3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey y'all,

there are just two small fixes in this update, so this is going to be a quick one.

We got a report of an exploitable money bug, where you could retrieve crew you just dumped to double their amount in your cargo. Thanks to Mr. Kins for pointing this out!

We also fixed a rare crash, that could occur if you finished a story beat at a certain number of docks. Thanks to CorSec for reporting this one!

Fixes / Improvements
  • Fixed exploitable money bug, by making crew reduce correctly when dumped
  • Fixed rare crash connected to story progression and station tv news

You're welcome to join us on our Discord channel, to chat and hangout:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey y'all,

there are just two small fixes in this update, so this is going to be a quick one.

We got a report of an exploitable money bug, where you could retrieve crew you just dumped to double their amount in your cargo. Thanks to Mr. Kins for pointing this out!

We also fixed a rare crash, that could occur if you finished a story beat at a certain number of docks. Thanks to CorSec for reporting this one!

Fixes / Improvements
  • Fixed exploitable money bug, by making crew reduce correctly when dumped
  • Fixed rare crash connected to story progression and station tv news

You're welcome to join us on our Discord channel, to chat and hangout:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone,

it's been a while since launch now, so we thought it was about time for a little content patch to come your way! Today we're adding and fixing lots of smaller stuff, but the main focus of this update is going to be adding crew, pirates and bodies floating in space!

Once you've destroyed a ship, there used to not be much left of it after. We always wanted to add more debris and give you the feeling that you can gobble up some more reward once you've destroyed a target. So now, now when you blow up someone, there's a good chance you'll see them (or at least their remains) floating around in space after. You can even fly over and tractor them up! There is also a good chance some parts of the ship are salvageable as tradeable goods, usually Titanium, but occasionally also more valuable things!

When you go exploring derelicts and find survivors or deceased inside, you will now also find those bodies outside for optional tractor-beam rescue. Later, you can fly anyone you captured/collected in derelicts or in battle over to a station and unload them for some pricey rewards.

There's a whole lot more, like some pretty cool water effects on Jelnu station, Nebula Jellies now protecting you, and some sweet new warp effects. We've also fixed a bunch of things, mostly because of your great feedback on the forums! Here's the complete list:

Features / Gameplay
  • Added crews of ships floating in space after they're destroyed
  • Added bodies and crew floating outside derelicts after you found them
  • Added bodies, crew and pirates unloadable at stations, for a reward
  • Added more random debris drops from destroyed ships
  • Added paying for drinks at the bar (!!!)
  • Added cool water effects to Jelnu station pool
  • Made Nebula Jellies on your ship negate any possible Nebula damage
  • Added Warp Bubble Effect - can be toggled in options
  • Added Warp Distortion Effect - can be toggled in options
  • Added Tutorial pointer to Camera UI button

Fixes / Improvements
  • Fixed bounty hunting targets sometimes not spawning
  • Removed ships sometimes randomly dropping upgrades
  • Fixed Gang Attack Mode calculation
  • Increased penalties for destroying civilian ships and cops
  • Made Wingers only approach player if currently has less than 2 crimes
  • Fixed Smugglers sometimes making immediate double request for trade
  • Made recorded crimes more structured, now they add up sequentially
  • Made missile warning only appear if missile is close to you
  • Made Nebula Jellies not targetable anymore
  • Fixed spelling in random news articles
  • Fixed double reward for bounties
  • Fixed upgrade dialogue in conversation not showing right
  • Changed some upgrade descriptions to fit into dialogue
  • Fixed larger ships sometimes showing wrong shield effects when hit
  • Fixed Walker Base position on all resolutions
  • Improved some of the bar signs and Jelnu pool background
  • Various spelling fixes in Dialogue
  • Fixed escape velocity barrier for Tapley
  • Added more information on how to use buoys in the description
  • Added a message if you try to buy upgrade without enough cash

You're welcome to join us on our Discord channel, to chat and hangout:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame

Time to get out there and save some space souls! :D
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone,

it's been a while since launch now, so we thought it was about time for a little content patch to come your way! Today we're adding and fixing lots of smaller stuff, but the main focus of this update is going to be adding crew, pirates and bodies floating in space!

Once you've destroyed a ship, there used to not be much left of it after. We always wanted to add more debris and give you the feeling that you can gobble up some more reward once you've destroyed a target. So now, now when you blow up someone, there's a good chance you'll see them (or at least their remains) floating around in space after. You can even fly over and tractor them up! There is also a good chance some parts of the ship are salvageable as tradeable goods, usually Titanium, but occasionally also more valuable things!

When you go exploring derelicts and find survivors or deceased inside, you will now also find those bodies outside for optional tractor-beam rescue. Later, you can fly anyone you captured/collected in derelicts or in battle over to a station and unload them for some pricey rewards.

There's a whole lot more, like some pretty cool water effects on Jelnu station, Nebula Jellies now protecting you, and some sweet new warp effects. We've also fixed a bunch of things, mostly because of your great feedback on the forums! Here's the complete list:

Features / Gameplay
  • Added crews of ships floating in space after they're destroyed
  • Added bodies and crew floating outside derelicts after you found them
  • Added bodies, crew and pirates unloadable at stations, for a reward
  • Added more random debris drops from destroyed ships
  • Added paying for drinks at the bar (!!!)
  • Added cool water effects to Jelnu station pool
  • Made Nebula Jellies on your ship negate any possible Nebula damage
  • Added Warp Bubble Effect - can be toggled in options
  • Added Warp Distortion Effect - can be toggled in options
  • Added Tutorial pointer to Camera UI button

Fixes / Improvements
  • Fixed bounty hunting targets sometimes not spawning
  • Removed ships sometimes randomly dropping upgrades
  • Fixed Gang Attack Mode calculation
  • Increased penalties for destroying civilian ships and cops
  • Made Wingers only approach player if currently has less than 2 crimes
  • Fixed Smugglers sometimes making immediate double request for trade
  • Made recorded crimes more structured, now they add up sequentially
  • Made missile warning only appear if missile is close to you
  • Made Nebula Jellies not targetable anymore
  • Fixed spelling in random news articles
  • Fixed double reward for bounties
  • Fixed upgrade dialogue in conversation not showing right
  • Changed some upgrade descriptions to fit into dialogue
  • Fixed larger ships sometimes showing wrong shield effects when hit
  • Fixed Walker Base position on all resolutions
  • Improved some of the bar signs and Jelnu pool background
  • Various spelling fixes in Dialogue
  • Fixed escape velocity barrier for Tapley
  • Added more information on how to use buoys in the description
  • Added a message if you try to buy upgrade without enough cash

You're welcome to join us on our Discord channel, to chat and hangout:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame

Time to get out there and save some space souls! :D
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys,

Once again, we've got a bunch of minor improvements and then one major fix. The major fix is for the random music crash that happens to some players. It was very hard for us to reproduce, but we're reasonably certain this fix should kill it off once and for all.

The rest of the changes are Quality of Life related, and aim to make things better in general, like making cargo containers easier to see and smugglers offering you fairer prices when you're out of fuel, but also fixing some annoyances, like a map bug that could happen when you used the "show on map" button right after zooming on the map. Check out the full list:

Fixes / Improvements
  • Fixed random music crash "EXCEPTION_ACCESS_VIOLATION"
  • Made all cargo containers draw their name in-world, so they are easier to see
  • Fixed dates not rolling over after last day of month
  • Made docking helper not pop up right after undocking
  • Made tractor beam particles go other way, now coming from the asteroid
  • Fixed "show on map" bug, where you'd sometimes be stuck in the local map
  • Fixed Raal letting you keep your turret, even though switching to Fighter ship
  • Shortened station dialogue for paying fines
  • Made map reminder not show when getting attacked by JBO
  • Repositioned map overlay info to fix overlapping text in console mode
  • Made smuggler offering fuel much cheaper
  • Fixed unmuting sound not playing music as chosen
  • Fixes in various dialogue and cutscene scripts
  • Fixed being able to pay fines on Walker Base although you didn't have the money
  • Made any negative amount of player money resort to just 0
  • Made space battle police man not show up on Walker base or pirate stations
  • Fixed button prompt for winger formation
  • Fixed Vasquez appearing in contacts after you get call to Rub Ba 3
  • Small improvement to comms signal when hailing ships or stations
  • Fixed junk in BD-946 system not giving reward
  • Minor improvements to mission completion screen
  • Fixes Largo not changing position after every dock, when playing new game
  • Made bounty missions fail if you leave the system without killing target
  • Added system information to bounty missions

And we also want to say a big THANK YOU to all our awesome players! Thanks to hkfog, srcleaves, Insomniac, Hidden Boss, luckyluca001, Relthor, CinderAsh, Hillius, veryinky, kajidiablo, Apocalypse, Ordinary Time, JazzyJet, Niall, Limmin, ¿dlǝɥ, Yuki Kumagawa, ancalimon, ChaosRepeated, nobrien, Hazmatt, Terra Blade, DemonSemon, NormireX, Travis, snv, KillerKetchup, CheddarHead, BlackLabel, Typo91, omegacat, Hanekem, Percopius, Stilgar, Kung Fu Sandwich, gamerCez and Raatha for all your bug reports and your feedback! <3

As always, you're very welcome to join us on our Discord channel, to chat and hangout with us Devs and the other players:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame

Happy Largo hunting everyone! :)
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys,

Once again, we've got a bunch of minor improvements and then one major fix. The major fix is for the random music crash that happens to some players. It was very hard for us to reproduce, but we're reasonably certain this fix should kill it off once and for all.

The rest of the changes are Quality of Life related, and aim to make things better in general, like making cargo containers easier to see and smugglers offering you fairer prices when you're out of fuel, but also fixing some annoyances, like a map bug that could happen when you used the "show on map" button right after zooming on the map. Check out the full list:

Fixes / Improvements
  • Fixed random music crash "EXCEPTION_ACCESS_VIOLATION"
  • Made all cargo containers draw their name in-world, so they are easier to see
  • Fixed dates not rolling over after last day of month
  • Made docking helper not pop up right after undocking
  • Made tractor beam particles go other way, now coming from the asteroid
  • Fixed "show on map" bug, where you'd sometimes be stuck in the local map
  • Fixed Raal letting you keep your turret, even though switching to Fighter ship
  • Shortened station dialogue for paying fines
  • Made map reminder not show when getting attacked by JBO
  • Repositioned map overlay info to fix overlapping text in console mode
  • Made smuggler offering fuel much cheaper
  • Fixed unmuting sound not playing music as chosen
  • Fixes in various dialogue and cutscene scripts
  • Fixed being able to pay fines on Walker Base although you didn't have the money
  • Made any negative amount of player money resort to just 0
  • Made space battle police man not show up on Walker base or pirate stations
  • Fixed button prompt for winger formation
  • Fixed Vasquez appearing in contacts after you get call to Rub Ba 3
  • Small improvement to comms signal when hailing ships or stations
  • Fixed junk in BD-946 system not giving reward
  • Minor improvements to mission completion screen
  • Fixes Largo not changing position after every dock, when playing new game
  • Made bounty missions fail if you leave the system without killing target
  • Added system information to bounty missions

And we also want to say a big THANK YOU to all our awesome players! Thanks to hkfog, srcleaves, Insomniac, Hidden Boss, luckyluca001, Relthor, CinderAsh, Hillius, veryinky, kajidiablo, Apocalypse, Ordinary Time, JazzyJet, Niall, Limmin, ¿dlǝɥ, Yuki Kumagawa, ancalimon, ChaosRepeated, nobrien, Hazmatt, Terra Blade, DemonSemon, NormireX, Travis, snv, KillerKetchup, CheddarHead, BlackLabel, Typo91, omegacat, Hanekem, Percopius, Stilgar, Kung Fu Sandwich, gamerCez and Raatha for all your bug reports and your feedback! <3

As always, you're very welcome to join us on our Discord channel, to chat and hangout with us Devs and the other players:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame

Happy Largo hunting everyone! :)
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys,

we just wanted to let you about the game's test branch here on Steam. It's a way to get your hands on the newest game version early and help us find any bugs that might have slipped in, before the update is released on the general Steam branch.

Here's how you get it:
- Go to your Steam library
- Right click "3030 Deathwar Redux" and select "Properties"
- Select the tab "BETAS" on the top right
- Now use the dropdown menu above to select the "test_dev" branch
- Back in your library, a [test_dev] should appear behind the game's title
- Launch the game

Case in point, we just updated that branch to version 1.07 RC, which includes a possible fix for the random music crash some people were experiencing. You can find more information on it here:

http://steamcommunity.com/app/464360/discussions/0/2765630416830809129/

Let us know what you think, and stay safe out there! :)
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys,

we just wanted to let you about the game's test branch here on Steam. It's a way to get your hands on the newest game version early and help us find any bugs that might have slipped in, before the update is released on the general Steam branch.

Here's how you get it:
- Go to your Steam library
- Right click "3030 Deathwar Redux" and select "Properties"
- Select the tab "BETAS" on the top right
- Now use the dropdown menu above to select the "test_dev" branch
- Back in your library, a [test_dev] should appear behind the game's title
- Launch the game

Case in point, we just updated that branch to version 1.07 RC, which includes a possible fix for the random music crash some people were experiencing. You can find more information on it here:

http://steamcommunity.com/app/464360/discussions/0/2765630416830809129/

Let us know what you think, and stay safe out there! :)
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey everyone,

the game's been out a couple days, so it's about time we did an update wouldn't you say? :)

This one features a big bunch of minor improvements and fixes, but it's main purpose is to address the crashing issue that some fresh players were having on first dock. It seems to have been caused by Steam not creating the save folder on installation, so we added a little placeholder file in there, and hopefully that will fix it.

The other fixes address many of the issues reported on the forums, and also some small things that were nagging us for quite some time (damn you, indestructible space junk!). Also new is that you can now choose how much of the speed particles effect you want to see in the graphics menu.

Fixes / Improvements
  • Fixed rare crash on first dock from buggy Steam installation
  • Added option for setting speed particle density (requires restart)
  • Fixed docking fee not being deducted
  • Fixed non-destructible junk sometimes showing up after wormhole jumps
  • Made derelict pirates not able to attack you right after leaving tutorial derelict
  • Reduced color harshness on "Wanted Pirates" screen
  • Fixed repeating failed story missions breaking progression
  • Fixed one Asteroid Field in Waessda outside of split fast-distance
  • Made space junk hits count towards accuracy hit count
  • Fixed a crash when smugglers appear in systems without a station
  • Made tractor beam icon brighter for better visibility
  • Made buoy icon button hint not show when active
  • Made M9 Cruiser "Skunk" have 1 cabin instead of 0
  • Made ships only show split and weapon information, if installed/appropriate
  • Fixed police sometimes acting buggy after space battles
  • Fixed pirates occasionally targeting themselves
  • Removed sentries when their station is destroyed
  • Made Freelancers, Traders and Oreships only offer things if you and they are not in split
  • Made smugglers not offer goods if outside system

Thanks to everyone on the forums and Discord for your continued feedback and support!

By the way, you're very welcome to join us on our new Discord channel, to chat and hangout with us Devs and the other players:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame

Have fun out there! :)
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone,

the game's been out a couple days, so it's about time we did an update wouldn't you say? :)

This one features a big bunch of minor improvements and fixes, but it's main purpose is to address the crashing issue that some fresh players were having on first dock. It seems to have been caused by Steam not creating the save folder on installation, so we added a little placeholder file in there, and hopefully that will fix it.

The other fixes address many of the issues reported on the forums, and also some small things that were nagging us for quite some time (damn you, indestructible space junk!). Also new is that you can now choose how much of the speed particles effect you want to see in the graphics menu.

Fixes / Improvements
  • Fixed rare crash on first dock from buggy Steam installation
  • Added option for setting speed particle density (requires restart)
  • Fixed docking fee not being deducted
  • Fixed non-destructible junk sometimes showing up after wormhole jumps
  • Made derelict pirates not able to attack you right after leaving tutorial derelict
  • Reduced color harshness on "Wanted Pirates" screen
  • Fixed repeating failed story missions breaking progression
  • Fixed one Asteroid Field in Waessda outside of split fast-distance
  • Made space junk hits count towards accuracy hit count
  • Fixed a crash when smugglers appear in systems without a station
  • Made tractor beam icon brighter for better visibility
  • Made buoy icon button hint not show when active
  • Made M9 Cruiser "Skunk" have 1 cabin instead of 0
  • Made ships only show split and weapon information, if installed/appropriate
  • Fixed police sometimes acting buggy after space battles
  • Fixed pirates occasionally targeting themselves
  • Removed sentries when their station is destroyed
  • Made Freelancers, Traders and Oreships only offer things if you and they are not in split
  • Made smugglers not offer goods if outside system

Thanks to everyone on the forums and Discord for your continued feedback and support!

By the way, you're very welcome to join us on our new Discord channel, to chat and hangout with us Devs and the other players:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame

Have fun out there! :)
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