The Falconeer: Revolution Remaster - Falcopup

Hi everyone.

Global changes today:
Your settings and controller bindings will no longer be cloud-synced. This so you can play the falconeer with different controller settings and quality settings on different devices.. This is live for all users now.

Beta changes

The game is undergoing new certification for steamdeck to fix it not detecting proton automatically, I had to increase the text size of many ingame items as a new requirement.. So that is live on beta for testing.

bugfix.
If you had any sort of superscaling or downscaling the mouse cursor would not point to the right spot on the worldmap,, this is fixed on beta

No, I'm not a Femboy - Honey Sweet

You're an ordinary factory worker, whiling away your dreary life in a nondescript small town. You had a stable job, your own apartment, mortgaged at just 89% interest, and everything was going well, until one gloomy evening, an uninvited guest knocked on your door...

Crimson Furnace - DarkCocooning

Last day of the Shop Keeper Event hosted by Rogue Duck Interactive and Gamersky Games! The line-up of games has been truly amazing.

Check out the showcase here:
👉Shop keeper Event

Go have a look, you won’t regret it — and we’re proud to have been part of it.

This was the first time our game was publicly visible on Steam, and that means a lot to us. On top of that, Crimson Furnace was featured in Steam’s “Halloween Vibes” selection during the event, which is huge for a tiny indie tavern sim like ours.

Huge thanks to the organizers for selecting our offbeat tavern sim, mixing dark humor, cozy fireplace vibes, and small horrific touches.💛


It motivates us even more to cook up little nuggets of gameplay and make a game you’ll be proud to say: “I was there from the beginning.”

As Gus Butcher, our tavern keeper, likes to say:
Get your ass back to the tavern while the wyvern stew is still hot!

So keep wishlisting the game and following us so you don’t miss our next updates.
It helps us a lot to make the best game we can and bring this madhouse of a tavern to life. 🍲🩸

Gundroid - Pizza 50

Hello everyone,

Gundroid version 1.2 is now available! I looked at a lot of playthroughs and feedback from the forum, It took longer than expected but the update has a lot of minor and some major changes.

  • Intro sequences can now be skipped, most of the longer in game sequences too (press and hold Jump or Shoot button to skip)

  • Bosses have additional indicators, some also have new or altered moves.

  • Weapons now have impact effects.

  • Some changes with Checkpoints and a new Checkpoint in Stage 6

  • Some new hidden extra lifes

  • Lots of balancing (Normal and Hard mode) and bug fixing

Thank you for all your feedback, i hope you like the new changes! Please stay tuned for more.

Have agreat day,

Kitogoru Games

7:34am
MineDeeper - Jace

Changelog

  • Fixes a bug that causes the music to not turn off

  • Renames Light/Dark themes to Pastel/Neon

  • Adds a Continue button to the menu

AREAZ - areazgame

New Update 0.57 is here!

This one moves the game over to Unreal Engine 5.6.

It’s a pretty important step for future development, because the next stop is the freshly released Unreal Engine 5.7. That version finally gives us access to the new Nanite Foliage and improved procedural tools — and we really hope these will boost performance in our foliage-heavy open world.

Gameplay Improvements

I’ve also been working on the core mechanics. To pave the way for possible (not confirmed!) gamepad support, I’m adding proper item dragging between your character inventory and external containers — something along the lines of SoT.

This also let me introduce a long-requested feature:

Storage Boxes!

You can now craft a simple, placeable Palm Leaf Storage Box.
To pick it up, it needs to be completely empty.

Look at the box to highlight it, and you’ll get a new tab in your inventory UI where you can drag items in and out.

Heads up: highlighting a storage box currently affects crafting recipes — they may not show up correctly while the box is selected. Just take a few steps away to clear the highlight. I’ll update this so the system ignores it properly.

Map Update & New Map Work

As mentioned earlier, UE 5.7 finally might give us the toolset we needed to fix the foliage performance issues that were blocking map production. Versions 5.0–5.6 couldn’t handle our dense vegetation without performance drops.

You can see the new features in action in this video:

https://www.youtube.com/watch?v=KlCeEbBf1F4

I still need to test everything and learn the new workflow.
If it proves to be a real improvement, we’ll adapt the existing map and resume work on upcoming ones. If not, we’ll stick to the current setup and continue as planned.

Thanks for your patience and support!

One more thing

Starting November 17th, we’re joining Czech & Slovak Games Week — celebrating alongside our fellow CZ/SK developers and their games.

Stay tuned!



To get more news on new map, provide reports and feedback please join our discord: https://discord.gg/XW3jaebbwH

Thank you for your long lasting support.

Juraj Bachar
Game Creator

Void Raider - Xerexes

New Content:

- Added a Void Raider poster!

Fixes:

- Fixed the incorrect handling of the medkit.

- Fixed an animation that could be spammed.

Thank you for your support!

Spirit Island - MigrantP

This update has several improvements and bug fixes, including:

  • Incarna now work correctly with various Events and Powers, including: Absorb Essence, Flowing and Silent Forms Dart By, Flow Like Water, Reach Like Air, Serpent Wakes in Power, Settle Into Hunting-Grounds, Blessings of Bounty and Health, and Years of Little Rain.

  • The threshold of Transformative Sacrifice now triggers Elements or other Presence Track abilities properly.

  • Fixed an issue where using Rumbling Earthquakes when Invaders have increased Health would not allow all damage to be assigned.

  • Spreading and Dreadful Mire now correctly interacts with conjoined lands.

  • Fixed a multiplayer issue where a thresholded Plague Ships Sail to Distant Ports could get stuck.

  • Incarna will no longer be counted as a presence for other Spirits for effects that happen in other Spirits' lands.

  • Fixed an issue where undoing Gift of Power while resolving the effects of Slip the Flow of Time could not correctly return the Time used for Slip the Flow of Time.

  • Solidify Echoes of Majesty Past now respects Spirit Special Rules that restrict presence placement.

  • Discord (III) now applies damage correctly in all cases.

  • When replacing an Invader with Strife on the 2D map, the Strife on the new Invader is now much clearer to see.

  • Isolate from Fear Cards now interacts properly with Ocean's Hungry Grasp.

  • Far-Flung Herds (The Habsburg Monarchy 6) now correctly interacts with Invaders who have Strife.

  • The game no longer gets stuck in A Diversity of Spirits (solo) when a Power Card repeats itself.

  • Fixed a problem with Unearth a Beast of Wrathful Stone where the threshold ability could not be used in some cases.

  • When cascading Blight from one board to another, Scotland no longer incorrectly allows you to choose which board adds extra Blight to the Ocean.

  • Fixed a problem where Incarna could be treated as presence after choosing for it not to be.

SHRIMP GAME - The GAS God
The shrimptad discord will be hosting a SHRIMP GAME demo co-op and PvP play-session TONIGHT (Nov 15th) 5PM EST! CLICK HERE TO JOIN THE DISCORD!
We will also be playing other in-development multiplayer games like Gnome Chat, Gods of the Arena Dungeon, and Busted Metal!

Dragon Inn - Nordexa
Improvements & New Features

Rolling Systems

Added a roll-from-stats system.

Added a roll-from-equipment system.

Created a Roll History system to view previous rolls more clearly and keep better track during gameplay.

Campaign System

Fixed the Save/Load Campaign system to correctly save and load the battlemap’s position, rotation, and size.

Room System

Added functionality to copy room code by clicking on it.
...

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