College Baseball: Dynasty Builder - Rainey84
Added Position Limits for recruiting to prevent the user from signing too many players at one position on accident. You can use the system by selecting the Position Limit Tab in recruiting or transfer portal.

Also fixed a few bugs that the community has found.
Uh Oh Airlines - HoonShuber

✈️ **General**

- inputs changed to be more similar to games in its genre

- X - open down/shove

- A - pickup/putdown

- B - Dash

- shove is now remappable

- added accessibility option to lock the camera Y position so it does not move up and down when the character does

- options menu now has sections so its easier to read

- FA's now fall if standing during landing

- added a little more space between front cabinets and the cockpit

- added dx11 launch option

- increased time between cart fill reminders on day 2

👀**Visual**

- disabled the devil that is motion blur

⚖️ **Balance**

- increased threshold for bumping into passengers causing them to need a medkit - this should make it so that when walking, they fall over less

- day 1 now requires only 30 points for gold

- pilot should no longer request coffee on day 8

🐛**Bug Fixes**

- fixed a bug where mapping the interact button to another button didnt move the passenger interact as well

- fixed a bug where accept button only worked once on controller remapper

- fixed a bug in the co-op customization menu where both players could control both customization menus

- fixed a bug where only player 1 would fall down during takeoff

- fixed a bug in day 1 tutorial where tutorial would softlock if you missed the water request

- fixed a bug where bathroom overflow sound wasnt looping

- fixed a bug where cookies and pretzels weren't burning when cooked and were just disappearing

- fixed a bug in the customization menu where you could still select the shirt if you spawned with the jacket

Nicktoons & The Dice of Destiny - jas
Three bosses. Zero mercy.

Azula, Ember, and Angelica are here and ready to turn up the heat on anyone who stands in their way!

Be the first to see upcoming news and character reveals by following along on social:

Twitter/X: https://x.com/NickRPGGame

Instagram: https://instagram.com/NickRPGGame

YouTube: https://youtube.com/NickRPGGame

Discord: https://discord.gg/BddcmTJk25

Official website for Nicktoons & The Dice of Destiny:

https://gamemill.com/games/nicktoonsdiceofdestiny/

9:00am
AChat - rbskft

New costumes

Uh Oh Airlines Playtest - HoonShuber

✈️ **General**

- inputs changed to be more similar to games in its genre

- X - open down/shove

- A - pickup/putdown

- B - Dash

- shove is now remappable

- added accessibility option to lock the camera Y position so it does not move up and down when the character does

- options menu now has sections so its easier to read

- FA's now fall if standing during landing

- added a little more space between front cabinets and the cockpit

- added dx11 launch option

- increased time between cart fill reminders on day 2

❗**Visual**

- disabled the devil that is motion blur

⚖️ **Balance**

- increased threshold for bumping into passengers causing them to need a medkit - this should make it so that when walking, they fall over less

- day 1 now requires only 30 points for gold

- pilot should no longer request coffee on day 8

🐛**Bug Fixes**

- fixed a bug where mapping the interact button to another button didnt move the passenger interact as well

- fixed a bug where accept button only worked once on controller remapper

- fixed a bug in the co-op customization menu where both players could control both customization menus

- fixed a bug where only player 1 would fall down during takeoff

- fixed a bug in day 1 tutorial where tutorial would softlock if you missed the water request

- fixed a bug where bathroom overflow sound wasnt looping

- fixed a bug where cookies and pretzels weren't burning when cooked and were just disappearing

- fixed a bug in the customization menu where you could still select the shirt if you spawned with the jacket

Helicopter Gunship DEX - Jimmy Arcade

This update adds the following...

  1. Fixed a bug that could sometimes make fixed wing support aircraft spawn with no weapons meaning they had only their guns to work with!

  2. Visual, Thermal and Radar (VTR) profiles are now integrated into the detector system correctly and are fully functional. VTR effects how the various Visual, Thermal and Radar detectors on weapon systems detect targets based on the targets angle to the detector.

  3. Comanche has received its modified VTR profile which makes it very stealthy against both Radar and Thermal detectors. Having landing gear, gun turret, EFAMS and weapons bays deployed will increase your Radar profile.

  4. Comanche price adjusted to 210pts

  5. Comanche gun turret deployment time has been reduced.

  6. Comanche flight model adjusted to allow for faster sideways flight which was one of its features.

  7. Comanche has received more modern and more effective Flare countermeasures.

  8. Updated the audio for the turret gun on both AH-1Z helicopters

  9. Updated the audio for the 20mm gun pod used by the Lynx and Gazelle.

Feedback on the stealth features on the Comanche welcome. Bear in mind that currently we are simulating a very advanced helicopter vs fairly old air defence technology so it should be difficult but not impossible for them to engage and destroy the Comanche.

Against a Shilka you should find that you can approach head on to roughly 50% of its engagement range without it being able to see you allowing you to easily engage and take them out with the 20mm.

The same can be done with a Tor. However, you are likely to still be well outside gun range when it sees you (but perfect for an artillery strike).

Strelas engagement range is also reduced but not by as much and I will probably reduce that further seeing as from the front a Comanche should be almost invisible to Thermal detectors. However, even if the Strela does get a shot away the more advanced flares on the Comanche should deal with the older missiles very easily.

BAIONLENJA - Tim Fortress

-Added "EASYMODE" in the options

Spawns new boostpads to aid in difficult parkour sections

-New intro level

-Increased player health to 100

-Replaced HP orbs with Skill orbs

-Level transitions are slightly smoother

-Added a new intro tutorial

-Slightly nerfed the firing speed of SERUM

-Changed the color gradient of "THE"

-Improved the lighting in "THE"

-Added new combat tips

-Added new b-hop tutorials

-Player now takes much less knockback from damage

-Added reload animation and sounds

8:53am
Feika AI Game Engine - feika
The current version has been completely refactored to better suit game development.
8:52am
RSOD - MSE

Some progress has been made since July.

  • The minimap is now includes a real-time view of the map (unless pbr is set to false)

  • Camera animations can now be skipped by pressing esc

  • Weapon impacts changed to realistic sparks on most maps

  • Bug fixes

Debugging Hero - ETTU

Victory Illustrations Added

  • Victory illustrations have been added to the normal and hidden ending cutscenes.

\[The hidden ending also has its own victory illustration, so check it out for yourself!]

  • The game result screen is now displayed even after clearing the game.

Bug Fixes

  • Fixed an issue where ally information was duplicated on the result screen in certain situations.

  • Now, when the enemy’s maximum stun value is reduced through debugging, the stun value will also be reduced so it does not exceed the new maximum.

...

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