Starship EVO - Musashi917

The beam merging features is achieved now through link: link a beam to several other and they will merge.

You will need to assign a distance at which the beams should merge.

Bugfixes:

  • #6468 Glass arch wedge is not paintable.

  • #6473 Beam Gimbal fixed

  • #6469 Esc not working on Option menu

12:43am
Dark Hunting Ground - Bing X
New skills:

Nova - Laser
(provided by Relic - Channeling Prism) (no sound effects yet)
  • While channeling, emit 3 Beams.
  • Each beam deals damage over time to the enemy.
  • Beams are evenly spaced around you, multiple beams can Hit the same enemy.
  • Fire 3 Beams by default, plus 1 additional Beam for every 100 Mana Cost.
  • Beams deal 1% more damage for every 1 Mana Cost.
  • Skill speed also increase the Beam's Damage over Time Tick Rate.
  • The area of ​​effect affects both the length and width of the beams.
Guardian Spirit - Wraith
(provided by Relic - Corrupted Pact)
  • Summons a Wraith nearby that moves quickly and possesses enemies, dealing damage to the possessed enemy.
  • Wraiths deal Hit damage, but can be aggravated like Damage Over Time. Damage bonuses to Damage Over Time also apply to Wraiths damage.
  • Multiple Wraiths can possess the same enemy.
  • Wraiths have 1 Maximum Life and cannot take damage.
Sword Qi - Blood Blade
(provided by Relic - Crimson Grasp)
  • Fires 1 Blood Blade in the targeted direction that accelerate and expand, piercing enemies and dealing damage.
  • Blood Blade has a base Mana Cost of 0 and gains (25 + 10% of Maximum Life) Life Cost.
  • For every 1 Life Cost, Blood Blade deals 1% more damage
  • For every 100 life cost, Blood Blade fires 1 additional projectile.
Sacrifice - Dedicate
(provided by the Relic - Wings of Light)
  • If Life is higher than 10% of Maximum Life when cast, consume 10% of Maximum Life and apply 1 stack of Consecration for 3 seconds to all summons.
  • Increases the number of Consecration gained by 1 stack for every 50 of Skill Power.
  • Deal 1% more damage per stack of Consecration.
  • Each Consecration stack has its own duration, determined by the source.
  • Consecration stacks have no limit.
Assassination - Shadow Clone
(provided by the Relic - Orb of Shadows)
  • Creates a Shadow Clone at your location, the clone teleports behind the closest enemy, striking and deal damage, repeat multiple times.
  • Melee Attack Count adds additional repetitions
  • Melee Attack Range increases the targeting range for Shadow Clone's Assassination.
  • Shadow Clone has 1 Maximum Life and is immune to damage.
  • There is no limit to the number of active Shadow Clones. Each cast can only summon 1 Shadow Clone.
  • The clone disappears after completing its Assassination.
MiKiri - Flying Raijin
(provided by the Relic - Enchanted Kunai)
  • Throw 1 kunai in the targeted direction, dealing damage on Hit
  • If a kunai Hits an enemy, instantly teleport behind them and perform a Mikiri Slash, dealing damage multiple times along the path.
  • Kunai does not benefit from Melee bonuses.
  • Mikiri Slash does not benefit from Projectile bonuses.

New Relics:

Channeling Prism
(Unlocked in Green Skull 4 difficulty)
  • Unique: Nova's form changes to Laser
  • +n% Damage over Time Tick Rate
Corrupted Pact
(Unlocked in Green Skull 5 difficulty)
  • Unique: Guardian Spirit's form changes to Wraith
  • +n% Damage over Time Aggravation Rate
Crimson Grasp
(Unlocked in Green Skull 3 difficulty)
  • Unique: Sword Qi's form changes to Blood Blade
  • +n% Maximum Life
Wings of Light
(Unlocked in Purple Skull 1 difficulty)
  • Unique: Sacrifice's form changes to Dedicate
  • Regenerate n% of Life per Second
Orb of Shadows
(Unlocked in Green Skull 4 difficulty)
  • Unique: Assassination's form changes to Shadow Clone
  • +n% Melee Attack Range
Enchanted Kunai
(Unlocked in Green Skull 5 difficulty)
  • Unique: Mikiri's form changes to Flying Raijin
  • Flying Raijin has n% chance to fire an additional projectile

Other adjustments and fixes
  • Now when setting item retaining rule, if no item type is selected to retain, a reminder will be given
  • Now when the Relic - Deadly Corrosion is equipped, the critical hit rate and critical hit damage of Ignite and Poison will be affected by the Slate of the skill that caused them
  • Adjusted the description of Assassination - Normal
  • Fixed the icon display error of Summon - Ghost
  • Fixed the issue where the number of breaths displayed in the lower left corner was not updated in time when exchanging breaths
  • Fixed the issue where Focus would still be temporarily removed when there was a lower limit for Focus
  • Fixed the issue where you could choose to put items into an unlocked warehouse in the decomposition retention settings
Femdom Wife Game - Zoe - Femdom Wife Game

Hello everyone,

It's an important feature I've been delaying for too long. So here it is.

For VR users, you can now use the primary button (during cutscenes) to reset your position. This will allow you to pick a more comfortable position in real life when a cutscene is playing out.

Stay safe,
FWG

LingerieS / ランジェリーズ - hadashi
All of Aisu's animations in the main game have been refined!!

Some of Aisu's animations included in the DLC have also been refined.
12:38am
Low and Furious - Katsu

Get ready to explore, customize, and dominate the streets in style.

Add it to your wishlist now and don’t miss the launch with a special discount!

12:37am
Community Announcements - oka
・Corrected various issues
12:36am
Dwarves: Glory, Death and Loot - ichbinhamma
- Fixed an issue with the 'One-Trick Pony' achievement
- Fixed a visual issue with boars on the Title Screen
- Fixed a bug with the Dwarf status tooltip on the battlefield
12:36am
LAST CLOUDIA - oka
・Corrected various issues
12:33am
Kingdom Loop Playtest - RootGame
Welcome to playtest 3
Snowfall's Mystery - Sempiternal Rain

Hi everyone!
I want to share some progress updates about the game’s development.

First off, a huge thank you to every single one of you who wishlisted the game and is following the development journey. I’ve now sorted out my personal matters and can fully focus on continuing the work. The game is currently around 70% complete.

Secondly, as you may have noticed, the game’s cover art has been updated. In fact, it’s not just the cover—we’re currently redrawing all artwork, and you’ll be able to choose your favorite art style in the game itself!

Tomorrow, I’ll be heading to the studio to record a song for the game, which will play during one of its key story moments. Also, if you enjoy the game and it gains significant popularity—or if I receive strong, encouraging feedback from you wanting a continuation—I’ll start developing Chapter 2 right away!

...

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