.andyetitmoves.net/index.php?content=patches">full version history</a>
2009. nov. 23.
And Yet It Moves - mml
Well actually it has been for a few days now already.
You should automatically get it when you start the game.

Here's a change list:

1.1.0 - rev. 4165 - 11.11.2009
german, french, italian, spansh and japanese localization
fixed exploit that made it possible to submit non valid highscores
submitting highscores only possible with the newest version from now on
improved patching mechanism
updated switches
general performance improvement
starting up in fullscreen as default, when the game is started the first time

If you want you can also read the full version history
And Yet It Moves - mml
From Thursday, September 10th, we will host a competition in Return!, the third Level of Chapter Two. But this time you have to be the fastest without walking, that is navigate the level only by jumping, rotating and falling.
This race will end Wednesday, September 16th and the three fastest player will win a version of <a href="http://tale-of-tales.com/ThePath/" target="_blank" >The Path</a>. Thanks Tale of Tales!

For more information go to our <a href="http://www.andyetitmoves.net/index.php?content=competitions", target="_blank">competition page</a> or check out the <a href="http://steamcommunity.com/games/andyetitmoves/events/72212032320053918">event</a> in our <a href="http://steamcommunity.com/games/andyetitmoves">group</a>
And Yet It Moves - mml
From Thursday, September 10th, we will host a competition in Return!, the third Level of Chapter Two. But this time you have to be the fastest without walking, that is navigate the level only by jumping, rotating and falling.
This race will end Wednesday, September 16th and the three fastest player will win a version of The Path. Thanks Tale of Tales!

For more information go to our competition page or check out the event in our group
...

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