Guild Hall Simulator: Prologue - Obsessive Games
✅ Bug Fixes
  • Fixed issue where declined adventurers would backtrack and return to the queue. They now exit properly.
  • Addressed bug where NPCs would spawn far away from the guild.
  • Resolved issue with an invisible UI panel blocking one of the save slots.

🎮 Gameplay Improvements
  • NPC walking speed adjusted to reduce gliding and improve realism.
  • Cabinet placement now correctly snaps to the ground when unpacked.
  • Cabinet rotation while holding now feels smoother:
    [-] Scroll speed reduced for finer control.
    [-] Hold Shift to rotate faster when needed.

🔧 Next Up (In Progress)
  • Fix for quest givers not showing up consistently.
  • Resolve issue with quest givers standing in wrong queue positions, making them uninteractible.
  • Investigating the guild upgrade not triggering correctly.
  • Prevent adventurers from taking quests without player approval.
  • Fix for adventurers getting stuck at the counter after receiving their reward.

Hope everyone has a great day further!
- Obsessive Games
Cosmic Race: Galactic Showdown - Silver.Fox
What’s new
  • Quick Race (Single Player)You can now dive into a local multiplayer session with a single click bots included, no setup required. Speed over ceremony.

  • Better Bot AwarenessThe result screen now ignores AI when counting players. Because bots don’t wait politely—why should you?

  • Car Respawn ReworkWe’ve completely overhauled the car respawn system with a new system. It’s smarter, faster, and more respectful of personal space (i.e., no more spawning on top of each other).

  • Button Smash FixMenu buttons now chill out after you press them—cooldowns have been added to prevent accidental double-pressing in the heat of a race.


Improvements
  • Camera & UI

    • Fixed camera FOV for 4:3 aspect ratio.

    • Adjusted intro cam angles.

    • UI layout fixes for widescreens.

  • Settings & Performance

    • UI now only shows width x height (bye refresh rates).

    • SSAO toggle actually does something now.

    • Anti-aliasing properly applies 8x MSAA.

    • Shadow settings revamped to use URP’s realtime properties.

  • Audio

    • Bounce sounds no longer ignore master volume.

    • Button sounds moved to the proper SFX group.

    • Crowd noise fixed on Sedna track.

  • Scene Transitions

    • Client readiness tracking during scene load—less waiting, fewer bugs.

    • The game no longer stalls if the host disappears during car selection.

Fixes
  • 🐞 Fixed car explosion on launchpad.

  • 🐞 Fixed rematch buttons not enabling when bots are still racing.

  • 🐞 Fixed chat messages duplicating across server/clients.

  • 🐞 Fixed “waiting for players” logic to count only real humans.


This update is part of our Steam Racing Fest release, and it’s been a wild ride!

Thank you for playing, racing, and occasionally exploding with us.

As always, send feedback our way—especially if something feels off (or too on).

🏁 See you at the starting line.

— Cosmic Race Team (Psypher Interactive)

Dead Metro - Doc.TOR
-Fix crash when connecting to a dedicated server.
-Fix an issue where drawer-type loot containers could not be looted.
Chubby Story - WPT NSFW

- PlayWithSwinky 3 (Nancy show her boobs CG -> ...)

- PlayWithSwinky 4 (Nancy lowers her panties -> ...)

- Bugfixes, small changes

Misc. A Tiny Tale - contact
Version 1.0.5

- Fixed bug in Chapter 8 where some players may have got stuck and unable to progress the three quests needed to compelte the chapter.
- Fixed bug with player animation glitching in Chapter 5 after a call

As always, if there are any bugs you encounter - please join our discord and post them in our Bug Report tab. Thank you!
Shinehill - Dvemer
TINY TEAMS 2025 is just around the corner! August 7–14!

We are so excited to tell you that Shinehill will be part of the Tiny Teams 2025 festival!
A demo will be available during the festival, and the game will be 20% off.
(We will share more details about the demo and the game’s development below)

Tiny Teams is a great festival dedicated to games developed by tiny studios, and we’re thrilled to be part of it this year!
Be sure to check out the Tiny Teams 2025 sale page, there will be tons of cool games from tiny teams!



In the demo, you can:
  • meet 16 residents of Shinehill;
  • explore the village and its nearby surroundings;
  • complete several side quests;
  • grow crops;
  • cook delicious meals;
  • battle wild animals;
  • and even play the beginning of the main story!
Current state of the EA version of the game and what content does it include:
During this time we have added many technical improvements to make the game better: mouse controls, obstacle avoidance, quest tracking, fast travel, and more. We’ve also been gradually adding new content.

Details about the game’s content:
  • main storyline
  • 16 charming NPCs to befriend (and more!)
  • each NPC has 2–3 side quests
  • daily quest board
  • 1 festival
  • home decor and plot decorations
  • pets
  • farming
  • fishing
  • combat
  • dungeons
What’s next?
  • First of all we plan to add final main story quests, as well as additional side quests for all NPCs and more romance options.

  • New festivals and more NPC-related content.

  • Character customization. More specifically, it will likely be more character appearance to choose from. We plan to add this feauture closer to the release of version 1.0, in one of the final updates.

  • Improving minigames and adding new ones, plus various technical upgrades. We will finally have arcade machine in the tavern!

  • And of course, better localization! There’s already a lot of text, and soon there’ll be even more. Unfortunately, some languages are still only translated via Google Translate (about 60% for certain languages).
    If you know Chinese, Korean, or Japanese and want to help, we'd be very happy! Please email us peachbitegamestudio@gmail.com or message us on Discord, and we’ll explain everything. (We will also make a post with more details on how translation is done and how you can contribute.)
    Thank you to all our wonderful volunteers! We love you!

  • We may have forgotten to mention something, as we still have a lot to do both on the story and the technical side. We’ll be sure to share what we’ve added or changed in updates, so stay tuned for news!

We’re always grateful for your feedback. Shinehill has come this far thanks to your suggestions and ideas! Thank you!

Cosmic Waves - Squirrel Knight
Slow motion special effects rework
Option to disable slow motion effects completely
Souls End Playtest - Ruu
New Content

✦ Rerolling and Locking shop feature

  • You're now able to reroll shops and lock them as well!

✦ Ragnarra (New Soul)

  • Let me know if auto cast casting her spell at the start of battle is wack or not.

✦ Bitten Fruit (Starter Relic)

✦ Drunken Dwarves (Common Unit)

Balance Changes

✦ Golem

  • Ranged eruption attack amount 3 -> 1

  • He was effectively getting 3 attacks for the price of one and in my current implementation I dont think I visually communicated that well nor was the damage balanced so for now he'll only strike once.

✦ Runebearer Peasants

  • Believer Upgrade unit amount 3 -> 2

CarX Street - K.Dmitriev

What's up, drivers!

Some players may have experienced issues logging into the game, while new users could get stuck at 28% during loading. We’re aware of the issue and are already working on restoring the servers. You’ll be back in the game very soon!

Thanks for your patience and understanding!

Central Bank - Rusalka Unreal Labs

Central Bank - Build 0.3 «Monetary Resonance» Update Notes
Released: August 3, 2025
Now live on Steam!

🌟 Major New Features & Improvements

💥 Visual Effects Overhaul:

  • New economic impact VFX: Watch policies ripple through markets with dynamic particle systems

  • Enhanced crisis animations: Hyperinflation flares, recession frostwaves, and market surge effects

🎚️ Special Actions (First Release):

  • Early implementation of emergency tools: "Market Calming Measures" and "Liquidity Injection"

  • Test experimental policies (balance in progress - report issues!)

🔊 Sonic Economy Update:

  • New adaptive sounds that shifts tone with economic health

  • Satisfying "policy confirmation" sound effects when implementing decisions

🧭 Revamped Navigation Menu

🐞 Critical Fixes:

  • Patched interest rate calculation errors during event chains

  • Resolved UI scaling issues on ultra-wide monitors

  • Optimized late-game performance during economic crises


🔧 In Development & Testing (subject to change)

🛠️ Special Actions Expansion

🌐 Campaign Mode Progression

📊 Advanced Data Layers

  • Sector-specific impact forecasting (housing, manufacturing, tech)

  • Corporate debt visibility toggle


🏦 A Message from the Governors

"With 'Monetary Resonance', we're harmonizing gameplay feedback into tangible improvements. Your reports directly shaped the VFX priorities and menu redesign. The Special Actions system is our newest mechanic yet - help us refine it through the experimental phase!

As we approach 1.0, expect deeper economic simulation layers and more dramatic policy consequences. The next update will reveal our narrative director's surprise passion project..."
- The Central Bank Dev Team

🔧 Report Bugs & Shape Development:
Join our Discord or Steam forums - top contributors might get featured in credits!

...

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