12時26分
Project X: Light Years - Project X
minor
12時20分
BEAK BLADES - GoolWorks
Fixing launch files
Hexabot Stranded: Defend Or Die Playtest - rockingprojects333
- added a (short) intro
- changed damage cycle of laser weapon
Lobotomy - Chert
- fixed a few bugs
- visual changes in some levels
The Man in the Park - edahle72

The old man and Timmy are in trouble. Will you risk it all to help them again? Find out now, for FREE!

https://store.steampowered.com/app/3876530/The_Man_in_the_Park_2_The_Second_Man_in_the_Park/

12時12分
Snowdrop Escape - SnowDropEscape dev
Fixed model of ammocrate with under-barrel grenades (mesh - correct size of grenades, collision - correct size to prevent stucking on sde_a15 map).
12時07分
Dice A Million - countlessnights

quick patch fixing that one crash that people have been getting recently and also some other pretty old minor bugs! thank you all for the love recently <3

fixes:

- fixed a rare crash regarding events (thank you all for all the help in figuring this one out!)

- some dice rolled mid roll sometimes displayed their value higher than they should

- fixed "null" dice appearing when combining fractal ring + time die

- paper die note wasn't triggering at the right time

- fixed developer/ascendant arrow graphic being black instead of yellow

12時06分
BattleClaws - DameGev
Check out the full post for more details,
but this build contains the latest visual improvements, gamefeel and mechanic updates.
Thank you to everyone for supporting us!
12時05分
Ultimate Chopsticks - minmaxdog

V1.1 Changes:

  • Cosmetic changes to background

  • Updated challenges

  • Localisation (French and English)

  • Music and sound

  • Bug Fixes

WWII Online - Xoom

On our first major pass of fixing High Explosives (H.E.) we made it so shrapnel penetration would be restored. This was a big deal because it was actually not functioning correctly for along time.

Now as part of our second major pass is to re-introduce concussive effects for HE munitions, and the results have been significant. We captured and compiled some internal test footage for you, which will do most of the explanation.

This also means that bombers will be able to have greater effects against all unit types, particular against armored vehicles. The concussion generated via the blast will have the ability to seriously rock (wound or kill) even heavy armor. The greater the size of the bomb, the greater the impact will be.

Anti-Aircraft gunners (as seen in the video) will also be able to do significant damage to aircraft components and even detonating the aircraft with a well-placed shot.

Fighter pilots (also as seen later in the video) with H.E. cannons (both sides) will equally see greater effects, particularly in dogfights. The video does not do enough justice to show what the receiving end feels like. Although the aircraft integrity may appear to be intact, the pilot on the receiving end could be seriously wounded.

Naval captains should also have greater defensive capabilities with its AA guns being boosted. We strongly recommend multi-crewing destroyers, even the slightest hit or two could be devastating to enemy aircraft.

SUPPORT THE TROOPS

The RATS are working very hard to address longstanding community concerns and interests. All of this is made possible by our paid subscriber base. To those of you subscribing, thank you!

Please consider re-subscribing or upgrading to further support WWII Online development. We are a 100% community funded indie studio, and your contributions directly go to the game's continued operation and development.

To unlock everything, become a premium subscriber.

https://store.steampowered.com/app/667291/WWII_Online__Premium_Pass/To unlock a good portion, join the Starter subscription.

https://store.steampowered.com/app/667290/World_War_II_Online__STARTER

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