RPG Architect - Locke
  • Fixed an issue wherein Steam was not deploying the Windows engine.
Disc Golf Masters Playtest - Simon Spinoff
Start course controller button fix
Sagittarius: The Lost and Cursed - ☢ jackpie
\[GAMEPLAY]
  • \[FIXED] In Act III, some items now spawn correctly in the world

  • \[CHANGE] The game can now be unpaused by pressing the pause button again, instead of manually clicking the "Resume" button on the screen

\[AUDIO]
  • \[FIXED] In Act III, a particular game sound is now playing correctly in the world

\[USER INTERFACE]
  • \[FIXED] Location name formatting is now consistent across all opening cutscenes

Raiders Rise Playtest - yvonne.chiu

Hi everyone!

Welcome back to another Raiders Rise dev update where we share what’s happening behind the scenes as we work toward release. Let’s jump in!

🧑‍🤝‍🧑 Player Experience Improvements

We’re making the Friends Flow smoother than ever! Changing your name and managing your friends list (adding or removing players) will soon be more intuitive.

Also coming in v0.5: Regional Settings!

You’ll be able to select your preferred server region in Settings and view your ping. If left on default, the game will auto-select the best region based on your location, improving your matchmaking and overall experience.

🧬 Characters & Skins

On the concept side, Lence’s final design is now complete and ready for 3D production!

We’ve been expanding our skin library too:

  • Zantetsu is getting our first pirate-themed skin

  • Jak and Sky are rocking new steampunk reskins

  • Nikky is joining Kathy in the J-pop themed lineup

In 3D, Maya’s newest skin is finished and will become her base model. Blayze’s model is done, and Korin is ready to hit the stage with a disco-inspired Elvis skin.

For Animation, the team have been in full swing:

  • Zantetsu’s movesets are in progress

  • Blayze’s animations are also underway. 

  • Jerar’s Hell’s Angel skin and Kathy’s J-pop skin are coming to life and we even added keychain physics (tested on Kathy) for some extra flair!

Meanwhile, in the VFX department, River’s teleport effect is done and the first round of Nikky’s VFX is progressing nicely.

🌍 Levels & Environments

While Planet 2 is on hold for now, we’ve kicked off Planet 1.2!

This shift has given our environment artists a chance to explore more level design. The new desert biome continues to grow, we’ve added ancient ruins powered by crystals, tying directly into the lore of the Raiders and adding new layers of world-building.

📣 Join Us!

And that’s a wrap for this update!

If you’d like to help shape the game during development:

💠 Wishlist Raiders Rise on Steam

💬 Join our Discord for weekly play sessions every Saturday at 10pm CET

Thanks for following along and we’ll see you in the next update!

Raiders Rise - yvonne.chiu

Hi everyone!

Welcome back to another Raiders Rise dev update where we share what’s happening behind the scenes as we work toward release. Let’s jump in!

🧑‍🤝‍🧑 Player Experience Improvements

We’re making the Friends Flow smoother than ever! Changing your name and managing your friends list (adding or removing players) will soon be more intuitive.

Also coming in v0.5: Regional Settings!

You’ll be able to select your preferred server region in Settings and view your ping. If left on default, the game will auto-select the best region based on your location, improving your matchmaking and overall experience.

🧬 Characters & Skins

On the concept side, Lence’s final design is now complete and ready for 3D production!

We’ve been expanding our skin library too:

  • Zantetsu is getting our first pirate-themed skin

  • Jak and Sky are rocking new steampunk reskins

  • Nikky is joining Kathy in the J-pop themed lineup

In 3D, Maya’s newest skin is finished and will become her base model. Blayze’s model is done, and Korin is ready to hit the stage with a disco-inspired Elvis skin.

For Animation, the team have been in full swing:

  • Zantetsu’s movesets are in progress

  • Blayze’s animations are also underway. 

  • Jerar’s Hell’s Angel skin and Kathy’s J-pop skin are coming to life and we even added keychain physics (tested on Kathy) for some extra flair!

Meanwhile, in the VFX department, River’s teleport effect is done and the first round of Nikky’s VFX is progressing nicely.

🌍 Levels & Environments

While Planet 2 is on hold for now, we’ve kicked off Planet 1.2!

This shift has given our environment artists a chance to explore more level design. The new desert biome continues to grow, we’ve added ancient ruins powered by crystals, tying directly into the lore of the Raiders and adding new layers of world-building.

📣 Join Us!

And that’s a wrap for this update!

If you’d like to help shape the game during development:

💠 Wishlist Raiders Rise on Steam

💬 Join our Discord for weekly play sessions every Saturday at 10pm CET

Thanks for following along and we’ll see you in the next update!

Farming Simulator 25 - flinz

Get ready to bring some serious stars to your fields: A major new partnership with Daimler Truck AG brings a fleet of Mercedes-Benz machines to Farming Simulator 25.

Much requested, soon available and now ready for pre-order: The Mercedes-Benz Trucks Pack will be released on September 9th, adding 17 new vehicles and implements.

What’s in the Pack?

Legends of the Brand & More

At the heart of this new pack are two standout additions: The Unimog, a legendary multi-purpose vehicle known for its rugged, off-road capability and versatility, and the MB Trac - a powerful all-wheel-drive tractor, ideal for heavy-duty agricultural tasks.

[carousel autoadvance="true"][/carousel]

You'll also get access to top-tier trucks like the Actros L and Arocs, both coming with the Meiller TECTRUM RS21 & RS26 roll-off tippers. Additional tools and equipment from trusted agricultural brands like Fliegl, Sirch, Stoll, and Heizomat round out the pack. New tire brand Alliance is on board as well!

[carousel autoadvance="true"][/carousel]


Full Vehicle & Equipment List

  • Mercedes-Benz - Actros L
  • Mercedes-Benz - Actros L + Meiller - TECTRUM RS21
  • Mercedes-Benz - Arocs
  • Mercedes-Benz - Arocs + Meiller - TECTRUM RS26
  • Mercedes-Benz - Bumper
  • Mercedes-Benz - MB-trac 700-900
  • Mercedes-Benz - MB-trac 1000-1100
  • Mercedes-Benz - MB-trac 1100-1500
  • Mercedes-Benz - MB-trac 1300-1800 Turbo
  • Mercedes-Benz - Unimog U 530-535
  • Mercedes-Benz - Unimog U 2400
  • Fliegl Agrartechnik - Push-Off Container 6800
  • Heizomat - Heizotruck V2
  • Sirch - AgroBox
  • Sirch - Halfpipe
  • Sirch - UniBox
  • Stoll - ROBUST 30 HDPM

Pre-order Now!
Save 10% by pre-ordering

Mark your calendars: Mercedes-Benz Trucks Pack launches September 9, 2025, and by pre-ordering, you save 10%. If you own the Year 1 Season Pass, you don't have to do anything, as the pack will unlock for you on launch day.

7:41am
Car Dealer Simulator - Garage Monkeys S.A.
🛠 Patch Notes:
  • improved vehicle braking on slopes - parked cars will no longer slide down
  • increased the distance kept by delivery trucks – players will no longer get stuck in open doors
  • fixed package placement from deliveries - they will no longer get stuck in walls
  • fixed video playback in tutorials - videos now loop correctly
  • improved texts related to employee and car parts
  • optimization improvements:

    • removed unused textures
    • refreshed vehicle masks for washing and repair
    • improved some animations




In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/

The Lord of the Rings: Return to Moria™ - NBG_Oisín

The team's recent community Forge Talk is now up on YouTube! Forge Talk 11 covers Beorn's Lodge DLC, the team's trip to SDCC and the Durin's Folk Expansion:

https://youtu.be/Vz2R6xxNQI0Beorn's Lodge DLC Coming Aug 12th.

Wishlist on Steam now!

https://store.steampowered.com/app/3739110/The_Lord_of_the_Rings_Return_to_Moria_Beorns_Lodge_Pack_DLC/

deathkrew Playtest - jm
Updated each gamemode to work with each map
Gold Mining Simulator - Tautana
Hello Miners! ⚒️

We’ve just overhauled the Vehicle Switching System – and it’s a game-changer for how you dig, drive, and dominate the claim.

No more guessing. No more clicking through random machines.
Now you’re in control.

What’s new in 1.9.2? 😎

➡️ Pick your ride – when you want

Forget cycling through every vehicle. Now you choose exactly which machine to hop into – fast and easy.

📋 Reorder your lineup

Got a favorite setup? Put your most-used vehicles at the top of the list and dig with max efficiency.

📏 Know the distance before you move

Every machine now shows how far it is from you – plus a handy direction marker so you always know where to head next.

Do you know where else this feature will be available?

In Gold Mining Simulator 2, obviously!

https://store.steampowered.com/app/2885380/Gold_Mining_Simulator_2/

Fuel up and test it out – and as always, let us know what you think!
See you in the dirt 👷‍♂️💰

📲 Follow us for more updates:

TikTok: https://www.tiktok.com/@code_horizon_games

Facebook: https://www.facebook.com/goldminingsimulator/

X (ex-Twitter): @GoldRushTheGame

Join our Discord: https://discord.gg/goldminingsimulator

YouTube: https://www.youtube.com/@CodeHorizon

Check our other games 👇

https://store.steampowered.com/publisher/GoldMining/

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