APB Reloaded - Valve
It’s Easter, which means it’s time for an egg-straordinary and egg-citing San Paro event! This year we’re pulling out all the stops to try and give you the most egg-cellent Easter we can, in a two week egg-stravaganza from March 20th to April 3rd. We’re giving every player the chance to win a customizable Animal Suit and Rabbit Head hat in our in-game Egg Hunt Event!



Mr. Bunnyface has arrived and with him comes an assortment of Role Level rewards! Mug this furry little ball of fluff and swoop up the Easter Eggs he drops. Drop off the eggs you collect to your designated Faction Contact for the following rewards. Just make sure to do it before this event ends on April 3, 2013.


o 100 Eggs - Rabbit Suit
o 200 Eggs - Rabbit Mask
o 400 Eggs - 'Easter Bunny' Title

We’re also adding eggs-essively brilliant Easter content to the ARMAS Marketplace in the way of an Easter Egg Weapon Skin and an eggs-travagant Chicken Costume Pack! These Easter exclusive items are available for a limited time so don’t let this event hop past you! Log in now and start earning these exclusive event rewards.
Aug 8, 2012
APB Reloaded - Valve
NEW! JOKER DISTRIBUTION CENTER OPENS IN BREAKWATER MARINA!

- Joker Distribution has opened a branch in the social district and employed Ophelia and Wilde as representatives. Bring the Joker tokens you earn in Fight Club to them and exchange them for cool new weapons, clothing and vehicles - some of which you can see on display throughout the store. Will you be the first to unlock the ridiculously opulent Crown Imperial?!

NEW FEATURE - ACTIVITIES!

- New to Fight Club are Activities: Activities will require you to perform small tasks whilst on a Fight Club mission. An example would be "Kill 3 enemy players with your sidearm" or "Obtain 3 assists".

- There are 3 tiers of Activities: Bronze, Silver and Gold. Each tier will increase the challenge of the activity but will net you a greater reward as you go. Attaining a Bronze or Silver rank will reward you on the spot, however attaining a gold rank will net you a significantly larger reward at the end of the week. Individual activities can be skipped every 6 minutes and you will receive a different activity to perform, for those of you who would rather not obtain 3 assists for example.

- We are introducing this to Fight Club to begin with, with hopes of introducing it to the action districts and general missions as well, we are using Fight Club as a testing ground to study how successful the activity system is.

Please do not hesitate to provide us with feedback on the new system.

NEW FEATURE - TITLES!

- These appear below your player name on the HUD and can be seen by other players. You can change your title via the Character Info or Character Inventory screens. You unlock more through completing in-game achievements and roles, ranking up, or purchasing them with Joker Tickets from Ophelia in Breakwater Marina. By default your title is your rank name, but various others are available. You can even choose no title, or, if you are in a Clan and are a Premium member, the name of your Clan.

OTHER FEATURE CHANGES!

- Added Camera tilt. Your camera will now tilt in accordance with the direction you are leaning.
- Added an option to disable mouse smoothing.
- Re-Adding High-Heels now a major issue with them is now fixed. These have been added to the Joker Distribution Center and will be on Armas in the future.
- Teammate stuns will now award friendly Stun Demerits when in a mission and trigger the team kill kick system in Fight Club.
- Adding a few non-unlockable Vaquero parts to be gifted to all players with a Vaquero.
- Added an animated background for the death screen.
- Added a new background for the district spawn selection screen.
- Changed several display points in Social to be usable by both factions. This includes the areas outside Rendevous and the new Joker Distribution store.
- Added a new splash screen for 1.9.0.
- Devil Dog has a new perch...

MISSION AND WEAPON CHANGES!

- Disabled missions that use trucks as they are very unpopular.
- OSMAW and the PMG now have skins available for player selection and use.
- Levels 1, 7, 12 and 16 of Pointman and Rifleman unlock Solid Stock variants of the OCA/JG and NTEC respectively.
- Increasing the Sprint Delay from 0.25 to 0.45 seconds. This means you will be unable to sprint for approximately half a second after firing your weapon.
- The Joker RFP-9 now has increased accuracy loss when sprinting. This means you'll need about half a second after sprinting to fire accurately.
- Increased the aiming walk speed of the STAR-556 'LCR' significantly.

BUG FIXES

- ASSISTS: Fixed an issue were assists were not always given. Assists are now awarded to all players that dealt damage to the player that died - though only the player that did the most damage other than the killer will show on the assist hud.
- VFX: Checkpoint volumes are now correctly cleaned up when a mission ends.
- EXPLOIT: Fixed an exploit which allowed players to fire faster than intended.
- EXPLOIT: Fixed a roof next to a Ga5 station in Financial that players could use to exploit task items.
- ACHIEVEMENTS: "Kind of a Big Deal" should now unlock correctly.
- MISSIONS: Fixed issues with the final stage of the Criminal mission "Antisocial Networking".
- MISSIONS: Fixing mission 'Bookie on the Run' so criminals can interact with task items spawned by the Investigation on Stage 4. This also shortens the Investigate time of stage 7 in 'Top Cop Chop-Shop Shock'.
- PHYSX: PhysX initialisation failures will now display message boxes and close the game gracefully instead of crashing.
- GAMEPLAY: Players will now drop a carried task item when they deploy a field supplier. This will also mean their deployed weapon will update correctly when it is changed.
- GAMEPLAY: Players will no longer be penalized with a "Team Kill" if they shot a vehicle that has Brick/Meteor activated before it kills a player. Now, when a vehicle explodes while the Brick/Meteor mod is active, the resulting kills will be attributed to the last person to drive the vehicle.
- CUSTOMISATION: Reworked height adjustment in the persona editor. This will standardize the position of decals and controls, but when re-sizing a character in the Persona Editor they will stretch from the middle rather than from the legs.
- PLEASE NOTE: This may cause some decals/tattoos to now be miss-aligned. Unfortunately this is a side effect of us resolving this issue. Our apologies if this issue affects you.
- TASK ITEMS: Increased Task Interaction distance for Task Items. This fixes an issue where players could park vehicles / ram props over task items in order to stop them being interactable.
- CRASH FIXES: Fixed various client crashes.
- CHECKPOINTS: Moved the checkpoint on the Balcony, across the road from the Casino in the Financial district, as it was very difficult to get heavy task items to it.
- UI: Fixed an issue that was preventing the text highlights working in the Ceremony messages.
- UI: Implemented the correct lighting setup for the inspect UI.
- UI - MUSIC STUDIO: If highlighted by the mouse pointer the keyboard sections scrolls independently of the track section, causing them to be misaligned. This is no longer the case.
- UI: Vendors should properly hide assets that are not for the players gender. If they are shown for any other reason, it should at least show that you cannot equip it because you are of the wrong gender.
- UI: Adding Prentiss Tiger's skin to list of available NTEC Skins.
- UI: Fixed and issue that would occasionally show a HUD marker, for a player carrying a task item, in the wrong location.
- UI: Removing Simon Tran and Pagan Bloodrose from Waterfront contacts list.
- AUDIO: Removal of a broken audio emitter from Financial that was playing club music in a residential area.
- AUDIO: Fixing audio on the Pioneer 'Inside-Out'.
- AUDIO: The SoundFX for Nitro is now (finally) working again!
- ENVIRONMENTS - FINANCIAL: Tweaks to TipToe's area to prevent players exploiting the roofs. Changed the checkpoints on the upper floor of the car park so that they are no longer vehicle drop-off points.
- ENVIRONMENTS - FINANCIAL: The back of the Praetorian sign on the offices of Le Boyce has been fixed.
- ENVIRONMENTS - FINANCIAL: Lighting fixes for the doors in block across the street from Le Boyce.
- ENVIRONMENTS - FINANCIAL: Fixed the ramp in front of the car park that previously had a hole in it.
- ENVIRONMENTS - FINANCIAL: Fixed the bullet collision with the Information desk in the Subway entrance.
- ENVIRONMENTS - FINANCIAL: Fixed the lighting issues around Le Boyce's office area.
- ENVIRONMENTS - FINANCIAL: Fixed various areas in Financial that previously allowed players to escape from the world.
- ENVIRONMENTS - FINANCIAL: Vehicle spawner put back in The Needles after being accidentally removed in the previous patch.
- ENVIRONMENTS - SOCIAL: Players are no longer able to jump out of bounds in the Social district.
- ENVIRONMENTS - WATERFRONT: Adding blocking volumes to Waterfront and removed a mission prop that was both hard to capture and provided access to an undesirable area.
- ENVIRONMENTS - WATERFRONT: Lighting fixes for an area behind the Medical College that was not being lit correctly.
- ENVIRONMENTS - WATERFRONT: Door fixed at the back of the Medical College so that it is the correct way around on both sides.
- ENVIRONMENTS - WATERFRONT: Fixed an exploit that allowed players to warp inside a sewer pipe.
- ENVIRONMENTS - WATERFRONT: Fixed the lighting of props and doors around a warehouse in Waterfront.
- ENVIRONMENTS - WATERFRONT: Fixed an issue with the visibility of an out of bounds area in the south west section of Waterfront.
- ENVIRONMENTS - WATERFRONT: Fixed an issue that allowed players to shoot through a wall at the dock in Waterfront.
- ENVIRONMENTS - WATERFRONT: Fixed various areas in Waterfront that previously allowed players to escape from the world.
- ENVIRONMENTS - WATERFRONT: Adjusting blocking volume around fence near Britney Bloodrose to prevent access to a balcony.
- ENVIRONMENTS - WATERFRONT: Moved some of the checkpoints near the Villanueva, to make them more accessible.
Apr 18, 2012
APB Reloaded - Valve
New Contacts - TipToe and Devil Dog!
• Criminals get to meet TipToe, Tyron Sennet’s long lost daughter. She’s employed by
the Blood Roses but runs with her own brood of elite sociopaths. She can be found
hanging out on top of the APD car park in Financial.
• Enforcers join ranks with Devil Dog, an ex-sniper who was honourably discharged
from the Marines on medical grounds. He now works for the Prentiss Tigers and can
be found on the roof of the abandoned “Munson’s Screw & Bolt” factory in Financial.
• Both contacts add 20 levels of progression each and hand out the latest
experimental gadgets and gear to all those who can earn it.
• NOTE: You must be Rank 195 to unlock these top contacts.

New Mods and Progression Rewards!
• Players who get referred to TipToe and Devil Dog can look forward to the following
rewards!
• Radar Jammer
- An activatable character mod that will block your opponent’s radar with your
deployed graffiti. Warning: The jamming signal will make you visible on the radars
of enemy players outside the jamming range - however it won’t block your
teammates, so working together is key to taking down a confused enemy.
• Valzipram Tablets
- This experimental military drug is a character mod that has found its way to San
Paro. This muscle relaxant pill will increase your resistance to speeding traffic.
• Horizontal Muzzle Brake
- This weapon mod is a recoil compensator that takes gases produced by the
weapon and directs them sideways, reducing horizontal recoil at the expense of
vertical recoil.
• Mobility Sling
- This weapon mod is a Joker manufactured sling designed to act as a stability aid
while moving. This allows the user to walk or run faster while in marksmanship
mode, though the complex attachment system does slightly increase weapon
draw time.
• Tagger
- This weapon mod attaches RFID Tags to fired rounds, effectively highlighting them
on the Heads Up Displays (HUD) of you and your team. An ideal mod for snipers as
it helps them designate a badly wounded target.
• Brick
- Activate this vehicle mod to jam the accelerator pedal with a brick and send your
vehicle careering forward – with or without you.
• Inventory Space Increases
- With these inventory space increase unlocks you can now add more vehicles,
clothing, weapons and more to your Locker!
• Skinned Weapons, Vehicles and Clothing
- Players who can earn the full trust of TipToe and Devil Dog will be rewarded with
a unique weapon and vehicle as well as iconic clothing in the style of the contacts
themselves!

New Feature - Fight Club Challenges!
• We've introduced weekly 3-tier challenge events for players to complete and
compete for in the Fight Club Districts. Play well and receive top rewards!
• Complete objectives, deal damage, earn cash, kill enemies and lots more, depending
on the challenge in the district.
• Check your progress using the challenge HUD information box, or see more
information and your leaderboard position by pressing F6, which brings up
the dedicated Challenge interface.
• Rewards range from cold hard cash right up to new and unique weapons, leasable
from contacts in the usual way.

New Fight Club Mission Type!
• Scavenger - A new mission type where players grab and capture items to hold in
their checkpoints. The more items you hold the faster you can win the mission – be
careful though, the enemy can take them back at any time.

Combat, Mission and Weapon Changes!
• Marksmanship and sprinting mobility improvements
- Marksmanship and sprinting movement speed is now determined by the weight and
encumbrance of a weapon. This means that you can technically sprint with every
weapon, but how fast you move will be determined by the weight and bulkiness of
your weapon. Players using small and light weapons will also notice an increase in
movement speed while in marksmanship mode.
• Light Frag Grenades
- Players who earn the respect of TipToe or Devil Dog will be rewarded with this
new grenade type. Players can carry 3 light frag grenades at one time, and the
damage caused by each grenade is somewhere between that of a percussion
grenade and a normal frag grenade.
• Checkpoint Volumes Tweaked
- Updated those pesky drop-off volumes so that they are much lower, and while
bright at a distance they become less so close up, while not being exploitable as
hiding places.

Environment Changes!
• Financial - Alexandria Park and Display
- Remodelled parking complex in the Financial district that now gives players access
to its top floor and roof. Be warned though, this is TipToe’s haunt, so you should
only visit it if you have business with her – otherwise you might find yourself walking
her plank...
• Financial - New Cross Skate Park
- Rebuilt and re-envisioned, the skate park is now an exciting prospect for all you
budding stunt car drivers - just be careful how you treat it while the owner is away...
• Financial - Club Gaijin
- Now has a rear access to the upper floor, making assaulting this position much
easier than before. There is also a recreational area out back so you can hang out
after popping some grenades in the door...
• Financial - Praetorian Offices (Justin Teng)
- A new stairwell has been installed in the rear of the building allowing access to the
upper section of the building, making this popular camping ground far harder
to hold.
• Financial - St Medina's Incinerator (opposite Wilson LeBoyce)
- A rear access corridor to the roof has been added to give a new route for attackers,
and the rear courtyard now houses overflow waste waiting to be incinerated.
• Financial - SPPD Offices (Violet Prentiss, Ty Durrant and Grissom)
- The interior decorator has been in and given these offices a fresh lick of paint and
installed some new lighting fixtures.
• Waterfront - The Villanueva
- The luxurious sea front property has had some work done to its upper balcony,
allowing Michael Simeone to relax in style - though he’s thinking of hiring some
security to keep the riffraff out...
• Waterfront - Rimbaud Cocktails
- A Cocktail bar "Re-Birthed" and reopened in the down town area of the Waterfront
district, just across from the Tsunami Casino. An exclusive bar, its popularity among
the wealthier of San Paro inhabitants has blessed it with a 24 hour alcohol licence.
The cocktail menu is in mixed Mandarin and Renaissance Italian and the house
absinthe is apparently the best in the city.
• Waterfront - The Prentiss Boxing Club
- The Prentiss boxing club is a popular place to train in the “noble art” and maybe
learn a few more “unorthodox” methods of combat. A popular hangout for Prentiss
Tigers both old and new, the gym itself is not currently open to the public but its
break area and upper balcony are, offering a strongly defensible location to set
up in.
• The Beacon
- The construction of The Beacon continues moving forward - the site has recently
had some new scaffolding installed, making it easier to ascend to the roof from the
front of the building. General work has been on going, so you will find various
tweaks and changes to this decadent high rise building. Some blank billboards, that
are just asking to be tagged, have also been installed at the entrance to the
construction offices.
• Baylan Shipping
- A shipment of new crates was recently "commandeered" by the factions and
relocated (with some planks they also "borrowed") to give them new routes to
navigate the Baylan container yard. The Criminal faction have also set up a new,
better fortified, base at the feet of the crane. The billboards by the Enforcer's base
are now free for anyone looking to throw up some of their tags.

Modification Changes!
• All Kevlar Mods now have their acceleration penalties removed, and their effects
now are:
- Kevlar 1 - 10% increase in health, 15% sprint speed reduction.
- Kevlar 2 - 20% increase in health, 15% run speed reduction and 20% sprint speed
reduction.
- Kevlar 3 - 30% increase in health, 20% run speed reduction and 30% sprint speed
reduction.

Audio Changes!
• The gas station around the city now play the appropriate audio while you are near
them - so you can listen to the friendly announcements and soothing music while
they buff the bullet holes out of your bonnet.
• You have mail! A new sound has been added for announcing when the player
receives a new in-game mail.
• Vehicle door audio - the car door opening sound has been tweaked to better match
the timing of the animation.
• Overall vehicle audio has been remixed to better match the volume of the
environment in general.
• Various parts of all districts have had their environmental audio vastly improved.
• Weapon Sounds - the following weapons have had their firing sounds updated:
- Colby RSA
- Agrotech DMR-AV
- Joker SR15
- Joker CR5
- Colby PMG 28

Threat Level Remap!
• Now that the threat levels have stabilised across the playerbase, we are remapping
some of the threat values to new threat levels. This means that some players may
see their threat shift, but all this helps us spread out the different skill levels more
evenly to improve matchmaking in the game.

Vehicle Changes!
• Espacio:
- Overall this vehicle is slightly more fast and manoeuvrable, with an increased
clearance, and no longer pulls to the right.
- Adjusted suspension travel on all wheels from 15cms to 21cms. This ensures full
grip for all wheels on the road, so vehicle doesn't veer right when accelerating.
- Raised suspension from 12cm to 18cm (necessary due to suspension travel
change)
- Slightly improved Torque at 500rpm for improved acceleration from stationary.
- Reduced suspension damping and increased stiffness to reduce flexibility of
now increased suspension.
- Reduced amount of engine torque applied to the chassis.
- Increased engine braking factor.
- Increased reverse throttle
- Increased steering angles at all speeds.
- Adjusted centre of mass to be lower and nearer the front (makes sense for a
front-heavy vehicle)
- Slightly improved maximum speed.
• Vaquero:
- Overall this is now a much tighter car, and more comparable to the Mikro. It does
however keep some of its bounciness and character, but doesn't lose wheel
contact with the road when turning and is a lot more restrained.
- Camera can move nearer the vehicle now.
- Vehicle profile slightly lowered by increasing axle height for all wheels.
- Suspension travel distance near halved from 60cms to 35cms.
- Suspension travel speed increased so it will react and adjust suspension faster
(50cms-1 to 75cms-1)
- Rear lateral grip with handbrake very slightly increased to make the rear wheels
slightly more grippy when moving them horizontally.
- Enabled the Limited Slip Differential at 50% to ensure stable power to all wheels
regardless of which are touching the ground.
- Increased suspension damping and stiffness. This provides fairly dynamic but
tough suspension.
- Slightly reduced amount of engine torque applied to chassis, to stop the wheels
lifting off the ground under simple acceleration in most circumstances.
- Improved steering angles at all speeds. This is now slightly more manoeuvrable
than the Mikro on paper (though its raised profile means it can't react faster).
- Adjusted centre of mass downwards slightly to make sure it still always lands on
its feet.

Other Changes!
• Updated Michael Simeone - a man of his reputation needs to have a certain look...
• Updated one or two existing contacts as well, the new guys in town certainly made
an impression!
• Fixed an issue where player’s customisations changes were not being saved due to
an overflow in the character data.
• Fixed characters being able to wear clothing meant for the opposite faction only.
• Fixed an issue where wrong data could be displayed if the player's steam avatar
could not be retrieved.
• Fixed an issue with VSync where user preferences would not actually be applied.
NOTE: VSync is now enabled by default.
• Fixed an exploit where players were placing task items on shelving and then
destroying the box they used to get up there, making them unrecoverable.
• Fixed a local client issue where a weapon would appear to fire faster after shooting
while holding a task item.
• Deleting a weapon will no longer delete the mods equipped on that weapon (if you
own them), too many players were ignoring the warning message and deleting them
anyway. And then complaining. Check your Locker for the mods.
• Numerous fixes to help improve the stability of the client.
• Fixed a number of rare server crashes.
• Fixed an issue that was preventing the districts from being able to be sorted by threat
level on the instances tab.
• "Hide full" option is now working correctly on the instances tab.
• Players are no longer able to prevent a point from being captured by kicking a player
from the mission while they are capturing it.
• Missions will now end in a draw if both sides have an equal amount of items in their
drops. Previously the mission owners would always lose.
• Removed the treasure chest from the pool of large task items due to an animation
issue.
• No longer possible to trigger an infinite Overtime state on stages that have a
contestable bomb target.
• The VIP can now see their in-world icon, so they don’t have to spend 30secs (and
valuable lives) trying to work out who the VIP actually is.
• The world space icons used for VIPs and players on Deathmatch stages should now
vanish as soon as a player dies.
• Players will no longer be kicked from a district for being idle if their group is already
on a mission when they join a Fight Club district – they will be added to the mission
instead.
• A palette on the first floor of The Beacon will no longer be left floating in mid-air
when it is destroyed by explosive damage.
• The flag pole and music display point can no longer be destroyed on Baylan
Shipping.
• The vehicle spawner at the back the map on Baylan Shipping has been fixed so it will
no longer catapult longer vehicles like the Moirai forward when they are spawned.
• Criminal players are now told when they go over $1500 open world cash that they will
be witnessable by any Enforcer.
• Leased ARMAS weapons now show the correct expiry time.
• Criminal players are no longer able to climb into the Enforcer base and interact with
La Rocha in the Social District.
• Fixed an issue that was preventing players being given the "Standing level up!"
message.

New Items Coming to Armas Soon!
• Paramilitary Gear - This custom military clothing set for the Criminal faction
consists of:
- Combat Parka
- Combat belt
- Thigh Rig (Left and Right)
- Chest Rig
- Riflemen Chest Rig Configuration
• New vehicle kits for the Seiyo Espacio and Nomad Pioneer
- Recent intel from San Paro suggests that the Criminals are adopting the Pioneer
and the Enforcers are now using the Espacio in some cases, both with their own
unique 'adjustments' of course.
• Also look out for a fan favourite making a return to the Armas store sometime
soon - "Give Thanks" to the powers that be!
...

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