The Grey Dream - Zyanid

Hello everyone,

After 3 years of development, we are proud to announce that season 1 is finally finished.

We've set the full release date as the 19th of August.

See you then!

The Greys

Sinoda - Maple Bay
Changes

  • Added a close game confirmation pop up.
  • Added the colorblind stickers to the dice color menu when colorblind mode is active.

Bug fixes

  • Fixed the tutorial player not capturing your piece.
  • Fixed the invite player screen not scaling properly on ultra wide monitors.
Masks of the Void: Origins - ROLLDBOX GAMES

Hi 👋, Gamers!

Would you like to discover more about Masks of the Void: Origins?

Look at our Steam Live Event: Thursday, Aug 14th 2025 — 18:00–19:00 CEST.

Our two Co-Founders will be hosting the session, sharing gameplay insights and exclusive details straight from the dev team:

  • Discover the Mask’s unique skills and how they can shift the flow of battle.

     

  • Meet the enemies that will push those abilities to their limits.

      

Whether you’re a roguelite fan or just want to see the Blood Mask unleashed in full action, this is your chance to experience MoV: Origins like never before.

Enjoy Masks of the Void: Origins and all its energy!

 

Where: Steam Live
When: Thursday, Aug 14th 2025 — 18:00–19:00 CEST

Wishlist Now! and don’t forget to {LINK REMOVED}. Let us know what you’d like us to talk about next from there!

ROLLDBOX GAMES Development Team

Gamers creating for Gamers! ːsteamhappyː

Dragon Song Tavern: Cozy & Adventurous - HARRISONWORLD
Join us in creating the first official Dragon Song Tavern Wiki!
Share your game knowledge with fellow adventurers – no expertise needed!

🔍 How to Participate
You can choose any category to submit:
⦿ Resources (Crops/Seeds/Meats/Forageables/Dishes)
⦿ Characters (Playable Chars/NPCs/Monsters)
⦿ Locations (Exploration/Processing Areas)

📅 Timeline
⏰ Aug 13 – Sept 10

🏆 Rewards
✓ Players with Accepted Entries: 💰$10+ 🎖️ Wiki Co-Creator Title + 🧥 Exclusive Detective Outfit
✓ All Participants: 📜 Acknowledged Wiki Contributors List

✨Submit here ➜https://forms.gle/d9S2ALuGbRbV89aE9

🌟 Every contribution matters! Let's build a warm Wiki together.

The Dragon Song Tavern: Cozy & Adventurous Team

Dungeon Stalkers - Oneunivers

Hello, this is SJGO, the Head of Development for Dungeon Stalkers. 

I want to express my sincere gratitude to all the players who have shown such an enthusiastic response and provided a great deal of feedback on the first day of our Early Access. As we have promised, we are committed to listening to your opinions and shaping the game’s direction together. Today, I would like to share our thoughts on the major issues from day one and our plans to address them. 

 

Regarding Bot Matching 

We initially designed and implemented a system that mixes in bots of an appropriate difficulty level to make the game more thrilling without causing excessive stress. 

However, we have confirmed that many of you felt you were here for tense PvP, not to fight against these unengaging, "fake" bots. 

On the other hand, there is also feedback that bots have been helpful for item farming and have improved the sense of tension and fun. In particular, many players who are not yet familiar with this genre have said that fighting bots provides a stepping stone to more advanced combat, serving as a shortcut to becoming skilled players. 

In short, we have been able to confirm that players approach each game mode with different expectations. 

  • Quick Match: For players whose main goal is to quickly enter a dungeon and hunt for loot. 

  • Ranked: For players who want to prove their skills through tense, high-stakes battles against other players. 

Therefore, we plan to remove bots completely from the Ranked modes (3-Person/1-Person) to align with player expectations. 

For Quick Match, bots will continue to appear. However, to avoid the current situation of having too many bots, we will prioritize player-vs-player matchmaking first and then lower the number of bots that are added compared to now. 

Additionally, I’d like to clarify a misunderstanding about our bot matching logic. 

Even if the pre-game lobby is filled with bots, our logic is designed to forcibly remove a bot and replace it with a real player whenever a suitable player attempts to join. Therefore, I want to assure you that excessive bot matching does not eliminate opportunities for player-vs-player encounters. We promise to continue doing our best to match you with real players of similar skill levels. 

Regarding Other Major Bugs 

Our entire development team is working around the clock to provide a smooth and pleasant gameplay experience. We are dedicating all our resources to resolving reported issues as our top priority, including matchmaking errors, lag, quest count errors, Quick Match play count errors, and item purchase errors. 

We will provide a separate notice with detailed specs on the bot matching logic changes and major bug fixes as soon as a schedule is confirmed. 

We regret that we couldn't fully meet your expectations on the first day of Early Access due to these various issues, but we will continue to communicate with you and improve the game. 

I look forward to seeing you in the dungeon. 

Thank you. 

3:36am
ARC TCG - gabry90
Hi everyone, in this patch, we are adding missing combat visual effects for card abilities. We will continue to cover the rest of the missing ability effects in the next patch. We have also made some significant changes to the game.

New:

  • Added Charm ability visual effect
  • Added Charisma ability visual effect
  • Added Weakness ability visual effect
  • Added Immunity ability visual effect
  • Added Defense ability visual effect

Changes:

  • Silence now can affect also cards with Immunity (or said in another way: Immunity now cannot prevent Silence ability effect)
  • Draw effect ability (on summon) now happens after Discard ability (on summon)
  • Now creatures can attack even if they attack value is 0
  • Temporarily removed Multiplayer Standard mode: Since the user base is not very large, in order to prevent players from spreading out too much in multiplayer modes, we have decided to (temporarily) remove the standard mode. In this way, players who want to play multiplayer will be able to find other players more easily. We will re-enable it in the future if the gaming community grows significantly. Disabled also all quests/achievements/card back/title/stat related to this mode

Fixes:

  • Fixed card visual effects size in hand
  • Fixed card mana color during battle selection
  • Fixed various translations
组长!怨念请查收! - 一串醋醋鱼

《组长!怨念请查收!》是一款充满黑色幽默的像素探索解谜游戏。

在这里,你将扮演一位刻薄自大的部门组长,因下属积攒的怨念而被拖入一个诅咒笼罩的公司异空间。想要逃出生天,重返现实?

首先必须完成化作怨念体的下属们交付的10个愿望——而且全是你平时绝对不愿碰的事!

你是选择忍气吞声、出尽洋相,还是另辟蹊径反将一军?与此同时,致命的陷阱和荒唐的意外正悄然逼近……

游戏预计流程约4小时,拥有3条不同结局。无论你热衷解谜探索,还是单纯想体验当一次“让人咬牙切齿的上司”,这款游戏都将带你开启一段离奇又惊险的办公室逃生之旅。

游戏商店页面现已推出,试玩Demo也计划于今年推出,欢迎添加至愿望单!

https://store.steampowered.com/app/3826290/

【更多截图】

https://store.steampowered.com/app/3826290/

玩家交流群:718808444

游戏制作:鸬鹚鱼塘、神经传达室

游戏发行:宇宙列车(COSMIC TRAIN)

Professional Fishing 2 - MasterCode
🎣 Welcome, virtual anglers!

I’m excited to share with you the latest updates about the game, our release plan, and the roadmap for future development.
📅 The official Early Access launch will take place on September 11.



This will still be a developing version – full of improvements, fixes, and new features.
I want every one of you to have an influence on the game. I carefully read all your suggestions – many of them have been spot-on and were already implemented during the demo phase.
During Early Access, I will continue listening to your feedback and gladly consider your ideas.




🧪 Playtests before release
Soon we will launch the Playtest version, which will involve selected testers as well as streamers and YouTubers.
Before the official release on September 11, they will show you what the game currently looks like.

⏳ Playtests will run until September 10.
During this period, we will focus on:
- 🐟 finding and fixing bugs,
- ⚙️ improving stability,
- ✨ adding new features and enhancements.

🎁 Don’t miss your chance!
On many 📺 Twitch and 📹 YouTube channels there will be extra key giveaways for the Playtest version, allowing you to play the game before release!
Follow these channels and enable notifications to stay updated – keys will be given away live during streams and video content.

📺 Twitch:
[PL] https://twitch.tv/tnt_marcin
[PL] https://www.twitch.tv/pawel2276
[PL] https://www.twitch.tv/barto162
[EN] https://www.twitch.tv/zayn3kol
[EN] https://www.twitch.tv/fatrabb1t
[EN] https://www.twitch.tv/donnieboi4
[EN] https://www.twitch.tv/goldcyprinus
[EN] https://www.twitch.tv/codypro87
[EN] https://www.twitch.tv/bisonbennett10
[EN] https://www.twitch.tv/rageingk

📹 YouTube:
[PL] https://www.youtube.com/@bumszakalaka25
[PL] https://www.youtube.com/@tkey87gaming6
[PL] https://www.youtube.com/@arcadioskorpionryba
[EN] https://www.youtube.com/@Philsim-r7v
[EN] https://www.youtube.com/@TheVirtualOurdoors




💬 Official Discord
Join the official game Discord server to find tips, ask questions, and discuss the game with the community.
https://discord.gg/9RUFPWmZ




📢 Facebook
Follow my Facebook page to stay up to date with game news:
https://www.facebook.com/MastercodeStudio




🗺 Game Development Roadmap

🔧 Fixes and Improvements
- 🛠 Optimization and bug fixing – resolving reported issues and improving game stability.
- ⚖️ Game balancing and regulations – fine-tuning mechanics and gameplay rules.
- 🎣 Fishing regulations – introducing limits and realistic fishing rules.
- 🌅 Visual effects improvements – enhanced lighting, water, vegetation, environment details, plus new surface water effects.
- 🔊 Sound improvements – more realistic nature, fishing rod, and environment sounds.
- 🌀 Spinning method improvements – better animations and lure presentation techniques.
- 🕴 Character animation improvements – smoother movements and more dynamic fishing rod handling.

🐟 New Content
- 🐠 Unique “Oversize” fish – rare, exceptionally large specimens.
- 🎯 New fishing techniques – e.g., carp fishing and advanced rigs.
- 📜 New quest types – expansion of Quest Girl missions, tailored to each region.
- 🏆 Fishing tournaments – qualifiers, semi-finals, and finals.
- 📅 Global daily competitions – daily challenges with leaderboards.
- 🗺 New maps – Bug Valley and Vistula Mouth.
- 🌊 Expansion of existing maps – new fishing spots and bodies of water.

⚙️ Systems and Mechanics
- 🏪 Fishing shop expansion – larger inventory, redesigned interface.
- 🎒 Advanced inventory system – better loadout management and equipment options.
- 🪣 Fishing bait creation – mixing ingredients, bait boats.
- 🎖 Reward system – bonuses for leaderboard placements and unique items.
- 🏆 Steam Achievements integration – linked with in-game achievements.

🏕 Additional Features
- 🪑 Fishing chairs and umbrellas – fish while sitting.
- 🔥 Camping options – build campfires and set up camp.
- 📬 In-game mailbox – receive system messages and send mail to other players.
- 🤝 Fishing clubs – in-game fishing communities, with cooperation, club tournaments, and inter-club competitions.
On The Road - The Truck Simulator - laura [aerosoft]

Hey dear community,

From August 20 to 24, we’ll be at gamescom in Cologne!

There, you can try out the full playable version of On The Road – The Truck Simulator and get a first look at the upcoming graphics update.

Stop by, take a few laps, and chat with us about all things trucks, features, and future updates.

We’re looking forward to seeing you! 🚛💨

The Tribe Must Survive - Walking Tree Games

Hey Tribe,

Here is the first small patch in over a year. We hope you like the changes as much as we liked working on them! You might wonder why it took us so long, but that is a longer story for another day.

Due to our friends at Starbreeze (who were the publisher until recently) we got the publishing rights back a few month ago. We are of course very excited about that and grateful for all their efforts over the last years. Thanks again SBZ!

While we can’t promise too much right now, we hope we can ship more of these small patches over the next months, to make use of all the feedback we have gotten from all of you, and to get TTMS closer to the original vision we had for it.

Patch Notes
In-Shock changes
  • Added a Fear-Reduction mechanic for individual Tribe Members. This allows you get individuals out of the In-Shock state by spending a small amount of Influence.

  • Rebalanced the In-Shock fear-thresholds, to make it a bit less punishing.

We received a lot of feedback from people that were understandably frustrated with this feature. These changes should finally remove this pain-point for good.

Event changes
  • Added 3 new early game events

  • Removed certain events from the event rotation

  • Rebalanced event rotation

The goal of these changes is to have more meaningful choices, more strategic variety and also just more events in general in the first Acts.

Disabled most features around Cohesion and Inner Conflicts
  • Disabled Philosophies

  • Disabled Factions and Group-Opinions

  • Disabled Inner Conflicts and Cohesion itself

  • Disabled all events and upgrades connected to these features

While we still believe that features about the politics and group-dynamics within the Tribe have the potential to be awesome, we are not happy with the current state of these features for a number of reasons. Therefore we have decided to go back to the drawing board and to only bring them back when they are an actual improvement to the game.

Other
  • We have done a number of things in order to improve the technical performance

  • Fixed some bugs

  • Improved / cleaned up some UI’s

As always, let us know what you think about the patch and have fun if you check it out!

...

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