Ship Miner Playtest - arielsan
0.6.8

* Changed: removed trading station for now, and reduced tech install costs.
* Changed: levels have more empty space around asteroids now to make small levels more enjoyable by reducing the confinement feeling.
* Changed: Vsync is on by default now, later I will add more graphics options.
* Fixed: unstable mining ship damage reduced to just 0.1hp (it was doing 2hp but was a bug) only if inside some close distance, otherwise it just does the pushback.
* Fixed: dpad navigation inconsistencies on Steam Deck.
* Fixed: control instructions now visually cover the game.
Six Orders - Slashstep
What has happend?

Six Orders started as an enthusiastic idea in 2019. In the following years, I had enough time to develop the game further and further—up to a point where I felt comfortable planning a release on Steam.

However, an important career step caused some major time restraints, and in the end, I kind of neglected the project for over a year.

Initially, I had some problems with the enemy AI that I couldn't solve, which was very demotivating. But overall, I think I just didn’t feel like I was making enough progress.

What is the plan for the future?

Luckily, today I can announce that I’ve found new energy to look into the game again. I’ll now be reserving time in my schedule to continue development.

I organized my notes, fixed an old bug with the world map, and played a few matches against the (still really dumb) AI.

The world map had a recursive issue that caused the game to crash when starting a new simulation. That’s now fixed.

From now on, I’ll continue development and try to post regular updates about my progress.
A release in 2025 is quite optimistic—but let’s see. The next major hurdle is the enemy AI, which desperately needs a complete overhaul.

Thanks for reading this update!

Kind regards

Slashstep

Cult of Abaruth - codenamepierogi
Hello cultists! Patch 1.0.5 is now live and introduces the following fixes:
- changed events: “Army of the undead,” “Mysterious glade,” “Force solution part 2,” “Dead evil”
- fixed the display of action points for beer
- changed the ability “Hiding” in the ability tree, now requires an additional 1 action point to reduce suspicion by 1.
- fixed the display and translation of text in actions and the ability tree
Rock Hoppers - stately

Join us on twitch at once again at 2 Pacific / 4 Eastern / 10 BST for the first in our weekly series of Rockhoppers streams. As we build towards releasing a demo in the not-too-distant future, I'll be talking about the current state of the game and where we're going with it while showing off survival gameplay. Join me, artist Leisa, and executive producer and lead tester Pete on my twitch channel.

13:41
Project Werewulf - FTR Game Studio
- Fixed a switch in the Underwater level
HexWind - Alan - Charm Games

Join us for our August developer Q&A live stream as we play through all the new content in the HexWind Metal Update!

13:36
Tidal Nexus Online Playtest - ☣Deathklaat☣
v0.0.67
Roguematch : The Extraplanar Invasion - Starstruck Dev (Jesmond)

Tech

- Added support for Windows 32-bit

- Added support for MacOS Apple Silicon

- Internal engine tweaks for improved gameplay stability

Polish

- Tweak to make Heal and Warming Shawl spells unusable if player is at max HP

- Tweak to close spell select screen when player opens other screens

- Crediting Tom Purdue as The Friendly Necromancer

Bugfix

- Bugfix for game hanging if player has Draw Map perk and enters certain boss rooms in Chapter 4

- Bugfix for game hanging if player changes colorblind mode during the tutorial

- Bugfix for players being able to glitch the tutorial by performing incorrect actions

- Bugfix for incorrect sprites getting loaded when players switch between colorblind modes

- Bugfix for Exomaniac Staff spells not visually targeting the correct tiles

- Bugfix for players being able to open Elementerraform and Stats screens during cutscenes

- Bugfix for visual bug if player presses Toggle Spell Select button while targeting a spell

- Bugfix for incorrect enemy icon in Bestiary

Issues being investigated

- Game hanging randomly when players use spells

- Game hanging if player defeats Red Dragon when it lands

- Game glitching randomly when players use Elementerraform

- Game hanging randomly when players enter new rooms

- Steam cloud save not syncing properly if player switches between different accounts

Upcoming changes

- Improved mouse UI for switching between spell pages

- Possible UI prompts during early stages to help remind players how to complete certain objectives

13:31
Dungeon Ward Playtest - dungeonward
- fixed bug when clicking on character tabs at start of the map
- widescreens now have side controls in main menu aligned to the background picture
- fixed stored keymapping not being loaded at game start
YoloMouse - Game Cursor Changer - Dragonrise Games
This is a small maintenance update. Nothing new, just a few fixes that should get out there sooner than later.

UPDATES
  • BUFF: Update LUA to latest clean/nonJIT version. This means improved stability for 3D cursors and effects.
  • FIX: Community browser sometimes failing to subscribe to cursors.
  • FIX: Fix original cursor sometimes also showing when first entering a game.
  • FIX: Stuck hotkey issue seen using POE overlay.
  • FIX: Missing "magnification.dll" error on some windows systems. Instead of YM failing, the relying effect "Zoom" will not work instead.
TODO
  • NEW: new super awesome scripted cursors
  • NEW: pixel editor in basic and animated image editors NEW: more control over whats reset from settings reset button.
  • NEW: Effects: glow, streaks, trails, skew
Feedback greatly appreciated! - Steam - Reddit - More

And kudos to all the workshop contributors! :)
...

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