ABYSSAL BLADE - Vifer

Thank you for all the encouragement and kind remarks since we unveiled ABYSSAL BLADE and launched the demo featuring DENIAL, the first boss.

The most frequent request we heard was “where’s controller support!?”

Well, we jumped on it, and we’re happy to say the wait is over.

  • Xbox and PlayStation controllers now work!

  • Steam Deck compatibility has also been verified.

Our demo has been updated to include controller support. Let us know how it feels. Your feedback is crucial to helping us improve the game!

We look forward to release on June 20. Stay tuned!

8:59pm
Nova Empire - draz.oum

Galaxy War

Sat 2025/6/21, 12:00 UTC

A03 | 1049

1020 | 1023

1025 | 1031

1028 | 1042

1029 | 1033

1039 | 1048

1045 | 1054

1052 | 1055

1053 | 1056

1057 | 1058

Pussy Master: ALL PUSSY WRESTLING - Kink Master Studios
Pussy Master: ALL PUSSY WRESTLING v1.03.07b is live now!

🌟 New Features & Important Updates:
  • DLC Support – The Loading system has been upgraded again to handle DLC correctly (when it happens ( ͡° ͜ʖ ͡°) ).

🔄 Changes:
  • Asset Pack Backend Name Changes – Asset packs names have been updated to work better with the loading backend.

🐛 Bug Fixes:
  • Fixed Favorites Buttons – The favorites buttons on the preview images are now visually working correctly.

Cheers,
Kink Master Studios

🔙 Beta Branch – As always, whenever a new update is released, the previous version moves to the Beta branch. If you encounter any issues with the latest build, you can easily switch back to the previous version.
Dream Team Supreme - freddiehottinger

Are you pumped? I’m pumped! The playtest starts next week!!

Playtests help us find what works and what doesn’t, when it comes to having fun with Dream Team Supreme. Here’s how you can help us make the game better.

  • Record or stream your playthrough and share it

    • The playtest voice channel is set up for any playtester to share their screen

    • Or just drop a link to your Twitch or YouTube in the playtest discussion

  • Share your feedback and report any bugs

    • The feedback forum is set up for it

    • Talk about your strategies in the Discord

    • Make sure to search in case the issue is already recorded. You should still add your 2 cents as a comment or give it a +1 if it’s affected you too

  • Share your enjoyment of Dream Team Supreme with friends

    • Invite them to a co-op game

    • Invite them to the playtest

    • Invite them to the Discord

  • Play the game!

    Sign up for the playtest below

    https://www.bigadventure.games/playtest

    Stay super,

    Freddie from Big Adventure

Craftopia - pocketpair_dev
■ Important

This update contains content for the Craftopia alpha-unstable version.

The alpha-unstable version allows you to experience new content in advance but there may be unstable behaviour, bugs, and specification changes.
In addition, there may be issues that affect save data.
We recommend making backups of your save data and only playing after understanding and agreeing to this in advance.

■Update Topic

- Implemented the Alchemical Pot.

By combining an Alchemical Catalyst with an Alchemical Agent, you can create different items.

- Increased the player level cap to 80.

- Fixed a bug where the Goblin Sword's attack sound could be heard regardless of distance.

*In addition to this, various other changes are included!

■ How to Participate in alpha-unstable

Right-click on "Craftopia" in your Steam library and open "Properties."
Select "Beta" and change "Participate in beta" to "alpha-unstable."
Wait for the game to download the new build and then launch it.

● Reporting Bugs
When reporting bugs, please provide detailed information about what you were doing, what you were trying to do, and the circumstances before and after the bug occurred. Additionally, if you have images or videos of the bug at the time of occurrence, it would be appreciated if you could attach them.
Please attach files such as "save data" or "log files" that may be required for bug fixes when reporting.

Community Announcements - 盘古魂 PGSoulGames

亲爱的继承者们:

本期的攻略投稿,来自一位社区“硬核”玩家,圈内有名的古魂数值挖掘机。

关于新魂卡「拉莱耶之嗣」及其羁绊「蚀渊同契」强度深深深度分析。

前排高亮:「群鲨之主」限时召唤活动火热进行中,走过路过千万不要错过唷~

当银之匙的辉光刺破深海迷雾,拉莱耶的古老低语已随潮汐侵蚀现世。这份攻略将揭开「拉莱耶之嗣」魂核的禁忌奥秘——其蚀渊同契的羁绊技可强制破招,而背后隐藏的克苏鲁觉醒代价,正是继承者必须权衡的永恒诅咒...说人话就是——

【省流】总体评价

无论是拉莱耶单魂核还是其和鲨鱼的羁绊,都非常非常强(新服实测带上后轮回远征伤害翻倍)。

拉莱耶之嗣本体

溟泪涤尘:一个较为普通的神话魂核主动技能,打出的是物理伤害,物理伤害会受到轻武器的属性赋予影响,泛用性是比较强的,同时施放技能时附加了翻滚不消耗耐力的buff,在打轮回远征失误的时候可以略微容易进行翻滚触发"余魂"来回耐力,其他并无太大作用。

玄刃:全属性增伤还是挺通用的,等以后至高母神上架了可以有一定联动效果。

潮蚀之咒:和无形眼眸的三技能一样,同时也是拉莱耶的核心技能,减少目标30%抗性非常强,建议排列好魂核施放顺序,达到伤害最大化。

蚀渊同契羁绊

被动羁绊攻击力加成:

在这里可以对标一下尘世之蛇的羁绊,其羁绊需要施放技能叠加攻击力,叠满层数的攻击力加成为24%/32%/40%/48%,

而本羁绊的攻击力加成为直接加成30%/40%/50%/60%,数值较高且不用叠层数,强度在线。

主动技能

1~3级羁绊可以随机放一次鲨鱼或拉莱耶的魂核1技能,满技能为9480%攻击力,且这两个技能都是物理攻击,可以吃属性赋予和属性增伤,强度还是很在线的。

4级羁绊会同时施放两个魂核的1技能,也就是9480%*2的倍率输出,瞬时伤害会特别爆炸

主动技能的CD也会随着羁绊等级提升而减少,4级羁绊为30秒,也就是说轮回远征40秒的挑战周期内可以丢两次主动羁绊,可以拉开9480%*4的倍率输出。

主动技能施放的鲨鱼1技能也会附加破招技能无CD的BUFF,用的好的话轮回远征主动羁绊放一次鲨鱼技能,技能绑定的鲨鱼放一次技能,最后主动羁绊CD好了又能放一轮鲨鱼技能,几乎可以达成全程破招无CD,对于挑战轮回远征帮助非常非常大

羁绊中所说的强制进入破招实测轮回远征的BOSS只会有一个受击的动作,不确定是BUG还是就是这样,也希望官方可以再检查一下,如果还能直接打破韧那强度还会提升一个台阶。

推荐配置位置

主动羁绊可以置于无形眼眸主动羁绊之后,触发无形眼眸羁绊减防后直接施放来打输出+提供无CD破招

拉莱耶之嗣可以和无形眼眸、减抗原初(雷神、霜龙、孤影、残月)放在输出魂核的前置,来实现BUFF叠加输出最大化。

那么,你学废了吗?福利到手,速速开战!

▌关于游戏

《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。

游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——

你,就是最后的守护

RotorSim: Helicopter Simulator Playtest - LookItsABear
Hi all, thanks for playing and giving feedback so far! The following issues have been addressed for the playtest, based on feedback from you lovely people:

  • Cargo boxes and citizens can now only be picked up by the correct external gear (hook and gantry respectively)
  • Tutorial will properly reset the world state upon reset
  • Crashing in the tutorial will no longer play the final "tutorial complete" message
  • Menu flow has been improved on gamepads
  • Rebinding controls now works properly and doesn't "lose" your focus in the menu
  • Various small tweaks to improve the experience

Community Announcements - kelly.eow

各位親愛的主公

『三國志 霸道』已於6月份的遊戲更新中追加與調整了部分遊戲內容。

以下列出此次的更新摘要。

  • 全新LR武將魏延與管夷吾已同時登場!快將這些名將加入您的陣容!

  • 新賽季活動「群星激鬥」現已開啟!

擊敗英傑隊,獲得英傑的戰緣吧!

與結義的英傑同心協力,奪得勝利!

  • 更明確顯示無法下令狀態的部隊

  • 更明確顯示無法下令狀態的部隊在編制畫面會顯示出征時的戰法量表上升量與戰法速度的上升量

  • 調整其他部隊賦予的「戰法縮短」的上限

  • 更多內容可參考於6月18日播出的「霸道群雄生放送」:

Mini Airways - ATC simulator - Cyprinoid-Crab

Hello, dear air traffic controllers!

We have just carried out a minor update and added a column to the main interface of the game: Recent News.

The latest news about "Mini Airways" and CCC Games will be released here - you can also see them in the steam community news. We just integrated it into the game - such as the one you are reading now.

If you don't want to see the banner, you can click the "Recent News" button to collapse it (semi-permanently). After that, we will only let it pop up automatically once when a version update occurs to inform you of what has been updated this time.

Meanwhile, we are very excited to announce that "Mini Airways: Premium" has officially been released on the App Store! The Google Play version is also under testing and will be available very soon.

The mobile version is priced at $4.99. The content includes:

1. 15 maps the same as those first released on the PC version and will soon catch up with the progress of the PC version

2. Level mode/Stage mode, gesture operations and automatic avoidance items optimized for the mobile version

3. The original endless mode consistent with the PC version (excluding hardcore mode, sandbox mode and map editor for now)

4. Achievements, leaderboards and cloud saves (Due to development difficulty and device differences, the mobile version will not be compatible with the PC version.)

5. Play Mini Airways: Premium on your mobile device!

Click here to purchase or pre-register immediately:

Pre-register on Google Play:

https://play.google.com/store/apps/details?id=com.mini.airways.paid.gp

Purchase on App Store:

https://apps.apple.com/us/app/mini-airways-premium/id6478572512

Happy flying!

CCC Games & Erabit Studios

FrostBound - stylishdoggy

Greetings, Lords!

First off, a heartfelt thank-you to everyone who has supported FrostBound! Thanks to your enthusiasm, the game maintained a 90% "Very Positive" rating even after the Next Fest ended! To be honest, the response far exceeded our expectations. As our very first title, receiving this much attention and feedback has given our team tremendous confidence and motivation to keep pushing forward.

With Steam Next Fest now behind us, development on the demo will temporarily pause as our team shifts focus entirely to preparing content for the full version set to launch later this year.

In the meantime, we’ve gathered some fun stats and stories from the frontlines that we’d like to share. Also, we’ll be addressing some of the most frequently asked questions and concerns raised during the demo—including plans for the official release—at the end of this post. Now, let’s take a look at the latest battle reports from the front!

FrostBound: Next Fest Battle Report
  • During Next Fest, lords held the frontlines for a total of 95,638 days!

  • There were 5,340 blood-soaked battles that reached the fifth-to-last day boss fight—only 411 were cleared on the first attempt. Lords who managed a first-try victory are true masters of the deck!

  • A total of 4,297 hidden boss battles were triggered on the fourth-to-last day, with 2,817 ending in victory. Let’s congratulate the lords who emerged triumphant!

  • Thanks to its efficient search and cost-reduction synergy, Overload/Overload+ was chosen a whopping 6,873 times—making it the most-picked card of the entire demo. Meanwhile, the once-reigning supplier, First-Gen Pick King, was dethroned due to rising costs.

  • Supports come and go, but the most popular elite remains Celestia—summoned 4,893 times by lords seeking her powerful aid.

  • Other popular elites include Helene, Astanor, and Qionghua. Together with Celestia, they form the four leading elites of the major factions.

  • The top three elites warming the bench are Beiluo, Soul Reaver, and Remin—not because lords dislike them, but simply because they’re hard to draw…

  • Stone Golem was summoned 1,419 times, making Klem the most frequently included boss battle special card. By comparison, the Exile Cannon was snatched in only 8 battles.

  • The Night Market was chosen 7,299 times, securing its spot as the top building—proof that even in the apocalypse, lords still know how to make a profit. Meanwhile, Barricade and Grimholt rose as the fan-favorite legendary buildings thanks to their straightforward, powerful effects.

  • Curse? Blessing! A total of 7,171 Curse of Greed following Irrigation System joined the lords’ decks.

  • Hero Aurethil was the most picked at the start, followed by Anduriel—the only hero with a permanent reputation boost mechanic, and Fate—favored for its strong ranged adaptability.

Player Feedback Q&A and Official Release Plans

Since the demo launch, we have received a total of 301 survey responses. We have carefully read every single one. Below are answers to some of the most frequently asked questions.

Game Release Date and Pricing, Supported Platforms, and Steam Workshop Support
  • The full version is planned to launch before October 2025! Honestly, the great attention from all of you has raised our expectations for the final product. Completing the full content in less than four months is indeed a tight schedule, but we’re committed to doing our utmost to avoid any delays. Please stay tuned for our official release date announcements.

  • The game’s official price has not been set yet. Once we finalize the release schedule, we will share a definite number with you. Our goal is to offer a fun, affordable experience with plenty of content to enjoy.

  • Regarding support for the Steam Workshop, we’ve heard your strong interest loud and clear. To be honest, our team currently doesn’t have the capacity to explore its feasibility, as our main focus is on developing the full version. So, we can’t make any promises right now, but please know that we will seriously consider it.

  • Regarding multi-platform and controller support, the game will initially launch on PC. A Mac version is planned but, due to tight development schedules, it may be added via an update after release. We also plan to port the game to consoles like Xbox in the future. A mobile version is currently not confirmed. As for controller support, gamepad support is planned, while keyboard support is still uncertain. Final details will be confirmed with the full release.

Regarding Game Performance
  • Among all art-related feedback, the UI received the most comments. We will prioritize optimizing it in the full version.

  • We have carefully received all feedback regarding loading screens, font sizes, special effects, card readability, battlefield scenes, and other details. We will strive to optimize these aspects without compromising the completion and quality of the full version. With only one artist on our team who is already working extremely hard, we can’t promise perfection, but the final release will be the result of our utmost effort. We sincerely thank all lords for your understanding and support.

  • The game’s music in the demo is still a temporary version. In the full release, both music and sound effects will be enhanced to provide a richer and more immersive experience.

Regarding Game Content
  • Regarding concerns about game content volume, the 70% mentioned when players completed the demo refers to a single playthrough’s progress—specifically, completing 10 out of the last 13 days. This percentage does not include events, unreleased cards, heroes, and other content. In fact, the demo’s total content is well below 70%. We believe the full version will deliver a fresher and richer experience for everyone.

  • The full version will feature difficulty tiers, aiming to ensure both new and veteran lords can enjoy the game. The demo’s difficulty can’t be simply classified into a single level; we will adjust the difficulty curve based on your test feedback and collected data.

  • Some buffs and mechanics were only lightly touched on in the demo. In the full version, we will deliver richer mechanic experiences and more intense battlefield dynamics.

  • The demo’s tutorial has many rough or missing parts. We will focus on improving this aspect in the full version.

  • Many lords have expressed the wish to bring their favorite cards into battle. We plan to incorporate card-locking and related mechanics to make this possible.

  • The game’s story is only a glimpse beneath the surface in the demo. In the full version, we will enrich it through event narratives and more, delivering the complete FrostBound saga—letting you experience the joys, sorrows, and legends that unfold across this land.

That wraps up our full recap and feedback from this Next Fest. Once again, thank you to every lord for your support of FrostBound. We also hope that those who enjoy our game will help spread the word—it truly means a lot to us!

Keep Up with Us on Social Media:

Discord

x

Youtube

Facebook

...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002